Posts Tagged ‘The Hateful Eight’
Who went there?
One of the high points of this year’s Academy Awards was the composer Ennio Morricone’s richly deserved win for the original score of The Hateful Eight. The standing ovation he received—only a few years after being recognized for lifetime achievement—was a testament to how his music has filled the inner lives of so many moviegoers, including me. (He’s most famous for his work on such spaghetti westerns as The Good, the Bad, and the Ugly, but I’m most likely to hum the theme from Brian De Palma’s The Untouchables.) Morricone wrote fifty minutes of original music for The Hateful Eight, his first studio assignment in more than a decade, but given the film’s three-hour runtime, Quentin Tarantino filled in some of the gaps in the best way imaginable: by inserting unused cues that Morricone had written over thirty years earlier for John Carpenter’s The Thing. Tarantino has also been candid about the ways in which the entire movie is an homage to The Thing itself, a touchstone for his career ever since Reservoir Dogs, and reflected here in such elements as the snowy setting, the air of paranoia, and the indispensable Kurt Russell. And it shouldn’t come as a surprise. Carpenter’s movie isn’t perfect, but it has some of the greatest sustained sequences of pure terror in the entire genre, and its amazing practical effects need to be studied by everyone who hopes to scare audiences in ways that will hold up forever.
Yet it’s also worth remembering that before The Thing was a movie—three movies, actually, and four if you count the unauthorized remake Horror Express—it was a story, and a remarkable one. The writer and editor John W. Campbell, who stands at the center of my upcoming book Astounding, is a complicated, often enigmatic figure, but when he was still in his twenties, he was responsible for one undeniable achievement: his novella “Who Goes There?”, published under the pen name Don A. Stuart and the basis for every version of The Thing, is the best science fiction short story ever written. Or at least that’s how it seems to me. It wasn’t until recently, in fact, that I realized the extent to which nearly everything I’ve done in the short fiction line, especially “The Boneless One,” has been an attempt to replicate what Campbell did first and best. (I’ve been influenced by Carpenter’s The Thing as well, of course, and indirectly by its blatant homage in “Ice,” which is still one of the half dozen or so best episodes of The X-Files.) Suspense has rarely been an integral part of science fiction; for the most part, it’s a genre that prefers to affect its readers in other ways. For various reasons, ranging from my own narrative strengths and weaknesses to the kinds of stories I enjoy reading myself, I’ve focused on suspense more often than most other writers. And if you’re interested in science fiction that wants to scare or shake up the reader, there’s never been a purer, more inspired example than what Campbell did back in 1938.
And it’s unlike anything else he ever wrote. In many ways, it’s a classic instance of the story taking control of the writer, rather than the other way around. Campbell had initially written up the basic idea in a humorous style, as “The Brain Stealers of Mars” in Thrilling Wonder Stories, but by shifting the location to earth and reimagining it as a work of horror, he ended up with a masterpiece. The story of a scientific expedition in Antarctica that discovers a frozen spaceship in the ice, then inadvertently thaws an alien capable of taking the form and characteristics of any living being, including the members of the team itself, is such a good premise that Campbell was unable to resist it. It’s still sensational: scary, atmospheric, full of ideas. For the most part, it’s all business, and pointedly uninterested in teasing out the philosophical implications of a narrative in which no one is what he seems—which is all to its benefit. The iconic scenes in “Who Goes There?” have been copied and redone to death, but the original has lost none of its power. Take the moment in which the men stand in a tense circle, testing blood samples drawn from the team to see which ones react when poked with a hot wire. One of their number, Connant, has just been exposed as an alien, provoking a despairing comment from Garry, the expedition commander:
Garry spoke in a low, bitter voice. “Connant was one of the finest men we had here—and five minutes ago I’d have sworn he was a man. Those damnable things are more than imitation.”
Garry shuddered and sat back in his bunk. And thirty seconds later, Garry’s blood shrank from the hot platinum wire, and struggled to escape the tube, struggled as frantically as a suddenly feral, red-eyed, dissolving imitation of Garry struggled to dodge the snake-tongue weapon Barclay advanced at him, white faced and sweating…
This is fantastically good stuff, and Carpenter—who drew on this passage for the single scariest moment in The Thing, and maybe in any movie—knew it. When you watch the movie with the original story in mind, it’s hard not to be struck by faithfully Carpenter follows its essential beats, which unfold beautifully from that gorgeous premise. Even when Campbell was first plotting it out, he knew that he was onto something special. In a letter to his friend Robert Swisher, he wrote: “I had more fun writing that story than I’ve gotten out of any I ever turned out.” It shows. Despite the claustrophobic setting and the unforgettable body horror, it all but vibrates with Campbell’s pleasure at having such a good story to tell. And it made as a great an impression then as it does now. A.E. van Vogt read most of it standing up at a newsstand, and he was so overwhelmed by it that he was inspired to start writing science fiction again. If Campbell had done nothing else for the rest of his career, it would be enough to ensure his immortality: it was named the greatest science fiction novella ever written in a poll taken by the Science Fiction Writers of America, and it has only gained in stature over time, even if most fans know it best through its filmed incarnations. And the original deserves to be cherished in its own right. It’s as good an example as any I know of how a single idea, cranked out on a manual typewriter for a cent and a half per word, can survive forever, changing shape and assuming other forms in the imaginations of visionaries from Carpenter to Tarantino. But Campbell went there first.
