Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘The Lord of the Rings

The Eye of the Skeksis

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Every now and then, you’re able to date the precise moment when your life incrementally changed. For me, one of those turning points was January 9, 1983, when the documentary The World of the Dark Crystal aired on public television, a few weeks after the movie itself debuted in theaters. (This weekend marks the thirty-fifth anniversary of its initial release.) It seems implausible now that I would have watched it at the time, but fortunately, my dad taped it, and it must have lived in our house for years afterward, like a tiny imaginative bomb waiting for its chance to detonate. As I’ll mention in a second, our copy cut off the first four minutes of the documentary—it must have taken my dad that long to get the videocassette recorder set up—and I didn’t see it in its entirety until decades later. It was preserved for me by chance, and when I look at it today, it feels doubly precious. We’re living in an era when a series like The Lord of the Rings can offer dozens of hours of production footage, much of it beautifully presented, while even the most mediocre blockbusters usually provide a bonus disc packed with special features. The World of the Dark Crystal isn’t even an hour long, but it was enough to fuel my imagination for a lifetime. And it wasn’t just an element of what would eventually come to be known as an electronic press kit, or even an anomaly like Les Blank’s Burden of Dreams, but a labor of love in its own right, a document made by creative artists who were convinced that what they were doing was worth recording because it had the potential to change movies forever.

That isn’t how it worked out, but at least it changed me, and the moment in particular that I never forgot comes near the beginning of the documentary. Our copy of the tape abruptly opened with a shot of the artist Brian Froud, who provided the movie’s conceptual designs, wandering across the moor near his home in Devon. Shortly afterward, it cut to a sequence of Froud seated at his drafting table, working on a sketch of a Skeksis and musing on the soundtrack:

Jim [Henson] had feelings about what the major creatures were, and some of their characteristics, and it was my job to show how they looked. I always start with the eye—the eye is the focal point of all these characters. And for the Skeksis, they needed to have a penetrating stare….They are part reptile, part predatory bird, part dragon.

He drew rapidly for the camera, filling in the details around the eye before extending the illustration—with what struck me at the time as a startling flourish—into the downward curve of the mouth. Watching the movement of the pencil, I experienced what I can only describe as a moment of revelation. If nothing else, it was probably the first time that I’d ever seen an artist actually drawing, and it kindled something in me that has never entirely gone away.

I must have been about six years old when it really took hold, and I reacted much like any other kid when presented with this sort of stimulus: I imitated it. To be specific, I slavishly copied that one drawing, not just in its final shape, but in the process that Froud took to get there. I started with the eye, like he did, and then ritualistically added in the rest. It never would have occurred to me to do otherwise, and I suspect that I drew it hundreds of times, sometimes as a doodle in the margin of a notepad, occasionally more systematically, which doesn’t even include the countless other drawings that I made of creatures that were “part reptile, part predatory bird, part dragon.” It wasn’t so much a reaction to The Dark Crystal itself—which I liked, although not as much as Labyrinth—as to that brief glimpse of a creative mind expressed in the pencil on the page. Combined with a few technical tricks that I picked up from the show The Secret City, which is worth a blog post of its own, it was enough to turn me into a pretty good artist, at least by the standards of the second grade. (It’s worth noting that both The World of the Dark Crystal and The Secret City aired on public television, which is also where Jim Henson made his most lasting impact, and an argument in itself for defending it as a proving ground for the imaginations of the young.) I haven’t done a lot of art in recent years, except when sketching with my daughter, and I knew by the end of college that I didn’t have it in me to be a painter. But I’m grateful to have even a little of it, and I owe it largely to that chance encounter with a Skeksis.

I don’t doubt that there are kids who experienced the same kind of epiphany while watching the lovingly detailed profiles of conceptual designers John Howe and Alan Lee—Froud’s old collaborator—in the special features for The Lord of the Rings. The Hobbit provides hours more, and those featurettes, unlike so much else in those bloated box sets, remain fascinating and magical. (The life of a fantasy illustrator must not be a particularly lucrative one under most circumstances, and one of the small pleasures of watching the behind-the-scenes footage from these two trilogies is seeing Howe and Lee growing visibly more prosperous.) But something in the fragmentary nature of The World of the Dark Crystal was stimulating in itself. It wasn’t a textbook, but a series of hints, and it left me to fill in the gaps on my own. You can draw a straight line from that pencil drawing to my interest in science fiction and fantasy, not just as fan, but as someone with an interest in the practicalities of how it all gets done. The forms have changed, but the underlying impulse remains the same. And what really haunts me is the fact that the scene at the drawing table occurs just a minute and a half after our tape started, and my dad could easily have missed it. If it had taken him a few minutes longer to cue up the recorder that night, he might have skipped it entirely, and opened instead with the sequence in which the creatures that Froud designed were coming to life in Jim Henson’s workshop. And maybe I would have become a puppeteer.

