Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Variety

Flowers of evil

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Note: Spoilers follow for Mary and the Witch’s Flower.

The best way to start talking about Mary and the Witch’s Flower, which is a movie that I liked a lot, is to quote from one of its few negative reviews. It’s the debut animated feature from Studio Ponoc, a new production company founded by veterans of the legendary Studio Ghibli, and it’s impossible to watch it without being reminded of its predecessors, as the critic David Ehrlich notes on IndieWire:

Mary and the Witch’s Flower may not be a great film—it occasionally struggles just to be a good one—but it’s a convincing proof-of-concept, and that might be more important in the long run…Studio Ponoc’s first effort feels like a high-end knockoff that’s been made with the best of intentions. It has the taste and texture of a vegan hot dog, and ultimately the same effect—a lie that satisfies those who can’t shake their craving for the truth…There’s a thin line between homage and theft, and [director Hiromasa] Yonebayashi doesn’t seem to care where it is…Borrowing liberally from [Studio] Ghibli’s signature iconography, Mary and the Witch’s Flower is less of a new creation than it does a Miyazaki Mad-Lib…There’s a bootlegged vibe to it, and even the best moments feel like they’ve been photocopied from a true original.

Ehrlich concludes with a note of paradoxical praise: “There’s something indivisibly pure about the fact that Yonebayashi and his team have refused to let something beautiful die just because the rest of the world were willing to lower their standards. It’s thrilling that Studio Ponoc even exists, and that they’ve come so close to cloning the movies we once feared that people would no longer make.” I enjoyed Mary and the Witch’s Flower a lot more than Ehrlich did, and I don’t agree with everything that he says here. (For instance: “The chintzier the storytelling becomes, the cheaper the animation begins to seem.” Yet when it comes to the Ghibli style, cheapness is in the eye of the beholder. When My Neighbor Totoro was first released in this country, Leonard Klady of Variety wrote dismissively of its “adequate television technical craft,” and it isn’t hard to see how he reached that conclusion about one of the most beautiful movies ever made.) But Ehrlich’s argument is also fundamentally sound. Watching Mary awakened me to the extent to which the qualities of the films of Hayao Miyazaki are vulnerable to imitation, or even parody. It isn’t just their nostalgic settings or young female protagonists, but their pacing, which inserts extra beats of quiet into scenes that most movies tend to skip entirely. The characters in a Miyazaki movie are always pausing to absorb or react to what they hear and see, and they always wait until the others are done talking before they speak for themselves. Mary and the Witch’s Flower is full of such moments, and in a medium that is acutely conscious of timing, this can’t be accidental.

This may seem like a minor point, but every movie is the sum of countless small touches, and Mary and the Witch’s Flower gets so many subtle things just right that it’s easy to underestimate the degree of craft and technique involved. It’s about an ordinary girl who unexpectedly finds herself at a school of magic, but unlike certain other stories in the same vein, it doesn’t conclude with her embracing this new world. Instead, after realizing that its inhabitants are borderline sociopaths, she rejects it and returns gratefully to her old life. (At the end, when she tosses aside the flower of the title, it reminded me of Dirty Harry throwing away his badge.) This is a startling choice, but the movie earns it, mostly through some surprisingly understated design work. Mary’s home village is every bit as enticing as the ones in Totoro or Kiki’s Delivery Service—you can’t help but want to live there. The magical Endor College is grotesque by comparison, as Ehrlich writes:

It’s FAO Schwarz on an impossibly grand scale…The colors are garish, the Ghibli touches call attention to themselves, and the action is so confined to a few simple locations that Endor eventually comes to resemble an abandoned playground, a spectacular palace of unrealized potential.

Yet he also complains: “There’s no other credible explanation for why Mary develops such a quick distaste for this sky-high fantasy world…We don’t get a clear sense of why she might not want to be there.” But if I had to decide between her village and Endor College, I know which one I’d choose.

