Posts Tagged ‘James Clavell’
The jet set
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “What’s your favorite pop culture to enjoy on a plane?”
Whenever I end up on an airplane, I find myself torn between two competing impulses. On the one hand, for the next few hours, I’m in a kind of sanctuary, without any of the temptations I find online, in a reasonably comfortable chair with a minimum of distraction—at least back in the days before I was flying with a toddler—so it seems like a good time to catch up on a big, difficult book I’ve been trying unsuccessfully to read for years. This goal isn’t entirely unrealistic: in the past, I’ve gotten through the likes of Gravity’s Rainbow, Seven Pillars of Wisdom, and most of Proust while traveling in foreign countries where I didn’t speak the language, and most of that reading took place on planes, trains, and other modes of transportation. On the other hand, there’s SkyMall, and movies on demand, and the seductive line of fat paperbacks at Barbara’s Books. And when you’re halfway across the ocean with thousands of miles between you and your destination, there are times when you want to relax with something less demanding.
In a way, a long airplane ride is a kind of laboratory for the way we read in general. A nourished reading life consists in some proportion of both masterpieces and worthwhile junk, and it’s a sad life that consists only of one or the other. As Robertson Davies once wrote:
Do not suppose, however, that I intend to urge a diet of classics on anybody. I have seen such diets at work. I have known people who have actually read all, or almost all, the guaranteed Hundred Best Books. God save us from reading nothing but the best.
On an airplane, these choices acquire more urgency, or at least they did once. As soon as you’ve selected your book or magazine, you’re stuck with it, and the decision can feel like a less weighty version of the desert island question. You may not have to live with this book forever, but if you’re three hours into a nine-hour flight, it sometimes seems that way. (I’m aware, of course, that with a Kindle and a good menu of inflight entertainment, your choices aren’t quite as limited these days, but I’ve found that my own approach to the question hasn’t changed.)
Most of the time, I find myself splitting the difference, bringing one ambitious read while keeping something more accessible in reserve. On a trip to Hong Kong, I brought The Magic Mountain and James Clavell’s Noble House—the most massive of great trashy novels—and found myself totally enraptured by the former, although the Clavell worked as a nice backup option for my moments of downtime. More recently, while flying to Spain with a nine-month-old in tow, my choices were a couple of John D. MacDonald thrillers and The Little Lisper, the classic introduction to the Lisp programming language. The latter ended up being a particularly good choice, because I could prop it open on the tray table while holding a baby in my arms, working through one exercise at length without having to turn pages more than once every ten minutes. Later this year, I’m flying to Los Angeles for my brother’s wedding, and I’m already reserving a spot in my garment bag for The Death and Life of Great American Cities, along with a trashy novel to be determined later. Maybe Scruples? I’m not sure yet, but that’s part of the fun.
And it’s on an airplane that Pauline Kael’s great dictum—”Movies are so rarely great art that if we cannot appreciate great trash we have very little reason to be interested in them”—seems the most true. Critics, too, are a captive audience, forced to sit through whatever happens to be coming out that weekend whether they like it or not, so they’re primed to appreciate good trash when it comes their way. On an intercontinental flight or a long bus trip, the difference between a great pageturner (Without Remorse) and a mediocre one (The Plot) is rarely more clear. It’s just you and the book, and your contract with the author is laid out in stark terms. I want the book to excite and entertain me, or at least repay my investment in time with something worthwhile, and if it fails, I’m up a creek. Sometimes, I’ll put it down with resignation and start eyeing the crossword in the inflight magazine. But when it grabs me to the point where I’m surprised that it’s already time to transfer in Atlanta, it feels like a validation, in miniature, of why I read in the first place. Books, like planes, are made to transport us, and a good trip is one in which both get us there in one piece.
“When Renata awoke that morning…”
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Note: This post is the twelfth installment in my author’s commentary for City of Exiles, covering Chapter 11. You can read the earlier installments here.)