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December 15, 2017 at 8:28 am

The desolation of slog

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Over the last few months, I’ve developed a hobby that I’d have trouble justifying even to myself—I’ve spent countless hours watching the special features for Peter Jackson’s Hobbit trilogy, a series that I don’t even like. (It would be nice to pretend that I’ve been celebrating the eightieth anniversary of the publication of J.R.R. Tolkien’s original novel, which took place last week, but I frankly wasn’t even aware of it until the other day.) My deep dive into Hobbit featurettes came out of a confluence of circumstances that I doubt will ever recur. I’ve always loved the production videos for The Lord of the Rings, which I’ve compared elsewhere to a film school in a box set, and for years, they’ve served as my evening comfort food of choice, especially on days when I’m so tired from work and parenting to do anything but stare blankly at a television screen. During a period when I was exceptionally busy with the book, I worked through most of them yet again, proceeding backward from The Return of the King to Fellowship. Before long, though, I’d burned through them all, and it occurred to me that I might be able to get a similar fix from that other series of movies about Middle-earth. A glance at Amazon and some good timing revealed that I could buy the extended editions of all three Hobbit films for about ten dollars apiece. I’d been meaning to check out the special features ever since seeing the extraordinary authorized video that highlighted Jackson’s exhaustion during the filming of The Battle of the Five Armies, and shelling out thirty bucks for fifteen DVDs seemed like it would provide a decent return on investment.

As it turned out, it did. Not because of the featurettes themselves, which for the most part are a step down from their equivalents for The Lord of the Rings, but because of the light that they inadvertently shed on what went wrong with The Hobbit. Viewers hoping for Peter Jackson’s equivalent of Burden of Dreams or Hearts of Darkness are likely to be disappointed—the tone of the bonus features is relentlessly upbeat, and there are only occasional admissions of the possibility that anything might be going sideways. (Jackson’s graying hair, fluctuating weight, and visible tiredness tell us more than anything that he says aloud.) What sticks with you, unfortunately, is the length and tediousness of most of these videos, which seem like an expression of the same misconceptions that went into the movies themselves. The Hobbit trilogy reunited much of the original cast and crew for a project that, on paper, had no excuse for not reproducing at least some of the magic of its predecessor. Yet it feels for all the world like an attempt at reverse engineering, based only on the qualities of the first trilogy that could be most efficiently replicated. The Lord of the Rings consisted of three movies that came close to three hours each; therefore, so does The Hobbit. Viewers loved the epic battle scenes of the earlier films, so The Hobbit gives them lots of the same. A badass action sequence in which Legolas defies gravity? Check. A love triangle? Why not? Fan service reappearances from Elrond, Saruman, Galadriel, and other characters we liked the first time around? Of course.  And when the characters couldn’t return, The Hobbit finds their non-union equivalents. Bard the Bowman is called “the Aragon of The Hobbit” so often in the bonus features that I lost count.

By now, many viewers have come to see The Hobbit as a kind of simulation of the original, recreating it in broad, quantitative strokes while missing most of the qualitative factors that made The Lord of the Rings special. What surprised me, at this late date, was the discovery that the bonus features did exactly the same thing. The Lord of the Rings featurettes expanded to epic length because there was simply so much to explore, from conceptual design to training the horses to the workers at Weta who made so many suits of chain mail that they literally rubbed away their fingerprints. With The Hobbit, the special features seem to be just as long, if not longer, and they seem to have been driven by the same logic that went into the movies. Viewers love having multiple discs of bonus material, the reasoning goes, so we’ll give it to them—and if you’re simply weighing the physical size of these editions against the Lord of the Rings box sets that you already own, you’ll be happy. (It’s the opposite of the metric preferred by Apple, which uses thinness as a proxy for quality.) But it’s hard to convey how bloated these videos are. To give just one example, there’s a scene in The Desolation of Smaug in which the Master of Laketown, played gamely by Stephen Fry, eats a plate of goat testicles for breakfast. As the bonus features take pains to inform us, they aren’t real testicles, but carefully molded meatballs, although Fry still had to gulp them down in vast quantities. In a Lord of the Rings featurette, this detail might have merited a cutaway shot, a funny outtake, and a dry witticism during Fry’s talking head. With The Hobbit, it goes on for minutes on end. I had my laptop out while I was watching it, and when I glanced up after what seemed like an inordinate amount of time, they were still talking about testicles.

