Posts Tagged ‘Steven Soderbergh’
The Importance of Writing “Ernesto,” Part 3
My short story “Ernesto,” which originally appeared in the March 2012 issue of Analog Science Fiction and Fact, has just been reprinted by Lightspeed. To celebrate its reappearance, I’ll be publishing revised versions of a few posts in which I described the origins of this story, which you can read for free here, along with a nice interview.
In an excellent interview from a few years ago with The A.V. Club, the director Steven Soderbergh spoke about the disproportionately large impact that small changes can have on a film: “Two frames can be the difference between something that works and something that doesn’t. It’s fascinating.” The playwright and screenwriter Jez Butterworth once made a similar point, noting that the gap between “nearly” and “really” in a photograph—or a script—can come down to a single frame. The same principle holds just as true, if not more so, for fiction. A cut, a new sentence, or a tiny clarification can turn a decent but unpublishable story into one that sells. These changes are often so invisible that the author himself would have trouble finding them after the fact, but their overall effect can’t be denied. And I’ve learned this lesson more than once in my life, perhaps most vividly with “Ernesto,” a story that I thought was finished, but which turned out to have a few more surprises in store.
When I was done with “Ernesto,” I sent it to Stanley Schmidt at Analog, who had just purchased my novelette “The Last Resort.” Stan’s response, which I still have somewhere in my files, was that the story didn’t quite grab him enough to find room for it in a rather crowded schedule, but that he’d hold onto it, just in case, while I sent it around to other publications. It wasn’t a rejection, exactly, but it was hardly an acceptance. (Having just gone through three decades of John W. Campbell’s correspondence, I now know that this kind of response is fairly common when a magazine is overstocked.) I dutifully sent it around to most of the usual suspects at the time: Asimov’s, Fantasy & Science Fiction, and the online magazines Clarkesworld and Intergalatic Medicine Show. Some had a few kind words for the story, but they all ultimately passed. At that point, I concluded that “Ernesto” just wasn’t publishable. This was hardly the end of the world—it had only taken two weeks to write—but it was an unfortunate outcome for a story that I thought was still pretty clever.
A few months later, I saw a call for submissions for a independent paperback anthology, the kind that pays its contributors in author’s copies, and its theme—science fiction stories about monks—seemed to fit “Ernesto” fairly well. The one catch was that the maximum length for submissions was 6,000 words, while “Ernesto” weighed in at over 7,500. Cutting twenty percent of a story that was already highly compressed, at least to my eyes, was no joke, but I figured that I’d give it a try. Over the course of a couple of days, then, I cut it to the bone, removing scenes and extra material wherever I could. Since almost a year had passed since I’d first written it, it was easy to see what was and wasn’t necessary. More significantly, I added an epigraph, from Ernest Hemingway’s interview with The Paris Review, that made it clear from the start that the main character was Hemingway, which wasn’t the case with the earlier draft. And the result read a lot more smoothly than the version I’d sent out before.
It might have ended there, with “Ernesto” appearing without fanfare in an unpaid anthology, but as luck would have it, Analog had just accepted a revised version of my novelette “The Boneless One,” which had also been rejected by a bunch of magazines in its earlier form. Encouraged by this, I thought I’d try the same thing with “Ernesto.” So I sent it to Analog again, and it was accepted, almost twelve months after my first submission. Now it’s being reprinted more than four years later by Lightspeed, a magazine that didn’t even exist when I first wrote it. The moral, I guess, is that if a story has been turned down by five of the top magazines in your field, it probably isn’t good enough to be published—but that doesn’t mean it can’t get better. In this case, my rule of spending two weeks on a short story ended up being not quite correct: I wrote the story in two weeks, shopped it around for a year, and then spent two more days on it. And those last two days, like Soderbergh’s two frames, were what made all the difference.
My alternative canon #6: The Limey
Note: I’ve often discussed my favorite movies on this blog, but I also love films that are relatively overlooked or unappreciated. For the rest of the week, I’ll be looking at some of the neglected gems, problem pictures, and flawed masterpieces that have shaped my inner life, and which might have become part of the standard cinematic canon if the circumstances had been just a little bit different. You can read the previous installments here.
