Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Hayao Miyazaki

Flowers of evil

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Note: Spoilers follow for Mary and the Witch’s Flower.

The best way to start talking about Mary and the Witch’s Flower, which is a movie that I liked a lot, is to quote from one of its few negative reviews. It’s the debut animated feature from Studio Ponoc, a new production company founded by veterans of the legendary Studio Ghibli, and it’s impossible to watch it without being reminded of its predecessors, as the critic David Ehrlich notes on IndieWire:

Mary and the Witch’s Flower may not be a great film—it occasionally struggles just to be a good one—but it’s a convincing proof-of-concept, and that might be more important in the long run…Studio Ponoc’s first effort feels like a high-end knockoff that’s been made with the best of intentions. It has the taste and texture of a vegan hot dog, and ultimately the same effect—a lie that satisfies those who can’t shake their craving for the truth…There’s a thin line between homage and theft, and [director Hiromasa] Yonebayashi doesn’t seem to care where it is…Borrowing liberally from [Studio] Ghibli’s signature iconography, Mary and the Witch’s Flower is less of a new creation than it does a Miyazaki Mad-Lib…There’s a bootlegged vibe to it, and even the best moments feel like they’ve been photocopied from a true original.

Ehrlich concludes with a note of paradoxical praise: “There’s something indivisibly pure about the fact that Yonebayashi and his team have refused to let something beautiful die just because the rest of the world were willing to lower their standards. It’s thrilling that Studio Ponoc even exists, and that they’ve come so close to cloning the movies we once feared that people would no longer make.” I enjoyed Mary and the Witch’s Flower a lot more than Ehrlich did, and I don’t agree with everything that he says here. (For instance: “The chintzier the storytelling becomes, the cheaper the animation begins to seem.” Yet when it comes to the Ghibli style, cheapness is in the eye of the beholder. When My Neighbor Totoro was first released in this country, Leonard Klady of Variety wrote dismissively of its “adequate television technical craft,” and it isn’t hard to see how he reached that conclusion about one of the most beautiful movies ever made.) But Ehrlich’s argument is also fundamentally sound. Watching Mary awakened me to the extent to which the qualities of the films of Hayao Miyazaki are vulnerable to imitation, or even parody. It isn’t just their nostalgic settings or young female protagonists, but their pacing, which inserts extra beats of quiet into scenes that most movies tend to skip entirely. The characters in a Miyazaki movie are always pausing to absorb or react to what they hear and see, and they always wait until the others are done talking before they speak for themselves. Mary and the Witch’s Flower is full of such moments, and in a medium that is acutely conscious of timing, this can’t be accidental.

This may seem like a minor point, but every movie is the sum of countless small touches, and Mary and the Witch’s Flower gets so many subtle things just right that it’s easy to underestimate the degree of craft and technique involved. It’s about an ordinary girl who unexpectedly finds herself at a school of magic, but unlike certain other stories in the same vein, it doesn’t conclude with her embracing this new world. Instead, after realizing that its inhabitants are borderline sociopaths, she rejects it and returns gratefully to her old life. (At the end, when she tosses aside the flower of the title, it reminded me of Dirty Harry throwing away his badge.) This is a startling choice, but the movie earns it, mostly through some surprisingly understated design work. Mary’s home village is every bit as enticing as the ones in Totoro or Kiki’s Delivery Service—you can’t help but want to live there. The magical Endor College is grotesque by comparison, as Ehrlich writes:

It’s FAO Schwarz on an impossibly grand scale…The colors are garish, the Ghibli touches call attention to themselves, and the action is so confined to a few simple locations that Endor eventually comes to resemble an abandoned playground, a spectacular palace of unrealized potential.

Yet he also complains: “There’s no other credible explanation for why Mary develops such a quick distaste for this sky-high fantasy world…We don’t get a clear sense of why she might not want to be there.” But if I had to decide between her village and Endor College, I know which one I’d choose.

And what I liked the most about Mary and the Witch’s Flower was how it quietly repurposes the tools of Studio Ghibli as a statement against a certain kind of storytelling. Miyazaki often draws inspiration from other works of art—Ponyo is essentially a retelling of The Little Mermaid, and Spirited Away has touches of Lewis Carroll—but the result usually seems to refer to nothing but itself. Mary isn’t just a refutation of Harry Potter, but of all the children’s movies that offer the consoling fantasy that we’d be able to solve our problems if only we had access to magic, and that the answer to heartbreak in this world lies in escaping from it entirely. The best of the Studio Ghibli movies end with a return to everyday life, but it’s weirdly encouraging to see a studio of younger animators applying this lesson in defiance of all the forces that might encourage them to make other forms of entertainment. Miyazaki is old enough at this point to do whatever he likes, and Studio Ponoc is willing to follow his example in ways that aren’t obvious. The great temptation with Mary and the Witch’s Flower must have been to imitate only the attributes of its models that lend themselves to marketing and merchandising. What it really achieves is something richer and more subversive, and in positioning Miyazaki’s values so directly against those of its rivals, it amounts to a declaration of purpose. Mary may be a knockoff, but its heart is in the right place, and we need it now more than ever.

The secret villain

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Note: This post alludes to a plot point from Pixar’s Coco.

A few years ago, after Frozen was first released, The Atlantic ran an essay by Gina Dalfonzo complaining about the moment—fair warning for a spoiler—when Prince Hans was revealed to be the film’s true villain. Dalfonzo wrote:

That moment would have wrecked me if I’d seen it as a child, and the makers of Frozen couldn’t have picked a more surefire way to unsettle its young audience members…There is something uniquely horrifying about finding out that a person—even a fictional person—who’s won you over is, in fact, rotten to the core. And it’s that much more traumatizing when you’re six or seven years old. Children will, in their lifetimes, necessarily learn that not everyone who looks or seems trustworthy is trustworthy—but Frozen’s big twist is a needlessly upsetting way to teach that lesson.

Whatever you might think of her argument, it’s obvious that Disney didn’t buy it. In fact, the twist in question—in which a seemingly innocuous supporting character is exposed in the third act as the real bad guy—has appeared so monotonously in the studio’s recent movies that I was already complaining about it a year and a half ago. By my count, the films that fall back on his convention include not just Frozen, but Wreck-It Ralph, Zootopia, and now the excellent Coco, which implies that the formula is spilling over from its parent studio to Pixar. (To be fair, it goes at least as far back as Toy Story 2, but it didn’t become the equivalent of the house style until about six or seven years ago.)