It isn’t hard to guess what happened. The creators of the bonus features—who, it must be said, know how to put together an attractive, professional product—were expected to produce a certain volume of footage, on the assumption that fans would be happy with hours of anything. As a result, the most trivial byways of the production, like the fake testicles, get the same loving treatment as the hallway fight in Inception. I don’t blame the makers of the featurettes, who were just doing their best, but the mindset of the producers who gave them a brief that measured the quality of the outcome by how many discs it managed to fill. (Some of it, I hasten to add, is worth watching. Aside from the weirdly candid postmortem of The Battle of Five Armies that I mentioned above, there’s a fascinating treatment of the orchestrations for The Desolation of Smaug, and my attention perks up whenever Richard Taylor, Alan Lee, or John Howe appear onscreen.) But I keep going back to the fatal flaw of The Hobbit movies themselves. After a certain point, you lose track of why you’re here, so you fall back on benchmarks and targets that worked the first time around. You forget that people didn’t love The Lord of the Rings because each movie was three hours long, but the movies were long because there was so much there that people would love. The tale grew in the telling, as Tolkien famously said, but it’s a mistake to confuse that growth for the imaginative impulse that nurtured it. Bonus features might seem like a modest form of art, but the Lord of the Rings featurettes were a masterpiece of their kind, and those for The Hobbit bear exactly the same relationship to their predecessors as the films did. What was lacking in both cases was a basic clarity of thought. As John Fowles wrote in his great novel Daniel Martin, about an English screenwriter in Hollywood: “Whole sight; or all the rest is desolation.”

The pickup artists

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Felicity Jones in Rogue One

Over the last few decades, we’ve seen a series of mostly unheralded technological and cultural developments that have allowed movies to be shaped more like novels—that is, as works of art that remain malleable and open to revision almost up to the last minute. Digital editing tools allow for cuts and rearrangements to be made relatively quickly, and they open up the possibility of even more sophisticated adjustments. The Girl With the Dragon Tattoo, for instance, includes shots in which an actor’s performance from one take was invisibly combined with another, while the use of high-definition digital video made it possible to crop the frame, recenter images, and even create camera movement where none was there before. In the old days, the addition of new material in postproduction was mostly restricted to voiceovers that played over an existing shot to clarify a plot point, or to pickup shots, which are usually inserts that can filmed on the cheap. (It would be amusing to make a list of closeup shots of hands in movies that actually belong to the editor or director. I can think of two examples off the top of my head: The Conversation and The Usual Suspects.) In some cases, you can get the main cast back for new scenes, and directors like Peter Jackson, who learned how useful it could be to have an actor constantly available during the shooting of The Lord of the Rings, have begun to allocate a few weeks into their schedule explicitly for reshoots.

As I was writing this post, my eye was caught by an article in the New York Times that notes that the famous subway grate scene in The Seven Year Itch was actually a reshoot, which reminds us that this isn’t anything new. But it feels more like a standard part of the blockbuster toolbox than it ever did before, and along with the resources provided by digital editing, it means that movies can be continually refined almost up to the release date. (It’s worth noting, of course, that the full range of such tools are available only to big tentpole pictures, which means that millions of dollars are required to recreate the kind of creative freedom that every writer possesses while sitting alone at his or her desk.) But we still tend to associate reshoots with a troubled production. Reports of new footage being shot dogged Rogue One for most of the summer, and the obvious rejoinder, which was made at the time, is to argue that such reshoots are routine. In fact, the truth was a bit more complicated. As the Hollywood Reporter pointed out, the screenwriter Tony Gilroy was initially brought in for a rewrite, but his role quickly expanded:

Tony Gilroy…will pocket north of $5 million for his efforts…[He] first was brought in to help write dialogue and scenes for Rogue’s reshoots and was being paid $200,000 a week, according to several sources. That figure is fairly normal for a top-tier writer on a big-budget studio film. But as the workload (and the reshoots) expanded, so did Gilroy’s time and paycheck.

