Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Zero Dark Thirty

“A big, friendly officer…”

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"A big, friendly officer..."

Note: This post is the fiftieth installment in my author’s commentary for City of Exiles, covering Chapter 49. You can read the earlier installments here

“It is a time-proven rule of the novelist’s craft,” John Fowles writes in The French Lieutenant’s Woman, “never to introduce but very minor new characters at the end of a book.” Fowles is being a little facetious here: the character whose first appearance these lines introduce is either God himself or a veiled surrogate for the author. But he makes a decent point. In what we think of as a properly constructed novel, the ending is a kind of recapitulation or culmination of all that came before, with a recurrence of characters, images, or themes that John Gardner has visualized in a famous image from The Art of Fiction. Introducing anything new at this point can feel like poor planning, and that’s especially true of the human players. Character, by definition, is revealed by action in time, and when you only have a handful of pages left to wind up the story, anyone who shows up at the last minute usually won’t have room to develop anything like a real personality. He or she feels like what the other characters might well be, but have had more of a chance to hide: a plot point, or a puppet.

Which only suggests that the rule against introducing new characters late in the story is just a particular case of a more general principle. A novel is a machine constructed to hold the reader’s attention, but the best novels keep their internal workings well out of sight. Among other things, this often involves concealing the real reason a character has been included in the story. Even in literary fiction, most characters are there for a specific purpose: to advance the plot, to illustrate a theme, to provide the protagonist with an important interaction or a moment of contrast. Sometimes a character will be introduced on page five for the sake of a scene two hundred pages later, and it’s the intervening space that makes it seem natural. When the gap between a character’s initial appearance and his or her reason for being there is reduced, we start to see the wheels turning, and that’s especially true near the climax of the novel, when the range of possibilities the story can cover is necessarily constrained. If a major character shows up fifty pages from the end, it often isn’t hard to figure out why.

"Taking the binoculars from Lindegren..."

What’s funny, of course, is that what seems like a departure from reality is actually a departure from a different kind of artifice. In real life, people don’t appear on schedule: enormous presences in our lives can be introduced at any time, and the sequence of events doesn’t fall into a neat pattern. We see this clearly in books or movies based on real incidents: a movie like Zero Dark Thirty struggles—very successfully, I might add—with the fact that the players in its climax are a bunch of guys we haven’t met before. It’s easier to accept this when the narrative presents itself as a true story, and a plot invented from scratch wouldn’t be likely to take the same approach. You might even say that a story that wanted to come off as factual could introduce new characters at any point, as they appear in life, but in practice, the result seems paradoxically less convincing. (This may be why when a major character is introduced late in the game, it’s often because he’s compelling enough to overcome any objection. My favorite example is Jean Reno in La Femme Nikita, who makes such an impression in the last thirty minutes that he ultimately got what amounted to a spinoff of his own.)

In Chapter 49 of City of Exiles—on page 342 of 396—I introduce a character named Timo Lindegren, a senior constable in the Helsinki police department. Shrewd readers, noticing how few pages remain in the novel and that a big chase sequence seems to be impending, might conclude that Lindegren has appeared on the scene just so he can be shot to death forty pages later, and in fact, they’d be right. I won’t pretend that Lindegren is anything other than a functional character, there to give Wolfe someone to talk to as she tracks her killer in the endgame and to die at the moment when the danger seems greatest. (He’s also there, and not trivially, to give Wolfe a handgun when she needs it.) And what strikes me now, reading these chapters over again, is that in a different version of the same novel, Lindegren might well have been introduced three hundred pages earlier, only for the sake of filling the exact same role he does here. If that had been the case, his function might not have been so obvious, but the late change of scene to Finland meant that he could only show up just in time to be knocked off. That’s essentially true of many other characters, but it feels particularly blatant here because we’re so close to the end. But he’ll stick around for a little while longer, at least before his abrupt exit…

Awake in the Dark

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Jessica Chastain in Zero Dark Thirty

A movie, or any work of art, isn’t complete until someone sees it. Even the most modest studio film these days represents about two hundred years of collective work from the cast and crew, and when the result of their labor is projected on a screen in a darkened room, where it can shape and channel the emotions of a theater full of strangers, surprising things can happen. In Behind the Seen, Walter Murch compares this phenomenon to that of an old-fashioned radio tube, which takes a powerful but simple electrical current and combines it with a weak but coherent signal to transform it, say, into Beethoven’s Ninth Symphony. A similar thing happens to an audience in a theater:

The power—the energy—isn’t coming from the film. It’s coming from the collective lives and emotional world of the audience. Say it’s a big theater—you have a thousand people there, and the average age of that audience is 25. You have 25,000 years, three times recorded history, sitting in the audience. That’s a tremendously powerful but unorganized force that is looking for coherence.

And the mark of a great movie is one that takes up an unexpected life, for better or worse, once it meets the undirected power of a large popular audience.

I’ve been thinking about this ever since finally seeing Zero Dark Thirty, which I think is unquestionably the movie of the year. (If I were to repost my list of the year’s best films, it would occupy the top slot, just ahead of The Dark Knight Rises and Life of Pi.) It’s an incredible work, focused, complex but always clear, and directed with remarkable assurance by Kathryn Bigelow, who tells an often convoluted story, but never allows the eye to wander. Yet it’s a film that seems likely to be defined by the controversy over its depiction of torture. This isn’t the place to respond to such concerns in detail, except to note that Bigelow and writer Mark Boal have already argued their own case better than anyone else. But it seems to me that many of the commentators who see the movie as an implicit endorsement of torture—”No waterboarding, no Bin Laden,” as Frank Bruni writes—are reading something into it that ignores the subtleties of the film’s own structure, which begins with enhanced interrogation and then moves beyond it.

Power and Coherence

But it’s a testament to the skill and intelligence of Bigelow, Boal, and their collaborators that they’ve given us a movie that serves as a blank slate, on which viewers can project their own fears and concerns. Zero Dark Thirty doesn’t tell us what to think, and although some, like Andrew Sullivan, have taken this as an abdication of artistic responsibility, it’s really an example of the art of film at its height. It’s a movie for adults. So, in very different ways, are Lincoln and Django Unchained, which is why I’m not surprised by the slew of opinion pieces about the lack of “agency” in the black characters in Lincoln, or whether Django is really a story about a slave being saved by a white man. Such responses tell us more about the viewers than the movies themselves, and that’s fine—but we also need to recognize that movies that can evoke and sustain such questions are ultimately more interesting than films like Argo or Les Misérables, which reassure us at every turn about what we’re supposed to be feeling.

Needless to say, the Oscars have rarely rewarded this kind of ambiguity, which may be why Zero Dark Thirty had to content itself with a shared award for Best Sound Editing. And both Argo and Les Misérables are very good movies. But it takes remarkable skill and commitment to tell stories like this—and in particular, to give us all the satisfactions we crave from more conventional entertainment while also pushing forward into something darker. (That’s why many of our greatest, most problematic works of fiction tend to come from artists who have proven equally adept at constructing beautiful toys: Bigelow could never have made Zero Dark Thirty if she hadn’t already made Point Break.) When we’re sitting in the dark, looking for coherence, we’re at our must vulnerable, and when we’re faced with a movie that pushes our buttons while leaving us unsettled by its larger implications, it’s tempting to reduce it to something we can easily grasp. But in a medium that depends so much on the resonance between a work and its viewers, such films demand courage not just in the artist, but from the audience as well.

Written by nevalalee

February 25, 2013 at 9:50 am

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