Posts Tagged ‘Michael Shur’
The sandbox in the Park
If there’s an overarching critical narrative about Parks and Recreation, which aired its final episode last night, it’s that the show gradually evolved into something great after starting off as a mediocre clone of The Office. That’s true in itself: the jump in quality between the first and second seasons—as Leslie Knope transformed from a clueless bureaucrat to a hypercompetent idealist constantly done in by her own enthusiasm—is one of the most striking in television history. (Its later evolution, from a show about constant frustration into one in which all its characters’ dreams came true, is interesting as well, and probably has something to do with the nature of cringe comedy, which becomes unbearable over time without a larger positive arc to sustain it.) Yet it didn’t happen by accident. If luck, as Branch Rickey said, is the residue of design, it’s important to note how consciously the show’s creators built the possibility of change into the show’s premise. Reading the excellent oral history of the series recently published on Uproxx, I was most taken by the following tidbit, in which Greg Daniels explains how they decided to set the show in Indiana:
We had gone through every state and weighed its stereotype. We ended up with Indiana being it’s a Midwestern state that people don’t hear about much. Didn’t have a lot of stereotypes attached to it, we thought, nationally.
Which, when you think about it, is an extraordinary choice, since it’s the reverse of the approach that most sitcoms would take. When you’re trying to distill a concept into a single sentence for the benefit of viewers or marketing executives, it’s natural to want to choose a location that carries its own train of associations. The second you hear a title like NCIS: New Orleans, you know more or less everything about it. Parks and Rec did the opposite, picking a locale that it could treat as a blank slate or sandbox, to be populated by characters from its own imagination. Pawnee, Indiana is as persuasive a fictional town as anywhere short of Springfield, and this wouldn’t have been possible if they’d set the show in a place we already thought we knew. That kind of deliberate vagueness extended to the premise itself: it began its life as a proposal from the network for an Office spinoff starring Rashida Jones, evolved into a pitch for a mockumentary version of The West Wing, and even briefly considered taking the same approach to a family show, as Modern Family did later. And once they hit on the idea of making a series about local government, it still left them with a wide range of possible tones and stories. As John Ford—who might well be the only filmmaker Ron Swanson would like—said: “A situation must never limit a director. It must never be more than a point of departure.”
I’ve spoken a lot here before about the mystery of television, in which its basic assumptions are constantly being worked out in plain sight, and how little even a show’s creators can understand when they shoot the pilot. There’s a huge temptation to pitch a series with a big, obvious hook, but really, the best shows are initially a little vague about what they’re going to be about. This may be why shows named for locations or environments (The Office, Community, Cheers) often hold more potential than ones named after characters (Two and a Half Men). It’s an approach that only works if the creators assume, correctly or not, that they’ll be given a run of sufficient length to permit them to tease out each element’s potential. Given the merciless realities of television, this may be a form of irrational optimism, but it’s also essential: you’ve got to believe that you’ll run for six seasons and a movie, even if the odds are you won’t. A show that relentlessly focuses on its short game, like Glee, can find itself stranded when it’s given more than a couple of seasons. And while most shows that hope for a long run end up frustrated, when all the pieces come together, as they did here, it can be enormously satisfying. There’s a reason why last night’s finale ranks among the best I’ve ever seen: it’s the culmination of six years of material that the show was allowed to figure out over time.
And if Parks and Recreation stands apart in the amount of affection it managed to generate toward all its characters, it’s because we got to know them as the writers did, rather than being told who they were in a bullet point or two. Jerry and Donna started as background players who were left deliberately undefined, on the assumption that something good would come out of it if everyone waited for long enough. (As Mike Shur says: “Let’s pick these two people and we’ll put them in this office. They seem funny and we’ll get to it later.”) And such developments often arose from solitary moments of inspiration, out of the dozens of throwaway gags in every episode, that happened to ignite something in the writer’s room. Jerry’s role as the hapless office foil emerged from a single joke in the second season, when Mark accidentally informs him that he was adopted; Andy and April’s romance came out of a random pairing in the episode “Hunting Trip.” Like all great ensembles, it was able to experiment with different combinations of characters, and if one of them clicked, it survived, even as the failed drafts—like the attempt to match up Tom and Ann—live on in the reruns. The finale was an extended exercise in wish fulfillment, even for a show that often seemed determined to make its characters as happy as possible. But it was a worthy conclusion to a great sitcom that was made, like a life, one moment at a time.