This might seem like a small point of storytelling, but it interests me, both because we’ve been seeing it so often and because it’s very different from the stock Disney approach of the past, in which the lines between good and evil were clearly demarcated from the opening frame. In some ways, it’s a positive development—among other things, it means that characters are no longer defined primarily by their appearance—and it may just be a natural instance of a studio returning repeatedly to a trick that has worked in the past. But I can’t resist a more sinister reading. All of the examples that I’ve cited come from the period since John Lasseter took over as the chief creative officer of Disney Animation Studios, and as we’ve recently learned, he wasn’t entirely what he seemed, either. A Variety article recounts:

For more than twenty years, young women at Pixar Animation Studios have been warned about the behavior of John Lasseter, who just disclosed that he is taking a leave due to inappropriate conduct with women. The company’s cofounder is known as a hugger. Around Pixar’s Emeryville, California, offices, a hug from Lasseter is seen as a mark of approval. But among female employees, there has long been widespread discomfort about Lasseter’s hugs and about the other ways he showers attention on young women…“Just be warned, he likes to hug the pretty girls,” [a former employee] said she was told. “He might try to kiss you on the mouth.” The employee said she was alarmed by how routine the whole thing seemed. “There was kind of a big cult around John,” she says.

And a piece in The Hollywood Reporter adds: “Sources say some women at Pixar knew to turn their heads quickly when encountering him to avoid his kisses. Some used a move they called ‘the Lasseter’ to prevent their boss from putting his hands on their legs.”

Of all the horror stories that have emerged lately about sexual harassment by men in power, this is one of the hardest for me to read, and it raises troubling questions about the culture of a company that I’ve admired for a long time. (Among other things, it sheds a new light on the Pixar motto, as expressed by Andrew Stanton, that I’ve quoted here before: “We’re in this weird, hermetically sealed freakazoid place where everybody’s trying their best to do their best—and the films still suck for three out of the four years it takes to make them.” But it also goes without saying that it’s far easier to fail repeatedly on your way to success if you’re a white male who fits a certain profile. And these larger cultural issues evidently contributed to the departure from the studio of Rashida Jones and her writing partner.) It also makes me wonder a little about the movies themselves. After the news broke about Lasseter, there were comments online about his resemblance to Lotso in Toy Story 3, who announces jovially: “First thing you gotta know about me—I’m a hugger!” But the more I think about it, the more this seems like a bona fide inside joke about a situation that must have been widely acknowledged. As a recent article in Deadline reveals:

[Lasseter] attended some wrap parties with a handler to ensure he would not engage in inappropriate conduct with women, say two people with direct knowledge of the situation…Two sources recounted Lasseter’s obsession with the young character actresses portraying Disney’s Fairies, a product line built around the character of Tinker Bell. At the animator’s insistence, Disney flew the women to a New York event. One Pixar employee became the designated escort as Lasseter took the young women out drinking one night, and to a party the following evening. “He was inappropriate with the fairies,” said the former Pixar executive, referring to physical contact that included long hugs. “We had to have someone make sure he wasn’t alone with them.”

Whether or not the reference in Toy Story 3 was deliberate—the script is credited to Michael Arndt, based on a story by Lasseter, Stanton, and Lee Unkrich, and presumably with contributions from many other hands—it must have inspired a few uneasy smiles of recognition at Pixar. And its emphasis on seemingly benign figures who reveal an unexpected dark side, including Lotso himself, can easily be read as an expression, conscious or otherwise, of the tensions between Lasseter’s public image and his long history of misbehavior. (I’ve been thinking along similar lines about Kevin Spacey, whose “sheer meretriciousness” I identified a long time ago as one of his most appealing qualities as an actor, and of whom I once wrote here: “Spacey always seems to be impersonating someone else, and he does the best impersonation of a great actor that I’ve ever seen.” And it seems now that this calculated form of pretending amounted to a way of life.) Lasseter’s influence over Pixar and Disney is so profound that it doesn’t seem farfetched to see its films both as an expression of his internal divisions and of the reactions of those around him, and you don’t need to look far for parallel examples. My daughter, as it happens, knows exactly who Lasseter is—he’s the big guy in the Hawaiian shirt who appears at the beginning of all of her Hayao Miyazaki movies, talking about how much he loves the film that we’re about to see. I don’t doubt that he does. But not only do Miyazaki’s greatest films lack villains entirely, but the twist generally runs in the opposite direction, in which a character who initially seems forbidding or frightening is revealed to be kinder than you think. Simply on the level of storytelling, I know which version I prefer. Under Lasseter, Disney and Pixar have produced some of the best films of recent decades, but they also have their limits. And it only stands to reason that these limitations might have something to do with the man who was more responsible than anyone else for bringing these movies to life.

Written by nevalalee

November 30, 2017 at 8:27 am

Moana and the two studios

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Concept art for Moana

If the history of animation had a portentous opening voiceover, it would probably say: “In the beginning was the storyboard.” The earliest animated cartoons were short and silent, so it made sense to plan them out as a series of rough thumbnail sketches. Even after they added sound and dialogue and became longer in length, the practice survived, which is why so many of the classic Disney movies are so episodic. They weren’t plotted on paper from beginning to end, but conceived as a sequence of set pieces, often with separate teams, and they were planned by artists who thought primarily with a pencil. This approach generated extraordinary visual achievements, but it could also result in movies, like Alice in Wonderland, that were brilliant in their individual components but failed to build to anything more. Later, in the eighties, Disney switched over to a production cycle that was closer to that of a live-action feature, with a traditional screenplay serving as the basis for future development. This led to more coherent stories, and it’s hard to imagine a film like Frozen being written in any other way. But another consequence was a retreat of visual imagination. When the eye no longer comes first, it’s harder for animators to create sequences that push against the boundaries of the medium. Over time, the movies start to look more or less the same, with similar character designs moving through beautifully rendered backgrounds that become ever more photorealistic for no particular reason.

The most heartening development in animation in recent years, which we’ve seen in Inside Out and Zootopia and now Moana, is the movement back toward a kind of animated feature that isn’t afraid to play with how it looks. Inside Out—which I think is the best movie Pixar has ever made—remains the gold standard, a film with a varied, anarchic style and amazing character design that still tells an emotionally effective story. Zootopia is more conventionally structured, but sequences like the chase through Little Rodentia are thrillingly aware of the possibilities of scale. Moana, in turn, may follow all the usual beats, but it’s also more episodic than usual, with self-contained sequences that seem to have been developed for their visual possibilities. I’m thinking, in particular, of the scenes with the pygmy Kakamora pirates and the encounter with Jermaine Clement’s giant coconut crab Tamatoa. You could lift these parts out and replace them with something else, and the rest of the story would be pretty much the same. For most movies, this would be a criticism, but there’s something about the episodic structure that allows animation to flourish, because each scene can be treated as a work of art in itself. Think, for instance, of Pinocchio, and how the plot wanders from Stromboli to Pleasure Island to Monstro almost at fancy. If it were made again today, the directors would probably get notes about how they should “establish” Monstro in the first act. But its dreamlike procession of wonders is what we remember the most fondly, and it’s exactly the quality that a conventional script would kill.     