Gareth Edwards and Diego Luna on the set of Rogue One

The article continued: “Gilroy started on Rogue One in June, and by August, he was taking a leading role with Edwards in postproduction, which lasted well into the fall. The reshoots are said to have tackled several issues in the film, including the ending.” This is fairly unprecedented, at least in the way it’s being presented here. You’ll occasionally hear about one director taking over for another, but not about one helming reshoots for a comparable salary and a writer’s credit alone. In part, this may be a matter of optics: Disney wouldn’t have wanted to openly replace the director for such an important release. It may also reflect Tony Gilroy’s peculiar position in Hollywood. Gilroy never seemed particularly content as a screenwriter, but his track record as a director has been mixed, so he responded by turning himself into a professional fixer, like a Robert Towne upgraded for the digital age. And the reshoots appear to have been both unusually extensive and conceived with a writerly touch. As editor John Gilroy—Tony’s brother—told Yahoo Movies UK:

[The reshoots] gave you the film that you see today. I think they were incredibly helpful. The story was reconceptualized to some degree, there were scenes that were added at the beginning and fleshed out. We wanted to make more of the other characters, like Cassian’s character, and Bodhi’s character…The scene with Cassian’s introduction with the spy, Bodhi traipsing through Jedha on his way to see Saw, these are things that were added. Also Jyn, how we set her up and her escape from the transporter, that was all done to set up the story better.

The editor Colin Goudie added: “The point with the opening scenes that John was just describing was that the introductions in the opening scene, in the prologue, [were] always the same. Jyn’s just a little girl, so when you see her as an adult, what you saw initially was her in a meeting. That’s not a nice introduction. So having her in prison and then a prison breakout, with Cassian on a mission…everybody was a bit more ballsy, or a bit more exciting, and a bit more interesting.” In other words, the new scenes didn’t just clarify what was already there, but brought out character points that didn’t exist at all, which is exactly the sort of thing that a writer does in a rewrite. And it worked. Rogue One can feel a little mechanical at times, but all of the pieces come together in a satisfying way, and it has a cleaner and more coherent narrative line than The Force Awakens. The strategies that it used to get there, from the story reel to the reshoot, were on a larger scale than usual, but that was almost certainly due to the tyranny of the calendar. Even more than its predecessor, Rogue One had to come out on schedule and live up to expectations: it’s the film that sets the pattern for an annual Star Wars movie between now and the end of time. The editorial team’s objective was to deliver it in the window available, and they succeeded. (Goudie notes that the first assembly was just ten minutes longer than the final cut, thanks largely to the insights that the story reel provided—it bought them time at the beginning that they could cash in at the end.) Every film requires some combination of time, money, and ingenuity, and as Rogue One demonstrates, any two of the three can be used to make for a lack of the third. As Goudie concludes: “It was like life imitating art. Let’s get a band of people and put them together on this secret mission.”

The two kinds of commentaries

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The Principal and the Pauper

There are two sorts of commentary tracks. The first kind is recorded shortly after a movie or television season is finished, or even while it’s still being edited or mixed, and before it comes out in theaters. Because their memories of the production are still vivid, the participants tend to be a little giddy, even punch drunk, and their feelings about the movie are raw: “The wound is still open,” as Jonathan Franzen put it to Slate. They don’t have any distance, and they remember everything, which means that they can easily get sidetracked into irrelevant detail. They don’t yet know what is and isn’t important. Most of all, they don’t know how the film did with viewers or critics, so their commentary becomes a kind of time capsule, sometimes laden with irony. The second kind of commentary is recorded long after the fact, either for a special edition, for the release of an older movie in a new format, or for a television series that is catching up with its early episodes. These tend to be less predictable in quality: while commentaries on recent work all start to sound more or less the same, the ones that reach deeper into the past are either disappointingly superficial or hugely insightful, without much room in between. Memories inevitably fade with time, but this can also allow the artist to be more honest about the result, and the knowledge of how the work was ultimately received adds another layer of interest. (For instance, one of my favorite commentaries from The Simpsons is for “The Principal and the Pauper,” with writer Ken Keeler and others ranting against the fans who declared it—preemptively, it seems safe to say—the worst episode ever.)

