Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Paul Greengrass

“They never would have given up so easily…”

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"Ilya stood aside..."

Note: This post is the fifty-third installment in my author’s commentary for Eternal Empire, covering Chapter 52. You can read the previous installments here.

I frequently discuss action sequences on this blog, both because I enjoy thinking about them and because they’re a place in which all the familiar challenges of good writing rise to an unusual pitch of intensity. This might not seem like the case, when we look at how most action scenes in movies are made: many are all but outsourced to the stunt team and second unit crew, and your typical screenplay will often just state that a fight or a car chase ensues without attempting to block out the individual beats. Yet this is almost always a mistake. As I’ve noted here before, my favorite action scenes of recent years—notably the ones in Mission: Impossible—Ghost Protocol, The International, and Drive—all have one thing in common: they seem to have been worked out in detail on the page. An action sequence isn’t a good place for the screenwriter to abdicate responsibility; if anything, it’s the opposite. When I talk about the importance of structuring a plot as a series of clear objectives, the primary reason is to keep the reader or viewer oriented while we focus on the dialogue and the characters and the atmosphere and everything else that made us want to write the story in the first place. A sequence of objectives is the backbone that, paradoxically, gives the writer the freedom to indulge himself. And if that’s true of writing in general, it especially applies to action, in which narrative clarity is all too vulnerable to being swallowed up by sound and fury.

In fact, when we talk about great action scenes, we’re usually talking about the clarity of their writing, often without even knowing it. By now, it’s a critical cliché to complain about the visual grammar of modern action movies, in which an otherwise straightforward sequence is cut into countless tiny pieces of film shot using a shaky camera. (The classic example has quickly become the moment in Taken 3 that uses fifteen cuts to show Liam Neeson jumping over a fence.) In almost the same breath, we usually add that one of the few directors who can do it properly is Paul Greengrass, and that his use of the technique in the Bourne movies has inspired countless imitators to do the same thing less well. This is true enough—but it misses the real point, which is that these scenes work mostly because we know what Bourne is doing and why. This isn’t to understate the sheer technical facility required to take all those brief flashes of the action and assemble them into something coherent in the editing room. But it’s the script, which lays out the situation and the big blocks of the scene in a logical sequence of decisions, that allows for so much visual chaos and excitement. If anything, the editing style obscures the clean lines of the story, which are more obvious in a scene like the lovely opera house set piece in Mission: Impossible—Rogue Nation, a gorgeous example of an action sequence that unfolds almost novelistically in its series of logical complications.    

"They never would have given up so easily..."

I can’t help but think of this when I go back to look at Chapter 52 of Eternal Empire, which is one of the few sequences anywhere in my work that I can enjoy without reliving the act of writing it. In part, this is because it’s been long enough since I wrote it that the details have started to blur—although I do remember being nervous about it. I knew from the start that this would be the action centerpiece of the entire novel, if not the whole trilogy, that it would have to cover a lot of plot points in a limited space, and that it hinged on the accurate depiction of a complicated event, in this case an attack on a megayacht by a drone. (I faced a similar challenge in City of Exiles, when it came to describing the sabotage of a private plane and its subsequent crash.) As usual, I started by gathering up all the information I could find on the subject, with the assumption that I could structure the ensuing scene around whatever facts I had available. In the end, many of the beats and much of the language in this chapter came from a little book I found called Megayacht: True Stories of Adventure, Drama, and Tragedy at Sea. None of the incidents it described exactly matched the situation I was writing, but I was able to cobble together enough in the way of persuasive color to construct what I thought would be a convincing naval disaster. And one story in particular caught my eye: the account of a yacht caught in a storm that had to push the helicopter off its upper deck to avoid being tangled up in the wreckage.

When I first read it, I made a note of that idea for a number of reasons. First, it was an exciting sequence, and the book told it with enough circumstantial detail that I knew I could put a version of it into my novel without having to invent too much else. (The rest was filled in with manuals and technical specifications, and I learned more than I ever wanted about tiedown straps and lashing points.) Second, it gave me a few nice images, my favorite of which is the sight of the helicopter sinking into the water, its navigational lights all going up at once as the circuits shorted out, so that it glowed like a ghost in the sea—an image taken directly from the account in Megayacht. Third, and most important, it gave me a sequence of objectives around which I could build the rest of the chapter. What matters, after all, isn’t the helicopter, but what Ilya is thinking and feeling at the time, and by giving him a concrete task to accomplish, I established a clear direction for a chapter that might otherwise have degenerated into a mishmash of furious action. The attempt to push off the helicopter goes badly, of course, and in my original outline, I had Laszlo, the bosun, simply caught in the wreck as it fell overboard. That didn’t seem all that satisfying, especially since it depended on a moment of uncharacteristic incompetence, and as I was working on the chapter, it occurred to me that the drone should turn back and smash itself like a kamikaze into the yacht. That’s what finally happens, and I still love it. But it wouldn’t have occurred to me at all if I hadn’t put together the other pieces first…