And what I liked the most about Mary and the Witch’s Flower was how it quietly repurposes the tools of Studio Ghibli as a statement against a certain kind of storytelling. Miyazaki often draws inspiration from other works of art—Ponyo is essentially a retelling of The Little Mermaid, and Spirited Away has touches of Lewis Carroll—but the result usually seems to refer to nothing but itself. Mary isn’t just a refutation of Harry Potter, but of all the children’s movies that offer the consoling fantasy that we’d be able to solve our problems if only we had access to magic, and that the answer to heartbreak in this world lies in escaping from it entirely. The best of the Studio Ghibli movies end with a return to everyday life, but it’s weirdly encouraging to see a studio of younger animators applying this lesson in defiance of all the forces that might encourage them to make other forms of entertainment. Miyazaki is old enough at this point to do whatever he likes, and Studio Ponoc is willing to follow his example in ways that aren’t obvious. The great temptation with Mary and the Witch’s Flower must have been to imitate only the attributes of its models that lend themselves to marketing and merchandising. What it really achieves is something richer and more subversive, and in positioning Miyazaki’s values so directly against those of its rivals, it amounts to a declaration of purpose. Mary may be a knockoff, but its heart is in the right place, and we need it now more than ever.

The pursuit of trivia

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Over the last few months, my wife and I have been obsessively playing HQ Trivia, an online game show that until recently was available only on Apple devices. If you somehow haven’t encountered it by now, it’s a live video broadcast, hosted by the weirdly ingratiating comedian Scott Rogowsky, in which players are given the chance to answer twelve multiple-choice questions. If you get one wrong, you’re eliminated, but if you make it to the end, you split the prize—which ranges from a few hundred to thousands of dollars—with the remaining contestants. Early on, my wife and I actually made it to the winner’s circle four times, earning a total of close to fifty bucks. (Unfortunately, the game’s payout minimum means that we currently have seventeen dollars that we can’t cash out until we’ve won again, which at this point seems highly unlikely.) That was back when the pool of contestants on a typical evening consisted of fewer than ten thousand players. Last night, there were well over a million, which set a new record. To put that number in perspective, that’s more than twice the number of people who watched the first airing of the return of Twin Peaks. It’s greater than the viewership of the average episode of Girls. In an era when many of us watch even sporting events, award ceremonies, or talk shows on a short delay, HQ Trivia obliges its viewers to pay close attention at the same time for ten minutes or more at a stretch. And we’re at a point where it feels like a real accomplishment to force any live audience, which is otherwise so balkanized and diffused, to focus on this tiny node of content.

Not surprisingly, the game has inspired a certain amount of curiosity about its ultimate intentions. It runs no advertisements of any kind, with a prize pool funded entirely by venture capital. But its plans aren’t exactly a mystery. As the reporter Todd Spangler writes in Variety:

So how do HQ Trivia’s creators plan to make money, instead of just giving it away? [Co-founder Rus] Yusupov said monetization is not currently the company’s focus. That said, it’s “getting a ton of interest from brands and agencies who want to collaborate and do something fun,” he added. “If we do any brand integrations or sponsors, the focus will be on making it enhance the gameplay,” Yusupov said. “For a user, the worst thing is feeling like, ‘I’m being optimized—I’m the product now.’ We want to make a great game, and make it grow and become something really special.”

It’s worth remembering that this game launched only this past August, and that we’re at a very early stage in its development, which has shrewdly focused on increasing its audience without any premature attempts at turning a profit. Startups are often criticized for focusing on metrics like “clicks” or “eyeballs” without showing how to turn them into revenue, but for HQ, it makes a certain amount of sense—these are literal eyeballs, all demonstrably turned to the same screen at once, and it yields the closest thing that anyone has seen in years to a captive audience. When the time comes for it to approach sponsors, it’s going to present a compelling case indeed.

