Posts Tagged ‘King Kong’
Land of the giants
Earlier this morning, I found myself thinking about two of my favorite movie scenes of the year. One is the sequence in Zootopia in which Judy Hopps chases a thief into the neighborhood of Little Rodentia, where she suddenly seems gigantic by comparison, tiptoeing gingerly past buildings the size of dollhouses. The other is the epic fight between the superheroes in Captain America: Civil War, in which Ant-Man reverses his usual shrinking power to transform himself into Giant Man. Both are standout moments in very good movies, and they have a lot in common. In each one, a normally meek and physically vulnerable character is abruptly blown up to gargantuan proportions, a situation that offers up more natural comedy than if it had involved a more conventional hero. (It’s a lot of fun to see Hank Pym treating the rest of the Avengers as his personal action figures, when it wouldn’t mean much of anything to see a giant Hulk.) Both are bright daytime scenes that allow us to scrutinize every detail of their huge central figure, which is logically satisfying in a way that a movie like the Godzilla remake isn’t: the latter is so weirdly loyal to the notion that you shouldn’t show the monster that it keeps cutting away nervously even when Godzilla ought to be the biggest thing in sight.
Most of all, of course, these scenes play with scale in ways that remind us of how satisfying that basic trick can be. A contrast in scale, properly handled, can be delightful, and it’s even more instructive to see it here, in a pair of mainstream studio movies, than it might be in more refined contexts. As the architect Christopher Alexander writes in The Nature of Order:
The first thing I noticed, when I began to study objects which have life, was that they all contain different scales. In my new language, I would now say that the centers these objects are made of tend to have a beautiful range of sizes, and that these sizes exist at a series of well-marked levels, with definite jumps between them. In short, there are big centers, middle-sized centers, small centers, and very small centers…[Scale] provides a way in which one center can be helped in its intensity by other smaller centers.
It might seem like a leap from the harmonious gradation of scale that Alexander is describing here and the goofy appearance of Giant Man, but both draw on the same underlying fact, which is that contrasts of size provide a standard of measurement. When Giant Man shows up, it feels like we’re seeing him and the rest of the Avengers for the first time.
The movies have always taken pleasure in toying with our sense of proportion: there’s a reason why a new version of King Kong seems to pop up every few decades. If film is naturally drawn to massive contrasts of scale, it’s in part because it’s so good at it. It’s hard to imagine another medium that could pull it off so well, aside from our own imaginations, and movies like The Thief of Baghdad have reveled in bringing the giants and ogres of folklore—who are like a small child’s impression of the adult world—to life. Every movie that we see in theaters becomes a confrontation with giants. When we watch Bogart and Bergman on the big screen in Casablanca, their faces are the size of billboards, and you could argue that we respond to giants in the movies because they force the other characters to experience what the rest of us feel in the auditorium. Hollywood has always seen itself as a land of giants, even if it’s populated by moral pygmies, as Gloria Swanson reminds us in Sunset Boulevard: “I am big. It’s the pictures that got small.” And I’ve always been struck by the fact that the classic posters for King Kong and Citizen Kane are so similar, with the title character looming over smaller figures who stand terrified at the level of his ankles. Kane and Kong, whose names go together so well, are both monsters who came out of RKO Pictures, and perhaps it isn’t surprising that Orson Welles, like Brando, grew so large toward the end of his life.
The idea that a giant might symbolize the gigantic qualities of the work of art in which it appears isn’t a new one. In his great essay “Gravity’s Encyclopedia,” which I seem to think about all the time, the scholar Edward Mendelson lists what he calls “encyclopedic narratives”—The Divine Comedy, Gargantua and Patnagruel, Don Quixote, Faust, Moby-Dick, Ulysses, and Gravity’s Rainbow—and observes that they all have one thing in common:
All encyclopedias metastasize their monstrousness by including giants or gigantism: the giants who guard the pit of hell in Dante, the eponymous heroes of Rabelais, the windmills that Don Quixote takes for giants, the mighty men whom Faust sends into battle, Moby-Dick himself, the stylistic gigantism of Joyce’s “Cyclops,” and, in Gravity’s Rainbow, the titans under the earth and the angel over Lübeck whose eyes go “towering for miles.”
Your average blockbuster is even more gargantuan, in its way, than even a great novel, since it involves the collaboration of hundreds of artisans and the backing of an enormous corporation that can start to seem vaguely monstrous itself. Like most adult moviegoers, I hope that Hollywood gives us more intimate human stories, too. But we can also allow it a few giants.