Perhaps most interesting of all are the audio commentaries that begin as the first kind, but end up as the second. You can hear it on the bonus features for The Lord of the Rings, in which, if memory serves, Peter Jackson and his cowriters start by talking about a movie that they finished years ago, continue by discussing a movie that they haven’t finished editing yet, and end by recording their comments for The Return of the King after it won the Oscar for Best Picture. (This leads to moments like the one for The Two Towers in which Jackson lays out his reasoning for pushing the confrontation with Saruman to the next movie—which wound up being cut for the theatrical release.) You also see it, on a more modest level, on the author’s commentaries I’ve just finished writing for my three novels. I began the commentary on The Icon Thief way back on April 30, 2012, or less than two months after the book itself came out. At the time, City of Exiles was still half a year away from being released, and I was just beginning the first draft of the novel that I still thought would be called The Scythian. I had a bit of distance from The Icon Thief, since I’d written a whole book and started another in the meantime, but I was still close enough that I remembered pretty much everything from the writing process. In my earliest posts, you can sense me trying to strike the right balance between providing specific anecdotes about the novel itself to offering more general thoughts on storytelling, while using the book mostly as a source of examples. And I eventually reached a compromise that I hoped would allow those who had actually read the book to learn something about how it was put together, while still being useful to those who hadn’t.

Peter Jackson

As a result, the commentaries began to stray further from the books themselves, usually returning to the novel under discussion only in the final paragraph. I did this partly to keep the posts accessible to nonreaders, but also because my own relationship with the material had changed. Yesterday, when I posted the last entry in my commentary on Eternal Empire, almost four years had passed since I finished the first draft of that novel. Four years is a long time, and it’s even longer in writing terms. If every new project puts a wall between you and the previous one, a series of barricades stands between these novels and me: I’ve since worked on a couple of book-length manuscripts that never got off the ground, a bunch of short stories, a lot of occasional writing, and my ongoing nonfiction project. With each new endeavor, the memory of the earlier ones grows dimmer, and when I go back to look at Eternal Empire now, not only do I barely remember writing it, but I’m often surprised by my own plot. This estrangement from a work that consumed a year of my life is a little sad, but it’s also unavoidable: you can’t keep all this information in your head and still stay sane. Amnesia is a coping strategy. We’re all programmed to forget many of our experiences—as well as our past selves—to free up capacity for the present. A novel is different, because it exists in a form outside the brain. Any book is a piece of its writer, and it can be as disorienting to revisit it as it is to read an old diary. As François Mauriac put it: “It is as painful as reading old letters…We touch it like a thing: a handful of ashes, of dust.” I’m not quite at that point with Eternal Empire, but I’ll sometimes read a whole series of chapters and think to myself, where did that come from?

Under the circumstances, I should count myself lucky that I’m still reasonably happy with how these novels turned out, since I have no choice but to be objective about it. There are things that I’d love to change, of course: sections that run too long, others that seem underdeveloped, conceits that seem too precious or farfetched or convenient. At times, I can see myself taking the easy way out, going with a shortcut or ignoring a possible implication because I lacked the time or energy to do it justice. (I don’t necessarily regret this: half of any writing project involves conserving your resources for when it really matters.) But I’m also surprised by good ideas or connections that seem to have come from outside of me, as if, to use Isaac Asimov’s phrase, I were writing over my own head. Occasionally, I’ll have trouble following my own logic, and the result is less a commentary than a forensic reconstruction of what I must have been thinking at the time. But if I find it hard to remember my reasoning today, it’s easier now than it will be next year, or after another decade. As I suspected at the time, the commentary exists more for me than for anybody else. It’s where I wrote down my feelings about a series of novels that once dominated my life, and which now seem like a distant memory. While I didn’t devote nearly as many hours to these commentaries as I did to the books themselves, they were written over a comparable stretch of time. And now that I’ve gotten to the point of writing a commentary on my commentary—well, it’s pretty clear that it’s time to stop.

“And my bow!”

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Orlando Bloom in The Lord of the Rings

Note: I’m on vacation until tomorrow, so I’ve been republishing a few of my favorite posts from earlier in this blog’s run. This post originally appeared, in a slightly different form, on September 9, 2014.

In the nine and more hours of the Lord of the Rings trilogy, as directed by Peter Jackson, Legolas speaks to Frodo exactly once. Their sole interaction consists of three words: “And my bow!” (I owe this information to Reddit, which also notes that in the original trilogy, Legolas doesn’t say much of anything. All of Orlando Bloom’s lines could fit comfortably within a page of ordinary text, which speaks to both his charisma and his limitations: he makes an extraordinary impact here with minimal dialogue, but does less well when asked to carry, say, a Cameron Crowe movie.) Granted, Legolas and Frodo are separated for most of the story, and it’s only in the second half of The Fellowship of the Ring—and the last few minutes of The Return of the King—that they share any screen time at all. And the role of Legolas, is anything, is considerably expanded from his part in the books. But it’s still a surprise to discover that two characters who occupy a fair amount of mental real estate in one of the most successful franchises of all time have so little to say to each other.

