Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Inside Out

Moana and the two studios

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Concept art for Moana

If the history of animation had a portentous opening voiceover, it would probably say: “In the beginning was the storyboard.” The earliest animated cartoons were short and silent, so it made sense to plan them out as a series of rough thumbnail sketches. Even after they added sound and dialogue and became longer in length, the practice survived, which is why so many of the classic Disney movies are so episodic. They weren’t plotted on paper from beginning to end, but conceived as a sequence of set pieces, often with separate teams, and they were planned by artists who thought primarily with a pencil. This approach generated extraordinary visual achievements, but it could also result in movies, like Alice in Wonderland, that were brilliant in their individual components but failed to build to anything more. Later, in the eighties, Disney switched over to a production cycle that was closer to that of a live-action feature, with a traditional screenplay serving as the basis for future development. This led to more coherent stories, and it’s hard to imagine a film like Frozen being written in any other way. But another consequence was a retreat of visual imagination. When the eye no longer comes first, it’s harder for animators to create sequences that push against the boundaries of the medium. Over time, the movies start to look more or less the same, with similar character designs moving through beautifully rendered backgrounds that become ever more photorealistic for no particular reason.

The most heartening development in animation in recent years, which we’ve seen in Inside Out and Zootopia and now Moana, is the movement back toward a kind of animated feature that isn’t afraid to play with how it looks. Inside Out—which I think is the best movie Pixar has ever made—remains the gold standard, a film with a varied, anarchic style and amazing character design that still tells an emotionally effective story. Zootopia is more conventionally structured, but sequences like the chase through Little Rodentia are thrillingly aware of the possibilities of scale. Moana, in turn, may follow all the usual beats, but it’s also more episodic than usual, with self-contained sequences that seem to have been developed for their visual possibilities. I’m thinking, in particular, of the scenes with the pygmy Kakamora pirates and the encounter with Jermaine Clement’s giant coconut crab Tamatoa. You could lift these parts out and replace them with something else, and the rest of the story would be pretty much the same. For most movies, this would be a criticism, but there’s something about the episodic structure that allows animation to flourish, because each scene can be treated as a work of art in itself. Think, for instance, of Pinocchio, and how the plot wanders from Stromboli to Pleasure Island to Monstro almost at fancy. If it were made again today, the directors would probably get notes about how they should “establish” Monstro in the first act. But its dreamlike procession of wonders is what we remember the most fondly, and it’s exactly the quality that a conventional script would kill.     

Concept art for Moana

The fact that Disney and Pixar are rediscovering this sort of loose, shaggy energy is immensely promising, and I’m not entirely sure how it happened. (It doesn’t seem to be uniformly the case, either: Finding Dory was a lovely movie, but it was plotted to within an inch of its life.) Pinning down the cause becomes even tricker when we remember that all of these movies are in production at the same time. If so many storytelling tricks seem to recur—like the opening scene that shows the protagonist as a child, or the reveal in the third act that an apparently friendly character is really a bad guy—it’s probably because the same people were giving notes or actively engaged in multiple stories for years. Similarly, the move toward episodic structure may be less a conscious decision than the result of an atmosphere of experimentation that has started to permeate the studio. I’d love to think that it might be due to the influence through John Lasseter of Hayao Miyazaki, who thinks naturally in the language of dreams. The involvement of strong songwriters like Robert and Kristen Lopez and Lin-Manuel Miranda may also play a part: when you’ve got a great song at the heart of a scene, you’re more likely to think of visuals that rise to the level of the music. Another factor may be the rise of animators, like Moana producer Osnat Shurer, who came up through the ranks in the Pixar shorts, which are more willing to take stylistic risks. Put them all together with veteran directors like Ron Clements and John Musker, and you’ve got a recipe for self-contained scenes that push the envelope within a reliable formula.

But the strongest possibility of all, I think, is that we’re seeing what happens when the Pixar and Disney teams begin to work side by side. It’s been exactly ten years since Pixar was acquired by its parent company, which is just about the right amount of time for a cultural exchange to become consistently visible onscreen. The two divisions seem as if they’re trying to outdo each other, and the most obvious way is to come up with visually stunning sequences. This kind of competition will naturally manifest itself on the visual end: it’s hard for two teams of writers to keep an eye on each other, and any changes to the story won’t be visible until the whole thing is put together, while it’s likely that every animator has a good idea of what everybody else is doing. (Pixar headquarters itself was designed to encourage an organic exchange of ideas, and while it’s a long drive from Emeryville to Burbank, even that distance might be a good thing—it allows the divisions to compete on the basis of finished scenes, rather than works in progress.) It isn’t a foolproof method, and there will inevitably come a day when one studio or the other won’t overcome the crisis that seems to befall every animated feature halfway through production. But if you wanted to come up with a system that would give animators an incentive to innovate within the structure of a decent script, it’s hard to imagine a better one. You’ve got separate teams of animators trying to top each other, as they did on Alice, and a parent studio that has figured out how to make those episodes work as part of a story. That’s a great combination. And I can’t wait to see what they do next.