Show me the monster
Over the weekend, I finally caught up with the recent remake of Godzilla. I’d wanted to see this movie for a long time, and although I was aware that a lot of viewers had found it disappointing—especially with regard to Godzilla’s own limited screen time—I was looking forward to watching a big, effects-driven blockbuster that followed what I’ve called one of the cardinal rules of suspense. You don’t show the monster. You let the viewer’s imagination do the work. It’s what Spielberg did in Jaws and Ridley Scott did in Alien. I know all this, and I believe in it. Yet after Godzilla was over, my first reaction was, well, that I wished I’d seen more of the monster. Part of me feels a little guilty even for typing this. Director Gareth Edwards and his production team are obviously harking back to Spielberg, and there’s no question that this approach is preferable to the nonstop pummeling of the senses we get from the likes of Michael Bay. But if we look back at what what Roger Ebert wrote in his review of Roland Emmerich’s own Godzilla remake, we start to realize that the truth is a little more complicated: “Steven Spielberg opened Jurassic Park by giving us a good, long look at the dinosaurs in full sunlight, and our imaginations leapt up. Godzilla hops out of sight like a camera-shy kangaroo.”
So which is it? Would Spielberg want us to show the monster or not? Or to put to put it another way, why does an approach that works for Jaws leave us so dissatisfied with Godzilla? For one thing, there’s the fact that while Jaws leaves its shark offscreen for most of the movie, it spends the intervening time developing a trio of engaging protagonists we’d happily follow on an ordinary fishing trip, while Godzilla kills off its most interesting character before the halfway mark. A director like Spielberg also knows that every delay demands a corresponding payoff: most of the flying saucers in Close Encounters stay out of sight, but when we see the mothership at last, it still has the power to delight the imagination almost forty years later. Godzilla never affords us that kind of cathartic moment, which even a movie like Peter Jackson’s King King offers almost to a fault. More subtly, it’s worth pointing out that most of the films that first come to mind when we think of the power of suggestion, like Jaws or Alien, were forced in that direction out of technical limitations. Not showing the monster is only one of a series of ingenious decisions and workarounds imposed by real constraints, and it’s no surprise if the result is more compelling than a movie that doesn’t need to sweat as hard.
But I think the real explanation is even simpler. In Jaws, it makes sense to leave the shark off screen: for the most part, we’re seeing events from the perspective of men on shore or on the boat, fighting an unseen foe, and as long as we stick to their point of view—which makes for good dramatic logic—we won’t see more than a dorsal fin or underwater shadow. The same holds for Alien, which pits its crew against a single murderous creature in a labyrinth of darkness, and even Close Encounters, where the flying objects, by definition, are elusive enough to remain unidentified. But Godzilla is hard to miss. He’s 350 feet tall. This is a creature defined by its overwhelming physical presence, and to keep him out of sight, we need to artificially depart from the perspective of those on the ground. We cut away from the main action or cheat the lighting and the camera angles, so instead of seeing things through a character’s eyes, we enforce a kind of alienation from what the human beings in the story are experiencing. (Having already been entertained but underwhelmed by Pacific Rim, I’m starting to think that any story about two or more really big monsters might be inherently undramatic: there isn’t enough room for action on a human scale when the plot turns on a fistfight between creatures the size of skyscrapers.)
In other words, Godzilla understands the “rule” that it shouldn’t show the monster, but it forgets why that rule has meaning in the first place. Watching it, I felt much the same way I did when I saw Ti West’s The House of the Devil. In that movie, we’re repeatedly shown the heroine moving past dark doorways, and each time she does, our heart rate accelerates—but time and again, nothing happens. And after an hour of establishing the layout of its terrifying house, when the horror finally does come, the film commits the ultimate crime: it cuts away to a room we’ve never seen. Maybe it knows, rightly, that dread is more effective than terror, but it forgets an even more basic rule: if you’re going to tease us with all those shots of a doorway, sooner or later, something has to come out of that door. Godzilla makes much the same mistake, which is only a reminder of the difference between approaching a genre from the outside, even from the standpoint of a loving fan, and figuring out its logic from within, as Spielberg did. Rules, to the extent they exist, are there for a reason, and it can be dangerous, especially for smart storytellers, to honor those conventions with great technical skill while failing to articulate while they’re there in the first place. And as Godzilla proves, you can be a careful, perceptive, and talented director, but still miss the monster in the room.