Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

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Live from Silicon Valley

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Last week, on an impulse, I picked up a used copy of Live From New York by Tom Shales and James Andrew Miller, an oral history of Saturday Night Live that came out more than fifteen years ago. I honestly don’t know why it took me so long to get to it—it’s a fantastic read, particularly if you allow yourself to browse at random, and it seems to have singlehandedly kicked off the oral history boom that has become pervasive enough to be the object of satire itself. There are countless anecdotes that I’d love to turn into the subject of a post, but I’ll start with this one, from legendary comedy writer James Downey:

Lorne [Michaels] at the time was anxious to get into movies in a big way, and he had a deal with Paramount. And different writers and teams of writers—like Tom Schiller wrote a movie—each had movie ideas. Lorne was pushing [Al] Franken and [Tom] Davis and myself the most to do a movie. But we didn’t really have an idea. We had the deal before we had the idea, which is not a good way to do anything. So from like the summer of 1980 on and off for the next two years, we just in a desultory way wrote the screenplay, which once we finished it Paramount was then able to officially reject.

The italics are mine. And while it’s tempting to agree that you should start with the idea, that’s often not how it works in Hollywood. Instead, like Michaels, you get a development deal, which amounts to a bet by a studio that you’re talented enough to eventually come up with something interesting.

And you don’t just see this in the entertainment industry. Yesterday, my wife brought my attention to a post on Hacker News with the title “We have a great team and capital but can’t find a good idea.” The poster noted that he had a group consisting of himself and two friends, one with a lot of money from a stint in private equity, the other with a doctorate in computer science. They had “investors that are willing to write blank checks” and “cash in the bank to continue experimenting,” but they were missing one crucial element. The poster elaborated:

We have read everything on how to come up with startup ideas (ranging from Paul Graham essays to The Mom Test). We have ran interviews with friends in corporate and startups, asked old colleagues, attended conferences, organized meetups in our city, a ton of time spent networking, etc. The few product ideas we came up with following the above process we dropped, often because we discovered that that space is ultra crowded or commoditized. We will not give up but are getting unsure on how to break the stalemate. Any tips or advice?

The suggestions, not surprisingly, ranged from “stop looking for ideas and…start looking for problems” to hiring an “idea generator” to getting out of the game entirely. (My favorite: “Find an unsexy domain that you have more access to than the average person. Start to build domain expertise in that area as quickly as you can…Loop back with the people in the unsexy industry to get feedback.” I like this because it’s basically how I wrote my book.)

It’s easy to smile at this sort of thing, but it reflects an assumption that still permeates much of Silicon Valley, which is that what matters isn’t the idea, but the team. Hacker News is an affiliate of the startup incubator Y Combinator, which essentially provides development deals for promising entrepreneurs, with a business philosophy to match. In his book The Launch Pad, Randall Stross says of its cofounder Paul Graham: “Graham is much more interested in the founders than in the proposed business idea. When he sees a strong team of founders with the qualities that he believes favor success, he will overlook a weak idea.” Elsewhere, Graham himself has written:

The fact is, most startups end up nothing like the initial idea. It would be closer to the truth to say the main value of your initial idea is that, in the process of discovering it’s broken, you’ll come up with your real idea…Since a startup ought to have multiple founders who were already friends before they decided to start a company, the rather surprising conclusion is that the best way to generate startup ideas is to do what hackers do for fun: cook up amusing hacks with your friends.

And the notion that the team itself is what truly counts has led to a lot of talk, legitimate or otherwise, about the concept of the pivot, in which a startup that began by doing one thing abruptly decides to do something else.

In fact, the underlying point here seems sound enough. Ideas are cheap, and incubators are probably right in investing in founders rather than in concepts. If I had the money to be a venture capitalist, I’d do the same thing. But in the end, the real test of the team is its ability to generate and execute a good idea. (Most people who get development deals of any kind have already managed to do it at least once.) And you only get the tools that you need to do anything well by coming up with ideas on your own and taking them as far as you can. Just as you can learn vastly more from writing a novel from scratch than from fanfic or ghostwriting somebody else’s book, shepherding an idea to start to finish is the most reliable way of developing certain indispensable skills. As Chris Rock says in Live from New York:

The best thing about the show is that when you did write a piece, you were responsible for it. You were in charge of the casting. You were in charge of the costumes. You produced the piece. I wouldn’t know what the fuck I was doing if I hadn’t been on Saturday Night Live. It’s the absolute best training you can have in show business.

You could say much the same thing about any project, as long as you see it to the end. Its lifespan may not be any longer than that of your average comedy sketch, but its lessons remain—which is just another way of saying that ideas and experience emerge from the same cycle. And the apprenticeship is necessarily brutal, in Silicon Valley or anywhere else. As Martin Short puts it elsewhere in the same book: “You’re a star on Saturday night, but if forty-eight hours later you haven’t come up with an idea, you’re a failure.”

