Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Prometheus

Stellar mass

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Interstellar

Note: This post does its best to avoid spoilers for Interstellar. I hope to have a more detailed consideration up next week.

Halfway through the first showing of Interstellar at the huge IMAX theater at Chicago’s Navy Pier, the screen abruptly went black. At a pivotal moment, the picture cut out first, followed immediately by the sound, and it took the audience a second to realize that the film had broken. Over the five minutes or so that followed, as we waited for the movie to resume, I had time to reflect on the sheer physicality of the technology involved. As this nifty featurette points out, a full print of Interstellar weighs six hundred pounds, mounted on a six-foot platter, and just getting it to move smoothly through the projector gate presents considerable logistical challenges, as we found out yesterday. (The film itself is so large that there isn’t room on the platter for any previews or extraneous features: it’s the first movie I’ve ever seen that simply started at the scheduled time, without any tedious preliminaries, and its closing credits are startlingly short.) According to Glenn Newland, the senior director of operations at IMAX, the company started making calls eighteen months ago to theater owners who were converting from film to digital, saying, in effect: Please hold on to that projector. You’re going to need it.

And they were right. I’ve noted before that if Christopher Nolan has indelibly associated himself with the IMAX format, that’s no accident. Nolan’s intuition about his large-scale medium seems to inform the narrative choices he makes: he senses, for instance, that plunging across a field of corn can be as visually thrilling as a journey through a wormhole or the skyline of Gotham City. Watching it, I got the impression that Nolan is drawn to IMAX as a kind of corrective to his own naturally hermetic style of storytelling: the big technical problems that the format imposes force him to live out in the world, not simply in his own head. And if the resulting image is nine times larger than that of conventional celluloid, that squares well with his approach to screenwriting, which packs each story with enough ideas for nine ordinary movies. Interstellar sometimes groans under the weight of its own ambitions; it lacks the clean lines provided by the heist plot of Inception or the superhero formula of his Batman films. It wants to be a popcorn movie, a visionary epic, a family story, and a scientifically rigorous adventure that takes a serious approach to relativity and time dilation, and it succeeds about two-thirds of the time.

Christopher Nolan on the set of Interstellar

Given the loftiness of its aims, that’s not too bad. Yet it might have worked even better if it had taken a cue from the director whose influence it struggles so hard to escape. Interstellar is haunted by 2001 in nearly every frame, from small, elegant touches, like the way a single cut is used to cover a vast stretch of time—in this case, the two-year journey from Earth to Saturn—to the largest of plot points. Like Kubrick’s film, it pauses in its evocation of vast cosmic vistas for a self-contained interlude of intimate, messy drama, which in both cases seems designed to remind us that humanity, or what it creates, can’t escape its most primitive impulses for self-preservation. Yet it also suffers a little in the comparison. Kubrick was shrewd enough to understand that a movie showing mankind in its true place in the universe had no room for ordinary human plots, and if his characters seem so drained of personality, it’s only a strategy for eliminating irrelevant distractions. Nolan wants to have it all, so he ends up with a film in which the emotional pieces sit uneasily alongside the spectacle, jostling for space when they should have had all the cosmos at their disposal.

Like most of Nolan’s recent blockbuster films, Interstellar engages in a complicated triangulation between purity of vision and commercial appeal, and the strain sometimes shows. It suffers, though much less glaringly, from the same tendency as Prometheus, in which characters stand around a spacecraft discussing information, like what the hell a wormhole is, that should have probably been covered long before takeoff. And while it may ultimately stand as Nolan’s most personal film—it was delivered to theaters under the fake title Flora’s Letter, which is named after his daughter—its monologues on the transcendent power of love make a less convincing statement than the visual wonders on display. (All praise and credit, by the way, are due to Matthew McConaughey, who carries an imperfectly conceived character with all the grace and authority he brought to True Detective, which also found him musing over the existence of dimensions beyond our own.) For all its flaws, though, it still stands as a rebuke to more cautious entertainments, a major work from a director who hardly seems capable of anything else. In an age of massless movies, it exerts a gravitational pull all its own, and if it were any larger, the theater wouldn’t be able to hold it.

