Thinking inside the panel
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s topic: “What non-comic creative type do you want to see make a comic?”
Earlier this year, I discovered Radio: An Illustrated Guide, the nifty little manual written by cartoonist Jessica Abel and Ira Glass of This American Life. At the time, the book’s premise struck me as a subtle joke in its own right, and I wrote:
The idea of a visual guide to radio is faintly amusing in itself, particularly when you consider the differences between the two art forms: comics are about as nonlinear a medium as you can get between two covers, with the reader’s eye prone to skip freely across the page.
The more I think about it, though, the more it seems to me that these two art forms share surprising affinities. They’re both venerable mediums with histories that stretch back for close to a century, and they’ve both positioned themselves in relation to a third, invisible other, namely film and television. On a practical level, whether its proponents like it or not, both radio and comics have come to be defined by the ways in which they depart from what a movie or television show can do. In the absence of any visual cues, radio has to relentlessly manage the listener’s attention—”Anecdote then reflection, over and over,” as Glass puts it—and much of the grammar of the comic book emerged from attempts to replicate, transcend, and improve upon the way images are juxtaposed in the editing room.
And smart practitioners in both fields have always found ways of learning from their imposing big brothers, while remaining true to the possibilities that their chosen formats offer in themselves. As Daniel Clowes once said:
To me, the most useful experience in working in “the film industry” has been watching and learning the editing process. You can write whatever you want and try to film whatever you want, but the whole thing really happens in that editing room. How do you edit comics? If you do them in a certain way, the standard way, it’s basically impossible. That’s what led me to this approach of breaking my stories into segments that all have a beginning and end on one, two, three pages. This makes it much easier to shift things around, to rearrange parts of the story sequence.
Meanwhile, the success of a podcast like Serial represents both an attempt to draw upon the lessons of modern prestige television and a return to the roots of this kind of storytelling. Radio has done serialized narratives better than any other art form, and Serial, for all its flaws, was an ambitious attempt to reframe those traditions in a shape that spoke to contemporary listeners.
What’s a little surprising is that we haven’t witnessed a similar mainstream renaissance in nonfiction comics, particularly from writers and directors who have made their mark in traditional documentaries. Nonfiction has always long been central to the comic format, of course, ranging from memoirs like Maus or Persepolis to more didactic works like Logicomix or The Cartoon History of the Universe. More recently, webcomics like The Oatmeal or Randall Munroe’s What If? have explained complicated issues in remarkable ways. What I’d really love to see, though, are original works of documentary storytelling in comic book form, the graphic novel equivalent of This American Life. You could say that the reenactments we see in works like Man on Wire or The Jinx, and even the animated segments in the films of Brett Morgen, are attempts to push against the resources to which documentaries have traditionally been restricted, particularly when it comes to stories set in the past—talking heads, archive footage, and the obligatory Ken Burns effect. At times, such reconstructions can feel like cheating, as if the director were bristling at having to work with the available material. Telling such stories in the form of comics instead would be an elegant way of circumventing those limitations while remaining true to the medium’s logic.
And certain documentaries would work even better as comics, particularly if they require the audience to process large amounts of complicated detail. Serial, with its endless, somewhat confusing discussions of timelines and cell phone towers, might have worked better as a comic book, which would have allowed readers to review the chain of events more easily. And a director like Errol Morris, who has made brilliant use of diagrams and illustrations in his published work, would be a natural fit. There’s no denying that some documentaries would lose something in the translation: the haunted face of Robert Durst in The Jinx has a power that can’t be replicated in a comic panel. But comics, at their best, are an astonishing way of conveying and managing information, and for certain stories, I can’t imagine anything more effective. We’re living in a time in which we seem to be confronting complex systems every day, and as a result, artists of all kinds have begun to address what Zadie Smith has called the problem of “how the world works,” with stories that are as much about data, interpretation, and information overload as about individual human beings. For the latter, narrative formats that can offer us a real face or voice may still hold an edge. But for many of the subjects that documentarians in film, television, or radio will continue to tackle, the comics may be the best solution they’ll ever have.