Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Toy Story 2

From Sputnik to WikiLeaks

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In Toy Story 2, there’s a moment in which Woody discovers that his old television series, Woody’s Roundup, was abruptly yanked off the air toward the end of the fifties. He asks: “That was a great show. Why cancel it?” The Prospector replies bitterly: “Two words: Sput-nik. Once the astronauts went up, children only wanted to play with space toys.” And while I wouldn’t dream of questioning the credibility of a man known as Stinky Pete, I feel obliged to point out that his version of events isn’t entirely accurate. The space craze among kids really began more than half a decade earlier, with the premiere of Tom Corbett, Space Cadet, and the impact of Sputnik on science fiction was far from a positive one. Here’s what John W. Campbell wrote about it in the first issue of Astounding to be printed after the satellite’s launch:

Well, we lost that race; Russian technology achieved an important milestone in human history—one that the United States tried for, talked about a lot, and didn’t make…One of the things Americans have long been proud of—and with sound reason—is our ability to convert theoretical science into practical, working engineering…This time we’re faced with the uncomfortable realization that the Russians have beaten us in our own special field; they solved a problem of engineering technology faster and better than we did.

And while much of the resulting “Sputnik crisis” was founded on legitimate concerns—Sputnik was as much a triumph of ballistic rocketry as it was of satellite technology—it also arose from the notion that the United States had been beaten at its own game. As Arthur C. Clarke is alleged to have said, America had become “a second-rate power.”

Campbell knew right away that he had reason to worry. Lester del Rey writes in The World of Science Fiction:

Sputnik simply convinced John Campbell that he’d better watch his covers and begin cutting back on space scenes. (He never did, but the art director of the magazine and others were involved in that decision.) We agreed in our first conversation after the satellite went up that people were going to react by deciding science had caught up with science fiction, and with a measure of initial fear. They did. Rather than helping science fiction, Sputnik made it seem outmoded.

And that’s more or less exactly what happened. There was a brief spike in sales, followed by a precipitous fall as mainstream readers abandoned the genre. I haven’t been able to find specific numbers for this period, but one source, the Australian fan Wynne Whitford, states that the circulation of Astounding fell by half after Sputnik—which seems high, but probably reflects a real decline. In a letter written decades later, Campbell said of Sputnik: “Far from encouraging the sales of science fiction magazines—half the magazines being published lost circulation so drastically they went out of business!” An unscientific glance at a list of titles appears to support this. In 1958, the magazines Imagination, Imaginative Tales, Infinity Science Fiction, Phantom, Saturn, Science Fiction Adventures, Science Fiction Quarterly, Star Science Fiction, and Vanguard Science Fiction all ceased publication, followed by three more over the next twelve months. The year before, just four magazines had folded. There was a bubble, and after Sputnik, it burst.

At first, this might seem like a sort of psychological self-care, of the same kind that motivated me to scale back my news consumption after the election. Americans were simply depressed, and they didn’t need any reminders of the situation they were in. But it also seems to have affected the public’s appetite for science fiction in particular, rather than science as a whole. In fact, the demand for nonfiction science writing actually increased. As Isaac Asimov writes in his memoir In Joy Still Felt:

The United States went into a dreadful crisis of confidence over the fact that the Soviet Union had gotten there first and berated itself for not being interested enough in science. And I berated myself for spending too much time on science fiction when I had the talent to be a great science writer…Sputnik also served to increase the importance of any known public speaker who could talk on science and, particularly, on space, and that meant me.

What made science fiction painful to read, I think, was its implicit assumption of American superiority, which had been disproven so spectacularly. Campbell later compared it to the reaction after the bomb fell, claiming that it was the moment when people realized that science fiction wasn’t a form of escapism, but a warning:

The reactions to Sputnik have been more rapid, and, therefore, more readily perceptible and correlatable. There was, again, a sudden rise in interest in science fiction…and there is, now, an even more marked dropping of the science-fiction interest. A number of the magazines have been very heavily hit…I think the people of the United States thought we were kidding.

And while Campbell seemed to believe that readers had simply misinterpreted science fiction’s intentions, the conventions of the genre itself clearly bore part of the blame.