Written by nevalalee

November 6, 2014 at 8:30 am

Thoughts on a Dark Knight

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Let’s talk about scale. For much of the past decade, the major movie studios have waged a losing battle to keep audiences in theaters, while competing with the vast array of more convenient entertainment options available at home. Hollywood’s traditional response to the threat of new media has always been to offer greater spectacle, these days in the form of IMAX or 3D, with an additional surcharge, of course. But as the new formats bring us closer to the action, computerized effects push us further away. No matter how beautifully rendered a digital landscape may be, it’s still strangely airless and sterile, with a sense that we’re being given a view of more megapixels, not a window on the world. Even so immersive a film as Avatar ultimately keeps us at arm’s length: Pandora is a universe unto itself, yes, but it still sits comfortably on a hard drive at Weta. And for all their size and expense, most recent attempts to create this kind of immersion, from John Carter to The Avengers, fail to understand the truth about spectacle: large-scale formats are most exciting when they give us a vision of a real, tangible, photographed world.

This is why The Dark Knight Rises is such a landmark. Christopher Nolan, who cited the films of David Lean as an influence in Batman Begins, understands that the real appeal of the great Hollywood epics in VistaVision and Cinerama was the startling clarity and scope of the world they presented. It’s the kind of thing that can only be achieved on location, with practical effects, real stunts, aerial photography, and a cast of thousands. The Dark Knight Rises is packed with digital effects, but we’re never aware of them. Instead, we’re in the presence of a director luxuriating in the huge panoramic effects that IMAX affords—with image, with music, with sound—when trained on the right material on real city streets. As a result, it feels big in a way that no other movie has in a long time. Brad Bird achieved some of the same effect in Mission: Impossible—Ghost Protocol, but while Bird invited us to marvel at his surfaces, Nolan wants us to plunge us into a world he’s created, and he uses the medium as it was meant to be used: to tell a rich, dense story about an entire city.

Even more than The Dark Knight, this final installment makes it clear that Nolan’s twin obsessions with epic filmmaking and narrative complexity aren’t two different impulses, but opposite sides of the same coin: the massive IMAX screen, which surrounds us with images of staggering detail, is the visual equivalent of what Nolan is trying to do with the stories he tells. One thinks of The Last Judgment, of Bruegel, of Bosch. And his narrative skills have only improved with time. The Dark Knight had a great script, but it occasionally seemed to strain under the weight of its ideas, until it came off as two hugely eventful movies packed into one. The new movie doesn’t quite reach the heights of its predecessor, but it’s also more confident and assured: we’re sucked in at once and held rapt for two hours and forty minutes. And Nolan seems to have gotten over his ambivalence about the character of Batman himself. He’s always been shy about the Batsuit, which served as a kinky reminder of the story’s comic book origins, but here, he keeps Bruce Wayne vulnerable and unmasked for as long as possible, until he becomes more of a hero than ever before.

This is, in short, something close to a masterpiece—not just a worthy conclusion to the best series of comic book movies ever made, but the year’s first really great studio film. And yet I do have one big complaint. I’ve spoken before about Hollywood’s weird obsession with secrets, in which it refuses to disclose simple information about a movie for no other reason than a fetish over secrecy for its own sake, when in fact the film itself has no interesting surprises. (See: Prometheus and Super 8.) The same impulse often applies to casting rumors. For The Dark Knight Rises, the studio adamantly refused to confirm who Anne Hathaway would be playing, despite it being fairly obvious, and did the same with the characters played by Tom Hardy and Joseph Gordon-Levitt. Yet even at the earliest point in the film’s production, it was made very clear that a certain character was going to be appearing in the film—thus ruining the movie’s one big surprise. In short, Hollywood has no idea what a secret is: it routinely hides information to no purpose, but then, when it really counts for once, it reveals it in a way that utterly destroys the filmmaker’s intentions. And there’s no other living director whose intentions deserve greater respect and admiration.