But the specter of a million users glued simultaneously to their phones, hanging on Scott Rogowsky’s every word, fills some onlookers with uneasiness. Rogowsky himself has joked on the air about the comparisons to Black Mirror, and several commentators have taken it even further. Ian Bogost says in The Atlantic:

Why do I feel such dread when I play? It’s not the terror of losing, or even that of being embarrassed for answering questions wrong in front of my family and friends…It’s almost as if HQ is a fictional entertainment broadcast, like the kind created to broadcast the Hunger Games in the fictional nation of Panem. There, the motion graphics, the actors portraying news or talk-show hosts, the sets, the chyrons—they impose the grammar of television in order to recreate it, but they contort it in order to emphasize that it is also fictional…HQ bears the same sincere fakery, but seems utterly unaware that it is doing so.

And Miles Surrey of The Ringer envisions a dark future, over a century from now, in which playing the app is compulsory:

Scott—or “Trill Trebek,” or simply “God”—is a messianic figure to the HQties, the collective that blindly worships him, and a dictatorial figure to the rest of us…I made it to question 17. My children will eat today…You need to delete HQ from your phones. What appears to be an exciting convergence of television and app content is in truth the start of something terrifying, irreparable, and dangerous. You are conditioned to stop what you’re doing twice a day and play a trivia game—that is just Phase 1.

Yet I suspect that the real reason that this game feels so sinister to some observers is that it marks a return to a phenomenon that we thought we’d all left behind, and which troubled us subconsciously in ways that we’re only starting to grasp. It’s appointment television. In my time zone, the game airs around eight o’clock at night, which happens to be when I put my daughter to bed. I never know exactly how long the process will take—sometimes she falls asleep at once, but she tends to stall—so I usually get downstairs to join my wife about five or ten minutes later. By that point, the game has begun, and I often hear her say glumly: “I got out already.” And that’s it. It’s over until the same time tomorrow. Even if there were a way to rewind, there’s no point, because the money has already been distributed and nothing else especially interesting happened. (The one exception was the episode that aired on the day that one of the founders threatened to fire Rogowsky in retaliation for a profile in The Daily Beast, which marked one of the few times that the show’s mask seemed to crack.) But believe it or not, this is how we all used to watch television. We couldn’t record, pause, or control what was on, which is a fact that my daughter finds utterly inexplicable whenever we stay in a hotel room. It was a collective experience, but we also conducted it in relative isolation, except from the people who were in the same room as we were. That’s true of HQ as well, which moves at such a high speed that it’s impossible to comment on it on social media without getting thrown off your rhythm. These days, many of us only watch live television together at shared moments of national trauma, and HQ is pointedly the opposite. It’s trivial, but we have no choice but to watch it at the exact same time, with no chance of saving, pausing, or sharing. The screen might be smaller, but otherwise, it’s precisely what many of us did for decades. And if it bothers us now, it’s only because we’ve realized how dystopian it was all along.

Written by nevalalee

January 15, 2018 at 9:20 am

The Ratner Pack

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Yesterday, the director Brett Ratner joined the depressingly long list of powerful men in Hollywood who have been accused of sexual harassment, misconduct, or assault. The charges leveled by the Los Angeles Times are both damning and horrifyingly familiar, but one detail in particular might ring a bell for attentive readers. One of the women who share their stories is Eri Sasaki, who claims that Ratner dangled the prospect of a speaking part in Rush Hour 2 in exchange for sex. In response, Ratner’s attorney, Martin Singer, called her charges “absurd” and “nonsensical,” explaining to the Times: “The movie was obviously already cast and shooting, so the notion that there would be a discussion of getting her a speaking role in the middle of a movie shoot is ridiculous.” Let’s table that argument for a second, and turn to the even more sordid case of James Toback, who supposedly used a similar line on dozens of women for decades. Four days before Toback was the subject of his own exposé in the Times, the reporter Hillel Aron asked him about the allegation “that you approach women on the street and offer them film roles, and talk about how you want to be involved with them, working in movies, and then the conversation quickly switches in some way to sex.” Toback replied:

Lemme be really clear about this. I don’t want to get a pat on the back, but I’ve struggled seriously to make movies with very little money, that I write, that I direct, that mean my life to me. The idea that I would offer a part to anyone for any other reason than that he or she was gonna be the best of anyone I could find is so disgusting to me. And anyone who says it is a lying cocksucker or c—t or both…Anyone who says that, I just want to spit in his or her fucking face.