The Limey, like many of the films of Steven Soderbergh, works brilliantly despite its best intentions. Not much happens, at least not by the standards of the average crime movie: it’s ninety minutes of scrambled footage spun from little more than style, atmosphere, clever locations, canny music choices, and the electric charge of a willing and able cast. Yet every frame pulses with life. It’s impossible to believe any of it, any more than we can believe in the plot of, say, Haywire, but what’s real enough is the obvious pleasure of everybody involved. Terence Stamp is sensational, of course, but so are Peter Fonda, Luis Guzmán, Nicky Katt, Barry Newman, and the rest. And for all its ravishing tricks with editing and time—as when Fonda is introduced with what amounts to a miniature trailer for his character, or how the film uses archival footage from the vintage Stamp vehicle Poor Cow to show the protagonist in flashback—it isn’t afraid to deliver juicy set pieces, including the single best scene in Soderbergh’s work. I’ll go even further: I don’t think there’s a more exhilarating moment in all of movies than when Stamp, beaten up by goons and dumped on the sidewalk, staggers to his feet and totters back inside to wreak an unseen revenge. (It’s a sequence that turns, crucially, on Stamp’s age: you can almost feel his bones creaking as he straightens up.)
What’s funny about the scene, of course, is that it’s an immensely satisfying moment in a movie that seems otherwise determined to frustrate our expectations. It’s as if Soderbergh inserts it here just to prove that he can, in much the same way that he tosses off a genre piece like Contagion every few years simply to remind us that he’s better at it than pretty much anyone else. As a matter of narrative strategy, though, it’s a shrewd, even essential choice: once the scene is over, we’re willing to follow the movie wherever it wants to go, no matter how much misdirection and digression it throws at us in the meantime. As it stands, we barely even notice that this is a revenge movie without the revenge, or that its stylistic innovations, as delightful as they are, don’t have much to do with the bones of the story. (The writer Lem Dobbs wasn’t pleased with the result, and he airs his grievances in a famously combative commentary track with Soderbergh, which hasn’t stopped the two men from working together again.) Yet that’s also Soderbergh’s greatest strength. He knows how to use star power and conventional narrative payoffs to enable his loonier experiments, and he’s constantly looking to see how much or how little he can get away with using. When it misfires, it’s usually because the proportions are wrong, which is often in the eye of the beholder: Ocean’s 12, for instance, strikes me as a fascinating effort to spin a feature film out of as little substance as possible. If you make twenty movies like this in a row, eventually, you’ll end up with one in which the balance is perfect. Viewers probably won’t agree on which one it is. But for my money, it’s here.
Quote of the Day
I’ve begun to believe more and more that movies are all about transitions, that the key to making good movies is to pay attention to the transition between scenes. And not just how you get from one scene to the next, but where you leave a scene and where you come into a new scene. Those are some of the most important decisions that you make. It can be the difference between a movie that works and a movie that doesn’t.
Quote of the Day
Billy Wilder runs into Louis Malle. This was in the late sixtes, early seventies. And Louis Malle had just made his most expensive film, which had cost two million dollars. And Billy Wilder asks him what the film is about. And Louis Malle says, “It’s sort of a dream within a dream.” And Billy Wilder says, “You just lost two million dollars.”
“Well, that’s just your opinion, man…”
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “Is there any work by an artist you love that is highly regarded and you know you should at least like, but you just can’t?”
I’ve spoken here before about the completist’s dilemma, or the sense that with so much content available at the click of a button—especially on television—it’s no longer enough to be a casual fan. It’s impossible to say that you like Community based on having seen a handful of episodes: you’re expected to have worked your way through all five seasons, even the gas-leak year, and have strong opinions about the relative worth of both installments of “Advanced Dungeons and Dragons.” There’s a similar process at work when it comes to the artists you admire. I’ve always had qualms about saying that I’m a fan of an author, director, or musician if I haven’t delved deep into his or her entire catalog, and I’m quietly racked by guilt over any omissions. Am I really a David Bowie fan if I’ve never listened to Low? How can I say anything interesting at all about Thomas Pynchon if I’ve never been able to get through anything beyond Gravity’s Rainbow and The Crying of Lot 49? And if most of the songs I’ve internalized by The Smiths, or even New Order, come from their greatest hits collections, do I have any business ranking them among my favorite bands of all time?