The act of killing

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Over the weekend, my wife and I watched the first two episodes of Mindhunter, the new Netflix series created by Joe Penhall and produced by David Fincher. We took in the installments over successive nights, but if you can, I’d recommend viewing them back to back—they really add up to a single pilot episode, arbitrarily divided in half, and they amount to a new movie from one of the five most interesting American directors under sixty. After the first episode, I was a little mixed, but I felt better after the next one, and although I still have some reservations, I expect that I’ll keep going. The writing tends to spell things out a little too clearly; it doesn’t always avoid clichés; and there are times when it feels like a first draft of a stronger show to come. Fincher, characteristically, sometimes seems less interested in the big picture than in small, finicky details, like the huge titles used to identify the locations onscreen, or the fussily perfect sound that the springs of the chair make whenever the bulky serial killer Ed Kemper sits down. (He also gives us two virtuoso sequences of the kind that he does better than just about anyone else—a scene in a noisy club with subtitled dialogue, which I’ve been waiting to see for years, and a long, very funny montage of two FBI agents on the road.) For long stretches, the show is about little else than the capabilities of the Red Xenomorph digital camera. Yet it also feels like a skeleton key for approaching the work of a man who, in fits and starts, has come to seem like the crucial director of our time, in large part because of his own ambivalence toward his fantasies of control.

Mindhunter is based on a book of the same name by John Douglas and Mark Olshaker about the development of behavioral science at the FBI. I read it over twenty years ago, at the peak of my morbid interest in serial killers, which is a phase that a lot of us pass through and that Fincher, revealingly, has never outgrown. Apart from Alien 3, which was project that he barely understood and couldn’t control, his real debut was Seven, in which he benefited from a mechanical but undeniably compelling script by Andrew Kevin Walker and a central figure who has obsessed him ever since. John Doe, the killer, is still the greatest example of the villain who seems to be writing the screenplay for the movie in which he appears. (As David Thomson says of Donald Sutherland’s character in JFK: “[He’s] so omniscient he must be the scriptwriter.”) Doe’s notebooks, rendered in comically lavish detail, are like a nightmare version of the notes, plans, and storyboards that every film generates, and he alternately assumes the role of writer, art director, prop master, and producer. By the end, with the hero detectives reduced to acting out their assigned parts in his play, the distinction between Doe and the director—a technical perfectionist who would later become notorious for asking his performers for hundreds of takes—seems to disappear completely. It seems to have simultaneously exhilarated and troubled Fincher, much as it did Christopher Nolan as he teased out his affinities with the Joker in The Dark Knight, and both men have spent much of their subsequent careers working through the implications of that discovery.

Fincher hasn’t always been comfortable with his association with serial killers, to the extent that he made a point of having the characters in The Girl With the Dragon Tattoo refer to “a serial murderer,” as if we’d be fooled by the change in terminology. Yet the main line of his filmography is an attempt by a surprisingly smart, thoughtful director to come to terms with his own history of violence. There were glimpses of it as early as The Game, and Zodiac, his masterpiece, is a deconstruction of the formula that turned out to be so lucrative in Seven—the killer, wearing a mask, appears onscreen for just five minutes, and some of the scariest scenes don’t have anything to do with him at all, even as his actions reverberate outward to affect the lives of everyone they touch. Dragon Tattoo, which is a movie that looks a lot better with time, identifies its murder investigation with the work of the director and his editors, who seemed to be asking us to appreciate their ingenuity in turning the elements of the book, with its five acts and endless procession of interchangeable suspects, into a coherent film. And while Gone Girl wasn’t technically a serial killer movie, it gave us his most fully realized version to date of the antagonist as the movie’s secret writer, even if she let us down with the ending that she wrote for herself. In each case, Fincher was processing his identity as a director who was drawn to big technical challenges, from The Curious Case of Benjamin Button to The Social Network, without losing track of the human thread. And he seems to have sensed how easily he could become a kind of John Doe, a master technician who toys sadistically with the lives of others.

And although Mindhunter takes a little while to reveal its strengths, it looks like it will be worth watching as Fincher’s most extended attempt to literally interrogate his assumptions. (Fincher only directed the first two episodes, but this doesn’t detract from what might have attracted him to this particular project, or the role that he played in shaping it as a producer.) The show follows two FBI agents as they interview serial killers in search of insights into their madness, with the tone set by a chilling monologue by Ed Kemper:

People who hunt other people for a vocation—all we want to talk about is what it’s like. The shit that went down. The entire fucked-upness of it. It’s not easy butchering people. It’s hard work. Physically and mentally, I don’t think people realize. You need to vent…Look at the consequences. The stakes are very high.