Written by nevalalee

November 29, 2016 at 9:13 am

Zootopia and the anthropomorphic principle

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Concept art for Zootopia

Note: Mild spoilers follow for Zootopia.

I enjoyed Zootopia one heck of a lot, but the most emphatic recommendation of all came from my daughter, who burst into tears as soon as the movie ended. And it wasn’t because something onscreen had upset her, or even because she was startled by the unstoppable Shakira track that blasts over the closing credits: she was sad because she loved it so much, and now it was over. In fact, she was inconsolable, to the point where I had to carry her into the lobby and reassure her that we would see it again soon. And I’m looking forward to it, as well as to the countless other viewings to follow, which will give us plenty to discuss when she gets older. I plan to talk to her at length about my favorite scene, the chase in Little Rodentia, and how its sudden shifts of scale remind me of animation’s visual possibilities—and how rarely they seem to be utilized. We’ll also dissect the cleverness of the screenplay, which offers up a neat false ending before burrowing deeper into the story’s implications. She can compare it to the Richard Scarry books she reads, and even to Robin Hood. And when she’s ready, I’ll gently point out that this is something like the fourth consecutive Disney movie in which a seemingly innocuous character turns out to be the real bad guy, which makes me think that this trope ought to be retired.

Above all else, we can talk about its message, which, as has been widely noted, is a timely one indeed. And it deserves a lot of credit for this. Most ordinary movies would have been content to settle for the moral that anyone can be anything, or that we should all be a little nicer to one another. A slightly more ambitious film might have reminded us that we shouldn’t judge based on appearances, and it might conceivably have even broached the subject of racial profiling. But Zootopia goes even further, into the implication that there are systems in this world that are set up to benefit—deliberately or otherwise—from institutionalized prejudice. It’s a heady lesson, even if it will mostly affect viewers who were already primed to receive it, like those who cringe a bit when Judy Hopps, a rabbit, praises Nick Wilde, a fox, for being so “articulate.” But you never know. And I think it’s true, as other commentators have pointed out, that the movie is able to go as far as it does because its parts are played by animals. The first trailer took pains to introduce audiences to the concept of anthropomorphism, but it’s an idea that we all intuitively understand, and it’s generally accepted that certain kinds of stories go down more easily when presented in animal form. It’s the reverse of the uncanny valley: we empathize with animals because our minds focus on the points we have in common, a tendency that has been utilized by moralists from Aesop to La Fontaine.

Concept art for Zootopia

But there’s an even more interesting point to be made here, which is that the anthropomorphism of Zootopia seems to have loosened up the filmmakers themselves. Since we find talking animals in everything from Kung Fu Panda to My Little Pony, it’s a little surprising to realize how rarely it’s been used in its purest form by Disney: Robin Hood is the only other movie from the classic canon—if we don’t count Chicken Little—to show animals interacting in a world without humans. And it’s worth asking why it resists exploiting such a powerful tool, especially because it appeals so much to children: it’s no accident that Robin Hood, which is far from the best movie the studio ever made, is the one that my daughter has watched the most. In part, it’s due to a residual anxiety over being seen as kid’s stuff, which still haunts the genre as a whole, but there’s also an element of caution at play. Walt Disney himself was oddly insistent on centering his movies on a boring human couple, with the animators reduced to creating a riot of energy in the supporting characters: it’s as if the Marx Brothers had built all their movies around Zeppo, or even Allan Jones and Kitty Carlisle. It was a conservative choice made by a studio that embraced conventional values, and animals have always enabled exactly that anarchic vein in animation that Disney did his best to repress. (Disney buffs have long wondered why the studio repeatedly tried and failed to develop Chanticleer, an animal fable featuring none other than Reynard the Fox, and I suspect that we have our answer here.)

Something similar appears to have happened with Zootopia, even if it’s obviously the product of another place and time. Try to imagine this story being made with human characters, and you can’t: its anthropomorphism was a shield that protected it throughout what must have been a lengthy development process. I’m tempted to propose an anthropomorphic principle of fiction, in parallel to the anthropic principle that I’ve discussed here before, which states that a story that grounds itself in a nonhuman world is more likely to take meaningful risks with our human preconceptions. To borrow a concept from the movie’s own lexicon, it allows animators to follow their instincts. (I also can’t resist pointing out that both “animal” and “animation” emerge from the same root, which refers to nothing less than the soul.) And I have a feeling that this is where the real influence of Zootopia will be felt. A movie can’t change the world, unfortunately, but it can certainly change a studio, and I’m hopeful that Disney will continue to pursue the line of thinking it represents. It gives us a world rich enough to sustain multiple sequels, so here’s my pitch for the next one: a movie that raises the question of why everyone we meet here is a mammal, as if we couldn’t be expected to relate to anything with feathers or scales. That’s a form of prejudice, too—and if Zootopia itself teaches us anything, it’s that our assumptions are sometimes so large that they can’t even be seen.