In his first editorials after Sputnik, Campbell drew a contrast between the American approach to engineering, which proceeded logically and with vast technological resources, and the quick and dirty Soviet program, which was based on rules of thumb, trial and error, and the ability to bull its way through on one particular point of attack. It reminds me a little of the election. Like the space race, last year’s presidential campaign could be seen as a kind of proxy war between the American and Russian administrations, and regardless of what you believe about the Trump camp’s involvement, which I suspect was probably a tacit one, there’s no question as to which side Putin favored. On one hand, you had a large, well-funded political machine, and on the other, one that often seemed comically inept. Yet it was the quick and dirty approach that triumphed. “The essence of ingenuity is the ability to get precision results without precision equipment,” Campbell wrote, and that’s pretty much what occurred. A few applications of brute force in the right place made all the difference, and they were aided, to some extent, by a similar complacency. The Americans saw the Soviets as bunglers, and they never seriously considered the possibility that they might be beaten by a bunch of amateurs. As Campbell put it: “We earned what we got—fully, and of our own efforts. The ridicule we’ve collected is our just reward for our consistent efforts.” Sometimes I feel the same way. Right now, we’re entering a period in which the prospect of becoming a second-rate power is far more real than it was when Clarke made his comment. It took a few months for the implications of Sputnik to really sink in. And if history is any indication, we haven’t even gotten to the crisis yet.

Insider awards, outsider art

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Concept art for Inside Out

I really have no business writing about the Oscars at all. My curtailed moviegoing habits these days mean that I only saw one of the Best Picture nominees—Mad Max: Fury Road, which was awesome—and for all my good intentions, I haven’t yet managed to catch up with the others at home. (My wife is a journalist, and like all her peers, she’s been a passionate member of team Spotlight ever since she saw the earliest photos of the cast’s painfully accurate khakis, brown shoes, and blue button-down shirts.) I can’t even write about Chris Rock’s monologue, since I was putting my daughter to bed when it aired, although the rest of the telecast struck me as the most professional ceremony in years: it hit its marks and moved like clockwork with a minimum of cringeworthiness, even if there weren’t many memorable moments. The ongoing debate about diversity and representation in popular culture is an important one, and it’s going to be even more central to my life and this blog as I continue working on Astounding, which raises huge questions about our default assumptions about the stories we tell. But today, I’d like to focus on just one issue. Why, in the name of all that is good and holy, wasn’t Inside Out nominated for Best Picture?

Because it’s a real mystery. Inside Out was one of the five most successful films at the domestic box office over the last calendar year, and it was the second most highly rated movie over the same period on Rotten Tomatoes, coming in behind Fury Road by just a hair. (It actually has a higher unadjusted score, but falls back a notch because it had fewer total reviews.) It also comes at the end of a stretch in which the Academy has been uncharacteristically willing to find room for animated features in the Best Picture race, as well as in their own category—as long as they’re made by Pixar. And Inside Out is the best Pixar movie ever made outside the Toy Story franchise, or at least the most visually and narratively inventive: its rousing aesthetic freedom is a reminder that even the best recent animated movies have been bound by gravity and mindlessly realistic texture mapping. Yet in a year in which the Academy Awards embraced unconventional nominees without regard to genre, from Mad Max to The Martian, Inside Out didn’t make the cut. And since there were only eight nominees, there was ample room for two more, according to a confusing sliding scale that I don’t even think most awards buffs understand. It wouldn’t have had to knock any other deserving movies out of the way: there was a slot right there waiting for it. But it was nowhere in sight.

Inside Out

This might seem like a moot point for a movie that won the Oscar for Best Animated Feature, made a ton of money, and choked up audiences worldwide. (My wife cried so much when we watched it that she practically went into anaphylactic shock.) But the larger implications are worth raising. It’s tough to analyze the collective psychology behind something like the Oscar nominations, which is why the problem of racism in Hollywood has been so difficult to address: it’s less the result of obvious structural shortcomings than an emergent property arising from countless small decisions made by players acting independently. When you try to find a solution, it slips through your fingers. Still, when the industry votes together, inclinations that might pass unseen on the individual level suddenly become all too visible. And in the case of animated features, when you amplify those tendencies to a point where they result in a concrete outcome, like a nomination or lack thereof, it’s obvious that a lot of voters find something vaguely suspect about animation itself. Thanks in a large part to its history as a children’s medium, it still feels like kid’s stuff, despite so much evidence to the contrary—or the fact that studios are increasingly dependent on a global audience for movies that are either animated or might as well be. It’s treated like outsider art, maybe because it naturally tends to attract visionary weirdos who wouldn’t be comfortable anywhere else.