Take out the references to murder, and it might be the director talking. Kemper later casually refers to his “oeuvre,” leading one of the two agents to crack: “Is he Stanley Kubrick?” It’s a little out of character, but also enormously revealing. Fincher, like Nolan, has spent his career in dialogue with Kubrick, who, fairly or not, still sets the standard for obsessive, meticulous, controlling directors. Kubrick never made a movie about a serial killer, but he took the equation between the creative urge and violence—particularly in A Clockwork Orange and The Shining—as far as anyone ever has. And Mindhunter will only become the great show that it has the potential to be if it asks why these directors, and their fans, are so drawn to these stories in the first place.

Broyles’s Law and the Ken Burns effect

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For most of my life as a moviegoer, I’ve followed a rule that has served me pretty well. Whenever the director of a documentary narrates the story in the first person, or, worse, appears on camera, I start to get suspicious. I’m not talking about movies like Roger and Me or even the loathsome Catfish, in which the filmmakers, for better or worse, are inherently part of the action, but about films in which the director inserts himself into the frame for no particular reason. Occasionally, I can forgive this, as I did with the brilliant The Cove, but usually, I feel a moment of doubt whenever the director’s voiceover begins. (In its worst form, it opens the movie with a redundant narration: “I first came across the story that you’re about to hear in the summer of 1990…”) But while I still think that this is a danger sign, I’ve recently concluded that I was wrong about why. I had always assumed that it was a sign of ego—that these directors were imposing themselves on a story that was really about other people, because they thought that it was all about them. In reality, it seems more likely that it’s a solution to a technical problem. What happens, I think, is that the director sits down to review his footage and discovers that it can’t be cut together as a coherent narrative. Perhaps there are are crucial scenes or beats missing, but the events that the movie depicts are long over, or there’s no budget to go back and shoot more. An interview might bridge the gaps, but maybe this isn’t logistically feasible. In the end, the director is left with just one person who is available to say all the right things on the soundtrack to provide the necessary transitions and clarifications. It’s himself. In a perfect world, if he had gotten the material that he needed, he wouldn’t have to be in his own movie at all, but he doesn’t have a choice. It isn’t a failure of character, but of technique, and the result ends up being much the same.

I got to thinking about this after reading a recent New Yorker profile by Ian Parker of the documentarian Ken Burns, whose upcoming series on the Vietnam War is poised to become a major cultural event. The article takes an irreverent tone toward Burns, whose cultural status encourages him to speechification in private: “His default conversational setting is Commencement Address, involving quotation from nineteenth-century heroes and from his own previous commentary, and moments of almost rhapsodic self-appreciation. He is readier than most people to regard his creative decisions as courageous.” But Parker also shares a fascinating anecdote about which I wish I knew more:

In the mid-eighties, Burns was working on a deft, entertaining documentary about Huey Long, the populist Louisiana politician. He asked two historians, William Leuchtenburg and Alan Brinkley, about a photograph he hoped to use, as a part of the account of Long’s assassination; it showed him protected by a phalanx of state troopers. Brinkley told him that the image might mislead; Long usually had plainclothes bodyguards. Burns felt thwarted. Then Leuchtenburg spoke. He’d just watched a football game in which Frank Broyles, the former University of Arkansas coach, was a commentator. When the game paused to allow a hurt player to be examined, Broyles explained that coaches tend to gauge the seriousness of an injury by asking a player his name or the time of day; if he can’t answer correctly, it’s serious. As Burns recalled it, Broyles went on, “But, of course, if the player is important to the game, we tell him what his name is, we tell him what time it is, and we send him back in.”

Hence Broyles’s Law: “If it’s super-important, if it’s working, you tell him what his name is, and you send him back into the game.” Burns decided to leave the photo in the movie. Parker continues:

Was this, perhaps, a terrible law? Burns laughed. “It’s a terrible law!” But, he went on, it didn’t let him off the hook, ethically. “This would be Werner Herzog’s ‘ecstatic truth’—‘I can do anything I want. I’ll pay the town drunk to crawl across the ice in the Russian village.’” He was referring to scenes in Herzog’s Bells from the Deep, which Herzog has been happy to describe, and defend, as stage-managed. “If he chooses to do that, that’s okay. And then there are other people who’d rather do reenactments than have a photograph that’s vague.” Instead, Burns said, “We do enough research that we can pretty much convince ourselves—in the best sense of the word—that we’ve done the honorable job.”

The reasoning in this paragraph is a little muddled, but Burns seems to be saying that he isn’t relying on “the ecstatic truth” of Herzog, who blurs the line between fiction and reality, or the reenactments favored by Errol Morris, who sometimes seems to be making a feature film interspersed with footage of talking heads. Instead, Burns is assembling a narrative solely out of primary sources, and if an image furthers the viewer’s intellectual understanding or emotional engagement, it can be included, even if it isn’t strictly accurate. These are the compromises that you make when you’re determined to use nothing but the visuals that you have available, and you trust in your understanding of the material to tell whether or not you’ve made the “honorable” choice.