At the very least, when it comes to the major works of someone you like, it’s assumed that you’ll adore all the established masterpieces. It’s hard to imagine a Radiohead fan who didn’t care for OK Computer or The Bends—although I’m sure they exist—or a Kubrick enthusiast who can’t sit through Dr. Strangelove. Still, there are glaring exceptions here, too. I don’t know of any directors better than the team of Michael Powell and Emeric Pressburger, but I’m not sure if I’ll ever rewatch The Tales of Hoffmann, which filmmakers as different as Martin Scorsese and George Romero have ranked among their favorites—it just strikes me as a collection of the Archers’ worst indulgences, with only occasional flashes of the greatness of their best movies. David Lynch is about as central to my own inner life as any artist can be, but I can’t stand Wild at Heart. And while I think of David Fincher as one of the four or five most gifted directors currently at work, of all the movies I’ve ever seen, Fight Club might be the one I like least, partly because of how it squanders so much undeniable talent. (To be fair, I haven’t revisited it in ten years or so, but I don’t expect that my opinion has changed.)
But perhaps that’s the mark of an interesting artist. An author or filmmaker whose works you love without qualification may be a genius, but it’s also possible that he or she sticks too consistently to what has worked in the past. I like just about everything I’ve seen by David Mamet, for example—yes, even Redbelt—but there’s a sense in which he tends to rely on the same handful of brilliant tricks, with punchy dialogue, pointedly flat performances, and an evenness of tone and conception that can make even his best movies seem like filmed exercises. Compared to a director like Lars von Trier, who takes insane chances with every picture, or even Curtis Hanson, whose search for new material often leads him into unpromising places, Mamet can seem a little staid. Over time, I’d rather hitch my wagon to a storyteller whose choices can’t be predicted in advance, even if the result is a dead end as often as it becomes a revelation. I don’t necessarily know what the hell Steven Soderbergh is thinking with half the movies he makes, but there’s no denying that the result has been one of the most interesting careers of the last half century.
And even when an artist you respect is operating within his or her comfort zone, it’s possible to be left cold by the result. I love Joel and Ethan Coen: Inside Llewyn Davis was one of my favorite movies from last year, and just last night I rewatched all of Fargo, intending to just leave it on in the background while I did a few things around the house, only to end up sucked in by the story yet again. Yet I’ve never quite been able to get into The Big Lebowski, despite years of trying. It literally works fine on paper: the screenplay is one of the most entertaining I’ve ever read. In execution, though, it all strikes me as mannered and overdetermined, the furthest thing imaginable from the spirit of the Dude. (Watching it alongside The Long Goodbye, one of its obvious inspirations, only underlines the difference between real spontaneity and its obsessively crafted simulation.) Aside from The Hudsucker Proxy, which I’m happy to watch again any night, I’m not sure the Coens are really made for pure comedy: their funniest moments emerge from the bleak clockwork of noir, a genre in which the helplessness of the characters within the plot is part of the joke. The Big Lebowski is fine, on its own terms, but I know they can do a lot better—and that’s what makes me a fan.
The art of improvisation
Yesterday, while writing about what currently stands as my favorite show on television, I concluded: “The only thing I can say for sure is that both Hannibal and his show have a plan.” Shortly after typing this line, however, I realized that it was a little misleading. Clearly, this is a show with its eye on the long game, and I hope that Bryan Fuller and his team get the five seasons that they need to tell this story properly. Yet there’s also room for improvisation within the structure laid down by Thomas Harris’s novels and the show’s own narrative arc. Anyone reading the excellent weekly walkthroughs that Fuller has been giving to Todd VanDerWerff of The A.V. Club knows that Hannibal often makes radical changes late in the game. The identity of Will’s secret admirer, for instance, was changed at the last minute to simplify a complicated storyline after several episodes had already been shot, and the shocking revelation at the end of last week’s installment was originally intended to conclude the first season. Fuller’s explanation for this last change is particularly revealing:
I just think it’s so much better for [it to happen] in this way, as opposed to putting [it] as part of the cliffhanger of the first season, because it actually would have taken a bit of the power away from that last moment between Will and Hannibal, which I think needs to have its air.
This only means that the series has both an overarching plan and the freedom to move around within it as the material itself suggests changes and improvements, which is the key to good improvisation. Television, as I’ve pointed out repeatedly, provides some of our most fascinating case studies in the tension between structure and serendipity, since so much of it unfolds in public. I’ve argued that a show like House of Cards suffers from its inability to react in real time to its own reception, and in recent years, we’ve seen examples of shows that improvise brilliantly within a strong narrative framework (Breaking Bad) and ones that suffer either from too little structure (Glee) or from an existing plan imposed on reluctant material (How I Met Your Mother). The ability to balance these two extremes is the mark of a great artist, and not just in works of narrative. Improvisation itself is a concept rooted in music and poetry, and from the beginning, it referred to a form of invention within constraints. An oral poet can improvise verse on demand thanks to an existing structure of meter, rhyme, and traditional formulas and epithets, while musical improvisers from Bach to Coltrane know how to wander far and wide while always returning to the rigorous logic of the chord progression.