This isn’t the Academy’s only blind spot: it also doesn’t much care for subtitles, sequels, or movies that fail to break even. But when you take into account the usual inverse relationship between artistic merit and job creation, the reluctance to recognize animated features as playing a grownup’s game is even harder to justify: these movies can take half a decade to make, employ hundreds of people, and involve the solution of many intractable creative and technical problems. (In fact, the development of Inside Out appears to have been exceptionally difficult: Pete Docter has spoken of how the entire script was junked halfway through, once they realized that Joy had to go on her adventure with Sadness, rather than Fear. It’s the best example imaginable of the Andrew Stanton approach—“The films still suck for three out of the four years it takes to make them”—succeeding, for once, to a spectacular degree.) And what makes Inside Out such an instructive test case is that everything else was lined up in its favor. It was moving, formally elegant, incredibly entertaining, and it wasn’t a sequel, the last of which probably counted against Toy Story 2, which was also unambiguously the biggest critical and box office success of its year. For an animated film not just to get nominated, but to win, would require both a masterpiece and a sea change in how such movies are regarded by the industry that relies on them so much. And if that ever happens, it’ll be a reason to be joyful.

Written by nevalalee

February 29, 2016 at 10:01 am

The time factor

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Concept art for Toy Story 3

Earlier this week, my daughter saw Toy Story for the first time. Not surprisingly, she loved it—she’s asked to watch it three more times in two days—and we’ve already moved on to Toy Story 2. Seeing the two movies back to back, I was struck most of all by the contrast between them. The first installment, as lovely as it is, comes off as a sketch of things to come: the supporting cast of toys gets maybe ten minutes total of screen time, and the script still has vestiges of the villainous version of Woody who appeared in the earlier drafts. It’s a relatively limited film, compared to the sequels. Yet if you were to watch it today without any knowledge of the glories that followed, you’d come away with a sense that Pixar had done everything imaginable with the idea of toys who come to life. The original Toy Story feels like an exhaustive list of scenes and situations that emerge organically from its premise, as smartly developed by Joss Whedon and his fellow screenwriters, and in classic Pixar fashion, it exploits that core gimmick for all it’s worth. Like Finding Nemo, it amounts to an anthology of all the jokes and set pieces that its setting implies: you can practically hear the writers pitching out ideas. And taken on its own, it seems like it does everything it possibly can with that fantastic concept.

Except, of course, it doesn’t, as two incredible sequels and a series of shorts would demonstrate. Toy Story 2 may be the best example I know of a movie that takes what made its predecessor special and elevates it to a level of storytelling that you never imagined could exist. And it does this, crucially, by introducing a new element: time. If Toy Story is about toys and children, Toy Story 2 and its successor are about what happens when those kids become adults. It’s a complication that was inherent to its premise from the beginning, but the first movie wasn’t equipped to explore it—we had to get to know and care about these characters before we could worry about what would happen after Andy grew up. It’s a part of the story that had to be told, if its assumptions were to be treated honestly, and it shows that the original movie, which seemed so complete in itself, only gave us a fraction of the full picture. Toy Story 3 is an astonishing achievement on its own terms, but there’s a sense in which it only extends and trades on the previous film’s moment of insight, which turned it into a franchise of almost painful emotional resonance. If comedy is tragedy plus time, the Toy Story series knows that when you add time to comedy, you end up with something startlingly close to tragedy again.

Robert De Niro in The Godfather Part II

And thinking about the passage of time is an indispensable trick for creators of series fiction, or for those looking to expand a story’s premise beyond the obvious. Writers of all kinds tend to think in terms of unity of time and place, which means that time itself isn’t a factor in most stories: the action is confined within a safe, manageable scope. Adding more time to the story in either direction has a way of exploding the story’s assumptions, or of exposing fissures that lead to promising conflicts. If The Godfather Part II is more powerful and complex than its predecessor, it’s largely because of its double timeline, which naturally introduces elements of irony and regret that weren’t present in the first movie: the outside world seems to break into the hermetically sealed existence of the Corleones just as the movie itself breaks out of its linear chronology. And the abrupt time jump, which television series from Fargo to Parks and Recreation have cleverly employed, is such a useful way of advancing a story and upending the status quo that it’s become a cliché in itself. Even if you don’t plan on writing more than one story or incorporating the passage of time explicitly into the plot, asking yourself how the characters would change after five or ten years allows you to see whether the story depends on a static, unchanging timeframe. And those insights can only be good for the work.

This also applies to series in which time itself has become a factor for reasons outside anyone’s control. The Force Awakens gains much of its emotional impact from our recognition, even if it’s unconscious, that Mark Hamill is older now than Alec Guinness was in the original, and the fact that decades have gone by both within the story’s universe and in our own world only increases its power. The Star Trek series became nothing less than a meditation on the aging of its own cast. And this goes a long way toward explaining why Toy Story 3 was able to close the narrative circle so beautifully: eleven years had passed since the last movie, and both Andy and his voice actor had grown to adulthood, as had so many of the original film’s fans. (It’s also worth noting that the time element seems to have all but disappeared from the current incarnation of the Toy Story franchise: Bonnie, who owns the toys now, is in no danger of growing up soon, and even if she does, it would feel as if the films were repeating themselves. I’m still optimistic about Toy Story 4, but it seems unlikely to have the same resonance as its predecessors—the time factor has already been fully exploited. Of course, I’d also be glad to be proven wrong.) For a meaningful story, time isn’t a liability, but an asset. And it can lead to discoveries that you didn’t know were possible, but only if you’re willing to play with it.