Concept art for Moana

The fact that Disney and Pixar are rediscovering this sort of loose, shaggy energy is immensely promising, and I’m not entirely sure how it happened. (It doesn’t seem to be uniformly the case, either: Finding Dory was a lovely movie, but it was plotted to within an inch of its life.) Pinning down the cause becomes even tricker when we remember that all of these movies are in production at the same time. If so many storytelling tricks seem to recur—like the opening scene that shows the protagonist as a child, or the reveal in the third act that an apparently friendly character is really a bad guy—it’s probably because the same people were giving notes or actively engaged in multiple stories for years. Similarly, the move toward episodic structure may be less a conscious decision than the result of an atmosphere of experimentation that has started to permeate the studio. I’d love to think that it might be due to the influence through John Lasseter of Hayao Miyazaki, who thinks naturally in the language of dreams. The involvement of strong songwriters like Robert and Kristen Lopez and Lin-Manuel Miranda may also play a part: when you’ve got a great song at the heart of a scene, you’re more likely to think of visuals that rise to the level of the music. Another factor may be the rise of animators, like Moana producer Osnat Shurer, who came up through the ranks in the Pixar shorts, which are more willing to take stylistic risks. Put them all together with veteran directors like Ron Clements and John Musker, and you’ve got a recipe for self-contained scenes that push the envelope within a reliable formula.

But the strongest possibility of all, I think, is that we’re seeing what happens when the Pixar and Disney teams begin to work side by side. It’s been exactly ten years since Pixar was acquired by its parent company, which is just about the right amount of time for a cultural exchange to become consistently visible onscreen. The two divisions seem as if they’re trying to outdo each other, and the most obvious way is to come up with visually stunning sequences. This kind of competition will naturally manifest itself on the visual end: it’s hard for two teams of writers to keep an eye on each other, and any changes to the story won’t be visible until the whole thing is put together, while it’s likely that every animator has a good idea of what everybody else is doing. (Pixar headquarters itself was designed to encourage an organic exchange of ideas, and while it’s a long drive from Emeryville to Burbank, even that distance might be a good thing—it allows the divisions to compete on the basis of finished scenes, rather than works in progress.) It isn’t a foolproof method, and there will inevitably come a day when one studio or the other won’t overcome the crisis that seems to befall every animated feature halfway through production. But if you wanted to come up with a system that would give animators an incentive to innovate within the structure of a decent script, it’s hard to imagine a better one. You’ve got separate teams of animators trying to top each other, as they did on Alice, and a parent studio that has figured out how to make those episodes work as part of a story. That’s a great combination. And I can’t wait to see what they do next.

Written by nevalalee

November 29, 2016 at 9:13 am

The story whisperer

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Storyboard for Aladdin

If you really want to learn how a story works, you should try telling it to a three-year-old. Over the last twelve months, as my daughter has begun to watch longer movies, I’ve developed a sideline business as a sort of simultaneous interpreter: I’ll sit next to her and offer a running commentary on the action, designed to keep her from getting restless and to preemptively answer her questions. If it’s a movie I’ve seen before, like My Neighbor Totoro, I don’t need to concentrate quite as intently, but on the handful of occasions when I’ve watched a movie with her for the first time in theaters—as we’ve done with The Peanuts Movie, The Good Dinosaur, Kung Fu Panda 3, and Zootopia—I’ve had to pay closer attention. What I whisper in her ear usually boils down to a basic description of a character’s emotions or objectives, if it isn’t already clear from action or dialogue: “He’s sad.” “She’s worried about her friend.” “He wants to find his family.” And I’ve come to realize that this amounts to a kind of reverse engineering. If a movie often originates in the form of beat sheets or storyboards that the filmmakers have to turn into fully realized scenes, by breaking down the action in terms that my daughter can understand, I’m simply rewinding that process back to the beginning.

And it’s taught me some surprising lessons about storytelling. It reminds me a little of a piece that ran last year in The New York Times Magazine about Rasha Ajalyaqeen, a former interpreter for the United Nations. Like Ajalyaqeen, I’m listening to a story and translating it into a different language in real time, and many of the tips that she shares apply equally well here: “Be invisible.” “Leave your opinions behind; your voice should reflect the speaker’s feelings.” “Forget pausing to find the right word.” And most of all:

Word-for-word translation can result in a nonsensical mess. Instead, break longer, complicated phrases into shorter units of single concepts. “A good translator does not interpret words; he interprets meaning,” says Ajalyaqeen, who grew up in Syria. Be prepared to dive into sen­tences without knowing where they are going grammatically…”Sometimes you start and you don’t know what your subject is—you’re waiting for the verb.”

“Waiting for the verb” is as good a way as any to describe what I often have to do with my daughter: I’m not sure where the scene is going, but I have to sustain her interest until the real action kicks in.

Storyboard for Aladdin

This is a valuable exercise, because it forces me to engage with the story entirely in the present tense. I’ve spoken here before of how a story can best be understood as a sequence of objectives, which is the approach that David Mamet articulates so beautifully in On Directing Film, the best book on storytelling I’ve ever read. In practice, though, it’s easy to forget this. When you’re the writer, you find yourself thinking in terms of the story’s overall shape, and even if you’re just the reader or a member of the audience, you often skip ahead to anticipate what comes next. When you’re trying to explain it to a three-year-old, there isn’t time for any of this—your only goal is to explicate what is happening on the screen right now. After you’ve done this for a dozen or more movies, you start to appreciate how this approximates how we subconsciously experience all stories, no matter how sophisticated they might be. A good movie or novel doesn’t just put one scene after another, like a series of beads on a string, but that’s how we absorb it, and it needs to be told with clarity on that simple sequential level if its larger patterns are going to have any meaning. Like a properly constructed improvisation, an engaging story comes down to a series of “Yes, and…” statements. And the fact that it also needs to be more doesn’t excuse it from its basic obligation to be clear and logical with each individual beat.

And talking your way through through a movie like this—even if the three-year-old you’re addressing is an imaginary one—can lead to unexpected insights into a story’s strengths and weaknesses. I came away even more impressed by Zootopia because of how cleverly it grounds its complicated plot in a series of units that can be easily grasped: I don’t think Beatrix was ever lost for more than a few seconds. And when I watched Aladdin with her this morning, I became uncomfortably aware of the golden thread of fakery that runs through the center of that story: it’s a skillful script, but it hits its beats so emphatically that I was constantly aware of how it was manipulating us. (Compare this to Miyazaki’s great movies, from Kiki’s Delivery Service to Ponyo, which achieve their effects more subtly and mysteriously, while never being anything less than fascinating.) I’ve even found myself doing much the same thing when I’m watching a television show or reading a book on my own. When you try to see the story through a child’s eyes, and to frame it in terms that would hold the attention of a preschooler, you quickly learn that it isn’t a question of dumbing it down, but of raising it to an even greater level of sophistication, with the story conveyed with the clarity of a fairy tale. Anyone who thinks that this is easy has never tried to do it for real. And at every turn, you need to be asking yourself a toddler’s favorite question: “Why?”