A cut above the rest

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Saul Bass in the editing room

The other day, my wife pointed me to a recent poll by the Motion Picture Editors Guild of the best-edited movies of all time. Most of the usual suspects are here, although not, curiously, The Usual Suspects: Raging Bull and Citizen Kane top the list, followed by the likes of Bonnie and Clyde, Psycho, and Raiders of the Lost Ark, as well as a few enticing surprises. (I’ve never seen All That Jazz, which sits at number four, although the fact that a subplot revolves around the protagonist’s attempts to edit a movie of his own makes me wonder if there’s a touch of sentiment involved.) What struck me the most about the ranking is its fundamental oddity: it seems natural that a list like this would exist for movies, but it’s hard to imagine a similar one for books or albums, which are as intensely edited as any motion picture. So, for that matter, are plays, songs, magazine articles, and podcasts. Nearly any work of art, in fact, has undergone an editing process, if we take this to mean only the systematic arrangement of its component parts. To take a slightly offbeat example: Meghan Trainor’s “All About that Bass” might seem like a trifle, but it’s ruthlessly organized, with a lot of ideas—some, admittedly, lifted from Chuck Berry—flowing seamlessly together. The editing, if we’re willing to grant that a pop song can be as consciously constructed as a film by Martin Scorsese, is brilliant. So why are we so used to talking about it in movies and nowhere else?

A few possible explanations come to mind, starting with the fact that the roles of movie editor and director usually, although not always, reside in two different people. Choices about editing can be hard to separate from earlier choices about structure, and the division of labor in movie production—with structural decisions shared among the screenwriter, editor, director, and others—make film editing feel like a pursuit in itself, which is less obvious in a novel or album. (Literary editors and music producers play a crucial role in the arrangement of the pieces in their respective fields, but their contribution is harder to define.) It doesn’t hurt that movie editors are probably the only ones we’ve ever seen accepting an award on television, or that books on film editing considerably outnumber those of any other kind. Perhaps most relevant of all is the very nature of editing a movie, which differs from other types of editorial work in that the amount of raw material is fixed. When you’re writing a book, it’s possible to write new chapters to fill in the gaps in the story; a recording artist can always lay down a fresh version of a track; but a movie editor is stuck with the dailies that the director delivers. These days, this isn’t necessarily true: directors like Peter Jackson plan for reshoots even before principal photography begins, and modern software allows for considerable freedom in creating new shots in post. But the image still persists of the editor exercising his or her will on a resistant mass of footage, solving narrative problems under enormous constraints. Which is what makes it so fascinating.

The editing room of The Girl With the Dragon Tattoo

So what do we mean when we say that a movie had great editing? There’s an old chestnut, which isn’t any less true for being so familiar, that if you’ve noticed the editing in a movie, the editor has done a poor job. That’s right as far as it goes, and it’s equally correct that the showier moments in a smartly edited movie have a way of obscuring more meaningful work. The multiple film stocks in JFK might grab the eye, but they’re much less impressive than the massive amount of information that the movie allows the viewer to absorb. Famous cuts, like the one from the match to the desert in Lawrence of Arabia or the time jump in 2001, are the ones we recall, but we’re less prone to take notice of how expertly those films keep us oriented in two of the most confusing environments imaginable—the desert and outer space. And we’re often barely aware of how much of a movie has been constructed in postproduction. When you compare the script of The Usual Suspects with the final result, it’s hard not to conclude that the movie’s secret hero, its true Keyser Soze, is editor John Ottman: the whole closing montage of sounds, images, and dialogue, which is the first thing many of us remember, isn’t even hinted at in the screenplay. But we aren’t meant to see any of this. We’re left with the stubborn, redundant axiom that if a movie is great, its editing was great as well. That’s why the Editors Guild poll is foremost a list of terrific movies, and one of the first such lists that I’d recommend to anyone who was interested in learning more about film.