That said, when you have so many characters competing for space, there are bound to be hiatuses, both here and in other ensembles. Edmund, incredibly, never says a word directly to King Lear, and the two men only occupy the stage together in the closing scenes of the play. In the film version of L.A. Confidential, Jack Vincennes only speaks once to Bud White—”White, you better put a leash on your partner before he kills somebody”—and Bud doesn’t even respond. Yet we still tend to think of them all as pairs, or at least as counterbalancing forces in a narrative that propels itself forward through contrasts. Lear’s story runs in counterpoint to Edmund’s, and each gains enormous resonance from the other. Jack and Bud are opposing points in a triangle, with Ed Exley occupying the final corner, and the story is structured in such a way that we naturally draw comparisons. With Legolas and Frodo, the parallels are less pronounced, but there’s a sense in which the entire Lord of the Rings trilogy is a dialogue between the kind of physical bravery required to take down a mumakil singlehandedly and the plodding, unglamorous courage that carries us step by step into Mordor.

Elijah Wood as Frodo Baggins

And what this all demonstrates is the subtle way in which juxtapositions, and not just interactions, allow characters to inform one another as they follow their separate destinies. I’ve written before about the power of ensembles, which, by Metcalfe’s Law, grow correspondingly more potent as the number of players increases. It’s easiest to understand this in terms of potential pairings, each one of which offers possibilities for interest or drama. (The legendary Samson Raphaelson, whose The Human Nature of Playwriting is one of the most useful—and hardest to obtain—books on storytelling around, suggests that authors turn to such pairings when trying to crack the plot: “I make a list of my principal characters and check to see if each character has had a major scene with every other character…I would say a good play, all other things being equal, should have thorough exploration of each other by all the major characters.”) But the pairings don’t necessarily need to take place within the action of the story itself. If the cast is vivid and rich enough, the pairings will naturally occur in the reader’s mind, even if the reader, or author, isn’t conscious of the process.

Which applies to more than character alone. We think of a novel or movie as a linear work of art that moves from one event to the next, but when we remember the books or films we love the most, even those that follow a strict line of action, we have a way of seeing everything simultaneously, with each piece commenting on every other. (In a way, it’s the opposite of how we think about dreams, which seem to appear in the brain in short, compressed bursts of imagery, only to fit themselves into a more conventional narrative when we recall them after the fact.) It’s also how an author often thinks of a work in progress—and one of the hardest parts of writing is balancing that impression of simultaneity with the linear experience of a reader encountering the story for the first time. When I think of Lawrence of Arabia, the memory takes the form of overlapping moments or images that are really separated by vast distances of celluloid: the famous cut from the match to the sunrise, Ali appearing like a dot on the horizon, Lawrence slumping on his camel with exhaustion or collapsing in despair at the Turkish hospital. Legolas and Frodo, or other narrative elements, may barely interact, but they’re part of a fellowship of the imagination.

“A kind of symbolic shorthand…”

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"A kind of symbolic shorthand..."

Note: This post is the thirty-seventh installment in my author’s commentary for Eternal Empire, covering Chapter 36. You can read the previous installments here.

When we remember a story after the fact, our minds have a way of producing juxtapositions and connections that weren’t there before. Most fans, for instance, are aware that Kirk and Khan are never in the same place at the same time in Star Trek II, and their only real face-to-face confrontation, courtesy of a viewscreen, consists of a single scene. Still, they’re indelibly associated in our imaginations, certainly more so than the modern incarnations of the same two characters who shared so much screen time in a far less memorable movie. Similarly, in the movie version of L.A. Confidential, Jack Vincennes says just one line to Bud White—”White, you better put a leash on your partner before he kills somebody”—and Bud doesn’t even bother responding. Yet we rightly think of Vincennes and White as two points in the movie’s central triangle, even if they interact largely through the contrasting shapes that they assume in our heads. As I wrote in a post on Legolas and Frodo, who also interact only once over the course of three Lord of the Rings movies: “We think of a novel or movie as a linear work of art that moves from one event to the next, but when we remember the books or films we love the most, even those that follow a strict line of action, we have a way of seeing everything simultaneously, with each piece commenting on every other.” When the book is closed and put back on the shelf, all the pages overlap, and links appear between characters that aren’t really there when the story is experienced as a sequence.