On some level, this is basically what every author of nonfiction has to consider when assembling sources, which involves countless judgment calls about emphasis, order, and selection, as I’ve discussed here before. But I’m more interested in the point that this emerges from a technical issue inherent to the form of the documentary itself, in which the viewer always has to be looking at something. When the perfect image isn’t available, you have a few different options. You can ignore the problem; you can cut to an interview subject who tells the viewers about what they’re not seeing; or you can shoot a reenactment. (Recent documentaries seem to lean heavily on animation, presumably because it’s cheaper and easier to control in the studio.) Or, like Burns, you can make do with what you have, because that’s how you’ve defined the task for yourself. Burns wants to use nothing but interviews, narration, and archival materials, and the technical tricks that we’ve come to associate with his style—like the camera pan across photos that Apple actually calls the Ken Burns effect—arise directly out of those constraints. The result is often brilliant, in large part because Burns has no choice but to think hard about how to use the materials that he has. Broyles’s Law may be “terrible,” but it’s better than most of the alternatives. Burns has the luxury of big budgets, a huge staff, and a lot of time, which allows him to be fastidious about his solutions to such problems. But a desperate documentary filmmaker, faced with no money and a hole in the story to fill, may have no other recourse than to grab a microphone, sit down in the editing bay, and start to speak: “I first came across the story that you’re about to hear in the summer of 1990…”

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September 11, 2017 at 9:12 am

Out of the past

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You shouldn’t have been that sentimental.

Vertigo

About halfway through the beautiful, devastating finale of Twin Peaks—which I’ll be discussing here in detail—I began to reflect on what the figure of Dale Cooper really means. When we encounter him for the first time in the pilot, with his black suit, fastidious habits, and clipped diction, he’s the embodiment of what we’ve been taught to expect of a special agent of the Federal Bureau of Investigation. The FBI occupies a role in movies and television far out of proportion to its actual powers and jurisdiction, in part because it seems to exist on a level intriguingly beyond that of ordinary law enforcement, and it’s often been used to symbolize the sinister, the remote, or the impersonal. Yet when Cooper reveals himself to be a man of real empathy, quirkiness, and faith in the extraordinary, it comes almost as a relief. We want to believe that a person like this exists. Cooper carries a badge, he wears a tie, and he’s comfortable with a gun, but he’s here to enforce human reason in the face of a bewildering universe. The Black Lodge might be out there, but the Blue Rose task force is on it, and there’s something oddly consoling about the notion that it’s a part of the federal government. A few years later, Chris Carter took this premise and refined it into The X-Files, which, despite its paranoia, reassured us that somebody in a position of authority had noticed the weirdness in the world and was trying to make sense of it. They might rarely succeed, but it was comforting to think that their efforts had been institutionalized, complete with a basement office, a place in the org chart, and a budget. And for a lot of viewers, Mulder and Scully, like Cooper, came to symbolize law and order in stories that laugh at our attempts to impose it.

Even if you don’t believe in the paranormal, the image of the lone FBI agent—or two of them—arriving in a small town to solve a supernatural mystery is enormously seductive. It appeals to our hopes that someone in power cares enough about us to investigate problems that can’t be rationally addressed, which all stand, in one way or another, for the mystery of death. This may be why both Twin Peaks and The X-Files, despite their flaws, have sustained so much enthusiasm among fans. (No other television dramas have ever meant more to me.) But it’s also a myth. This isn’t really how the world works, and the second half of the Twin Peaks finale is devoted to tearing down, with remarkable cruelty and control, the very idea of such solutions. It can only do this by initially giving us what we think we want, and the first of last night’s two episodes misleads us with a satisfying dose of wish fulfillment. Not only is Cooper back, but he’s in complete command of the situation, and he seems to know exactly what to do at every given moment. He somehow knows all about Freddie and his magical green glove, which he utilizes to finally send Bob into oblivion. After rescuing Diane, he uses his room key from the Great Northern, like a magical item in a video game, to unlock the door that leads him to Mike and the disembodied Phillip Jeffries. He goes back in time, enters the events of Fire Walk With Me, and saves Laura on the night of her murder. The next day, Pete Martell simply goes fishing. Viewers at home even get the appearance by Julee Cruise that I’ve been awaiting since the premiere. After the credits ran, I told my wife that if it had ended there, I would have been totally satisfied.

