Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Side by Side

Disquiet on the set

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Touch of Evil

Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “What movie scene would you have wanted to be on set for?

“The most exciting day of your life may well be your first day on a movie set,” William Goldman writes in Adventures in the Screen Trade, “and the dullest days will be all those that follow.” Which isn’t to say that filmmaking is more boring than any other kind of creative work. Vladimir Mayakovsky once compared the act of writing poetry to mining for radium—”The output an ounce, the labor a year”—and that’s more or less true of every art form. Moments of genuine excitement are few and far between; the bulk of an artist’s time is spent laying pipe and fixing the small, tedious, occasionally absorbing problems that arise from an hour of manic inspiration that occurred weeks or months before. What sets the movies apart is that their tedium is shared and very expensive, which makes it even less bearable. If star directors have an annoying habit of comparing themselves to generals, perhaps it’s because war and moviemaking have exactly one thing in common: they consist of hours of utter boredom punctuated by moments of sheer terror. (You could argue that the strange career of Werner Herzog can be explained by his determination to drive that boredom away, or at least to elevate the terror level as much as possible while still remaining insurable.)

In general, there are excellent reasons for members of the creative team who aren’t directly involved in the production process to keep away. Screenwriters don’t like being around the filming because it’s all to easy to get caught up in disputes between the actors and director, or to be asked to work for free. Editors like Walter Murch make a point of never visiting the set, because they need to view the resulting footage as objectively as possible: each piece has to be judged on its own terms, and it’s hard to cut something when you know how hard it was to get the shot. And while a serious film critic might benefit from firsthand knowledge of how movies are made, for most viewers, it’s unclear if that experience would add more than it detracts. The recent proliferation of special features on home video has been a mixed blessing: it can be fascinating to observe filmmakers at work, especially in departments like editing or sound that rarely receive much attention, but it can also detach us from the result. I’ve watched the featurettes on my copy of the Lord of the Rings trilogy so many times that I’ve started to think of the movies themselves almost as appendages to the process of their own making, which I’m sure isn’t what Peter Jackson would have wanted.

Touch of Evil

And a thrilling movie doesn’t necessarily make for a thrilling set, any more than a fun shoot is likely to result in anything better than Ocean’s 13. Contrary to what movies like Hitchcock or The Girl might have us think, I imagine that for most of the cast and crew, working on Psycho or The Birds must have been a little dull: Hitchcock famously thought that the creative work was essentially done once the screenplay was finished, and the act of shooting was just a way of translating the script and storyboards into something an audience would pay to see. (So much of Hitchcock’s own personality—the drollery, the black humor, the pranks—seems to have emerged as a way of leavening the coldly mechanical approach his philosophy as a director demanded.) Godard says that every cut is a lie, but it’s also a sigh: a moment of resignation as the action halts for the next setup, with each splice concealing hours of laborious work. The popularity of long tracking shots is partially a response to the development of digital video and the Steadicam, but it’s also a way of bringing filmmaking closer to the excitement of theater. I didn’t much care for Birdman, but I can imagine that it must have been an exceptionally interesting shoot: extended takes create a consciousness of risk, along with a host of technical problems that need to be solved, that doesn’t exist when film runs through the camera for only a few seconds at a time.

Filmmaking is most interesting as a spectator sport when that level of risk, which is always present as an undertone, rises in a moment of shared awareness, with everyone from the cinematographer to the best boy silently holding his or her breath. There’s more of this risk when movies are shot on celluloid, since the cost of a mistake can be calculated by the foot: Greta Gerwig, in the documentary Side by Side, talks about how seriously everyone takes it when there’s physical film, rather than video, rolling through the camera. There’s more risk on location than in the studio. And the risk is greatest of all when the scene in question is a crucial one, rather than a throwaway. Given all that, I can’t imagine a more riveting night on the set than the shooting of the opening of Touch of Evil: shot on celluloid, on location, using a crane and a camera the size of a motorcycle, with manual focusing, on a modest budget, and built around a technical challenge that can’t be separated from the ticking bomb of the narrative itself. The story goes that it took all night to get right, mostly because one actor kept blowing his lines, and the the shot we see in the movie was the last take of all, captured just as the sun was rising. It all seems blessedly right, but it must have been charged with tension—which is exactly the effect it has on the rest of the movie. And you don’t need to have been there to appreciate it.