That said, as I’ve suggested above, there are times when we can’t help but be grateful for the problems that a movie’s editor has solved. Managing the delivery of complicated information, as we often see in the movies of David Fincher, poses tremendous challenges, and Gone Girl and The Girl With the Dragon Tattoo play like thrillers in which most of the drama is unfolding in the editing room. Casino, which I recently watched again just for my own pleasure, does this kind of thing so beautifully that it makes The Wolf of Wall Street seem a little lame by comparison. When it comes to keeping the audience grounded during complex action, we’re likely to think first of the films of Paul Greengrass, who has ruined much of modern action filmmaking by chopping up the footage so fluently that he encourages less talented filmmakers to do the same—hence the vast divide between The Bourne Supremacy and Quantum of Solace. (Although if I had to name one movie that still fills me with awe at how expertly it choreographs and assembles action on a large scale, it would have to be Titanic.) And editors have often been called upon to pull shape and logic out of seemingly unworkable footage. Annie Hall wasn’t even a love story before Ralph Rosenblum, by his own account, saw what its three hours of raw material were really about, and the result is a film that seems perfect, even if it was anything but preordained. Elsewhere, I’ve described creativity as the conversion of the arbitrary into the inevitable. And that, really, is what editors do.

“Whose locker is this?”

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"Wolfe headed inside..."

Note: This post is the forty-eighth installment in my author’s commentary for City of Exiles, covering Chapter 47. You can read the earlier installments here

There’s a point in the audio commentary for one of the Bourne movies—I think it’s The Bourne Ultimatum—when director Paul Greengrass admits that he made things a little too easy. Bourne has narrowly avoided being assassinated at London’s Waterloo railway station, escaping with nothing but a dead reporter’s notebook, and he has no way of knowing who ordered the hit. Fortunately, the notebook happens to contain the name of an investment advisory firm that bankrolled the operation in question, so Bourne does what any of us would do in that situation: he googles it. He comes up with an address in Madrid, confirms it against a receipt in the reporter’s notes, and then he’s off to another big action scene. Needless to say, this all seems a bit too simple, and if we weren’t caught up in the movie, we might object to it. But Greengrass argues, and with good reason, that in this kind of story, it’s more important to move from one beat to the next as quickly and economically as possible, rather than derailing the momentum with a more plausible sequence of events.

I think he’s right. It’s easy to make fun of certain stories, especially thrillers and action movies, for the leaps of logic that the hero has to make to get from one stunt sequence to another. Even superficially more realistic procedurals are grounded less on real crime scene technique than on sudden flashes of insight, and if you were to cut all of them together, they would start to seem even more ridiculous. Yet it’s a convention that arises less out of a lack of concern about “realism” than from the set of rules that the movie itself has established. Plenty of films, from All the President’s Men to Zodiac, have made riveting cinema out of the tedium of ordinary reporting or investigative work, but they’ve been conceived before the fact in a way that prepares us for the kind of story we’re about to watch. A Bourne movie presents us with very different expectations: the only logic that matters is that of restless movement, and to the extent that the film presents certain elements more or less plausibly, it’s only to facilitate our larger suspension of disbelief. Bourne googles his way over a bump in the script because it was the most efficient way to get from point A to point B.

"Whose locker is this?"

We see this kind of compression and elision even at the highest levels of literature. I’ve always loved what John Gardner had to say about Hamlet, which includes a moment of high implausibility: the fact that the normally indecisive prince has no trouble sending Rosencrantz and Guidenstern to their deaths offstage, and with almost no explanation. “If pressed,” Gardner writes, “Shakespeare might say that he expects us to recognize that the fox outfoxed is an old motif in literature—he could make up the tiresome details if he had to.” He continues:

But the explanation I’ve put in Shakespeare’s mouth is probably not the true one. The truth is very likely that almost without bothering to think it out, Shakespeare saw by a flash of intuition that the whole question was unimportant, off the point; and so like Mozart, the white shark of music, he snapped straight to the heart of the matter…Shakespeare’s instinct told him, “Get back to the business between Hamlet and Claudius,” and, sudden as lightning, he was back.

In other words, it’s a question, like so much else in art, of prioritizing what is truly important. And sometimes realism or plausibility takes a back seat to advancing the overall narrative.