The thumbnail rule
In his charming book Go: A Kidd’s Guide to Graphic Design, the legendary cover designer Chip Kidd writes: “Here is a very cool, simple design trick: If a piece of visual information looks interesting when it is small, then it will look even more so when you make it big.” More recently, in an interview with the Longform podcast, he expanded on the origins of this insight:
Even when I was in school, pre-computer, there’s a reason that thumbnail sketches are called thumbnail sketches—because they are small, and they are distillations, and they are supposed to be a simplification of the idea that you have. So that hasn’t changed. Most graphic designers that I know sketch stuff out small…I’ve been mindful of how this stuff looks like as a postage stamp pretty much from the beginning, and part of that was also because—probably before you were born—there was something called the Book of the Month Club. And the Book of the Month Club used to buy a group ad on the back page of The New York Times Book Review every week, where they showed as many of these goddamned books—all, you know, current bestsellers—at postage stamp or sub-postage stamp size. And so it wasn’t like I was ever told to design with that in mind, but it was always interesting to see how one of my designs would be reconfigured for this ad. And sometimes it would change it and take away some of the detail, or sometimes they would keep it.
As a general design rule—if it looks good small, it’ll look good big—this isn’t so different from the principle of writing music for crappy speakers, as memorably expressed by the record producer Bill Moriarty:
All that low end in the guitar? It’s useless in the small speakers. It’s just taking up frequencies the bass or drums or organs or tenor instruments can occupy. You have to be ruthless in cutting away useless frequencies so the record is loud and jumps out of all speakers. Make the record sound outstanding on little crap speakers since that’s where most people will hear it. I’ve found when I do this it still sounds great on the fancy speakers.
A reduction in scale, in other words, is a kind of editing strategy: by forcing you to remove everything that doesn’t read at a smaller size or at a lower resolution, you’re compelled to simplify and streamline. It also allows you to see patterns, good or bad, that might not be obvious otherwise. This is why I often do what I call a visual edit on my work, reducing each page to a size that is almost too small to read comfortably as I scroll quickly through the manuscript: sections or paragraphs that seem out of tune with the overall rhythms of the story jump out, and I’ll often see things to cut that wouldn’t have struck me if I’d been reading as I normally would.
Navigating changes in scale is central to what artists do, particularly in fields in which the intended user could potentially experience the work in any number of ways. It’s why smart theater directors try to watch a play from every section of a theater, and why film editors need to be particularly sensitive to the different formats in which a movie might be viewed. As Charles Koppelman describes the editor Walter Murch’s process in Behind the Seen:
The “little people” are another one of Walter’s handmade edit room tools. These are paper cutouts in the shapes of a man and a woman that he affixes to each side of his large screening monitor. They are his way of dealing with the problem of scale.
As an editor, Murch must remember that images in the edit room are only 1/240 the square footage of what the audience will eventually see on a thirty-foot-wide screen…It’s still easy to forget the size of a projected film, which can trick an editor into pacing a film too quickly, or using too many close-ups—styles more akin to television. The eye rapidly apprehends the relatively small, low-detail images on a TV. Large-scale faces help hold the attention of the audience sitting in a living room with lots of distractions or ambient light. But in movies, images are larger than life and more detailed, so the opposite is true. The eye needs time to peruse the movie screen and take it all in.
And such considerations are far from theoretical. A director like Tom Hooper, for example, who got his start in television, seems to think exclusively in terms of composition for a video monitor, which can make movies like The King’s Speech unnecessarily alienating when seen in theaters. I actually enjoyed his version of Les Misérables, but that’s probably because I saw it at home: on the big screen, all those characters bellowing their songs directly into the camera lens might have been unbearable. (At the opposite end of the spectrum, Quentin Tarantino, a much more thoughtful director, will be releasing two different versions of The Hateful Eight, one optimized for massive screens, the other for multiplexes and home viewing. As Variety writes: “The sequences in question play in ‘big, long, cool, unblinking takes’ in the 70mm version, Tarantino said. ‘It was awesome in the bigness of 70, but sitting on your couch, maybe it’s not so awesome. So I cut it up a little bit. It’s a little less precious about itself.'”) And we’ve all had to endure movies in which the sound seems to have been mixed with total indifference to how it would sound on a home theater system, with all the dialogue drowned out by muddy ambient noise. We can’t always control how viewers or audiences will experience what we do, but we can at least keep the lower end in mind, which has a way of clarifying how the work will play under the best possible circumstances. An artist has to think about scale all the time, and when in doubt, it’s often best to approach the work as if it’s a thumbnail of itself, while still retaining all the information of the whole. At least as a rule of thumb.