In fact, you could make a convincing argument that structure is what makes good improvisation possible. Improv comedy thrives on implicit rules that provide beautiful guidelines for any kind of storytelling: add new information, focus on the here and now, establish the location, and don’t block your partners. A good improviser is always thinking ahead, and one of the keenest pleasures of a great improv set is watching the performers file away details that can recur later to give the scene a shape and a punchline. I’ve said before that formulas and clichés originate as a way of solving problems, and one of their most valuable functions is to provide a framework for exploration: a crime procedural, for instance, is flexible enough to accommodate any number of vignettes and locations, and if you drift too far from the point, the formula is always there to lock you back into focus. Matt Groening likes to talk about the “rubber-band” reality of The Simpsons, which allows the logic to be stretched for the sake of a joke, only to quickly snap back, and much of the joy of its classic seasons comes from that push and pull. (Like any rubber band, though, it gets looser over time, and that loss in elasticity goes a long way toward explaining why the show grew increasingly less interesting.)
There are also times when the illusion of improvisation can be as powerful as its presence. Anyone who has spent time listening to live jazz knows that many of those “improvised” riffs are really just good tricks, kept in the performer’s back pocket and brought out periodically to wow the audience, and that’s true for narrative as well. Some of my favorite movies are those that give the appearance, from minute to minute, of being made up on the fly, only to reveal a meticulous design in the end, as in the best work of Steven Soderbergh or the Coen Brothers. (It’s interesting to note, in passing, that both Soderbergh and the Coens edit their own movies under pseudonyms, which implies that finding the right balance between structure and discovery requires an especially intimate engagement with the raw footage.) Done properly, it feels like real life, which also reveals surprising shapes behind apparent randomness. And as a writer, I know that I only feel comfortable going off on tangents when I know that there’s a larger structure waiting in reserve when I need it. The underlying plan can take the form of an existing work, a detailed outline, or a sequence of chords in a fake book, but whatever it is, it allows us to be more daring than we could otherwise be. If we’re not sure how to find our way home, we aren’t likely to stray far from the path, but once we have a good map and compass, we can really explore the territory.
Quote of the Day
Now look, not all testing is bad…There’s nothing like four hundred people who are not your friends to tell you when something’s wrong.
—Steven Soderbergh, at the San Francisco International Film Festival
Haywire and the two sides of Soderbergh
The frustrating, and exhilarating, thing about the films of Steven Soderbergh is that you never know which Soderbergh you’re going to get. There’s Soderbergh the impeccable craftsman, playful, slightly remote, but still invested in giving the audience a good time, as in Out of Sight, Ocean’s 11, and the brilliant Contagion. Then there’s Soderbergh the deconstructor, the creator of the chilly, often perversely uninviting experiments that dot his filmography from Kafka to The Girlfriend Experience. (One of my favorite Soderbergh movies, Ocean’s Twelve, lies on the uneasy dividing line between the two.) As a result, seeing a Soderbergh film without advance preparation is one of the few real gambles left in moviegoing: sometimes entertaining, sometimes perplexing, but rarely uninteresting. I’ll admit, however, that I went to Haywire hoping to see the former kind of film, a riff by a great director reveling in his own virtuosity, and that it was with a slightly sinking feeling that I realized that the movie would fall squarely in the latter category. I like my Soderbergh chilly, but here, he’s glacial, and in more ways than one.
Of course, the idea of a clinical and narratively austere art house film featuring former mixed martial arts champion Gina Carano is intriguing in itself, and in many ways, Haywire is more fun to think about than to watch. Throughout the film, the reasoning behind Soderbergh’s peculiar choices is always clear, even if they don’t always work. Take the lack of music during the fight scenes. As Soderbergh says to the A.V. Club:
Because we had people who were really doing it, and really could do it, I felt like to drown those sounds out with music, or have them competing with music, would really diminish the fights. It was never intended that we would have music over those fights.There was some pushback over that. There were days, especially for the scene on the beach on the end, where some people were trying to convince me to put score over it, and I just wouldn’t.