Written by nevalalee

March 14, 2016 at 9:59 am

Choose life

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Inside Out

Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s topic: “What show did you stop watching after a character was killed off?”

Inside Out is an extraordinary film on many levels, but what I appreciated about it the most was the reminder it provides of how to tell compelling stories on the smallest possible scale. The entire movie turns on nothing more—or less—than a twelve-year-old girl’s happiness. Riley is never in real physical danger; it’s all about how she feels. These stakes might seem relatively low, but as I watched it, I felt that the stakes were infinite, and not just because Riley reminded me so much of my own daughter. By the last scene, I was wrung out with emotion. And I think it stands as the strongest possible rebuke to the idea, so prevalent at the major studios, that mainstream audiences will only be moved or excited by stories in which the fate of the entire world hangs in the balance. As I’ve noted here before, “Raise the stakes” is probably the note that writers in Hollywood get the most frequently, right up there with “Make the hero more likable,” and its overuse has destroyed their ability to make such stories meaningful. When every superhero movie revolves around the fate of the entire planet, the death of six billion people can start to seem trivial. (The Star Trek reboot went there first, but even The Force Awakens falls into that trap: it kills off everyone on the Hosnian System for the sake of a throwaway plot point, and it moves on so quickly that it casts a pall over everything that follows.)

The more I think about this mindless emphasis on raising the stakes, the more it strikes me as a version of a phenomenon I’ve discussed a lot on this blog recently, in which big corporations tasked with making creative choices end up focusing on quantifiable but irrelevant metrics, at the expense of qualitative thinking about what users or audiences really need. For Apple, those proxy metrics are thinness and weight; for longform journalism, it’s length. And while “raising the stakes” isn’t quite as quantitative, it sort of feels that way, and it has the advantage of being the kind of rule that any midlevel studio employee can apply with minimal fear of being wrong. (It’s only when you aggregate all those decisions across the entire industry that you end up with movies that raise the stakes so high that they turn into weightless abstractions.) Saying that a script needs higher stakes is the equivalent of saying that a phone needs to be thinner: it’s a way to involve the maximum number of executives in the creative process who have no business being there in the first place. But that’s how corporations work. And the fact that Pixar has managed to avoid that trap, if not always, then at least consistently enough for the result to be more than accidental, is the most impressive thing about its legacy.

Kiefer Sutherland in 24

A television series, unlike a studio franchise, can’t blow up the world on a regular basis, but it can do much the same thing to its primary actors, who are the core building blocks of the show’s universe. As a result, the unmotivated killing of a main character has become television’s favorite way of raising the stakes—although by now, it feels just as lazy. As far as I can recall, I’ve never stopped watching a show solely because it killed off a character I liked, but I’ve often given up on a series, as I did with 24 and Game of Thrones and even The Vampire Diaries, when it became increasingly clear that it was incapable of doing anything else. Multiple shock killings emerge from a mindset that is no longer able to think itself into the lives of its characters: if you aren’t feeling your own story, you have no choice but to fall back on strategies for goosing the audience that seem to work on paper. But almost without exception, the seasons that followed would have been more interesting if those characters had been allowed to survive and develop in honest ways. Every removal of a productive cast member means a reduction of the stories that can be told, and the temporary increase in interest it generates doesn’t come close to compensating for that loss. A show that kills characters with abandon is squandering narrative capital and mortgaging its own future, so it’s no surprise if it eventually goes bankrupt.

A while back, Bryan Fuller told Entertainment Weekly that he had made an informal pledge to shun sexual violence on Hannibal, and when you replace “rape” with “murder,” you get a compelling case for avoiding gratuitous character deaths as well:   

There are frequent examples of exploiting rape as low-hanging fruit to have a canvas of upset for the audience…“A character gets raped” is a very easy story to pitch for a drama. And it comes with a stable of tropes that are infrequently elevated dramatically, or emotionally. I find that it’s not necessarily thought through in the more common crime procedurals. You’re reduced to using shorthand, and I don’t think there can be a shorthand for that violation…And it’s frequently so thinly explored because you don’t have the real estate in forty-two minutes to dig deep into what it is to be a victim of rape…All of the structural elements of how we tell stories on crime procedurals narrow the bandwidth for the efficacy of exploring what it is to go through that experience.