In both cases, the reasoning, evidently, is that no real director would ever offer a woman a part in a film in exchange for sex if he weren’t completely serious about following through. Why aren’t people convinced by this?

If Ratner and Toback trade in the same line of garbage, either directly or through a surrogate, that shouldn’t come as a surprise—the two of them have been close for years. There was talk a while back of Ratner directing Toback’s screenplay about John DeLorean, which never got off the ground, while Toback has referred to the younger director as “my friend and L.A. housemate.” Ratner, for his part, said to Variety earlier this year: “My closest friends are James Toback, Roman Polanski, Warren Beatty, Bob Evans—these are the guys who have helped me and given me the best advice.” Even if we leave out Polanski, that’s quite a list. Over a decade ago, Vanity Fair ran a glowing profile of Ratner that included a quote that I’ve never forgotten:

When I screen a movie, before I show it to anybody, I show it to one of three people: Warren [Beatty], Bob Evans, or Bob Towne, because they’re the smartest guys in the business. They tell me the truth, they’re not kissing my ass.

At the time, I’ll confess that I did little more than give credit to Ratner for seeking out interesting mentors—even if Beatty and Evans seem now like models for something other than good manners toward women. (As for Towne, he’s mentioned in the recent coverage only because Ratner is accused of making “an aggressive come-on” years ago to his daughter Katharine, whom he allegedly followed into a bathroom at a movie star’s house in Los Angeles, saying: “I like ’em chubby sometimes.” Singer, Ratner’s lawyer, who is really doing his client no favors, replies: “Even if hypothetically this incident occurred exactly as claimed, how is flirting at a party, complimenting a woman on her appearance, and calling her to ask her for a date wrongful conduct?”)

But the roll call of Ratner’s buddies is striking for other reasons. Beatty, Evans, Towne, and even Toback are undeniably smart guys, but they’ve also had a rough stretch in Hollywood. Beatty’s recent career has consisted of a long retreat punctuated by an embarrassing failure, Evans and Towne’s travails are the stuff of legend, and Toback hasn’t been in a position to direct a movie on more than a shoestring budget in more than a decade. (The most pathetic detail in the Toback exposé has to be his favorite pickup line, which he delivered in locations like the Kinko’s on the Upper West Side: “My name’s James Toback. I’m a movie director. Have you ever seen Black and White or Two Girls and a Guy?” And if the woman in question hadn’t, he was happy to pull out a copy of the DVD.) You could argue that the ups and downs of their careers have turned Beatty, Evans, and the rest into unusually interesting sources of advice, and you’d be right. And their recent setbacks have made them more available to swap war stories with an eager young protégé than, say, Steven Spielberg might be. But I don’t think that Ratner was really looking for such insights, at least not when it came to making movies: I think he was seeking out the aura of Hollywood in the seventies. Ratner’s filmography consists of some of the least memorable or personal movies of the last twenty years, but it’s in his unproduced projects that you start to get a sense of his inner life. One was the DeLorean movie, which Evans was rumored at one time to be producing. Another was a film with a lead character—to which Johnny Depp was attached—clearly based on Dominique Strauss-Kahn, who was accused of sexually assaulting a maid in his hotel room in New York. And as the latest accusations broke, Ratner was developing a movie about none other than Hugh Hefner, with Jared Leto set to star, which fell apart over the last twenty-four hours.