But that was exactly what I was supposed to think, and even during the first half, there are signs of trouble. When Cooper first sees the eyeless Naido, who is later revealed to be the real Diane, his face freezes in a huge closeup that is superimposed for several minutes over the ensuing action. It’s a striking device that has the effect of putting us, for the first time, in Cooper’s head, rather than watching him with bemusement from the outside. We identify with him, and at the very end, when his efforts seemingly come to nothing, despite the fact that he did everything right, it’s more than heartbreaking—it’s like an existential crisis. It’s the side of the show that was embodied by Sheryl Lee’s performance as Laura Palmer, whose tragic life and horrifying death, when seen in its full dimension, put the lie to all the cozy, comforting stories that the series told us about the town of Twin Peaks. Nothing good could ever come out of a world in which Laura died in the way that she did, which was the message that Fire Walk With Me delivered so insistently. And seeing Laura share the screen at length with Cooper presents us with both halves of the show’s identity within a single frame. (It also gives us a second entry, after Blue Velvet, in the short list of great scenes in which Kyle MacLachlan enters a room to find a man sitting down with his brains blown out.) For a while, as Cooper drives Laura to the appointment with her mother, it seems almost possible that the series could pull off one last, unfathomable trick. Even if it means erasing the show’s entire timeline, it would be worth it to save Laura. Or so we think. In the end, they return to a Twin Peaks that neither of them recognize, in which the events of the series presumably never took place, and Cooper’s only reward is Laura’s scream of agony.

As I tossed and turned last night, thinking about Cooper’s final, shattering moment of comprehension, a line of dialogue from another movie drifted into my head: “It’s too late. There’s no bringing her back.” It’s from Vertigo, of course, which is a movie that David Lynch and Mark Frost have been quietly urging us to revisit all along. (Madeline Ferguson, Laura’s identical cousin, who was played by Lee, is named after the film’s two main characters, and both works of art pivot on a necklace and a dream sequence.) Along with so much else, Vertigo is about the futility of trying to recapture or change the past, and its ending, which might be the most unforgettable of any film I’ve ever seen, destroys Scotty’s delusions, which embody the assumptions of so many American movies: “One final thing I have to do, and then I’ll be rid of the past forever.” I think that Lynch and Frost are consciously harking back to Vertigo here—in the framing of the doomed couple on their long drive, as well as in Cooper’s insistence that Laura revisit the scene of the crime—and it doesn’t end well in either case. The difference is that Vertigo prepares us for it over the course of two hours, while Twin Peaks had more than a quarter of a century. Both works offer a conclusion that feels simultaneously like a profound statement of our helplessness in the face of an unfair universe and like the punchline to a shaggy dog story, and perhaps that’s the only way to express it. I’ve quoted Frost’s statement on this revival more than once: “It’s an exercise in engaging with one of the most powerful themes in all of art, which is the ruthless passage of time…We’re all trapped in time and we’re all going to die. We’re all traveling along this conveyor belt that is relentlessly moving us toward this very certain outcome.” Thirty seconds before the end, I didn’t know what he meant. But I sure do now. And I know at last why this show’s theme is called “Falling.”

Written by nevalalee

September 4, 2017 at 9:40 am

The number nine

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Note: This post reveals plot details from last night’s episode of Twin Peaks.

One of the central insights of my life as a reader is that certain kinds of narrative are infinitely expansible or contractible. I first started thinking about this in college, when I was struggling to read Homer in Greek. Oral poetry, I discovered, wasn’t memorized, but composed on the fly, aided by the poet’s repertoire of stock lines, formulas, and images that happened to fit the meter. This meant that the overall length of the composition was highly variable. A scene that takes up just a few lines in the Iliad that survives could be expanded into an entire night’s recital, based on what the audience wanted to hear. (For instance, the characters of Crethon and Orsilochus, who appear for only twenty lines in the existing version before being killed by Aeneas, might have been the stars of the evening if the poet happened to be working in Pherae.) That kind of flexibility originated as a practical consequence of the oral form, but it came to affect the aesthetics of the poem itself, which could grow or shrink to accommodate anything that the poet wanted to talk about. Homer uses his metaphors to introduce miniature narratives of human life that don’t otherwise fit into a poem of war, and some amount to self-contained short stories in themselves. Proust operates in much the same way. One observation leads naturally to another, and an emotion or analogy evoked in passing can unfold like a paper flower into three dense pages of reflections. In theory, any novel could be expanded like this, like a hypertext that opens into increasingly deeper levels. In Search of Lost Time happens to be the one book in existence in which all of these flowerings have been preserved, with a plot could fit into a novella of two hundred unhurried pages.

Something similar appears to have happened with the current season of Twin Peaks, and when you start to think of it in those terms, its structure, which otherwise seems almost perversely shapeless, begins to make more sense. In the initial announcement by Showtime, the revival was said to consist of nine episodes, and Mark Frost even said to Buzzfeed:

If you think back about the first season, if you put the pilot together with the seven that we did, you get nine hours. It just felt like the right number. I’ve always felt the story should take as long as the story takes to tell. That’s what felt right to us.