As it turns out, both Soderbergh and his critics at the studio were right: the lack of music does highlight the skill and physicality of the performers, but it also saps the movie of momentum whenever it stops for an action sequence. It’s a perfectly justifiable decision, and an oddly principled one, that comes at the expense of the messy compromise between vision and execution that nearly every good movie requires. The same comes with the lack of backstory. Regular readers will know that I hate backstory, but even I wanted slightly more information to ground my understanding of these characters. Haywire is a story of betrayal, with Carano as a private contractor on the run from her own employers, but without any sense of who these people are, it’s hard to care beyond the level of Spy Vs. Spy. As before, it’s a gutsy narrative decision that incidentally undercuts the entire movie. Here, as elsewhere, Soderbergh is just a little too smart for his own good.
None of this would matter if we enjoyed watching the actors, but while Soderbergh stages his fight scenes with panache, he doesn’t devote nearly as much attention to the dialogue or performances. Part of the problem is Carano herself: she’s a striking presence, but with her blank affect and limited range, she’s like Sasha Grey as an action star. Soderbergh surrounds her with capable ringers, but of the supporting cast, only Michael Fassbender, as a treacherous British agent, seems like he’s doing more than dropping by the set for the day. One late sequence, between Ewan McGregor, as Carano’s conniving boss, and Bill Paxton, as her father, is a particular disappointment: Soderbergh strands these two excellent actors together in a remote house, with the promise of a juicy scene to come, but has no idea what to do with them. As the iciness of Soderbergh’s conception drains the life from his cast, it grows increasingly frustrating to watch these actors denied their fair chance to connect with the audience. Soderbergh has always been a director who needs the viewer to meet him halfway, but here, he doesn’t even seem willing to allow that.
The day before seeing Haywire, my wife and I rewatched Soderbergh’s The Limey, one of my favorite movies, and an example of everything Haywire is not. (The same screenwriter, Lem Dobbs, also wrote both films, although you’d never be able to guess it.) Not much happens in The Limey; it’s ninety minutes of scrambled footage spun from little more than style, atmosphere, and the electric charge of a willing cast. Yet every moment of the movie pulses with life: it’s impossible to believe any of it, any more than we can believe in the plot of Haywire, but what’s real enough is the obvious pleasure of everyone involved. Terence Stamp is sensational, of course, but so are Peter Fonda, Luis Guzmán, Nicky Katt, Barry Newman, and many others. And for all the film’s ravishing tricks with editing and time—as when Fonda is introduced with what amounts to a miniature trailer for his character—it isn’t afraid to deliver big moments, including the single best scene in all of Soderbergh’s work. When Stamp picks himself up from the street, dusts himself off, and pulls a second gun from his waistband, we’re suddenly at the heart of movies: pure cinema and pure storytelling. Soderbergh, as much as any director alive, has shown that he can do both. Let’s hope that he does so again.
The importance of rewriting “Ernesto”
In an excellent interview today on the A.V. Club, Steven Soderbergh talks about the surprisingly large impact that small changes can have on work of art: “Two frames can be the difference between something that works and something that doesn’t. It’s fascinating.” He’s talking about film, of course, but the same principle holds true, if not more so, for fiction. A cut here, a new sentence there, a tiny clarification early in the narrative: such invisible changes can turn a decent but unpublishable story into one that sells. Often the changes are so small that the author himself would have trouble finding them after the fact, but the overall effect can’t be denied. And I’ve learned this lesson more than once in my life, most recently when I went out with “Ernesto,” a short story I thought was finished, but turned out to have a few more surprises in store.
When I was done with “Ernesto,” I sent it to Stanley Schmidt at Analog, who had just purchased my novelette “The Last Resort.” Stan’s response, which I still have somewhere in my files, was that the story didn’t quite grab him enough for him to find room for it in a rather crowded schedule, but that he’d hold onto it, just in case, while I sent it around to other publications—not a rejection, exactly, but hardly an acceptance. I then dutifully sent it around to most of the usual suspects: Asimov’s, Fantasy and Science Fiction, and the online magazines Clarkesworld and Intergalatic Medicine Show. Some had kind words for the story, but all of them ultimately passed. At that point, I concluded that “Ernesto” just wasn’t publishable, which was hardly the end of the world—it had only taken two weeks to write—but an unfortunate outcome for a story that I thought was still pretty clever.
