Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘James Blinn

Parkinson’s Law and the creative hour

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In the November 19, 1955 issue of The Economist, the historian Cyril Northcote Parkinson stated the law that has borne his name ever since, in a paragraph remarkable for its sheer Englishness:

It is a commonplace observation that work expands so as to fill the time available for its completion. Thus, an elderly lady of leisure can spend the entire day in writing and dispatching a postcard to her niece at Bognor Regis. An hour will be spent in finding the postcard, another in hunting for spectacles, half an hour in a search for the address, an hour and a quarter in composition, and twenty minutes in deciding whether or not to take an umbrella when going to the pillar box in the next street. The total effort which would occupy a busy man for three minutes all told may in this fashion leave another person prostrate after a day of doubt, anxiety and toil.

Parkinson’s observation was originally designed to account for the unchecked growth of bureaucracy, which hinges on the fact that paperwork is “elastic in its demands on time”—and, by extension, on manpower. And he concluded the essay by stating, rather disingenuously, that it was only an empirical observation, without any value attached: “The discovery of this formula and of the general principles upon which it is based has, of course, no emotive value…Parkinson’s Law is a purely scientific discovery, inapplicable except in theory to the politics of the day. It is not the business of the botanist to eradicate the weeds. Enough for him if he can tell us just how fast they grow.”

In fact, Parkinson’s Law can be a neutral factor, or even a positive one, when it comes to certain forms of creativity. We can begin with one of its most famous, if disguised, variations, in the form of Blinn’s Law: “As technology advances, rendering time remains constant.” As I’ve noted before, once an animator gets used to waiting a certain number of hours for an image to render, as the hardware improves, instead of using it to save time, he just renders more complex graphics. There seems to be a fixed amount of time that any given person is willing to work, so an increase in efficiency doesn’t necessarily reduce the time spent at your desk—it just allows you to introduce additional refinements that depend on purely mechanical factors. Similarly, the introduction of word-processing software didn’t appreciably reduce how long it takes to write a novel: it only restructures it, so that whatever time you save in typing is expended in making imperceptible corrections. This isn’t always a good thing. As the history of animation makes clear, Blinn’s Law can lead to the same tired stories being played out against photorealistic backgrounds, and access to word processors may simply mean that the average story gets longer, as Ted Hughes observed while serving on the judging panel of a children’s writing competition: “It just extends everything slightly too much. Every sentence is too long. Everything is taken a bit too far, too attenuated.” But there are also cases in which an artist’s natural patience and tolerance for work provides the finished result with the rendering time that it needs to reach its ideal form. And we have it to thank for many displays of gratuitous craft and beauty.

This leads me to a conclusion that I’ve recently come to appreciate more fully, which is that every form of artistic activity is equally difficult. I don’t mean that the violin is as easy as the ukulele, or that there isn’t any difference between performance at a high level and the efforts of a casual hobbyist. But if you’re a creative professional and take your work seriously, you’re usually going to operate at your optimum capacity, if not all the time, than at least on average. Each day’s work is determined less by the demands of the project itself than by how much energy you can afford to give it. I switch fairly regularly between fiction and nonfiction, for instance, and whenever I’m working in one mode, I often find myself thinking fondly of the other, which somehow seems easier in my imagination. But it isn’t. I’m the same person with an identical set of habits whether I’m writing a novel, a short story, or an essay, and an hour of my time is pitched about at the same degree of intensity no matter what the objective is. In practice, it settles at a point that is slightly too intense to be entirely comfortable, but not so much that it burns me out. I’ve found that I unconsciously adjust the conditions to make each day’s work feel the same, either by moving a deadline forward or backward or by taking on projects that are progressively more challenging. (This doesn’t just apply to paid work, either. The amount of time I spend on this blog hasn’t varied much over the last five years, but the posts have definitely gotten more involved.) This also applies to particular stages. When I’m researching, outlining, writing, or revising, I sometimes console myself with the idea that the next part will be easier. In fact, it’s all hard. And if it isn’t, I’m doing something wrong.

This implies that we shouldn’t pick our artistic pursuits based on how easy they are, but on the quality that they yield for each unit of time invested. (“Quality” can mean whatever you like, from how much you get paid to the amount of personal satisfaction that you derive.) I work as diligently as possible on whatever I do, but this doesn’t mean that I’m equally good at everything, and there are certain forms of writing that I’ve given up because they don’t justify the cost. And I’ve also learned to be grateful for the fact that everything I do takes about the same amount of time and effort per page. The real limiting factor isn’t the time available, but what I bring to each creative hour, and over the long run, it makes sense to be as consistent as I can. It isn’t intensity that hurts, but volatility, and you lose a lot in ramping up and ramping down. But the appropriate level varies from one person to another. What Parkinson neglects to mention in his contrast between “an elderly lady of leisure” and “a busy man” is that each of them has presumably found a suitable mode of living, and you can find productive writers and artists who fall into either category. In the end, the process is all we have, and it makes sense that it would remain the same in its externals, regardless of its underlying goal. That’s a gentler way of stating Parkinson’s Law, but it’s no less accurate. And Parkinson himself seems to have softened his stance. As he said in an interview to the New York Times toward the end of his career: “My experience tells me the only thing people really enjoy over a long period of time is some kind of work.”

Written by nevalalee

April 6, 2017 at 8:39 am

Blinn’s Law and the paradox of efficiency

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Disney's Frozen

Note: I seem to have come down with a touch of whatever stomach bug my daughter had this week, so I’m taking the day off. This post was originally published, in a somewhat different form, on August 9, 2011. 