You could also make the case that separating characters can paradoxically result in a closer relationship than if they were physically together. When two characters share a scene, they can’t help but be themselves; when they’re further apart, each one begins to seem like a commentary on the other. Closeness tends to emphasize dissimilarity, while distance stresses the qualities they share. Some movies do this deliberately—like Heat, which keeps Pacino and De Niro separated and invites us to draw the parallels—while others do it by accident. (In L.A. Confidential, it seems to have been a little of both: Vincennes and White simply wouldn’t have much to talk about, and trying to force them into a conversation would have subtly diminished both men.) Movies and books benefit from the way we’ve been taught to read them, in which we assume that two lines of action will eventually converge. It’s a narrative technique as old as the Odyssey, and it can be used to create anticipation and lend structure to the story even if it never quite pays off. The first season of Fargo devoted a lot of time to foreshadowing a confrontation between two characters, played by Allison Tolman and Billy Bob Thornton, that it ultimately didn’t feel like providing. This worked well enough as a strategy to unite a lot of disconnected action, but the second season, which has consisted of a series of immensely entertaining collisions between disparate characters, reminds us of how satisfying this kind of convergence can be if it’s allowed to play out for real.

"I'm not responsible for what you've heard..."

And one of the unsung arts of storytelling lies in drawing out that distance as much as possible without losing the connection. One of the basic rules of visual design is that two elements in a composition, like two dots on a canvas, create a tension in the space between them that didn’t exist before. Elsewhere, I’ve written:

Two dots imply a line…No matter how far apart on the page the dots are placed, as long as they’re within the viewer’s visual field, they’re perceived in relation to one another, as well as to such larger elements as the edge of the paper. An impression of order or disorder—or stillness or dynamism—can be created by how close together they are, whether or not the implicit line runs parallel to the edges, or whether one dot is larger than the other. What was absolute becomes relative, and that shift carries our first big hint of design, or even story…In fiction, any kind of pairing or juxtaposition, whether it’s of two words, images, characters, or scenes, implies a logical relation, like a dream where two disconnected symbols occur together. We naturally look for affinity or causality, and for every line, we see a vector.

The tricky part is the placement. Put your dots too far apart, and they no longer seem related; too close together, and we tend to see them as a single unit. Much the same goes for characters, and it’s no accident that many of the fictional pairings we remember so vividly—like Clarice Starling and Hannibal Lecter, or Holmes and Moriarty—consist of two figures who spend most of their time apart, which only adds to the intensity when they meet at last.

I thought about this constantly when I was cracking the plot for Eternal Empire, in which Wolfe mostly keeps her distance from Maddy and Ilya, the two other points in the narrative triangle. Maddy and Ilya eventually converge in a satisfying way, but Wolfe isn’t brought into their story until the very end, and even then, their interactions are minimal. In the case of Maddy, they consist of a voice message and a long conversation in the last chapter of the book; with Ilya, Wolfe has little more than a charged exchange of glances. Yet I think that Wolfe still feels integrated into their stories, and if she does, it was because I devoted a fair amount of energy to maintaining that connection where I could. Wolfe spends a lot of time thinking about Maddy and following her movements, and even more so with Ilya—who also gets to send her a message in return. In Chapter 36, I introduce the concept of the “throw,” a symbolic shorthand used by thieves to send messages. An apple cut in half means that it’s time to divide the loot; a piece of bread wrapped in cloth means that the police are closing in. And when Wolfe finds a knot tied in a dishtowel at the crime scene in Hackney Wick, she realizes that Ilya is saying: I’m not responsible for what you’ve heard. As a narrative device that allows them to communicate under the eyes of Ilya’s enemies, it works nicely. But I also love the idea of a visual symbol that allows two people to speak over a distance, which is exactly what happens in many novels, if not always so explicitly. As Nabokov puts it so beautifully in his notes to Eugene Onegin, which I read while plotting out this trilogy: “There is a conspiracy of words signaling to one another, throughout the novel, from one part to another…”

A change of hobbit

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Peter Jackson on the set of The Hobbit