Written by nevalalee

March 29, 2016 at 9:22 am

Alice in Disneyland

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Alice in Wonderland model sheet

A few weeks ago, I noted that watching the Disney movies available for streaming on Netflix is like seeing an alternate canon with high points like Snow White and Pinocchio stripped away, leaving marginal—but still appealing—films like Robin Hood and The Aristocats. Alice in Wonderland, which my daughter and I watched about ten times this week, lies somewhere in the middle. It lacks the rich texture of the earlier masterpieces, but it’s obviously the result of a lot of work and imagination, and much of it is wonderful. In many respects, it’s as close as the Disney studio ever got to the more anarchic style of the Warner Bros. cartoons, and when it really gets cooking, you can’t tear your eyes away. Still, it almost goes without saying that it fails to capture, or even to understand, the appeal of the original novels. Part of this is due to the indifference of the animators to anything but the gag of the moment, a tendency that Walt Disney once fought to keep in check, but which ran wild as soon as his attention was distracted by other projects. I love the work of the Nine Old Men as much as anyone, but it’s also necessary to acknowledge how incurious they could often appear about everything but animation itself, and how they seemed less interested in capturing the tone of authors like Lewis Carroll, A.A. Milne, or Kenneth Grahame than in shoehorning those characters into the tricks they knew. And it was rarely more evident than it is here.

What really fascinates me now about Alice in Wonderland is how it represents a translation from one mode of storytelling—and even of how to think about narrative itself—into another. The wit of Carroll’s novels isn’t visual, but verbal and logical: as I noted yesterday, the first book emerges from the oral fairy tale tradition, as enriched by the author’s gifts for paradox, parody, and wordplay. The Disney studio of this era, by contrast, wasn’t used to thinking in words, but in pictures. Movies were planned out as a series of thumbnail sketches on a storyboard, which naturally emphasized sight gags and physical comedy over dialogue. For the most part, Carroll’s words are preserved, and they often benefit from fantastic voice performances, but most of the scenes treat them as little more than background noise. My favorite example here is the Mad Tea Party. When I watch it again now, it strikes me as a dazzling anthology of visual puns, some of them brilliant, built around the props on the table: you can almost see the animators at the drawing board pitching out the gags, which follow one another so quickly that it makes your head spin. The result doesn’t have much to do with Lewis Carroll, and none of the surviving verbal jokes really land or register, but it works, at least up to a point, as a visual equivalent of the density of the book’s prose.

Cheshire Cat model sheet

But it doesn’t really build to anything, and like the movie itself, it just sort of ends. As Ward Kimball once said to Leonard Maltin: “It suffered from too many cooks—directors. Here was a case of five directors each trying to top the other guy and make his sequence the biggest and craziest in the show. This had a self-canceling effect on the final product.” Walt Disney himself seems to have grasped this, and I’d like to think that it contributed to his decision, a few years later, to subordinate all of Sleeping Beauty to the style of the artist Eyvind Earle. (That movie suffers from the same indifference to large chunks of the plot that we see elsewhere in Disney—neither Aurora nor Prince Philip even speak for the second half of the film, since the animators are clearly much more interested in Malificent and the three good fairies—but we’re so caught up in the look and music that we don’t really care.) Ultimately, the real solution lay in a more fundamental shift in the production process, in which the film was written up first as a screenplay rather than as a series of storyboards. This model, which is followed today by nearly all animated features, was a relatively late development. And to the extent that we’ve seen an expansion of the possibilities of plot, emotion, and tone in the ongoing animation renaissance, it’s thanks to an approach that places more emphasis on figuring out the overall story before drilling down to the level of the gag.

That said, there’s a vitality and ingenuity to Alice in Wonderland that I miss in more recent works. Movies like Frozen and the Pixar films are undeniably spectacular, but it’s hard to recall any moments of purely visual or graphic wit of the kind that fill the earlier Disney films so abundantly. (The exception, interestingly, is The Peanuts Movie, which seems to have benefited by regarding the classic Schulz strips as a sort of storyboard in themselves, as well as from the challenges of translating the flat style of the originals into three dimensions.) An animated film built around a screenplay and made with infinite technological resources starts to look more or less like every other movie, at least in terms of its staging and how all the pieces fit together, while a film that starts with a storyboard often has narrative limitations, but makes up for it with a kind of local energy that doesn’t have a parallel in any other medium. The very greatest animated films, like My Neighbor Totoro, somehow manage to have it both ways, and the example of Miyazaki suggests that real secret is to have the movie conceived by a single visionary who also knows how to draw. Given the enormous technical complexity of contemporary animation, that’s increasingly rare these days, and it’s true that some of the best recent Pixar movies, like Toy Story 3, represent the work of directors who don’t draw at all. But I’d love to see a return to the old style, at least occasionally—even if it isn’t everyone’s cup of tea.

Written by nevalalee

November 25, 2015 at 9:04 am

Beyond good and evil

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Ponyo

First, a toddler movie update. After a stretch in which my daughter watched My Neighbor Totoro close to a hundred times, she’s finally moved on to a few other titles: now she’s more into Ponyo, Hayao Miyazaki’s other great masterpiece for children, and, somewhat to my surprise, the original Disney release of The Many Adventures of Winnie the Pooh. All, thankfully, are movies that I’m happy to watch on a daily basis, and seeing them juxtaposed together so often has allowed me to draw a few comparisons. Totoro still strikes me as a perfect movie, with a entire world of loveliness, strangeness, and fine observation unfolding from a few basic premises. Ponyo is a little messier, with a glorious central hour surrounded on both sides with material that doesn’t seem as fully developed, although it’s not without its charms. And Winnie the Pooh impresses me now mostly as an anthology of good tricks, gags, and bits of business, as perfected over the decades by the best animators in the world. It’s sweet and funny, but more calculated in its appeal than its source, and although it captures many of the pleasures of the original books, it misses something essential in their tone. (Really, the only animator who could give us a faithful version of Milne’s stories is Miyazaki himself.)

And none of them, tellingly, has any villains. Beatrix hasn’t been left entirely innocent of fictional villainy, and she already knows that—spoiler alert—Hans is “the bad guy” and Kristof is “the good guy” based on her limited exposure to Frozen. Yet I’ve always suspected that the best children’s movies are the ones that hold the viewer’s attention, regardless of age, without resorting to manufactured conflicts. You could divide the Pixar films into two categories based on which ones lean the heaviest on scripted villains, and you often find that the best of them avoid creating characters whom we’re only supposed to hate. The human antagonists in the Toy Story films and Finding Nemo are more like impersonal forces of nature than deliberate enemies, and I’ve always been a little uneasy about The Incredibles, as fantastic as so much of it is, simply because its villain is so irredeemably loathsome. There are always exceptions, of course: Toy Story 3 features one of the most memorable bad guys in any recent movie, animated or otherwise. But if children’s films that avoid the easy labels of good guys and bad guys tend to be better than average, that’s less a moral judgment than a practical one: in order to tell an interesting story without an obvious foil, you have to think a little harder. And it shows.