Prometheus and the perils of secrecy

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I’m tired of secrets. Over the past few years, ever since the release of the teaser trailer for Cloverfield, an increasing number of movies have shifted from the entirely reasonable attempt to keep certain plot elements a surprise to making a fetish of secrecy for its own sake. I blame J.J. Abrams, a talented director and producer who often puts more thought into a movie’s marketing campaign than into the story itself—witness Super 8, which shrouded in great intrigue a plot that turned out to be utterly conventional. Ridley Scott’s Prometheus is perhaps the most disappointing victim of this tendency to date, a movie that comes cloaked in secrecy—is it a prequel to Alien, or isn’t it?—only stand revealed as a total narrative nonevent. (It may not be a coincidence that one of the film’s writers is frequent Abrams collaborator Damon Lindelof, whose Lost displayed a similar inability to deliver on the revelations that the hype had led us to expect.)

Prometheus, to put it mildly, has some script problems. The trouble begins in one of the very first scenes, in which Noomi Rapace and Logan Marshall-Green, as a pair of startlingly incompetent archaeologists, discover an array of remarkable cave paintings at a site in Scotland, only to begin blithely tromping around with flashlights, no doubt destroying thousands of years of material in the process. The paintings, we’re told, are 35,000 years old—the age of the earliest human settlement in Scotland is usually dated closer to 15,000 years, but never mind—and depict a constellation that has appeared in works of art in every human culture, a configuration the archaeologists have confidently identified with a single star system many light years away (the arrangement of the stars in the sky having evidently remained unchanged across thirty millennia). Such plot holes are far from unusual in a big summer movie, of course, but none of these issues make us especially optimistic about the quality of the story we’re about to be told.

Our concerns are not without foundation. Rapace and Marshall-Green end up traveling on the most casually organized interstellar voyage of all time, a trillion-dollar project whose members not only haven’t been told the purpose of the mission, but haven’t even met yet, or been told anything about the chain of command, before awakening from hibernation on their arrival. Upon landing, they do, in fact, make the greatest archeological discovery in human history, stumbling at once on the remains of a massive alien civilization, a result which is somehow seen as disappointing, because none of the aliens there are still alive. (This is after a single day of exploration at one random site, which is sort of like aliens landing at Chichen Itza at night and bemoaning the fact that the humans there have gone extinct.) But of course, there is life here, of a particularly unpleasant kind, and Prometheus soon turns into something less than a coherent horror movie than a series of disconnected ideas about scenes it might be cool to have in an undeclared Alien prequel.

In interviews, Scott and Lindelof have spoken about the supposed profundity of the film’s ideas, and their decision to leave certain elements unexplained, with a nod toward such works as 2001: A Space Odyssey. But 2001, for all its obscurities, gives us the pieces for a perfectly straightforward explanation, which the novel makes even more clear, while Prometheus consists of such ill-fitting parts that any coherent reading seems impossible. There are occasional pleasures to be found here: Michael Fassbender is particularly good as an android who draws his personal style from Peter O’Toole’s Lawrence of Arabia, and there’s one nifty scene involving Rapace, an automated medical pod, and a particularly traumatic surgical procedure. For the most part, however, the astronauts are such idiots that one finds oneself missing the cult of of competence that James Cameron brought to Aliens. And that’s the heart of the problem. If we had characters that we cared about, the movie’s incoherencies wouldn’t matter. Because in the end, I don’t want answers. I want Ripley.

Written by nevalalee

June 11, 2012 at 9:50 am

Quote of the Day

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Damon Lindelof: Please welcome Charlize Theron, Oscar-winning actress…Can you talk about how you got involved [in Prometheus]?

Charlize Theron: I was offered a tremendous amount of money and I said, “Sure.”

—At the 2011 Comic-Con panel for Prometheus

Written by nevalalee

September 15, 2011 at 6:29 am

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