When I’m working through my beloved special features on the Lord of the Rings box set, I sometimes need to remind myself that they aren’t the primary work, and that it’s the films themselves that should matter most. Yet it’s easy to get caught up in the supplemental materials—the richest I’ve seen on any home video release—to the point where you start to neglect the movies they’re supposed to document. And there seems to be something about Tolkien himself, or the world he created, that encourages this kind of attitude. When you look at the endless shelves of notes, discarded drafts, and miscellaneous backstory that Christopher Tolkien has published from his father’s archives, you begin to feel as if the original novels were just one possible manifestation of the author’s underlying decades of thought. That’s true of any work of art, to some extent, but the degree to which Tolkien’s creative process has been documented makes it seem as if the books were created to enable the work behind them, rather than the other way around. (Tolkien, who wrote the trilogy initially as an excuse to develop his Elvish languages, might have agreed.) And the same philosophy seems to have affected the Peter Jackson adaptations, which chronicle the production process so exhaustively that the movies themselves can come off as incidental. And while this might be unfair to The Lord of the Rings, it’s less so with The Hobbit, which still strikes me, to quote Bilbo, as “thin, sort of stretched, like butter scraped over too much bread.”

I still haven’t seen The Battle of the Five Armies, but I may need to check out the special edition, judging from a production featurette that was recently released online. Bryan Bishop of The Verge describes it as “the most honest promotional video of all time,” and in fact, it provides some startling—and discouraging—insights into why The Hobbit turned out to be so underwhelming. Even in the earliest footage released from the shoot, Peter Jackson looked tired and discouraged, and in this glimpse behind the scenes, we start to understand why. According to the featurette, Guillermo Del Toro’s abrupt departure from the production and Jackson’s equally sudden arrival left every creative department scrambling to catch up, and they never managed to get ahead of the game. The Weta design guru Richard Taylor, who is one of my secret heroes, says that they were constantly delivering the props needed for each day’s filming, and he waxes nostalgic about The Lord of the Rings, in which they had over three years to prepare, with entire racks of armor ready months in advance. In the words of production manager Brigitte Yorke: “Peter never got a chance to prep these movies. I can’t say that. But he didn’t!” Jackson came straight from Tintin, got sick for six weeks, and had only two months to restart the process from scratch before shooting commenced. For much of that time, he was operating on three hours of sleep a night, hoping to keep going in any way he could. As Taylor puts it: “You’re laying the tracks directly in front of the train.”

Peter Jackson

By Jackson’s own account, he was able to “wing it” fairly well—telling the crew to take a long lunch while he puzzled out problems alone on the set, even as the scripts continued to be rewritten—until he had to film the titular Battle of Five Armies itself, when his lack of time to think finally caught up with him. Andy Serkis’s second unit was banking entire rolls of generic fight elements when Jackson told them to stop, and production was halted, much to the shock of the crew, until the following year. Jackson says: “I didn’t know what the hell I was doing.” And as much as this explains some of the problems that clearly afflicted The Hobbit from the beginning, it’s hard to understand why everyone is being so candid. (In The Verge, Bishop writes: “I’m frankly shocked that any promotional clip would be this straightforward about the problems the film had, but hey—whatever gets people talking about the movie.”) Part of it is probably due to the fact that documenting every stage of the production had turned into a habit itself, and it’s hard to stop that process even when the shoot itself goes sideways. It doesn’t go quite so far as such documentaries as Hearts of Darkness or Burden of Dreams, but as far as bonus features are concerned, the shift in tone captured here seems unique. Not even The Lovely Bones, which produced some of the most painstakingly assembled featurettes imaginable for a fatally flawed film, gives you quite the same sense of a movie spiraling out of control.

Yet there’s another explanation that gets closer to the heart of the matter. The video that we see here feels like the first half of a narrative familiar from all creative stories, cinematic or otherwise: the triumph over impossible odds. Despite formidable setbacks, the artist wins out in the end over all the constraints that time, money, and energy imposed, and the result vindicates the years he devoted to the acquisition of his craft. And for the first Lord of the Rings trilogy—which was beset by its share of production woes—that narrative made sense. (It also absorbs the myth that we find in the stories themselves, in which a ragtag fellowship triumphs over the seemingly invincible forces of Sauron.) If The Battle of the Five Armies had emerged as a masterpiece, the pessimistic tone of this featurette would more than satisfy the narrative function it was meant to fill, as Gandalf’s deep breath before the plunge. Instead, it gives us the first half of the cliché but not the second, and the mediocre quality of the resulting movie makes its candor seem bewildering. But that’s a lesson in itself. On this blog, I’ve often glamorized the role that constraints play in the creative process: “To achieve great things,” Leonard Bernstein is supposed to have said, “two things are needed—a plan, and not quite enough time.” But that’s usually as true of bad works of art as of good. We tend to remember the successes and forget the failures. That can be a hard truth to swallow. And if the example of The Hobbit has any value, it’s to remind us that not every creative road leads out of Mordor.

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