Rapunzel by Paul O. Zelinsky

That said, there’s an obvious contradiction here. As I’ve stated elsewhere, when I tell my daughter fairy tales, I tend to go for the bloodiest, least sanitized versions I can find. There’s no shortage of evil in the Brothers Grimm, and the original stories go far beyond what most children’s movies are willing to show us. The witch in “Hansel and Gretel” is as frightening a monster as any I know, and I still feel a chill when I read her first line aloud. The wolf gobbles up Little Red Riding Hood and her grandmother whole, and as his punishment, he gets killed with an axe and sliced open with sewing shears. (At least, that’s what happens in the version I’ve been reading: in the original, Little Red Riding Hood herself proposes that the wolf’s belly be filled with heavy stones.) The queen in “Snow White” attempts to kill the title character no fewer than three times, first by strangling her with a lace bodice, then with a poisoned comb, before finally resorting to the apple to finish the job. And when you sanitize these stories, you rob them of most of their meaning. As I noted in my original post on the subject:  “A version of ‘Little Red Riding Hood’ in which the wolf doesn’t eat the grandmother doesn’t just trivialize the wolf, but everybody else involved, and it’s liable to strike both child and parent as equally pointless.”

So why do I value fairy tales for their unflinching depictions of evil, while equally treasuring children’s films in which nothing bad happens at all? I could justify this in all kinds of ways, but I keep returning to a point that I’ve made here before, which is that the only moral value I feel like inculcating in my daughter—at least for now—is a refusal to accept shoddy or dishonest storytelling. Miyazaki and the Brothers Grimm lie on opposite ends of a spectrum, but they’re unified by their utter lack of cynicism. One might be light, the other dark, but they’re both telling the stories they have in the most honest way they can, and they don’t feel obliged to drum up our interest using artificial means. In Miyazaki, it’s because the world is too magical for us to need a bad guy in order to care about it; in the Brothers Grimm, it’s because the world is already so sinister, down to its deepest roots, and the story is less about giving us a disposable antagonist than in confronting us with our most fundamental fears. When you compare it to the children’s movies that include a bully or a bad guy who exists solely to drive the plot along, you see that Totoro and “Hansel and Gretel” have more in common with each other than with their lesser counterparts. There’s good in the world as well as evil, and I don’t plan on sheltering my daughter from either one. But I’m going to shelter her from bad storytelling for as long as I can.

Totoro and I

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My Neighbor Totoro

A few months ago, in a post about the movies I’ve watched the most often, I made the following prediction about my daughter:

Once Beatrix is old enough, she’ll start watching movies, too, and if she’s anything like most kids I know, she’ll want to watch the same videos over and over. I fully expect to see My Neighbor Totoro or the Toy Story films several hundred times over the next few years—at least if all goes according to plan.

As it turns out, I was half right. Extrapolating from recent trends, I’ll definitely end up watching Totoro a hundred times or more—but it will only take a few months. I broke it out for the first time this week, as Beatrix and I were both getting over a cold, which, combined with a chilly week in Oak Park, kept both of us mostly inside. When I hit the play button, I wasn’t sure how she’d respond. But she sat transfixed for eighty minutes. Since then, she’s watched it at least ten times all the way through, to the point where I’ve had to negotiate a limit of one viewing per day. And although I couldn’t be happier, and I can’t imagine another movie I’d be more willing to watch over and over again, I occasionally stop to wonder what I’ve awakened.

Screen time for children can be a touchy subject, but after holding out for more than two years, we’re finally allowing Beatrix to watch videos on a regular basis. Along with her daily Totoro fix, she’ll spend half an hour on her mommy’s phone in the morning, usually taking in Sesame Street or Frozen clips on YouTube. (As a parenting tip, I’d also recommend investing in an inexpensive portable DVD player, like the sturdy one I recently picked up by Sylvania. It’s better than a phone, since it allows for a degree of parental control and resists restless skipping from one video to the next, and unlike a television, it can be tucked out of sight when you’re done, which cuts down on the number of demands.) Whenever possible, I like to sit with her while we’re watching, asking her to comment on the action or to tell me what she sees. And Totoro, in particular, has awakened her imagination: she’s already pretending to gather acorns around the house, and she identifies strongly with the two little girls. For my part, I feel the same way about the father, who may be the best parent in any animated film, and whenever I find myself at a loss, I’ve started to ask myself: “What would the dad in Totoro do?”

Totoro in Toy Story 3

And while it’s possible that Beatrix would have latched onto whatever I decided to show her, I’d like to think that there’s something about Totoro that makes it the right movie at the right time. As I’ve noted before, its appeal can be hard to explain. Pixar’s brand of storytelling can be distilled into a set of rules—I’ve said elsewhere that its movies, as wonderful as they can be, feel like the work of a corporation willing itself into the mind of a child—and we’ve seen fine facsimiles in recent years from DreamWorks and Disney Animation. But Miyazaki remains indefinable. The wonder of Totoro is that Totoro himself only appears for maybe five minutes: the rest is a gentle, fundamentally realistic look at the lives of two small children, and up until the last act, whatever magic we see could easily be a daydream or fantasy. Yet it’s riveting all the way through, and its attention to detail rewards multiple viewings. Every aspect of life in the satoyama, or the Japanese countryside, is lovingly rendered, and there are tiny touches in every frame to tickle a child’s curiosity, or an adult’s. It’s a vision of the world that I want to believe, and it feels like a gift to my daughter, who I can only hope will grow up to be as brave as Mei and as kind as Satsuki.

Best of all, at a time when most children’s movies are insistently busy, it provides plenty of room for the imagination to breathe. In fact, its plot is so minimal—there are maybe six story beats, generously spaced—that I’m tempted to define the totoro as the basic unit of meaningful narrative for children. A movie like Ponyo is about 1.5 totoros; Spirited Away is 2; and Frozen or most of the recent Pixar films push it all the way up to 3. There’s nothing wrong with telling a complicated plot for kids, and one of the pleasures of the Toy Story films is how expertly they handle their dense storylines and enormous cast. But movement and color can also be used to cover up something hollow at the heart, until a film like Brave leaves you feeling as if you’ve been the victim of an elaborate confidence game. Totoro’s simplicity leaves no room for error, and even Miyazaki, who is as great a filmmaker as ever lived, was only able to do it once. (I still think that his masterpiece is Spirited Away, but its logic is more visible, a riot of invention and incident that provides a counterpoint to Totoro‘s sublime serenity.) If other films entice you with their surfaces, Totoro is an invitation to come out and play. And its spell lingers long after you’ve put away the movie itself.