It was doubled to eighteen after a curious interlude in which David Lynch dropped out of the project, citing budget constraints: “I left because not enough money was offered to do the script the way I felt it needed to be done.” He came back, of course, and shortly thereafter, it was revealed that the length of the season had increased. Yet there was never any indication that either Lynch or Frost had done any additional writing. My personal hunch is that they always had nine episodes of material, and this never changed. What happened is that the second act of the show expanded in the fashion that I’ve described above, creating a long central section that was free to explore countless byways without much concern for the plot. The beginning, and presumably the end, remained more or less as conceived—it was the middle that grew. And a quick look at the structure of the season so far seems to confirm this. The first three episodes, which take Cooper from inside the Black Lodge to slightly before his meeting with his new family in Las Vegas, seemed weird at the time, but now they look positively conventional in terms of how much story they covered. They were followed by three episodes, the Dougie Jones arc, that were expanded beyond recognition. And now that we’ve reached the final three, which account for the third act of the original outline, it makes sense for Cooper to return at last.

If the season had consisted of just those nine episodes, I suspect that more viewers would have been able to get behind it. Even if the second act had doubled in length—giving us a total of twelve installments, of which three would have been devoted to detours and loose ends—I doubt that most fans would have minded. It’s expanding that middle section to four times its size, without any explanation, that lost a lot of people. But it’s clearly the only way that Lynch would have returned. For most of the last decade, Lynch has been contentedly pottering around with odd personal projects, concentrating on painting, music, digital video, and other media that don’t require him to be answerable to anyone but himself. The Twin Peaks revival, after the revised terms had been negotiated with Showtime, allowed him to do this with a larger budget and for a vastly greater audience. Much of this season has felt like Lynch’s private sketchbook or paintbox, allowing him to indulge himself within each episode as long as the invisible scaffolding of the original nine scripts remained. The fact that so much of the strangeness of this season has been visual and nonverbal points to Lynch, rather than Frost, as the driving force on this end. And at its best, it represents something like a reinvention of television, which is the most expandable or compressible medium we have, but which has rarely utilized this quality to its full extent. (There’s an opening here, obviously, for a fan edit that condenses the season down to nine episodes, leaving the first and last three intact while shrinking the middle twelve. It would be an interesting experiment, although I’m not sure I’d want to watch it.)

Of course, this kind of aggressive attack on the structure of the narrative doesn’t come without a cost. In the case of Twin Peaks, the primary casualty has been the Dougie Jones storyline, which has been criticized for three related reasons. The first, and most understandable, is that we’re naturally impatient to get the old Cooper back. Another is that this material was never meant to go on for this long, and it starts to feel a little thin when spread over twelve episodes. And the third is that it prevents Kyle MacLachlan, the ostensible star of the show, from doing what he does best. This last criticism feels like the most valid. MacLachlan has played an enormous role in my life as a moviegoer and television viewer, but he operates within a very narrow range, with what I might inadequately describe as a combination of rectitude, earnestness, and barely concealed eccentricity. (In other words, it’s all but indistinguishable from the public persona of David Lynch himself.) It’s what made his work as Jeffrey in Blue Velvet so moving, and a huge part of the appeal of Twin Peaks lay in placing this character at the center of what looked like a procedural. MacLachlan can also convey innocence and darkness, but by bringing these two traits to the forefront, and separating them completely in Dougie and Dark Cooper, it robs us of the amalgam that makes MacLachlan interesting in the first place. Like many stars, he’s chafed under the constraints of his image, and perhaps he even welcomed the challenges that this season presented—although he may not have known how his performance would look when extended past its original dimensions and cut together with the rest. When Cooper returned last night, it reminded me of how much I’ve missed him. And the fact that we’ll get him for two more episodes, along with everything else that this season has offered us, feels more than ever like a gift.

Written by nevalalee

August 28, 2017 at 9:17 am

The world spins

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Note: This post discusses plot points from Sunday’s episode of Twin Peaks.

“Did you call me five days ago?” Dark Cooper asks the shadowy shape in the darkness in the most recent episode of Twin Peaks. It’s a memorable moment for a number of reasons, not the least of which is that he’s addressing the disembodied Philip Jeffries, who was played by David Bowie in Fire Walk With Me, and is now portrayed by a different voice actor and what looks to be a sentient tea kettle. But that didn’t even strike me as the weirdest part. What hit me hardest is the implication that everything that we’ve seen so far this season has played out over less than a week in real time—the phone call to which Dark Cooper is referring occurred during the second episode. Admittedly, there are indications that the events onscreen have unfolded in a nonlinear fashion, not to draw attention to itself, but to allow David Lynch and Mark Frost to cut between storylines according to their own rhythms, rather than being tied down to chronology. (The text message that Dark Cooper sends at the end of the scene was received by Diane a few episodes ago, while Audrey’s painful interactions with Charlie apparently consist of a single conversation parceled out over multiple weeks. And the Dougie Jones material certainly feels as if it occurs over a longer period than five days, although it’s probably possible to squeeze it into that timeline if necessary.) And if viewers are brought up short by the contrast between the show’s internal calendar and its emotional duration, it’s happened before. When I look back at the first two seasons of the show, I’m still startled to realize that every event from Laura’s murder to Cooper’s possession unfolds over just one month.