Crossing the digital divide

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On Saturday, my wife and I went to the Siskel Center in Chicago to see the engaging new documentary Side by Side, which focuses on the recent shift toward digital filmmaking and its implications for movies as a whole. Despite some soporific narration by producer and interviewer Keanu Reeves—who is not a man who should ever be allowed to do voiceover—this is a smart, interesting film that treats us to a dazzling range of perspectives, many of them from artists I’ve discussed repeatedly on this blog: David Lynch, Christopher Nolan, David Fincher, George Lucas, Stephen Soderbergh, Lars Von Trier, and the indispensable Walter Murch, not to mention Martin Scorsese, James Cameron, Michael Ballhaus, Robert Rodriguez, the Wachowskis, and many more. And while the interviewees come down on various sides of the digital issue—Rodriguez is probably the most unapologetic defender, Nolan the greatest skeptic—there’s one clear message: digital filmmaking is here to stay, and movies will never be the same.

If there’s one thread that runs through the entire movie, it’s the tradeoffs that come when you trade an expensive, cumbersome, highly challenging medium for something considerably cheaper and easier. At first glance, the benefits are enormous: you can run the camera for as long as you like for next to nothing, allowing you to capture more material, and the relatively small size of digital cameras lets you bring them places and achieve effects that might have been impossible before. Digital photography allows for greater control over technical details like color correction; makes editing far less difficult, at least on a practical level; and offers access to advanced tools to filmmakers with limited budgets. Yet there are tradeoffs as well. Film is still capable of visual glories that digital can’t match, and it’s curious that a movie that features Nolan and his genius cinematographer Wally Pfister lacks a single mention of IMAX. (Despite the multiplicity of voices here, I would have loved to have heard from Brad Bird, who because famous working in an exclusively digital medium but still chose IMAX to film much of Mission: Impossible—Ghost Protocol.)

Still, as the movie demonstrates, resolution and image quality for digital video is advancing at an exponential rate, and within the next ten years or so, it’s possible that we won’t notice the difference between digital photography and even the highest-resolution images available on film. Even then, however, something vital threatens to be lost. As Greta Gerwig, of all people, points out, when there’s real film running through the camera, everyone on set takes the moment very seriously, an intensity that tends to be diminished when video is cheap. The end of constraints comes at the cost of a certain kind of serendipity: as Anne V. Coates, the editor of Lawrence of Arabia, reveals, the greatest cut in the history of movies was originally meant as a dissolve, but was discovered by accident in the editing room. And as both David Lynch and producer Lorenzo DiBonaventure note, the increased availability of digital filmmaking doesn’t necessarily mean that we’ll see a greater number of good movies. In fact, the opposite is more likely to be true, as digital technology lowers the barriers to entry for artists who may not be ready to release movies in the first place—the cinematic equivalent of Kindle publishing.

The answer, clearly, is that we need to continue to impose constraints even as we’re liberated by new technology. That sense of intensity that Gerwig mentions is something that directors can still create, but only if they consciously choose to do so. As I’ve argued before, with a nod to Walter Murch, it’s important to find analog moments in a digital world, by intentionally slowing down the process, using pen and paper, and embracing randomness and restriction whenever possible. Most of all, we need to find time to render, to acknowledge that even when digital technology cuts the production schedule in half, there’s still a necessary period in which works of art must be given time to ripen. David Lynch says he’s done with film, and he’s earned the right to make movies in any way he likes. But when I look at Inland Empire, I see an extraordinary movie that could have been far greater—and central to my own life—if, like Blue Velvet, it had been cut from three hours down to two. Digital technology makes it possible to avoid these hard choices. But that doesn’t mean we should.

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