Written by nevalalee

April 24, 2015 at 9:06 am

Parks and Rec and the comedy of affection

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Adam Scott and Amy Poehler in Parks and Recreation

“In a good play,” Christian Friedrich Hebbel says, “everyone is in the right.” This is also often true of books, movies, and television shows. I love a good villain as much as anyone, and I’ve created a lot of them in my own novels, but when we’re presented with a work of art that creates real drama and interest without resorting to neatly drawn lines of good and evil, it’s a reminder of how artful such stories need to be. It’s easy to slide in a generic bad guy for the protagonists to react against, and much harder to tell stories that arise organically from the conflicts between fundamentally sympathetic people, but if it works, the result is often worth it. This is especially true of comedy and children’s entertainment. It’s the reason, for instance, why the best recent family movies—the Toy Story films, Finding Nemo, most of Miyazaki—have only incidental villains or none at all, preferring to create conflict through the interactions between the primary characters and their adventures in the larger world. (I’m willing to give a pass to Toy Story 3, but only because Lotso is arguably the most nuanced and interesting movie villain of the decade.)

It’s also why Parks and Recreation is the best comedy on network television. Community may rise to greater heights—although I’ve become increasingly skeptical that we’ll ever see those heights again—but on a weekly basis, Parks and Rec is a marvel of magical, inventive, organized storytelling. And a big part of its appeal is that we like everyone involved. The show doesn’t mine laughs out of manufactured conflicts, but out of the fact that the characters are funny, richly developed types who can’t help colliding with their coworkers, however good their intentions may be. It’s a truism that television, which relies on our willingness to invite the same people into our homes every week, depends on creating characters we like, but few other shows have ever delivered on this promise so beautifully. Last night’s wedding episode, which made my wife tear up, is a reminder of how emotionally rewarding this kind of storytelling can be, especially when sustained for season after season. We love these characters, and it’s largely because they love one another.

Amy Poehler and Nick Offerman in Parks and Recreation

And it didn’t have to be that way. The first season of Parks and Rec was notoriously rocky, with characters who were little more than stereotypes and a tone that failed to distinguish itself adequately from that of The Office. Yet the show righted itself soon thereafter, largely because of the affection I mentioned above—in particular, the affection of the writers for their own creations. Their first great realization was that Leslie Knope wasn’t a clueless bureaucrat, but a hero who loved her job, was smarter than most of the people around her, but was endlessly carried away by her own enthusiasm. The second was even more crucial: Leslie’s boss Ron, despite his philosophical dislike of all forms of government, liked and respected Leslie as well. As a result, a premise that could have generated a string of tired conflicts became, instead, a show about the wary dance between two friends. (For this, we can probably thank 30 Rock, which quickly came to a similar conclusion about Liz and Jack.) The rest of the cast began to flower right away, and with the addition of Ben Wyatt and Chris Traeger, the picture was finally complete.

It’s hard to overstate how satisfying this show’s evolution has been. In some ways, its uncertain start is what made its ultimate blossoming possible: this wasn’t a show that was perfectly conceived from the beginning, but one that gradually discovered the potential of its characters, setting, and cast, and it’s a miracle that it was allowed so much time to find its true form. Best of all, after an initial run of seasons in which our affection for the characters allowed us to enjoy episodes that were only mildly amusing, the show has become consistently hilarious. True, in the last season, the show has introduced its first real villain, in the form of Councilman Jamm, and the results haven’t always been great—his storylines are usually the weakest part of any episode. To the show’s credit, however, Jamm always gets a swift comeuppance, to the point where we suspect the writers just want to get back to the real business at hand. What began as a satire of local government has evolved into a show in which, weirdly, wrongdoing is punished and idealism thrives. It’s something that no one could have expected when this series began. And I hope it has the chance to grow and surprise us for years to come.

Written by nevalalee

February 22, 2013 at 9:21 am

More sights, more sounds

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“What really matters is what you like, not what you are like,” John Cusack’s character notes in High Fidelity, and this sentiment goes a long way toward explaining why we find lists of all kinds so fascinating. As I’ve argued before, a list of one’s favorite books or movies is as close to an honest self-portrait as any of us will ever come, and this isn’t a recent convention: as far back as the Iliad, we encounter the ascending scale of affection, in which a hero defines himself by ranking what matters to him most. (Quick story: Back in college, soon after High Fidelity came out, I pointed out this similarity to one of my classics professors. Later that week, I went to see the movie a second time—and saw my professor sitting three rows in front of me. The following day, he entered the classroom and said: “Alec, you’re my pop culture hero.” And that was the high point of my career as a classical scholar.)

This is what makes the Sight & Sound poll so irresistible. Most of the coverage has revolved, understandably enough, around the displacement of Citizen Kane by Vertigo at the top of the list, but the real story lies further down, in the lists of individual critics, which were posted on the site this morning after a short delay. Reading a critic’s list gives us as accurate a thumbnail sketch as we can possibly have of a stranger’s personality, tastes, and idiosyncrasies: I don’t think there’s any way to learn more about a person in thirty words or less. When I look at the list of author Kim Newman, for instance, the fact that he named both A Canterbury Tale and Duck Amuck tells me more about him in five seconds than I’d probably learn from reading one of his books. The same goes with critic Mark Kermode, whose list includes Brazil, Don’t Look Now, and Mary Poppins.

Looking at the top 250 offers even more food for thought. If I’d been surprised earlier by the absence of Powell and Pressburger from the top fifty, the explanation is readily at hand: every single one of their great movies made the long list—The Red Shoes, yes, but also A Matter of Life and Death, The Life and Death of Colonel Blimp, A Canterbury Tale, Black Narcissus, and I Know Where I’m Going!—which suggests that without a consensus choice, all these classic films simply split the vote. (When we see the list of directors ranked by number of total votes, I expect that they’ll be in the top ten.) I was delighted to see that the second-highest Kubrick movie on the list, after 2001, is Barry Lyndon, and that Miyazaki is represented by both Totoro and Spirited Away. And the short list of movies from the past few years to make the list is a fascinating one: The Tree of Life, There Will Be Blood, WALL-E, Uncle Boonmee Who Can Recall His Past Lives, Melancholia.

As always, the list provides ample occasion for reflection, argument, and education. It tells me that the director whose work I need to seek out most urgently, along with Tarkovsky, is Apichatpong Weerasethakul. It’s a reminder that critical tastes can change radically over time, as we see in the critical ascent of such movies, overlooked at their first release, as Vertigo, Rio Bravo, Imitation of Life, and Singin’ in the Rain, not to mention The Texas Chainsaw Massacre. It tells me that I wasn’t entirely wrong, seven years ago, about the enduring reputation of Wong Kar-Wai’s 2046, which got votes from three critics. And it tells me that my own tastes lie more or less within the mainstream, with a few outliers: of my own recent top ten, the only two not to make the cut were L.A. Confidential and Star Trek II: The Wrath of Khan, neither of which received a single vote—which only confirms that in some respects, I’m still ahead of the curve.

Brave and the fate of Pixar

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Note: Spoilers follow for Brave.

It pains me to say this, but there’s no other way: I no longer fully trust Pixar. While I’m aware that this may not be a popular opinion, Brave strikes me as their weakest movie of any kind, weaker even than Cars 2. As I said at the time, Cars 2 had big problems, but it was only a rewrite or two away from being a entertaining movie. Brave, by contrast, comes off as fundamentally misconceived, and in ways that raise troubling questions about Pixar’s vaunted storytelling skills. There’s no doubt Pixar takes its storytelling very seriously, and as we saw with the recent list of narrative tips shared by artist Emma Coats, it’s developed a formidable bag of tricks. But in the case of a movie like Brave, such tricks amount to smart tactics in the service of no strategy whatsoever. Much of Brave works fine on its own terms—it’s consistently beautiful, ambitious, and rendered with a lot of love. But the more I think about it, the more it looks like a story that could only be fixed by being thrown out and radically reconceived.

At its heart, Brave‘s story is startlingly simple: a teenage princess, Merida, annoyed by her mother, Queen Elinor, casts a spell that turns her mother into a bear. This isn’t a bad premise in itself, but as handled by Brave, it suffers from three major problems: 1. Neither Merida nor her mother are strongly developed enough as characters to make the latter’s transformation meaningful. We don’t really know Queen Elinor before she’s transformed and can no longer speak, so the long sequences with Merida and Elinor as a bear can’t build on anything that came before. 2. Elinor’s metamorphosis is supposed to bring mother and daughter closer together, but there’s nothing in the situation that reveals anything new about their relationship. It’s just a generic crisis that doesn’t cast any light on the central conflict, which is that Merida is smarting under her mother’s expectations. 3. The movie’s treatment of magic is casual at best, with Merida essentially getting her spell from a witch who dispenses plot points, and the rules are never really explained, which undermines any narrative tension, especially near the end.

It isn’t hard to think of a version of this story that would have worked better than the one we’ve been given. We could make Elinor, not Merida, the central character, which automatically makes her transformation more interesting. We could turn Elinor’s father, the king, into a bear, and have mother and daughter work together to save him. We could have Merida take a rebellious interest in magic, and be drawn to a witch—not the witch we see here, but perhaps someone more like Maleficent—as an alternative mother figure in place of the queen, with disastrous consequences. Or we could even keep the story we have and approach it with a lighter touch, as Miyazaki might have done. Totoro barely has any plot at all, yet the grace of its conception makes it seem elegant rather than half-baked. Brave‘s technical splendor actually works against it here: it’s so visually compelling that it takes us a long time to realize that we’ve been given a rather simpleminded children’s movie, and that the studio gave less effort to exploring Merida’s motivations than it did to developing her hair.

In the end, we’re left with a deeply muddled movie whose constant harping on themes of destiny only makes its confusions all the more clear. Merida, for all her talk about fate, doesn’t seem to have any particular sense of what she wants out of life, and neither does the movie around her. (Just repeating the word “fate” over and over won’t convince us that you have anything interesting to say on the subject.) And the result is a film that seems less like an ordinary misfire than a tragic waste of resources. It’s possible that the change of directors was to blame, or the fact that, contrary to what the filmmakers have said, the studio was so intent on making a movie with a female protagonist and a fairy tale setting that it forgot to make either distinctive—or to see that Tangled had already done a better job. If I’m being hard on Pixar, it’s because it’s capable of far more, and I’m afraid it may see Brave as the best it can do. But it isn’t: it’s the work of a great studio that has lost its way. And only time will tell if Pixar can manage to change its fate.

Written by nevalalee

June 25, 2012 at 9:52 am

The elusive magic of Hayao Miyazaki

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Earlier this month, the Siskel Center in Chicago began presenting a loving retrospective of the work of Studio Ghibli and Hayao Miyazaki, the Japanese animator who, as I’ve argued before, may be our greatest living director in any medium. Of all the contemporary directors whose work I revisit on a regular basis, Miyazaki may be the one who fills me with the most awe, and he’s also the one whose mastery I find hardest to explain. His best films are totally accessible to viewers of all ages, and some, like My Neighbor Totoro, stand out for their apparent simplicity. But while the Pixar style of storytelling can be taken apart and analyzed—at their best, Pixar’s films are beautiful machines of narrative—the work of Miyazaki resists easy explanation. A set of narrative rules tweeted by Pixar storyboard artist Emma Coats recently made the rounds online, and they’re full of good advice: “What are the stakes?” “Give your characters opinions.” “Putting it on paper lets you start fixing it.” But what would the rules look like for Miyazaki?

As one possible way in, I’ll start by noting that Miyazaki’s work falls into two different categories, one of which is significantly greater than the other—although I know that a lot of fans would take issue with this. His best work, to my mind, has always been about children: My Neighbor Totoro, Spirited Away, and Ponyo are among the best animated movies ever made, and they’re all significantly different in tone, style, and mood. Totoro is a perfect tone poem about a child’s life in the satoyama, or Japanese countryside, with the gentle rhythms of a bedtime story; Spirited Away is a dense, superbly organized epic of fantasy seen through a child’s eyes; and Ponyo is sort of a hybrid of the two, with scenes of intense joy, humor, and lyricism paired with strange, goofy fantasy. Compared to these three, I find his work centering on older characters—such as Nausicaa, Princess Mononoke, and Howl’s Moving Castle—to be rather less interesting. These movies are often brilliant and visually distinctive, but Miyazaki has many rivals here, while there’s no one who matches him at capturing the inner lives of children.

Spirited Away is my favorite Miyazaki movie, but after watching Totoro again last night, I wonder if it might not be the greater accomplishment. I’ve spoken before about the American need to make movies centered on restless movement—on action that breaks out, to use David Thomson’s words. Spirited Away is almost like a Pixar film in this respect, although infinitely weirder and more graceful: it’s packed with incident, action, and spectacular images. Totoro, by contrast, takes its time. It contains only the tiniest sliver of plot or conflict. For most of the film, its magical creatures are offstage: Totoro himself appears for only a few minutes, and most of the movie is devoted to an idyllic but comparatively realistic depiction of the lives of two little girls. And yet the entire movie is riveting and magical. I can understand how Spirited Away works, but Totoro is beyond words. Ponyo lacks Totoro‘s clean lines, but it, too, is full of gorgeous moments that are impossible to explain but indisputably right.

And the childlike perspective here is crucial, because it allows the film to slow down and take in the world with the eyes of a child to whom everything is interesting. What impresses me the most about Miyazaki these days aren’t his flights of fancy but his attention to the small details of everyday life. In Totoro, he notices how an old door or window sticks slightly before you open it for the first time, or how a girl of ten sleeps more or less like an adult while a girl of four sleeps in a tangle of blankets. Ponyo, in turn, mines poetry out of making ramen or starting a generator after a storm. That kind of perspective, when channeled through years of artistic experience, is truly precious, and I watch Miyazaki’s films again and again just for the chance to relive those moments. The craft on display here isn’t the kind that can be easily taught: it requires a good eye and steady hand as well as a generous heart. It can’t be reduced to a set of rules. But if it could, it wouldn’t be magical, would it?