Why does this feel so strange? The obvious answer is that we get to know these characters over a period of years, while we really only see them in action for a few weeks, and their interactions with one another end up carrying more weight than you might expect for people who, in some cases, met only recently. And television is the one medium that routinely creates that kind of disparity. It’s inherently impossible for a movie to take longer to watch than the events that it depicts—apart from a handful, like Run Lola Run or Vantage Point, that present scrambled timelines or stage the same action from multiple perspectives—and it usually compresses days or weeks of action within a couple of hours. With books, the length of the act of reading varies from one reader to the next, and we’re unlikely to find it particularly strange that it can take months to finish Ulysses, which recounts the events of a single day. It’s only television, particularly when experienced in its original run, that presents such a sharp contrast between narrative and emotional time, even if we don’t tend to worry about this with sitcoms, procedurals, and other nonserialized shows. (One interesting exception consists of shows set in high school or college, in which it’s awfully tempting to associate each season with an academic year, although there’s no reason why a series like Community couldn’t take place over a single semester.) Shows featuring children or teenagers have a built-in clock that reminds us of how time is passing in the real world, as Urkel or the Olsen twins progress inexorably toward puberty. And occasionally there’s an outlier like The Simpsons, in which a quarter of a century’s worth of storylines theoretically takes place within the same year or so.

But the way in which a serialized show can tell a story that occurs over a short stretch of narrative time while simultaneously drawing on the emotional energy that builds up over years is one of the unsung strengths of the entire medium. Our engagement with a favorite show that airs on a weekly basis isn’t just limited to the hour that we spend watching it every Sunday, but expands to fill much of the time in between. If a series really matters to us, it gets into our dreams. (I happened to miss the initial airing of this week’s episode because I was on vacation with my family, and I’ve been so conditioned to get my fix of Twin Peaks on a regular basis that I had a detailed dream about an imaginary episode that night—which hasn’t happened to me since I had to wait a week to watch the series finale of Breaking Bad. As far as I can remember, my dream involved the reappearance of Sheriff Harry Truman, who has been institutionalized for years, with his family and friends describing him euphemistically as “ill.” And I wouldn’t mention it here at all if this weren’t a show that has taught me to pay close attention to my dreamlife.) Many of us also spend time between episodes in reading reviews, discussing plot points online, and catching up with various theories about where it might go next. In a few cases, as with Westworld, this sort of active analysis can be detrimental to the experience of watching the show itself, if you see it as a mystery with clues that the individual viewer is supposed to crack on his or her own. For the most part, though, it’s an advantage, with time conferring an emotional weight that the show might not have otherwise had. As the world spins, the series stays where it was, and we’ve all changed in the meantime.

The revival of Twin Peaks takes this tendency and magnifies it beyond anything else we’ve seen before, with its fans investing it with twenty-five years of accumulated energy—and this doesn’t even account for the hundreds of hours that I spent listening to the show’s original soundtrack, which carries an unquantifiable duration of its own. And one of the charming things about this season is how Lynch and Frost seem to have gone through much the same experience themselves, mulling over their own work until stray lines and details take on a greater significance. When Dark Cooper goes to his shadowy meeting above a convenience store, it’s paying off on a line that Mike, the one-armed man, uttered in passing during a monologue from the first Bush administration. The same applies to the show’s references to a mysterious “Judy,” whom Jeffries mentioned briefly just before disappearing forever. I don’t think that these callbacks reflect a coherent plan that Lynch and Frost have been keeping in their back pockets for decades, but a process of going back to tease out meanings that even they didn’t know were there. Smart writers of serialized narratives learn to drop vague references into their work that might pay off later on. (Two of my favorite examples are Spock’s “Remember” at the end of Star Trek II: The Wrath of Khan, and the Second Foundation, which Isaac Asimov introduced in case he needed it in a subsequent installment.) What Twin Peaks is doing now is analogous to what the writers of Breaking Bad did when they set up problems that they didn’t know how to solve, trusting that they would figure it out eventually. The only difference is that Lynch and Frost, like the rest of us, have had more time to think about it. And it might take us another twenty-five years before we—or they—figure out what they were actually doing.

Written by nevalalee

August 22, 2017 at 9:08 am

The sense of an ending

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Note: This post discusses details from last night’s episode of Twin Peaks.