The Toy Story of our lives

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Toy Story That Time Forgot

A few weeks ago, Pixar announced that Toy Story 4 is officially in production, with the dream team of John Lasseter, Pete Docter, Lee Unkrich, and Andrew Stanton advising the writing duo of Rashida Jones and Will McCormack. (I don’t doubt the talents of the latter two, but I still smile a little at the thought of that meeting: I’d like to think that it consisted mostly of four big, nerdy guys in Hawaiian shirts being inexplicably charmed by Jones’s pitch for the franchise.) Like many fans of what I’ve come to see as the best series of children’s films ever made, I’m tickled, but cautious. It’s not so much the fear that a mediocre fourth movie would undermine my feelings for the first three—heck, I’ve been through that process before. Rather, it’s the fact that a perfectly fine arrangement already exists, in the form of the animated shorts about these characters that Pixar has continued to produce. I’m not sure I need to see Toy Story 4, but I’d happily accept a run of shorts that went on forever, if it means we get more miniature masterpieces along the lines of Partysaurus Rex.

The nice thing about the Toy Story shorts is that they meet a particular need while leaving our memories of the movies untouched. Much of the appeal of these films comes from their almost frightening emotional resonance, and while it’s unfair to hold a short cartoon to the same standard, I love these characters so much that I’m glad just to be treated to a few brief vignettes of their lives. As we learned from Cars 2, cleverness alone can’t sustain an entire feature, but it’s more than enough to fill six minutes, and the format of the animated short allows Pixar to revel in a few crucial aspects of the franchise—its ingenuity and humor—while not having to strain for the intensity of feeling that the movies achieve. In that regard, it’s revealing that the longer specials, Toy Story of Terror and last night’s Toy Story That Time Forgot, tend to hit beats that we’ve seen before: the villain in the former feels more than a little like his counterpart in Toy Story 2, and the latter introduces an army of toys who don’t know that they’re toys, of which Buzz drily notes: “Incredible, isn’t it?”

Toy Story That Time Forgot

More than anything else, this is what gives me pause at the prospect of Toy Story 4. The first three movies seem almost inevitable in the emotional ground they cover: the series gradually became a meditation on growing up, and now that Andy has gone off to college, it’s hard to envision what remains to be told. Still, I’ve been surprised before, and if anything, Toy Story That Time Forgot serves as a reminder of how much feeling can still be plumbed from these characters and their situations. For most of its length, it’s a cute diversion, maybe a notch below the best of the shorts so far. (It lost me a little during its long middle section, which takes place entirely within the plastic world of the Battlesaurs: a lot of the fun of these stories arises from the element of scale, with the toys’ adventures set against the baseboards and table legs of the larger everyday world, and we lose this when the action unfolds in artificial surroundings.) Yet by the end, I was unexpectedly touched by its message, like that of The Lego Movie, which implies that toys find their greatest meaning when they surrender to a child’s imagination.

Obviously, it’s hard to separate my response from my own experience as a father, which is a fairly recent development—my daughter wasn’t even born when Toy Story 3 was released. And I see a lot of Bonnie in Beatrix. She’s just arriving at the age when she starts to tell stories involving her toys that I couldn’t have anticipated: she’ll sling her Hello Kitty purse over her shoulder and announce that she’s taking the train to work, or explain that Mr. Bear needs to have his diaper changed, and she’s already beginning to spin private narratives using the figures in our plastic nativity set. And even if my feelings have been shaped by where I happen to be in my own life, I can’t help but think that if there’s one last region for the series to explore, it’s here—in the strange closeness that emerges between a child, her toys, and her parents. (So far, the series has only given us hints of this, notably in the form of the intriguing clues, which can’t be dismissed, that the little girl who gave away Jessie the Cowgirl grew up to be Andy’s mom.) Toy Story has a lot to say about small children, but it’s been oddly indifferent so far to families. That’s the fourth movie I’d like to see, and I’ll tell this to anyone who wants to listen, even if it means I have to take a meeting with Rashida Jones.

Written by nevalalee

December 3, 2014 at 9:38 am

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