A few months later, I saw a call for submissions for a paperback anthology, the kind that pays its contributors in author’s copies, whose theme—science fiction stories about monks—seemed to fit “Ernesto” fairly well. The one catch was that the maximum length for submissions was 6,000 words, while “Ernesto,” at that point, weighed in at over 7,500. Cutting twenty percent of a story that was already very compressed, at least to my eyes, was no joke, but I figured I’d give it a try. Over the course of a couple of days, then, I cut it to the bone, removing scenes and extra material wherever I could. Since almost a year had passed since I’d first written it, it was easier to see what was unnecessary. I also added an epigraph, from Ernest Hemingway’s interview with The Paris Review, that made it clear from the beginning that the main character was Hemingway, which wasn’t the case in the earlier draft. And in the end, I found myself with a story that read a lot more smoothly than the version I’d sent out before.
It might have ended there, with my submitting “Ernesto” to a free anthology, but as luck would have it, Analog had just accepted a revised version of my novelette “The Boneless One,” which had also been rejected by a bunch of magazines in its earlier form. Encouraged by this, I thought I’d give it a try with “Ernesto.” So I sent the story to Analog again, and it was accepted, almost a year after my first submission. The moral, I guess, is that if a story has been turned down by five of the best magazines in your field, it probably isn’t good enough to be published—but that doesn’t mean it can’t get better. In this case, my rule of spending two weeks or less on a short story ended up being not quite accurate: I wrote the story in two weeks, shopped it around for a year, then spent two more days on it. And those two days, like Soderbergh’s two frames, are what made all the difference.
Contagion and the triumph of the screenwriter
If you want to understand how hard it can be for original ideas to thrive in Hollywood, just find a list of any recent year’s highest grossing films, and count how many movies are based on original screenplays. From this past year, the only movie in the top ten not based on an existing franchise or property is Bridesmaids, while a year earlier we had Inception and Despicable Me. And while a sequel, adaptation, or reboot can sometimes be a great movie—as Toy Story 3 proved last year and Kung Fu Panda 2 and Rise of the Planet of the Apes did more recently—we’re still left with a system that seems increasingly unwilling to take risks on a property that isn’t based on a toy or video game.
Which brings us to Contagion. Steven Soderbergh’s paranoid epic, which opened strongly at the top of last weekend’s box office, is newsworthy for any number of reasons: it’s a thriller for adults, involving and expertly crafted, that manages to be smart, scary, and exceptionally restrained. Most remarkable of all is the fact that it was based on a truly fine original screenplay by Scott Z. Burns, whose most notable credits until now have been The Informant! and The Bourne Ultimatum. Burns clearly benefited from initially pitching the story to Soderbergh, who protected the movie from studio interference and executed it with his usual level of skill. But it remains Burns’s story, a major original screenplay from a lone writer who isn’t a famous director or movie star, and as such, it deserves to be celebrated.
Reading about the writing process for Contagion can feel like a dispatch from another level of Hollywood reality, in which films are allowed to grow organically from an idea, rather than being forced to incorporate as many commercial elements as possible. In an excellent interview with CinemaBlend, Burns talks about how he began by researching his subject deeply, reading books on epidemiology and talking with experts in the field, then developed characters and storylines inspired by his discoveries. This is pretty much what a novelist does all the time, but something that screenwriters are rarely allowed, since they’re either working from a prepackaged premise or replaced long before they have a chance to put their own stamp on the project. And the fact that Burns was able to see it through counts as something of a miracle.
Of course, any movie is really about collaboration, so it can be hard to assign credit to one artist or another. In a valuable essay in the Wall Street Journal, Burns makes this point himself, taking pains to acknowledge the contributions of the director and actors—although editor Stephen Mirrione also deserves high praise. Burns writes:
The first draft of a screenplay is printed on white pages. Each time a page is revised, it’s given another color so that the cast and crew can track the changes. And so it goes from white to blue to pink to yellow to green to gold to salmon, cherry and tan. Then back to white again. The script for Contagion was a rainbow by the time we finished. The white pages gave way to what we learned along the way from scouting and research and actors—and finally from director Steven Soderbergh, as he assembled the “dailies” every night and contemplated the next day.
Elsewhere, Burns notes that thirty to forty minutes of material was cut, with Soderbergh and Mirrone streamlining the movie considerably in the editing room, and that new material was frequently written on the set. In the end, though, it was Burns who took the first pass, and the result should give hope to screenwriters everywhere. It can be a rough way of life, but Burns beautifully sums up its purpose: “It’s easier to collaborate once you’ve got something down on paper and it’s my job to go first. That’s what I do.”