Community values
Community has been canceled. It was a move that took a lot of us, including me, by surprise, and it was announced just as I’d absorbed the happy news that Hannibal was coming back for at least one more season. For shows that are perpetually on the bubble, renewal and cancellation decisions can seem arbitrary or worse, but this one was especially inexplicable: Community has never been a highly rated show, but it’s still been consistent enough to think that NBC would want to keep it in reserve, along with Parks and Recreation, to fill a few slots in the spring after other shows have failed and the entire lineup is competing against football on Thursday. (Todd VanDerWerff of The A.V. Club laid out that scenario here.) Instead, at a moment when the series seemed so confident in renewal that it ended the season with an episode that all but took it for granted, it’s gone. Later today, the network’s Bob Greenblatt is scheduled to go into more detail about the thought process behind this decision, and I’m curious about what he’ll say, even if the explanation turns out to be as boring as I expect: sitcoms still cost more to produce than reality shows, so if you’re going to hold onto a mediocre performer, better it be something like The Biggest Loser.
Of course, the peculiar thing about watching a cult series these days is that you just never know what might happen. Shows with poor ratings but a vehement fanbase have been resurrected in surprising ways, whether via another network (Cougar Town), a streaming service (Arrested Development), or a Kickstarter campaign (Veronica Mars), and it’s easy to imagine Community taking any one of these routes. (If Dan Harmon wants my money, I’m pretty much willing to give it to him with no questions asked.) The possibility of a show returning in some other form isn’t a new phenomenon: Police Squad did just fine for itself on the big screen, while movies as different as Serenity and Twin Peaks: Fire Walk With Me indicate that executives are willing to take a flier on a niche property for the sake of tapping into an existing audience, even if the results are never quite as successful as anyone hopes. And if we’ve learned one thing from the curious ups and downs of Arrested Development, it’s that even after years of speculation, rumor, and teasing possibilities, you sometimes do get what you want—although the form it takes may not be what you expected.
As a result, when a show like Community ends, it’s less of a full stop than an ellipsis, possibly with a question mark attached. And for a series that always had its eye so clearly on the long game, it represents a real loss, at least for now. Sitcoms have traditionally had an uneasy relationship to the very idea of a finale: since every episode was meant to stand on its own, even the penultimate installment of a show usually felt like business as usual, saving all the thankless work of setting up the ending for the following week. (“The Puerto Rican Day” episode of Seinfeld, for instance, which was the last regular episode before its finale, really could have aired at any point in the show’s run.) Aside from the practicalities of syndication, in which episodes can aired in any order, there’s a good reason why sitcoms often prefer to confine all this material to the finale: it generally isn’t a lot of fun. Community was always a little different; each season had a clear arc, albeit with room for many bizarre digressions, and even if this was designed in part to gently mock the whole idea of overarching storylines, if the show knew that it was ending for real, the tone of the entire season would have been very different.
As stands, we’re not going to get that season, and even if it materializes in some other form, it’s inevitably going to be altered by outside circumstances. (Obviously, this is nothing new to Community, which has never been as free as it would have liked to shape its stories according to their internal needs: over the past two seasons alone, it weathered the firing and return of its creator and the departure of a pair of crucial cast members, and the strain on the storytelling often showed.) It’s instructive to compare this to Parks and Recreation, which just ended its own season with an episode that felt empathically like a series finale: it found room for all of its lead and supporting characters, included callbacks to six years of history, tied emotional bows on every major storyline, and concluded with a flashforward that worked beautifully as a closing gag. Watching it, I assumed that Michael Shur and his collaborators had approached it as a potential ending while waiting on the resolution of the show’s fate, but in fact, it seems that they’d already been guaranteed a renewal. In other words, their approach was the exact opposite of Community, which structured its finale with another season in mind even as its future hung by a thread. I shouldn’t be surprised: no other sitcom on television has consistently taken such big risks. And if it had played it safe at this last, critical moment, it wouldn’t be the show I’ve grown to love.