Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Uproxx

Off the hook

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In his wonderful interview in John Brady’s The Craft of the Screenwriter, Robert Towne—who might best be described as the Christopher McQuarrie of his time—tosses off a statement that is typically dense with insight:

One of the things that people say when they first start writing movies is, “Jeez, I have this idea for a movie. This is the way it opens. It’s a really great opening.” And of course they don’t know where to go from there. That’s true not only of people who are just thinking of writing movies, but very often of people who write them. They’re anxious for a splashy beginning to hook an audience, but then you end up paying for it with an almost mathematical certainty. If you have a lot of action and excitement at the beginning of a picture, there’s going to have to be some explanation, some character development somewhere along the line, and there will be a big sag about twenty minutes after you get into a film with a splashy opening. It’s something you learn. I don’t know if you’d call it technique. It’s made me prefer soft openings for films. It’s been my experience that an audience will forgive you almost anything at the beginning of the picture, but almost nothing at the end. If they’re not satisfied with the end, nothing that led up to it is going to help.

There’s a lot to absorb and remember here, particularly the implication, which I love, that a narrative has a finite amount of energy, and that if you use up too much of it at the start, you end up paying for it later.

For now, though, I’d like to focus on what Towne says about openings. He’s right in cautioning screenwriters against trying to start at a high point, which may not even be possible: I’ve noted elsewhere that few of the great scenes that we remember from movies come at the very beginning, since they require a degree of setup to really pay off. Yet at this very moment, legions of aspiring writers are undoubtedly sweating over a perfect grabber opening for their screenplay. In his interview with Brady, which was published in 1981, Towne blames this on television:

Unlike television, you don’t have to keep people from turning the channel to another network when they’re in the theater. They’ve paid three-fifty or five dollars and if the opening ten or fifteen minutes of a film are a little slow, they are still going to sit a few minutes, as long as it eventually catches hold. I believe in soft openings…Why bother to capture [the audience’s] interest at the expense of the whole film? They’re there. They’re not going anywhere.

William Goldman draws a similar contrast between the two forms in Adventures in the Screen Trade, writing a clumsy opening hook for a screenplay—about a girl being chased through the woods by a “disfigured giant”—and explaining why it’s bad: “Well, among other things, it’s television.” He continues:

This paragraph contains all that I know about writing for television. They need a hook. And they need it fast. Because they’re panicked you’ll switch to ABC. So TV stuff tends to begin with some kind of grabber. But in a movie, and only at the beginning of a movie, we have time. Not a lot, but some.

And while a lot has changed since Towne and Goldman made these statements, including the “three-fifty” that used to be the price of a ticket, the underlying point remains sound. Television calls for a different kind of structure and pacing than a movie, and screenwriters shouldn’t confuse the two. Yet I don’t think that the average writer who is fretting about the opening of his script is necessarily making that mistake, or thinking in terms of what viewers will see in a theater. I suspect that he or she is worrying about a very different audience—the script reader at an agency or production company. A moviegoer probably won’t walk out if the opening doesn’t grab them, but the first reader of a screenplay will probably toss it aside if the first few pages don’t work. (This isn’t just the case with screenwriters, either. Writers of short stories are repeatedly told that they need to hook the reader in the first paragraph, and the result is often a kind of palpable desperation that can actively turn off editors.) One reason, of course, why Towne and Goldman can get away with “soft” openings is that they’ve been successful enough to be taken seriously, both in person and in print. As Towne says:

There have been some shifts in attitudes toward me. If I’m in a meeting with some people, and if I say, “Look, fellas, I don’t think it’s gonna work this way,” there is a tendency to listen to me more. Before, they tended to dismiss a little more quickly than now.

Which, when you think about it, is exactly the same phenomenon as giving the script the benefit of the doubt—it buys Towne another minute or two to make his point, which is all a screenwriter can ask.

The sad truth is that a script trying to stand out from the slush pile and a filmed narrative have fundamentally different needs. In some cases, they’re diametrically opposed. Writers trying to break into the business can easily find themselves caught between the need to hype the movie on the page and their instincts about how the story deserves to be told, and that tension can be fatal. A smart screenwriter will often draw a distinction between the selling version, which is written with an eye to the reader, and the shooting script, which provides the blueprint for the movie, but most aspiring writers don’t have that luxury. And if we think of television as a model for dealing with distracted viewers or readers, it’s only going to get worse. In a recent essay for Uproxx titled “Does Anyone Still Have Time to Wait For Shows to Get Good?”, the legendary critic Alan Sepinwall notes that the abundance of great shows makes it hard to justify waiting for a series to improve, concluding:

We all have a lot going on, in both our TV and non-TV lives, and if you don’t leave enough breadcrumbs in the early going, your viewers will just wander off to watch, or do, something else. While outlining this post, I tweeted a few things about the phenomenon, phrasing it as “It Gets Better After Six Episodes”—to which many people replied with incredulous variations on, “Six? If it’s not good after two, or even one, I’m out, pal.”

