Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Star Trek III: The Search for Spock

“What are you offering?”

leave a comment »

"What are you offering?"

Note: This post is the fifty-fifth installment in my author’s commentary for City of Exiles, covering the epilogue. You can read the earlier installments here

As I’ve noted before, writing a series of novels is a little like producing a television series: the published result, as Emily Nussbaum says, is the rough draft masquerading as the final product. You want a clear narrative arc that spans multiple installments, but you also don’t want to plan too far in advance, which can lead to boredom and inflexibility. With a television show, you’re juggling multiple factors that are outside any one showrunner’s control: budgets, the availability of cast members, the responses of the audience, the perpetual threat of cancellation. For the most part, a novelist is insulated from such concerns, but you’re also trying to manage your own engagement with the material. A writer who has lost the capacity to surprise himself is unlikely to surprise the reader, which means that any extended project has to strike a balance between the knowns and the unknowns. That’s challenging enough for a single book, but over the course of a series, it feels like a real high-wire act, as the story continues to evolve in unexpected ways while always maintaining that illusion of continuity.

One possible solution, which you see in works in every medium, is to incorporate elements at an early stage that could pay off in a number of ways, depending on the shape the larger narrative ends up taking. My favorite example is from Star Trek II: The Wrath of Khan. Leonard Nimoy wanted Spock to die, and his death—unlike its hollow pastiche in Star Trek Into Darkness—was meant to be a permanent one. Fortunately, writer and director Nicholas Meyer was shrewd enough to build in an escape hatch, especially once he noticed that Nimoy seemed to be having a pretty good time on the set. It consisted of a single insert shot of Spock laying his hand on the side of McCoy’s unconscious face, with the enigmatic word: “Remember.” As Meyer explains on his commentary track, at the time, he didn’t know what the moment meant, but he figured that it was ambiguous enough to support whatever interpretation they might need to give it later on. And whether or not you find the resolution satisfying in The Search for Spock, you’ve got to admit that it was a clever way out.

"It was a lock-picking kit..."

The more you’re aware of the serendipitous way in which extended narratives unfold, the more often you notice such touches. Breaking Bad, for instance, feels incredibly cohesive, but it was often written on the fly: big elements of foreshadowing—like the stuffed animal floating in the swimming pool, the tube of ricin concealed behind the electrical outlet, or the huge gun that Walter buys at the beginning of the last season—were introduced before the writers knew how they would pay off. Like Spock’s “Remember,” though, they’re all pieces that could fit a range of potential developments, and when their true meaning is finally revealed, it feels inevitable. (Looking at the list of discarded endings that Vince Gilligan shared with Entertainment Weekly is a reminder of how many different ways the story could have gone.) You see the same process at work even in the composition of a single novel: a writer will sometimes introduce a detail on a hunch that it will play a role later on. But the greater challenge of series fiction, or television, is that it’s impossible to go back and revise the draft to bring everything into line.

City of Exiles is a good case in point. In the epilogue, I wanted to set up the events of the next installment without locking myself down to any one storyline, in case my sense of the narrative evolved; at the time I was writing it, I didn’t really know what Eternal Empire would be about. (In fact, I wasn’t even sure there would be a third installment, although the fact that I left a few big storylines unresolved indicates that I at least had some hopes in that direction.) What I needed, then, were a few pieces of vague information that could function in some way in a sequel. Somewhat to my surprise, this included the return of a supporting character, the lawyer Owen Dancy, whom I’d originally intended to appear just once: it occurred to me later on that it might be useful to let him hang around. When he comes to visit Ilya in prison, I didn’t know what that might mean, but it seemed like a development worth exploring. The same is true of the lock-picking tools that Ilya examines on the very last page, which I knew would come in handy. As I said yesterday, a draft can feel like a message—or an inheritance—from the past to the future. And you try to leave as much useful material as possible for the next version of you who comes along…

%d bloggers like this: