Posts Tagged ‘In The Blink of an Eye’
The magic window
Last week, the magazine Nautilus published a conversation on “the science and art of time” between the composer Philip Glass and the painter Fredericka Foster. The entire article is worth a look, but my favorite detail is one that Glass shares at the very beginning:
There are many strange things about music and time. When I’m on a tour with the dance company we work in a different-sized theater every night. The first thing the dance company does when we arrive is to measure the stage. They have to reset the dance to fit that stage. So you also have to reset the time of the music: in a larger theater, you must play slower. In a smaller theater, you have to play faster. The relation of time and space in music is dynamic. I have a range of speed in mind. If the players don’t pay attention to that, it will look really funny. You can see the stage fill up with dancers because they are playing at the wrong speed.
And a few lines afterward, in a more contemplative mood, Glass continues: “I was reflecting on the universe expanding. We know that it is and can measure it, by the way time is operating, or by the way we see a star exploding far away. For various reasons, when a physicist tells me that the universe is expanding, I say ‘Okay, let’s go back to the dance floor.’ The dance floor is getting bigger, what does that mean? It means that time has to slow down.”
The relationship between the pacing of a work of art and the physical space in which it occurs is an intriguing one, and it reminds me of a trick employed by one of my heroes, the film editor Walter Murch. In his excellent book Behind the Seen, Charles Koppelman describes the “little people,” a pair of tiny paper silhouettes—one male, one female—that Murch attaches to the screening monitor in his editing room. Koppelman explains:
They are his way of dealing with the problem of scale…As an editor, Murch must remember that images in the edit room are only 1/240 the square footage of what the audience will eventually see on a thirty-foot-wide screen…It’s still easy to forget the size of a projected film, which can trick an editor into pacing a film too quickly, or using too many close-ups—styles more akin to television. The eye rapidly apprehends the relatively small, low-detail images on a TV. Large-scale faces help hold the attention of the audience sitting in a living room with lots of distractions or ambient light. But in movies, images are larger than life and more detailed, so the opposite is true. The eye needs time to peruse the movie screen and take it all in…The solution for Murch is to have these two human cutouts stand sentry on his monitor, reminding him of the film’s eventual huge proportions.
And Murch writes in his book In the Blink of an Eye: “Why don’t we just edit in large rooms with big screens? Well, with digital editing and video projection, we could, very easily, be editing with a thirty-foot screen. The real estate for the room would be expensive, however.”
And while the problems presented by a live performance and a projected image on film might seem rather different, the underlying issue, in both cases, is the audience’s ability to receive and process information. On a purely practical level, a big stage may require the tempo of the choreography to subtly change, because the dancers are moving in a larger physical space, and the music has to be adjusted accordingly. But the viewer’s relationship to the work is also affected—the eye is more likely to take in the action in pieces, rather than as a whole, and the pacing may need to be modified. A similar phenomenon occurs in the movies, as Murch writes:
I have heard directors say that they were were disappointed when they finally saw their digitally edited films projected on a big screen. They felt that the editing now seemed “choppy,” though it had seemed fine on the television monitor…With a small screen, your eye can easily take in everything at once, whereas on a big screen it can only take in sections at a time. You tend to look at a small screen, but into a big screen. If you are looking at an image, taking it all in at once, your tendency will be to cut away to the next shot sooner. With a theatrical film, particularly one in which the audience is fully engaged, the screen is not a surface, it is a magic window, sort of a looking glass through which your whole body passes and becomes engaged in the action with the characters on the screen.
Murch notes that the lack of detail on a small screen—or a compressed video file—can mislead the editor as well: “There may be so little detail that the eye can absorb all of it very quickly, leading the careless editor to cut sooner than if he had been looking at the fully detailed film image…Image detail and pace are intimately related.
And the risk of editing on a smaller screen isn’t anything new. Over thirty years ago, the director and editor Edward Dmytryk wrote in On Film Editing:
Many editors shape their editing concepts on the Moviola, a technique I consider decidedly inferior. One does not see the same things on a small Moviola screen, or even on the somewhat larger, though fuzzier, flatbed screen, that one sees in a theater. The audience sees its films only on the “big screen,” and since every cut should be made with the audience in mind, the cutter must try to see each bit of film as the viewer in the theater will eventually see it. (Even a moderate-sized television screen offers far more scope than a Moviola; therefore, it too presents a somewhat different “picture” for the viewer’s inspection.)