Many of the same factors come into play in Part III in City of Exiles. The previous section ends with Wolfe in London, helpless to prevent the crash of Chigorin’s plane; Part III concludes with her final confrontation with Karvonen in a tunnel beneath Helsinki. To get from one point to the next involves covering an enormous geographical distance and an even more tenuous chain of associations. Wolfe needs to figure out that the plane was sabotaged in Finland, find Karvonen’s contact at the airport, track her down, interrogate her, and preemptively think ahead throughout to anticipate where Karvonen will go now, all in exactly fifty pages. Pulling this off in a way that also kept the story going involved a fair number of shortcuts, as we see in Chapter 47, in which Wolfe identifies Karvonen’s accomplice thanks to the lucky glimpse of a volume of John Donne’s poetry in her locker. If this feels like something of a cheat, well, maybe it is. Still, I had little choice if I wanted to keep things moving. Playing this kind of card too often can strain plausibility to the breaking point, which hurts the story more than it helps. But here, it seemed more important to get Wolfe as soon as possible to her appointment under the city…

Written by nevalalee

September 11, 2014 at 9:01 am

The Gilroy Ultimatum

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William Goldman, the dean of American screenwriters, likes to tell the story of how Tony Gilroy saved the day. In Which Lie Did I Tell?—my favorite book on screenwriting, and one of the most entertaining books I’ve read of any kind—Goldman goes into great detail about his travails in adapting the novel Absolute Power, with its huge number of characters and infuriating structure, which kills off the protagonist halfway through and doesn’t have anything resembling a useable ending. Frustrated, Goldman found himself at a basketball game with Gilroy, a much younger writer who agreed to take a look at the project. The following day, Gilroy came in with a number of fixes, all of which diverged dramatically from the book. When Goldman objected, Gilroy shot back: “Forget about the novel—I haven’t read the novel—my main strength is that I haven’t read the novel—the novel is killing you.” In the end, Goldman saw the light, made the changes that Gilroy suggested, and finished the screenplay at last.

It’s a great story that has contributed significantly to Tony Gilroy’s current standing in Hollywood, which is similar to the one that Goldman occupied forty years ago—the smartest screenwriter in the room, the man who can fix any script. Yet there’s something deeply comic about the story as well. These are two incredibly smart, talented writers giving their all to the script of Absolute Power, a movie that didn’t exactly set the world on fire. When you look at Gilroy’s history ever since, you see a deep ambivalence toward his own reputation as a genius fixer. This comes through clearly in the title character of Michael Clayton, who says bitterly: “I’m not a miracle worker. I’m a janitor.” It’s made even more obvious by a famous New Yorker profile, which reveals that not only was Gilroy unhappy about how his work was treated on The Bourne Supremacy, but he wrote a draft of The Bourne Ultimatum only on the condition that he wouldn’t have to talk to director Paul Greengrass. Not surprisingly, then, his goal has long been to get to a place where he can direct his own movies.

And the results have been fascinating, if not always successful. Let’s start with The Bourne Legacy, which is a singular mix of expertise and almost unbelievable amateurishness. At its best, its set pieces are stunning: a grim workplace shooting in a government laboratory is almost too harrowing—it takes us right out of the movie—but the followup, in which Rachel Weisz’s character is visited by a pair of sinister psychologists, is a nice, nasty scene that Hitchcock would have relished. The movie, shot by the great Robert Elswit, looks terrific, and it holds our attention for well over two hours. But it never establishes a clear point of view or tells us who Jeremy Renner’s Bourne successor is supposed to be. Its attempt to layer its plot over events from The Bourne Ultimatum is interesting, but unnecessary: all of those clever connective scenes could be cut without any harm to the story. And its ending is ludicrously abrupt and unsatisfying: it concludes, like all the Bourne movies, by playing Moby’s “Extreme Ways,” but it might as well be a techno remix of “Is That All There Is?”

Still, I have huge admiration for Tony Gilroy, who has taught all of us a lot about storytelling. (In my limited experience, I’ve found that he’s the writer whose work tends to come up the most when literary agents talk about what they want in a suspense novel.) But his work as a director has been frustratingly uneven. Michael Clayton is a great movie that benefits, oddly, from its confusion over whether it’s a thriller or a character piece: its story is layered enough to encompass a satisfyingly wide range of tones. Duplicity was a real passion project, but so underwhelming that it became a key example in my formulation of the New Yorker feature curse. And what The Bourne Legacy demonstrates is that for all Gilroy’s considerable gifts, being a director may not be his first, best destiny. There’s no shame in that: Goldman, among others, was never tempted to direct, and the number of great screenwriters who became major directors is shatteringly small. Gilroy may not be a born director, but he’s one of the smartest writers of movies we’ve ever had. Is that really so bad a legacy?

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