When I was working as a film critic in college, one of my first investments was a wristwatch that could glow in the dark. If you’re sitting through an interminable slog of a movie, sometimes you simply want to know how much longer the pain will last, and, assuming that you have a sense of the runtime, a watch puts a piece of narrative information at your disposal that has nothing to do with the events of the story itself. Even if you’re enjoying yourself, the knowledge that a film has twenty minutes left to run—which often happens if you’re watching it at home and staring right at the numbers on the display of your DVD player—affects the way you think about certain scenes. A climax plays differently near the end, as opposed to somewhere in the middle. The length of a work of art is a form of metadata that influences the way we watch movies and read books, as Douglas Hofstadter points out in Gödel, Escher, Bach:

You have undoubtedly noticed how some authors go to so much trouble to build up great tension a few pages before the end of their stories—but a reader who is holding the book physically in his hands can feel that the story is about to end. Hence, he has some extra information which acts as an advance warning, in a way. The tension is a bit spoiled by the physicality of the book. It would be so much better if, for instance, there were a lot of padding at the end of novels…A lot of extra printed pages which are not part of the story proper, but which serve to conceal the exact location of the end from a cursory glance, or from the feel of the book.

Not surprisingly, I tend to think about the passage of time the most when I’m not enjoying the story. When I’m invested in the experience, I’ll do the opposite: I’ll actively resist glancing at the clock or looking to see how much time has elapsed. When I know that the credits are going to roll no matter what within the next five minutes, it amounts to a spoiler. With Twin Peaks, which has a narrative that can seemingly be cut anywhere, like yard goods, I try not to think about how long I’ve been watching. Almost inevitably, the episode ends before I’m ready for it, in part because it provides so few of the usual cues that we’ve come to expect from television. There aren’t any commercial breaks, obviously, but the stories also don’t divide neatly into three or four acts. In the past, most shows, even those that aired without interruption on cable networks, followed certain structural conventions that allow us to guess when the story is coming to an end. (This is even more true of Hollywood movies, which, with their mandated beat sheets—the inciting incident, the midpoint, the false dawn, the crisis—practically tell the audience how much longer they need to pay attention, which may be the reason why such rules exist in the first place.) Now that streaming services allow serialized stories to run for hours without worrying about the narrative shape of individual episodes, this is less of an issue, and it can be a mixed blessing. But at its best, on a show like Twin Peaks, it creates a feeling of narrative suspension, cutting us off from any sense of the borders of the episode until the words Starring Kyle MacLachlan appear suddenly onscreen.

Yet there’s also another type of length of which we can’t help but be conscious, at least if we’re the kind of viewers likely to be watching Twin Peaks in the first place. We know that there are eighteen episodes in this season, the fourteenth of which aired last night, and the fact that we only have four hours left to go adds a degree of tension to the narrative that wouldn’t be there if we weren’t aware of it. This external pressure also depends on the knowledge that this is the only new season of the show that we’re probably going to get, which, given how hard it is to avoid this sort of news these days, is reasonable to expect of most fans. Maybe we’ve read the Rolling Stone interview in which David Lynch declared, in response to the question of whether there would be additional episodes: “I have no idea. It depends on how it goes over. You’re going to have to wait and see.” Or we’ve seen that David Nevins of Showtime said to Deadline: “It was always intended to be one season. A lot of people are speculating but there’s been zero contemplation, zero discussions other than fans asking me about it.” Slightly more promisingly, Kyle MacLachlan told the Hollywood Reporter: “I don’t know. David has said: ‘Everything is Twin Peaks.’ It leads me to believe that there are other stories to tell. I think it’s just a question of whether David and Mark want to tell them. I don’t know.” And Lynch even said to USA Today: “You never say never.” Still, it’s fair to say that the current season was conceived, written, and filmed to stand on its own, and until we know otherwise, we have to proceed under the assumption that this is the last time we’ll ever see these characters.

This has important implications for how we watch it from one week to the next. For one thing, it means that episodes near the end will play differently than they would have earlier in the season. Last night’s installment was relatively packed with incident—the revelation of the identity of Diane’s estranged half sister, Andy’s trip into the void, the green gardening glove, Monica Bellucci—but we’re also aware of how little time remains for the show to pay off any of these developments. Most series would have put an episode like this in the fourth slot, rather than the fourteenth, and given the show’s tendency to drop entire subplots for months, it leaves us keenly aware that many of these storylines may never be resolved. Every glimpse of a character, old or new, feels like a potential farewell. And with each episode that passes without the return of Agent Cooper, every minute in which we don’t see him increases our sense of urgency. (If this were the beginning of an open-ended run, rather than the presumptive final season, the response to the whole Dougie Jones thread would have been very different.) This information has nothing to do with the contents of the show itself, which, with one big exception, haven’t changed much since the premiere. But it’s hard not to think about it. In some ways, this may be the greatest difference between this season and the initial run, since there was always hope that the series would be renewed by ABC, or that Fire Walk With Me would tie off any loose ends. Unlike the first generation of fans, we know that this is it, and it can hardly fail to affect our impressions, even if Lynch still whispers in our heads: “You never say never.”

Written by nevalalee

August 14, 2017 at 8:48 am

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