Today, of course, viewers can experience stories on a range of screen sizes that Dmytryk might never have anticipated, and which no editor can possibly control. And it’s unclear how editors—who, unlike Philip Glass, don’t have the luxury of measuring the space in which the film will unfold—are supposed to deal with this problem. Taken as a whole, it seems likely that the trend of editorial pacing reflects the smallest screen on which the results can be viewed, which is part of the reason why the average number of cuts per minute has steadily increased for years. And it’s not unreasonable for editors to prioritize the format in which movies will be seen for most of their lifetimes. Yet we also give up something when we no longer consider the largest possible stage. After the editor Anne V. Coates passed away last month, many obituaries paid tribute to the moment in Lawrence of Arabia that has justifiably been called the greatest cut in movie history. But it wouldn’t have nearly the same impact if it weren’t for the fact that the next shot is held for an astonishing thirty-five seconds, which might never have occurred to someone who was cutting it for a smaller screen. Even viewed on YouTube, it’s unforgettable. But in a theater, it’s a magic window.
One breath, one blink
A few weeks ago, my wife, who is a professional podcaster, introduced me to the concept of the “breath” in audio editing. When you’re putting together an episode, you often find yourself condensing an interview or splicing together two segments, and you can run into trouble when those edits interfere with the speaker’s natural breathing rhythms. As an excellent tutorial from NPR explains it:
Breaths are a problem when they are upcut or clipped. An upcut breath is one that is edited so it’s incomplete (or “chopped”)—only the first or last part is audible…Missing breaths are just that—breaths that have been removed or silenced. They sound unnatural and can cause some listeners to feel tense…Breaths are also problematic when they don’t match the cadence of the speech (i.e. a short, quick breath appears in the middle of a slower passage)…
When editing breaths, listen closely to the beginning and end. If replacing a breath, choose one that matches the cadence and tone of the words around it.
For example, a short, quick breath is useful during an interruption or an excited, quick-paced reply. A longer breath is appropriate for a relaxed, measured response…As a rule of thumb, do not remove breaths—it sounds unnatural.
As I read this, I grew particularly interested in the idea that a poorly edited breath can make the listener feel anxious without knowing it, which reminded me of what the film editor Walter Murch says in his book In The Blink of an Eye. Murch writes that when he was editing Francis Ford Coppola’s The Conversation, he noticed that Harry Caul, the character played by Gene Hackman, would frequently blink around the point where he had decided to make a cut. “It was interesting,” Murch says, “but I didn’t know what to make of it.” Then he happened to read an interview with the director John Huston that shed an unexpected light on the subject:
To me, the perfect film is as thought it were unwinding behind your eyes…Look at that lamp across the room. Now look back at me. Look back at that lamp. Now look back at me again. Do you see what you did? You blinked. Those are cuts. After the first look, you know that there’s no reason to pan continuously from me to the lamp because you know what’s in between. Your mind cut the scene. First you behold the lamp. Cut. Then you behold me.
Murch was fascinated by this, and he began to pay closer attention to blinking’s relationship to emotional or cognitive states. He concluded that blinks tend to occur at instants in which an internal separation of thought has taken place, either to help it along or as an involuntary reflex that coincides with a moment of transition.
As Murch writes: “Start a conversation with somebody and watch when they blink. I believe you will find that your listener will blink at the precise moment he or she ‘gets’ the idea of what you are saying, not an instant earlier or later…And that blink will occur where a cut could have happened, had the conversation been filmed.” This doesn’t necessarily mean that an editor should worry about when the actors are blinking, but that if he or she is making the cut in the right spot, as a kind of visual punctuation, the blinks and the cuts will coincide anyway. Apart from Murch’s anecdotal observations, I don’t know if this phenomenon has ever been studied in detail, but it’s intriguing. It’s also evident that breathing in audio and blinking in film are two aspects of the same thing. Both are physiological phenomena, but they’re also connected with cognition in profound ways, especially when we’re trying to communicate with others. When we’re talking to someone else, we don’t stop to breathe in arbitrary places, but at moments when the sense of what we’re saying has reached a natural break. Hence the function of the comma, which is a visual marker that sets apart clauses or units of information on the page, as well as a vestigial trace of the pause that would have occurred in conversation, even if we don’t stop when we’re reading it silently to ourselves. And I’ve spoken elsewhere of the relationship between breathing and the length of sentences or lines of poetry, in which the need to breathe is inseparable from the necessity of pausing for consolidation or comprehension.
What makes these issues important to editors is that they’re essentially playing a confidence trick. They’re trying to create an impression of continuity while assembling many discrete pieces, and if they fail to honor the logic of the breath or the blink, the listener or viewer will subconsciously sense it. This is the definition of a thankless task, because you’ll never notice it when it works, and when it doesn’t, you probably won’t even be able to articulate the problem. I suspect that the uneasiness caused by a badly edited stretch of audio or film is caused by the rhythms of one’s own body falling out of sync with the story: when a work of art is flowing properly, we naturally adjust ourselves to its rhythms, and a dropped or doubled breath can shake us out of that sense of harmony. After a while, addressing this becomes a matter of instinct, and a skilled editor will unconsciously take these factors into account, much as an author eventually learns to write smoothly without worrying about it too much. We only become aware of it when something feels wrong. (It’s also worth paying close attention to it during the revision phase. The NPR tutorial notes that problems with breaths can occur when the editor tries to “nickel and dime” an interview to make it fit within a certain length. And when James Cameron tried to cut Terminator 2 down to its contractual length by removing just a single frame per second from the whole movie, he found that the result was unwatchable.) When we’re awake, no matter what else we might be doing, we’re breathing and blinking. And it’s a testament to the challenges that editors face that they can’t even take breathing for granted.
Walter Murch and the analog/digital divide
Walter Murch is the smartest person in America.
If anything, this understates the case. Yesterday I attended a talk at the Chicago Humanities Festival given by Murch, the legendary editor and sound designer of such films as The English Patient and Apocalypse Now. Regular readers of this blog know how much Murch means to me: he’s a longtime friend and colleague of such directors as George Lucas and Francis Ford Coppola, and while he never quite ascended to their levels of wealth and power, he’s their equal, or better, when it comes to intelligence, artistry, and innovation. Murch is a polymath whose work expresses both a universal curiosity and a meticulous level of craft, as amply chronicled in his own book, In the Blink of an Eye, and such fascinating portraits as Michael Ondaatje’s The Conversations and Charles Koppelman’s Behind the Seen. And while he may not be as famous as some of his collaborators, he’s an esteemed figure within the world of film, as demonstrated by the crowd of groupies who pressed in afterward for an autograph. Confession: I was one of them.
In addition to everything else, Murch is a wonderful public speaker, an inexhaustible source of anecdote and insight delivered in perfectly formed paragraphs. (Not least, he’s the first speaker I’ve ever seen who actually knew how to use his own laptop to give a presentation—not surprising, since Murch is one of the great users of Apple products.) Inevitably, our hour with Murch flew by much too quickly; his interlocutor, critic Lawrence Weschler, spoke of another incident in which a presenter was booed for ushering Murch off the stage after he’d held the audience enthralled for six hours. But the conversation we did get ranged from discussions of Chinese calligraphy to the recent financial crisis, and from THX-1138 to The Conversation to The Clone Wars, an episode of which Murch recently directed. I wish I could quote it all here. Instead, I’ll just touch on a subject central to the talk: the transition from analog to digital.
For most of the history of cinema, editing film was both intellectually difficult and physically taxing. The sheer bulk of the materials involved was daunting enough: Murch points out that for combined sound and picture in 35 mm, one minute of film equals a pound of celluloid. For a movie like Apocalypse Now, this comes out to something like seven tons of raw footage. And when an editor working on film is seeking a particular frame, weighing only a few thousands of an ounce, he needs to keep good records—and, Murch adds, to have “a strong back and arms.” Today, of course, the situation has changed dramatically: with an editing platform like Final Cut Pro, which Murch famously used to edit Cold Mountain, instead digging through a bin for the right piece of film, you can call up the necessary frame at once. This makes the process much more efficient, but it also leads to certain losses. Here’s Charles Koppelman in Behind the Seen:
As Murch often points out, the simple act of having to rewind film on a flatbed editing machine gave him the chance to see footage in other context (high-speed, reverse) that could reveal a look, a gesture, or a completely forgotten shot. Likewise, the few moments he had to spend waiting for a reel to rewind injected a blank space into the process during which he could simply let his mind wander into subconscious areas. With random-access, computer-based editing, a mouse click instantly takes the editor right to a desired frame; there is no waiting, no downtime—and fewer happy accidents.
I’ve spoken before about the paradoxes involved in increased efficiency, and how to compensate for it, in my post on Blinn’s Law. And one of the most fascinating aspects of Murch’s work is his effort to deliberately introduce randomness and chance into the creative process. One of my few regrets about yesterday’s talk was that he was unable to discuss this in detail, since it’s one the most valuable lessons he has to share. Murch sometimes reminds me of Steve Jobs, with whom he corresponded at times, both in his fondness for black turtlenecks and in his efforts to bridge the worlds of the humanities and the sciences—and, even more crucially, the worlds of analog and digital creativity. As we pass ever further into the random-access age, it’s all the more important to listen to Murch, who tirelessly explores the future even as he unsentimentally points out the usefulness of the past. A computer, he notes, always gives you what you want; an older system, with its inherent unpredictability, often gives you what you need. Tomorrow, I’ll be talking more about how artists of all kinds can deal with this dilemma.