With hundreds of shows instantly at our disposal—as opposed to the handful of channels that existed when Towne and Goldman were speaking—we’ve effectively been put into the position of a studio reader with a stack of scripts. If we don’t like what we see, we can move on. The result has been the emotionally punishing nature of so much peak television, which isn’t about storytelling so much as heading off distraction. And if it sometimes seems that many writers can’t do anything else, it’s because it’s all they were ever taught to do.

The sandbox in the Park

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Parks and Recreation

If there’s an overarching critical narrative about Parks and Recreation, which aired its final episode last night, it’s that the show gradually evolved into something great after starting off as a mediocre clone of The Office. That’s true in itself: the jump in quality between the first and second seasons—as Leslie Knope transformed from a clueless bureaucrat to a hypercompetent idealist constantly done in by her own enthusiasm—is one of the most striking in television history. (Its later evolution, from a show about constant frustration into one in which all its characters’ dreams came true, is interesting as well, and probably has something to do with the nature of cringe comedy, which becomes unbearable over time without a larger positive arc to sustain it.) Yet it didn’t happen by accident. If luck, as Branch Rickey said, is the residue of design, it’s important to note how consciously the show’s creators built the possibility of change into the show’s premise. Reading the excellent oral history of the series recently published on Uproxx, I was most taken by the following tidbit, in which Greg Daniels explains how they decided to set the show in Indiana:

We had gone through every state and weighed its stereotype. We ended up with Indiana being it’s a Midwestern state that people don’t hear about much. Didn’t have a lot of stereotypes attached to it, we thought, nationally.

Which, when you think about it, is an extraordinary choice, since it’s the reverse of the approach that most sitcoms would take. When you’re trying to distill a concept into a single sentence for the benefit of viewers or marketing executives, it’s natural to want to choose a location that carries its own train of associations. The second you hear a title like NCIS: New Orleans, you know more or less everything about it. Parks and Rec did the opposite, picking a locale that it could treat as a blank slate or sandbox, to be populated by characters from its own imagination. Pawnee, Indiana is as persuasive a fictional town as anywhere short of Springfield, and this wouldn’t have been possible if they’d set the show in a place we already thought we knew. That kind of deliberate vagueness extended to the premise itself: it began its life as a proposal from the network for an Office spinoff starring Rashida Jones, evolved into a pitch for a mockumentary version of The West Wing, and even briefly considered taking the same approach to a family show, as Modern Family did later. And once they hit on the idea of making a series about local government, it still left them with a wide range of possible tones and stories. As John Ford—who might well be the only filmmaker Ron Swanson would like—said: “A situation must never limit a director. It must never be more than a point of departure.”

Adam Scott and Amy Poehler in Parks and Recreation

I’ve spoken a lot here before about the mystery of television, in which its basic assumptions are constantly being worked out in plain sight, and how little even a show’s creators can understand when they shoot the pilot. There’s a huge temptation to pitch a series with a big, obvious hook, but really, the best shows are initially a little vague about what they’re going to be about. This may be why shows named for locations or environments (The Office, CommunityCheers) often hold more potential than ones named after characters (Two and a Half Men). It’s an approach that only works if the creators assume, correctly or not, that they’ll be given a run of sufficient length to permit them to tease out each element’s potential. Given the merciless realities of television, this may be a form of irrational optimism, but it’s also essential: you’ve got to believe that you’ll run for six seasons and a movie, even if the odds are you won’t. A show that relentlessly focuses on its short game, like Glee, can find itself stranded when it’s given more than a couple of seasons. And while most shows that hope for a long run end up frustrated, when all the pieces come together, as they did here, it can be enormously satisfying. There’s a reason why last night’s finale ranks among the best I’ve ever seen: it’s the culmination of six years of material that the show was allowed to figure out over time.

And if Parks and Recreation stands apart in the amount of affection it managed to generate toward all its characters, it’s because we got to know them as the writers did, rather than being told who they were in a bullet point or two. Jerry and Donna started as background players who were left deliberately undefined, on the assumption that something good would come out of it if everyone waited for long enough. (As Mike Shur says: “Let’s pick these two people and we’ll put them in this office. They seem funny and we’ll get to it later.”) And such developments often arose from solitary moments of inspiration, out of the dozens of throwaway gags in every episode, that happened to ignite something in the writer’s room. Jerry’s role as the hapless office foil emerged from a single joke in the second season, when Mark accidentally informs him that he was adopted; Andy and April’s romance came out of a random pairing in the episode “Hunting Trip.” Like all great ensembles, it was able to experiment with different combinations of characters, and if one of them clicked, it survived, even as the failed drafts—like the attempt to match up Tom and Ann—live on in the reruns. The finale was an extended exercise in wish fulfillment, even for a show that often seemed determined to make its characters as happy as possible. But it was a worthy conclusion to a great sitcom that was made, like a life, one moment at a time.

Written by nevalalee

February 25, 2015 at 9:40 am

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