It isn’t hard to see the pattern here. Ratner may sign up to direct X-Men: The Last Stand or Hercules, but his heart obviously lies with biopics about a certain type of man. They may never get made, but in the meantime, they allow him to daydream. A lot of us contemplate such lives with a certain sick fascination—I’ve listened endlessly to Evans’s audiobook of his memoir The Kid Stays in the Picture—but Ratner seems to have done everything he can to put it in into practice, first in the circle of older men with which he surrounds himself, and second in the way he evidently treats many of the women who cross his path. (His production company, incidentally, is called RatPac, which evokes yet another glamorized era of bad behavior.) It’s the sort of perverse nostalgia that we can glimpse even in Harvey Weinstein, whose abuse of women seems modeled after an even earlier period, in which studio moguls treated human beings as their personal property. Some of these men also made great works of art, which doesn’t excuse their actions, but Ratner seems content to imitate and reenact their legacy in every way except the one that really counts: by making films that viewers would admire and remember. You can get surprisingly far by paying lip service to a set of cultural values that you have no interest in realizing yourself, except as a pretext for the acquisition of sex, money, and power. And it doesn’t stop in Hollywood. I can’t overlook the fact that one of Ratner’s movies, Tower Heist, originally had a different title before it was changed in preproduction, and while I can’t say for sure what drew him to the project, I can venture a good guess. As Ratner mused earlier this summer to The Hollywood Reporter: “In retrospect, it would have been a bigger hit if it had been called Trump Heist.”

Cruise and control

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Over the last week, I’ve been listening to a long interview that the writer and director Christopher McQuarrie gave to The Empire Film Podcast after the release of Mission: Impossible—Rogue Nation. It’s over two and a half hours long and loaded with insight, but it also has a somewhat different tone when you come to it after the recent debacle of The Mummy. McQuarrie, predictably, has nothing but good words for Tom Cruise, whom he describes as the ultimate producer, with a hand in every aspect of the creative process. Now compare this to the postmortem in Variety:

In the case of The Mummy, one person—Cruise—had an excessive amount of control, according to several people interviewed. The reboot of The Mummy was supposed to be the start of a mega-franchise for Universal Pictures. But instead, it’s become a textbook case of a movie star run amok…Several sources close to the production say that Cruise exerted nearly complete creative oversight on The Mummy, essentially wearing all the hats and dictating even the smallest decisions on the set…Universal, according to sources familiar with the matter, contractually guaranteed Cruise control of most aspects of the project, from script approval to post-production decisions.

To put it another way, between Rogue Nation and The Mummy, absolutely nothing changed. On the one hand, Cruise’s perfectionist tendencies resulted in an excellent piece of work; on the other, they led to a movie that most critics agree is nearly unwatchable. This might seem like a paradox, but I’d prefer to see it as proof that this level of obsessiveness is required to make any movie whatsoever, regardless of the outcome. It may come from a producer or director rather than from the star, but in its absence, complicated projects just don’t get made at all. And the quality of the finished product is the result of factors that are out of even Tom Cruise’s control.

If you work in any creative field, you probably know this already, but the extent to which you’re willing to accept it is often determined by where your role falls in production. At one extreme, you have someone like the editor Walter Murch, who hangs a shiny brass “B” in his office. As Charles Koppelman writes in Behind the Seen:

Ask Walter about it, and he’ll tell you about aiming for a “B.” Work hard to get the best grade you can—in this world, a B is all that is humanly attainable. One can be happy with that. Getting an A? That depends on good timing and the whims of the gods—it’s beyond your control. If you start to think that the gods are smiling, they will take your revenge. Keep your blade sharp. Make as good a film as you know how. It’s an Eastern-oriented philosophy, as expressed by the American writer and philosopher, Ralph Waldo Emerson: “We aim above the mark to hit the mark.”

At the other extreme, you have the star, who has been groomed to attribute everything good in a movie to his or her irreplaceable presence. And it’s no accident that you find these two attitudes at opposite ends of the production process. The light that strikes the star’s face is captured on film that works its way down the chain to the editors, who have little choice but to be pragmatic: they can only work with the footage that they’ve been given, and while they have lots of good tricks for manipulating it, they’re ultimately the ones who deal with what remains after all the fond hopes that went into a film have collided with reality. They know exactly what they do and don’t have. And they’re aware that superhuman technical control doesn’t represent the high end of craft, but the bare minimum required to do useful work.    