Written by nevalalee

June 21, 2012 at 10:02 am

The Pixar problem

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A week ago, in my appreciation of Hayao Miyazaki, I wrote the following about Pixar:

Pixar has had an amazing run, but it’s a singularly corporate excellence. The craft, humor, and love of storytelling that we see in the best Pixar movies feels learned, rather than intuitive; it’s the work of a Silicon Valley company teaching itself to be compassionate.

Which I still believe is true. But the more I think about this statement, the more I realize that it raises as many questions as it answers. Yes, Pixar’s excellence is a corporate one—but why does it strive to be compassionate and creative, when so many other studios seem ready to settle for less? Faced with Pixar’s historic run of eleven quality blockbusters in fifteen years, it’s easy to fall into the trap of saying that Pixar’s culture is simply different from that of other studios, or that it has a special, mysterious genius for storytelling, which, again, simply avoids the question. So what is it, really, that sets Pixar apart?

It’s tempting to reduce it to a numbers game. Pixar releases, at most, one movie per year, while the other major studios release dozens. This means that Pixar can devote all of its considerable resources to a single flagship project, rather than spreading them across a larger slate of films. If every studio released only one picture a year, it’s nice to think that, instead of a hundred mostly forgettable movies, we’d get a handful of big, ambitious films like Inception, or even Avatar. Of course, we might also end up with a dozen variations on Transformers: Revenge of the Fallen. So I suspect that there’s something else going on here that can’t be explained by the numbers alone.

And as much as I hate to say it, Pixar’s special quality does, in fact, seem to boil down to a question of culture. So where does culture come from? Two places. The first, more accidental source is history: studios, like artists, tend to be subconsciously defined by their first successful works. In Pixar’s case, it was Toy Story; for DreamWorks, it was Shrek. And the contrast between these two films goes a long way toward accounting for the differences between their respective studios. Because its first movie was a classic, Pixar was encouraged to aim high, especially once they saw how audiences responded. If the first Pixar movie had been, say, Cars, I don’t think we’d be having this conversation.

The second factor is even more important. For reasons of luck, timing, and corporate politics, the creative side of Pixar is essentially run by John Lasseter, a director of genius. And his genius is less important than the fact that he’s a director at all. Most studios are run by men and women who have never directed a movie or written a screenplay, and as talented as some of these executives may be, there’s a world of difference between receiving notes from a Wharton MBA and from the man who directed Toy Story. The result, at best, is a climate where criticism is seen as a chance to make a movie better, rather than as inference from overhead. As a recent Wired article on Pixar pointed out:

The upper echelons also subject themselves to megadoses of healthy criticism. Every few months, the director of each Pixar film meets with the brain trust, a group of senior creative staff. The purpose of the meeting is to offer comments on the work in progress, and that can lead to some major revisions. “It’s important that nobody gets mad at you for screwing up,” says Lee Unkrich, director of Toy Story 3. “We know screwups are an essential part of making something good. That’s why our goal is to screw up as fast as possible.” [Italics mine.]

In other words, it isn’t true that Pixar has never made a bad movie: it makes bad movies—or parts of movies—all the time. The difference is that the bad movies are reworked until they get better, which isn’t the case at most other studios. (And at Pixar, if they still aren’t any good, they get canceled.) And because the cultural factors that made this climate possible are as much the result of timing and luck as intentional planning, the situation is more fragile than it seems. A real Pixar flop, with its ensuing loss of confidence, could change things overnight. Which is why, in the end, what I said of Miyazaki is also true of Pixar: if it goes away, we may never see anything like it again.

Written by nevalalee

January 14, 2011 at 12:02 pm

Hayao Miyazaki and the future of animation

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Yesterday was the seventieth birthday of Japanese filmmaker Hayao Miyazaki, the director of Spirited Away, which makes this as appropriate a time as any to ask whether Miyazaki might be, in fact, the greatest living director in any medium. He certainly presents a strong case. My own short list, based solely on ongoing quality of output rather than the strength of past successes, includes Martin Scorsese, Wong Kar-Wai, and Errol Morris, but after some disappointing recent work by these last three, Miyazaki remains the only one who no longer seems capable of delivering anything less than a masterpiece. And he’s also going to be the hardest to replace.

Why is that? Trying to pin down what makes Miyazaki so special is hard for the same reason that it’s challenging to analyze any great work of children’s fiction: it takes the fun out of it. I’m superstitiously opposed to trying to figure out how the Alice books work, for example, in a way that I’m not for Joyce or Nabokov. Similarly, the prospect of taking apart a Miyazaki movie makes me worry that I’ll come off as a spoilsport—or, worse, that the magic will somehow disappear. That’s one reason why I ration out my viewings of Ponyo, one of the most magical movies ever made, so carefully. And it’s why I’m going to tread cautiously here. But it’s still possible to hint at some of the qualities that set Miyazaki apart from even the greatest animators.

The difference, and I apologize in advance for my evasiveness, comes down to a quality of spirit. Miyazaki is as technically skilled as any animator in history, of course, but his craft would mean little without his compassion, and what I might also call his eccentricity. Miyazaki has a highly personal attachment to the Japanese countryside—its depiction of the satoyama is much of what makes My Neighbor Totoro so charming—as well as the inner lives of small children, especially girls. He knows how children think, look, and behave, which shapes both his characters and their surrounding movies. His films can seem as capricious and odd as the stories that very young children tell to themselves, so that Spirited Away feels both beguilingly strange and like a story that you’ve always known and only recently rediscovered.

Which is why Miyazaki is greater than Pixar. Don’t get me wrong: Pixar has had an amazing run, but it’s a singularly corporate excellence. The craft, humor, and love of storytelling that we see in the best Pixar movies feels learned, rather than intuitive; it’s the work of a Silicon Valley company teaching itself to be compassionate. Even the interest in children, which is very real, seems like it has been deliberately cultivated. Pixar, I suspect, is run by men who love animation for its own sake, and who care about children only incidentally, which was also true of Walt Disney himself. (If they could make animated movies solely for adults, I think they would, as the career trajectory of Brad Bird seems to indicate. If nothing else, it would make it easier for them to win an Oscar for Best Picture.)

By contrast, the best Miyazaki movies, like the Alice books, are made for children without a hint of condescension, or any sense that children are anything but the best audience in the world. And as traditional animation is replaced by monsters of CGI that can cost $200 million or more, I’m afraid that this quality will grow increasingly rare. We’ve already seen a loss of personality that can’t be recovered: it’s impossible to be entirely original, not to mention eccentric, with so much money on the line. The result, at best, is a technically marvelous movie that seems to have been crafted by committee, even if it’s a committee of geniuses. Toy Story 3 is a masterpiece, and not good enough.

Miyazaki is seventy now, and judging from Ponyo, he’s still at the top of his game. I hope he keeps making movies for a long time to come. Because it’s unclear if the world of animation, as it currently exists, will ever produce anyone quite like him again.

Quote of the Day

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Written by nevalalee

January 6, 2011 at 12:04 am

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