And I’d love to see more shows make a similar commitment to preserving their primary cast members. I’m not talking about character shields, but about finding ways of increasing the tension without taking the easy way out, as Breaking Bad did so well for so long. Death closes the door on storytelling, and the best shows are the ones that seem eager to keep that door open for as long as possible.

Insider awards, outsider art

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Concept art for Inside Out

I really have no business writing about the Oscars at all. My curtailed moviegoing habits these days mean that I only saw one of the Best Picture nominees—Mad Max: Fury Road, which was awesome—and for all my good intentions, I haven’t yet managed to catch up with the others at home. (My wife is a journalist, and like all her peers, she’s been a passionate member of team Spotlight ever since she saw the earliest photos of the cast’s painfully accurate khakis, brown shoes, and blue button-down shirts.) I can’t even write about Chris Rock’s monologue, since I was putting my daughter to bed when it aired, although the rest of the telecast struck me as the most professional ceremony in years: it hit its marks and moved like clockwork with a minimum of cringeworthiness, even if there weren’t many memorable moments. The ongoing debate about diversity and representation in popular culture is an important one, and it’s going to be even more central to my life and this blog as I continue working on Astounding, which raises huge questions about our default assumptions about the stories we tell. But today, I’d like to focus on just one issue. Why, in the name of all that is good and holy, wasn’t Inside Out nominated for Best Picture?

Because it’s a real mystery. Inside Out was one of the five most successful films at the domestic box office over the last calendar year, and it was the second most highly rated movie over the same period on Rotten Tomatoes, coming in behind Fury Road by just a hair. (It actually has a higher unadjusted score, but falls back a notch because it had fewer total reviews.) It also comes at the end of a stretch in which the Academy has been uncharacteristically willing to find room for animated features in the Best Picture race, as well as in their own category—as long as they’re made by Pixar. And Inside Out is the best Pixar movie ever made outside the Toy Story franchise, or at least the most visually and narratively inventive: its rousing aesthetic freedom is a reminder that even the best recent animated movies have been bound by gravity and mindlessly realistic texture mapping. Yet in a year in which the Academy Awards embraced unconventional nominees without regard to genre, from Mad Max to The Martian, Inside Out didn’t make the cut. And since there were only eight nominees, there was ample room for two more, according to a confusing sliding scale that I don’t even think most awards buffs understand. It wouldn’t have had to knock any other deserving movies out of the way: there was a slot right there waiting for it. But it was nowhere in sight.

Inside Out

This might seem like a moot point for a movie that won the Oscar for Best Animated Feature, made a ton of money, and choked up audiences worldwide. (My wife cried so much when we watched it that she practically went into anaphylactic shock.) But the larger implications are worth raising. It’s tough to analyze the collective psychology behind something like the Oscar nominations, which is why the problem of racism in Hollywood has been so difficult to address: it’s less the result of obvious structural shortcomings than an emergent property arising from countless small decisions made by players acting independently. When you try to find a solution, it slips through your fingers. Still, when the industry votes together, inclinations that might pass unseen on the individual level suddenly become all too visible. And in the case of animated features, when you amplify those tendencies to a point where they result in a concrete outcome, like a nomination or lack thereof, it’s obvious that a lot of voters find something vaguely suspect about animation itself. Thanks in a large part to its history as a children’s medium, it still feels like kid’s stuff, despite so much evidence to the contrary—or the fact that studios are increasingly dependent on a global audience for movies that are either animated or might as well be. It’s treated like outsider art, maybe because it naturally tends to attract visionary weirdos who wouldn’t be comfortable anywhere else.

This isn’t the Academy’s only blind spot: it also doesn’t much care for subtitles, sequels, or movies that fail to break even. But when you take into account the usual inverse relationship between artistic merit and job creation, the reluctance to recognize animated features as playing a grownup’s game is even harder to justify: these movies can take half a decade to make, employ hundreds of people, and involve the solution of many intractable creative and technical problems. (In fact, the development of Inside Out appears to have been exceptionally difficult: Pete Docter has spoken of how the entire script was junked halfway through, once they realized that Joy had to go on her adventure with Sadness, rather than Fear. It’s the best example imaginable of the Andrew Stanton approach—“The films still suck for three out of the four years it takes to make them”—succeeding, for once, to a spectacular degree.) And what makes Inside Out such an instructive test case is that everything else was lined up in its favor. It was moving, formally elegant, incredibly entertaining, and it wasn’t a sequel, the last of which probably counted against Toy Story 2, which was also unambiguously the biggest critical and box office success of its year. For an animated film not just to get nominated, but to win, would require both a masterpiece and a sea change in how such movies are regarded by the industry that relies on them so much. And if that ever happens, it’ll be a reason to be joyful.

Written by nevalalee

February 29, 2016 at 10:01 am

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