The screenwriter lies somewhere in the middle. In theory, he’s the one who gets paid to dream, and he isn’t constrained by any outside factors when he’s putting ideas down on the page. This isn’t quite how it works in practice, since there are plenty of externalities to consider at every point, and a screenwriter is often asked to solve problems at every stage in production. And we should be a little skeptical of what they have to say. Our understanding of cinematic craft is skewed by the fact that writers have traditionally been its most eloquent and entertaining expositors, which provides just one perspective on the making of the movie. One reason is the fact that screenwriters need to be good with words, not just for the script, but for the pitch meeting, which is another sort of performance—and it encourages them to deliver a hard sell for the act of writing itself. Another is that screenwriters have often been critically denigrated in favor of directors, which obliges them to be exceptionally funny, insightful, and forceful when they’re defending the importance of what they do for a living. Finally, there’s a kind of cynicism about the idea of control, which makes it easier to talk about it afterward. No screenplay is ever shot or released as written, which means that screenwriters exist to have their visions betrayed. If you believe that movies are made up largely of the contingent factors that emerge during production, that’s how it should be. But it also leaves screenwriters in a strange place when it comes to questions of control. Terry Rossio says of formatting the script so that the page breaks come at the right spot: “If you find yourself with this sort of obsessive behavior—like coming up with inventive ways to cheat the page count!—then, I think, you’ve got the right kind of attitude to make it in Hollywood.” He’s clearly right. But it’s also the kind of meticulousness that will be seen by only a handful of insiders, before your ideas pass through the hands of a dozen other professionals on the way to taking an unrecognizable form onscreen.

This may be the real reason why the screenwriters who serve as public advocates for craft—William Goldman, Robert Towne, Tony Gilroy, McQuarrie, and a few others—are also the ones with reputations as fixers, coming in at the very end to work on “troubled” shoots, which, as I’ve argued before, describes nearly every studio movie ever. These writers may well be legitimately better than most of their peers at solving problems, or at least they’re perceived that way, which is why they get those assignments. (As McQuarrie recently said to John August, when asked about the use of writers’ rooms on franchises like Transformers: “I believe you can create all of the Transformers stuff you want. You can build out the whole universe…When the rubber hits the road, that’s all going to change. They’re going to call you. They’re going to call me.” And he’s probably correct.) They’re survivors, and they’ve inevitably got good war stories to share. But we’re also more likely to listen to writers whose contributions come at the end of the process, where their obsessiveness can have a visible impact. It allows them to take credit for what worked while implicitly washing their hands of what didn’t, and there’s an element of chance involved here, too: every screenwriter wants to be the last one hired on a movie, but where you end up on that queue has a lot to do with luck and timing. I still find McQuarrie impossible to resist, and I learn more about storytelling from listening to him for ten minutes than by doing anything else. I’ve been talking about his interview so much that my wife joked that it’s my new religion. Well, maybe it is. But given how little anyone can control, it’s closer to John Gardner says about writing novels: it’s a yoga, a way of life in the world, rather than an end in itself. As McQuarrie himself says to Empire: “Never do anything to effect a result. Do something because you want to do it, or because you have to do it.” And he would know.

The thumbnail rule

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Book covers by Chip Kidd

In his charming book Go: A Kidd’s Guide to Graphic Design, the legendary cover designer Chip Kidd writes: “Here is a very cool, simple design trick: If a piece of visual information looks interesting when it is small, then it will look even more so when you make it big.” More recently, in an interview with the Longform podcast, he expanded on the origins of this insight:

Even when I was in school, pre-computer, there’s a reason that thumbnail sketches are called thumbnail sketches—because they are small, and they are distillations, and they are supposed to be a simplification of the idea that you have. So that hasn’t changed. Most graphic designers that I know sketch stuff out small…I’ve been mindful of how this stuff looks like as a postage stamp pretty much from the beginning, and part of that was also because—probably before you were born—there was something called the Book of the Month Club. And the Book of the Month Club used to buy a group ad on the back page of The New York Times Book Review every week, where they showed as many of these goddamned books—all, you know, current bestsellers—at postage stamp or sub-postage stamp size. And so it wasn’t like I was ever told to design with that in mind, but it was always interesting to see how one of my designs would be reconfigured for this ad. And sometimes it would change it and take away some of the detail, or sometimes they would keep it.