As technology advances, rendering time remains constant.
—Blinn’s Law

Why isn’t writing easier? Looking at the resources that contemporary authors have at their disposal, it’s easy to conclude that we should all be perfect writing machines. Word processing software, from WordStar to Scrivener, has made the physical process of writing more streamlined than ever; Google and Amazon have given us access to a world of information that would have been inconceivable even fifteen years ago; and research, editing, and revision have been made immeasurably more efficient. And yet writing itself doesn’t seem all that much less difficult than before. The amount of time a professional novelist needs to spend writing each day—let’s say three or four hours—hasn’t decreased much since Trollope, and for most of us, it still takes a year or two to write a decent novel.

So what happened? In some ways, it’s an example of the paradox of labor-saving devices: instead of taking advantage of our additional leisure time, we create more work for ourselves. It also reflects the fact that the real work of writing a novel is rarely connected to how fast you can type. But I prefer to think of it as a variation on Blinn’s Law. As graphics pioneer James Blinn first pointed out, in animation, rendering time remains constant, even as computers get faster. An artist gets accustomed to waiting a certain number of hours for an image to render, so as hardware improves, instead of using it to save time, he employs it to render more complex graphics. This is why rendering time at Pixar has remained essentially constant over the past fifteen years. (Although the difference between Toy Story and Cars 2, or even Brave, is a reminder that rendering isn’t everything.)

Disney's Frozen

Similarly, whatever time I save by writing on a laptop rather than a manual typewriter is canceled out by the hours I spend making additional small changes and edits along the way. The Icon Thief probably went through eighteen substantial drafts before the final version was delivered to my publisher, an amount of revision and rewriting that would have been unthinkable without Word. Is the novel better as a result? On a purely technical level, yes. Is the underlying story more interesting than if I’d written it by hand? Probably not. Blinn’s Law tells us that the leaves and grass in the background of a shot will look increasingly great, but it says nothing about the quality of storytelling. Which seems to imply that the countless tiny changes that a writer like me makes to each draft are only a waste of effort.

And yet here’s the thing: I still needed all that time. No matter how efficient the physical side of the process becomes, it’s still desirable for a writer to live with a novel, or a studio to live with a movie, for at least a year or so. (In the case of a film like Frozen, that gestational period can amount to a decade or more.) For most of us, there seems to be a fixed developmental period for decent art, a minimum amount of time that a story needs to simmer and evolve. The endless small revisions aren’t the point: the point is that while you’re altering a word or shifting a paragraph here or there, the story is growing in your head in unexpected ways. Even as you fiddle with the punctuation, seismic changes are taking place. But for this to happen, you need to be at your desk for a certain number of hours. So what do we do in the meantime? We do what Pixar does: we render. That’s the wonderful paradox of efficiency: it allows us, as artists, to get the inefficiency we all need.

Written by nevalalee

February 24, 2014 at 9:00 am

Blinn’s Law and the paradox of efficiency

leave a comment »

As technology advances, rendering time remains constant.
—Blinn’s Law

Why isn’t writing easier? Looking at the resources that contemporary authors have at their disposal, it’s easy to conclude that we should all be perfect writing machines: word processing software has made the physical process of writing more streamlined than ever, Google and Amazon have given us access to a world of information that would have been inconceivable even fifteen years ago, and research, editing, and revision have been made immeasurably more efficient. And yet writing itself doesn’t seem all that much easier than before. The amount of time a professional novelist needs to spend writing each day—let’s say three or four hours—hasn’t decreased since Trollope, and for most of us, it still takes a year or two to write a decent novel.

So what happened? In some ways, it’s an example of the paradox of labor-saving devices: instead of having more leisure time, we create more work for ourselves. It also reflects the fact that the real work of writing a novel is rarely connected to how fast you can type. But I prefer to think of it as a variation on Blinn’s Law. As graphics pioneer James Blinn first pointed out, in animation, rendering time remains constant, even as computers get faster. An artist gets accustomed to waiting a certain number of hours for an image to render, so as hardware improves, instead of using it to save time, he employs it to render more complex graphics. This is why rendering time at Pixar has remained essentially constant over the past fifteen years. (Although the difference between Toy Story and Cars 2 is a reminder that rendering isn’t everything.)

Similarly, whatever time I save by writing on a laptop rather than a manual typewriter is canceled out by the hours I spend making additional small changes and edits along the way. The Icon Thief probably went through eighteen substantial drafts before the final version was delivered to my publisher, an amount of revision and rewriting that would have been unthinkable without Word. Is the novel better as a result? On a purely technical level, yes. Is the underlying story more interesting than if I’d written it by hand? Probably not. Blinn’s Law tells us that the leaves and grass in the background of a shot will look increasingly great, but it says nothing about the quality of storytelling. Which seems to imply that the countless tiny changes that a writer like me makes to each draft are only a waste of effort.

And yet here’s the thing: I still needed all that time. No matter how efficient the physical side of the process becomes, it’s still desirable for a writer to live with a novel, or a studio to live with a movie, for at least a year or so. For most of us, there seems to be a fixed gestation period for decent art, a minimum amount of time that a story needs to simmer and evolve. The endless small revisions aren’t the point: the point is that while you’re shifting a paragraph here or there, the story is growing in your head in unexpected ways. Even as you fiddle with the punctuation, seismic changes are taking place. But for this to happen, you need to be at your desk for a certain number of hours. So what do we do in the meantime? We do what Pixar does: we render. That’s the wonderful paradox of efficiency: it allows us, as artists, to get the inefficiency we sometimes need.

Written by nevalalee

August 9, 2011 at 10:43 am

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