A writer makes a lot of decisions before he starts to put words on the page, but the most important choice is easily that of point of view. Determining whether a narrative should be written in the first person, third person, or some other variant not only shapes the concrete choices you make from one sentence to the next, but it fundamentally influences the kinds of stories you can tell. A writer’s preferences are a reflection of his tastes and personality, and I’m no exception. I won’t go as far as Henry James, who believed that the first person was “barbaric” for anything but short works of fiction, but it’s no accident that of all my published stories, only one, “Ernesto,” makes use of the first-person point of view, and it’s also the shortest story I’ve ever written. (I decided to write it in the first person partially as a personal experiment, but also for sound narrative reasons. It’s a scientific detective story featuring a thinly disguised version of the young Hemingway, and by telling it from the perspective of another character, I was able to avoid the temptation to write it in a bad version of Hemingway’s style. It was also an homage to Conan Doyle’s Sherlock Holmes stories: if your lead character is a genius, it’s often best to narrate it from Watson’s point of view, or else your hero will spend half the story commenting on his own brilliance.)
For the vast majority of my stories, I use a third-person omniscient point of view, in which I can dip at will into the thoughts and perspectives of any character, although I do what I can to keep it under control. Most of my scenes and chapters are effectively written in third-person limited, which means that I stick to one character’s perceptions until the chapter is over, switching to another only when the next scene begins. I prefer this to the approach, which you see in such authors as James Clavell, in which every character’s thoughts are fair game at any point: it can often feel as if you’re switching between perspectives at random, and it makes it hard to keep any secrets without actively cheating the reader. When I do switch between perspectives in a scene, as is sometimes necessary to intercut the action, I try to do it only once, at a pivotal moment, and I do what I can to make the transition clear. The result has served me well through three novels and multiple short stories—most of which are written in pure third-person limited—and I’ve come to think of it much as Paul Graham thinks of the Lisp programming language:
Yet the third-person omniscient point of view also has its pitfalls. It offers the constant temptation to switch between more perspectives than you really need, and more than two or three can be hard for a reader to follow. We’re naturally inclined to focus our emotional energies onto a single character, which is why most movies have a clearly defined star part, and it can be hard to know where to fix our attention if multiple characters are competing for time. This is particularly troublesome when long gaps go between appearances. Some readers find the shifting perspectives in George R.R. Martin’s A Song of Ice and Fire difficult to manage, and I vividly remember losing patience with Kim Stanley Robinson’s Red Mars, an otherwise excellent novel, when it became clear that each section was going to be told from the point of view of a different character, and that we’d never return to that perspective again once the section was over—which made it very hard to invest in any one person. I’ve learned from hard experience to provide a narrative home base for the reader, which is why each of my novels start by emphasizing one thread slightly over another. In The Icon Thief, it’s Maddy’s story; in City of Exiles, it’s Wolfe’s. So I always begin each novel by cutting back repeatedly to this main thread, usually in every other chapter, until the core of the narrative has been established.
As a result, there’s a point in each of my books, usually around Chapter 10, in which the story branches out into a more expansive structure. If you map it out on paper, the moment when this happens is clear at a glance: it’s when I drop the alternating structure of the opening section, having established the protagonist, and start to move more freely between different characters. In City of Exiles, this occurs in Chapter 11, which is told from the point of view of the photographer Renata Russell, who has appeared until now only in a supporting capacity. Giving this chapter to a tertiary character serves a structural as well as a narrative function: it’s a signal to the reader that from this point onward, the scope of the novel will widen. It also allows me to incorporate information that couldn’t easily be provided from the point of view of any of the characters who have taken center stage thus far. Here, Renata pays a visit to James Morley, a fund manager who has agreed to have his portrait taken, and at first, its significance to the larger plot isn’t entirely clear. Hopefully, though, the reader will take it on faith that this scene will pay off later on—which is why it lives most comfortably here, and not earlier in the novel, when the rules of the game were still being established. As it stands, it’s a nice, short scene that also gives me a chance to explore the headspace of an interesting supporting character, and as it turns out, it could only happen now. Renata, alas, won’t be around for much longer…
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Written by nevalalee
December 27, 2013 at 9:16 am
Posted in Books, Writing
Tagged with City of Exiles commentary, George R.R. Martin, James Clavell, Kim Stanley Robinson, Paul Graham, Red Mars