As a general design rule—if it looks good small, it’ll look good big—this isn’t so different from the principle of writing music for crappy speakers, as memorably expressed by the record producer Bill Moriarty:

All that low end in the guitar? It’s useless in the small speakers. It’s just taking up frequencies the bass or drums or organs or tenor instruments can occupy. You have to be ruthless in cutting away useless frequencies so the record is loud and jumps out of all speakers. Make the record sound outstanding on little crap speakers since that’s where most people will hear it. I’ve found when I do this it still sounds great on the fancy speakers.

A reduction in scale, in other words, is a kind of editing strategy: by forcing you to remove everything that doesn’t read at a smaller size or at a lower resolution, you’re compelled to simplify and streamline. It also allows you to see patterns, good or bad, that might not be obvious otherwise. This is why I often do what I call a visual edit on my work, reducing each page to a size that is almost too small to read comfortably as I scroll quickly through the manuscript: sections or paragraphs that seem out of tune with the overall rhythms of the story jump out, and I’ll often see things to cut that wouldn’t have struck me if I’d been reading as I normally would.

Ad for the Book of the Month Club

Navigating changes in scale is central to what artists do, particularly in fields in which the intended user could potentially experience the work in any number of ways. It’s why smart theater directors try to watch a play from every section of a theater, and why film editors need to be particularly sensitive to the different formats in which a movie might be viewed. As Charles Koppelman describes the editor Walter Murch’s process in Behind the Seen:

The “little people” are another one of Walter’s handmade edit room tools. These are paper cutouts in the shapes of a man and a woman that he affixes to each side of his large screening monitor. They are his way of dealing with the problem of scale.

As an editor, Murch must remember that images in the edit room are only 1/240 the square footage of what the audience will eventually see on a thirty-foot-wide screen…It’s still easy to forget the size of a projected film, which can trick an editor into pacing a film too quickly, or using too many close-ups—styles more akin to television. The eye rapidly apprehends the relatively small, low-detail images on a TV. Large-scale faces help hold the attention of the audience sitting in a living room with lots of distractions or ambient light. But in movies, images are larger than life and more detailed, so the opposite is true. The eye needs time to peruse the movie screen and take it all in.

And such considerations are far from theoretical. A director like Tom Hooper, for example, who got his start in television, seems to think exclusively in terms of composition for a video monitor, which can make movies like The King’s Speech unnecessarily alienating when seen in theaters. I actually enjoyed his version of Les Misérables, but that’s probably because I saw it at home: on the big screen, all those characters bellowing their songs directly into the camera lens might have been unbearable. (At the opposite end of the spectrum, Quentin Tarantino, a much more thoughtful director, will be releasing two different versions of The Hateful Eight, one optimized for massive screens, the other for multiplexes and home viewing. As Variety writes: “The sequences in question play in ‘big, long, cool, unblinking takes’ in the 70mm version, Tarantino said. ‘It was awesome in the bigness of 70, but sitting on your couch, maybe it’s not so awesome. So I cut it up a little bit. It’s a little less precious about itself.'”) And we’ve all had to endure movies in which the sound seems to have been mixed with total indifference to how it would sound on a home theater system, with all the dialogue drowned out by muddy ambient noise. We can’t always control how viewers or audiences will experience what we do, but we can at least keep the lower end in mind, which has a way of clarifying how the work will play under the best possible circumstances. An artist has to think about scale all the time, and when in doubt, it’s often best to approach the work as if it’s a thumbnail of itself, while still retaining all the information of the whole. At least as a rule of thumb.

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