Posts Tagged ‘Portlandia’
Live from Twin Peaks
What does Twin Peaks look like without Agent Cooper? It was a problem that David Lynch and his writing team were forced to solve for Fire Walk With Me, when Kyle MacLachlan declined to come back for much more than a token appearance, and now, in the show’s third season, Lynch and Mark Frost seem determined to tackle the question yet again, even though they’ve been given more screen time for their leading man than anyone could ever want. MacLachlan’s name is the first thing that we see in the closing credits, in large type, to the point where it’s starting to feel like a weekly punchline—it’s the only way that we’d ever know that the episode was over. He’s undoubtedly the star of the show. Yet even as we’re treated to an abundance of Dark Cooper and Dougie Jones, we’re still waiting to see the one character that I, and a lot of other fans, have been awaiting the most impatiently. Dale Cooper, it’s fair to say, is one of the most peculiar protagonists in television history. As the archetypal outsider coming into an isolated town to investigate a murder, he seems at first like a natural surrogate for the audience, but, if anything, he’s quirkier and stranger than many of the locals he encounters. When we first meet Cooper, he comes across as an almost unplayable combination of personal fastidiousness, superhuman deductive skills, and childlike wonder. But you’re anything like me, you wanted to be like him. I ordered my coffee black for years. And if he stood for the rest of us, it was as a representative of the notion, which crumbles in the face of logic but remains emotionally inescapable, that the town of Twin Peaks would somehow be a wonderful place to live, despite all evidence to the contrary.
In the third season, this version of Cooper, whom I’ve been waiting for a quarter of a century to see again, is nowhere in sight. And the buildup to his return, which I still trust will happen sooner or later, has been so teasingly long that it can hardly be anything but a conscious artistic choice. With every moment of recognition—the taste of coffee, the statue of the gunfighter in the plaza—we hope that the old Cooper will suddenly reappear, but the light in his eyes always fades. On some level, Lynch and Frost are clearly having fun with how long they can get away with this, but by removing the keystone of the original series, they’re also leaving us with some fascinating insights into what kind of show this has been from the very beginning. Let’s tick off its qualities one by one. Over the course of any given episode, it cuts between what seems like about a dozen loosely related plotlines. Most of the scenes last between two and four minutes, with about the same number of characters, and the components are too far removed from one another to provide anything in the way of narrative momentum. They aren’t built around any obligation to advance the plot, but around striking images or odd visual or verbal gags. The payoff, as in the case of Dr. Jacoby’s golden shovels, often doesn’t come for hours, and when it does, it amounts to the end of a shaggy dog story. (The closest thing we’ve had so far to a complete sequence is the sad case of Sam, Tracey, and the glass cube, which didn’t even make it past the premiere.) If there’s a pattern, it isn’t visible, but the result is still strangely absorbing, as long as you don’t approach it as a conventional drama but as something more like Twenty-Two Short Films About Twin Peaks.
You know what this sounds like to me? It sounds like a sketch comedy show. I’ve always seen Twin Peaks as a key element in a series of dramas that stretches from The X-Files through Mad Men, but you could make an equally strong case for it as part of a tradition that runs from SCTV to Portlandia, which went so far as to cast MacLachlan as its mayor. They’re set in a particular location with a consistent cast of characters, but they’re essentially sketch comedies, and when one scene is over, they simply cut to the next. In some ways, the use of a fixed setting is a partial solution to the problem of transitions, which shows from Monty Python onward have struggled to address, but it also creates a beguiling sense of encounters taking place beyond the edges of the frame. (Matt Groening has pointed to SCTV as an inspiration for The Simpsons, with its use of a small town in which the characters were always running into one another. Groening, let’s not forget, was born in Portland, just two hours away from Springfield, which raises the intriguing question of why such shows are so drawn to the atmosphere of the Pacific Northwest.) Without Cooper, the show’s affinities to sketch comedy are far more obvious—and this isn’t the first time this has happened. After Laura’s murderer was revealed in the second season, the show seemed to lose direction, and many of the subplots, like James’s terminable storyline with Evelyn, became proverbial for their pointlessness. But in retrospect, that arid middle stretch starts to look a lot like an unsuccessful sketch comedy series. And it’s worth remembering that Lynch and Frost originally hoped to keep the identity of the killer a secret forever, knowing that it was all that was holding together the rest.
In the absence of a connective thread, it takes a genius to make this kind of thing work, and the lack of a controlling hand is a big part of what made the second season so markedly unsuccessful. Fortunately, the third season has a genius readily available. The sketch format has always been David Lynch’s comfort zone, a fact that has been obscured by contingent factors in his long career. Lynch, who was trained as a painter and conceptual artist, thinks naturally in small narrative units, like the video installations that we glimpse for a second as we wander between rooms in a museum. Eraserhead is basically a bunch of sketches linked by its titular character, and he returned to that structure in Inland Empire, which, thanks to the cheapness of digital video, was the first movie in decades that he was able to make entirely on his own terms. In between, the inclination was present but constrained, sometimes for the better. In its original cut of three hours, Blue Velvet would have played much the same way, but in paring it down to its contractually mandated runtime, Lynch and editor Duwayne Dunham ended up focusing entirely on its backbone as a thriller. (It’s an exact parallel to Annie Hall, which began as a three-hour series of sketches called Anhedonia that assumed its current form after Woody Allen and Ralph Rosenbaum threw out everything that wasn’t a romantic comedy.) Most interesting of all is Mulholland Drive, which was originally shot as a television pilot, with fragmented scenes that were clearly supposed to lead to storylines of their own. When Lynch recut it into a movie, they became aspects of Betty’s dream, which may have been closer to what he wanted in the first place. And in the third season of Twin Peaks, it is happening again.