Posts Tagged ‘Garrett Brown’
Forty years ago, the cinematographer Garrett Brown invented the Steadicam. It was a stabilizer attached to a harness that allowed a camera operator, walking on foot or riding in a vehicle, to shoot the kind of smooth footage that had previously only been possible using a dolly. Before long, it had revolutionized the way in which both movies and television were shot, and not always in the most obvious ways. When we think of the Steadicam, we’re likely to remember virtuoso extended takes like the Copacabana sequence in Goodfellas, but it can also be a valuable tool even when we aren’t supposed to notice it. As the legendary Robert Elswit said recently to the New York Times:
“To me, it’s not a specialty item,” he said. “It’s usually there all the time.” The results, he added, are sometimes “not even necessarily recognizable as a Steadicam shot. You just use it to get something done in a simple way.”
Like digital video, the Steadicam has had a leveling influence on the movies. Scenes that might have been too expensive, complicated, or time-consuming to set up in the conventional manner can be done on the fly, which has opened up possibilities both for innovative stylists and for filmmakers who are struggling to get their stories made at all.
Not surprisingly, there are skeptics. In On Directing Film, which I think is the best book on storytelling I’ve ever read, David Mamet argues that it’s a mistake to think of a movie as a documentary record of what the protagonist does, and he continues:
The Steadicam (a hand-held camera), like many another technological miracle, has done injury; it has injured American movies, because it makes it so easy to follow the protagonist around, one no longer has to think, “What is the shot?” or “Where should I put the camera?” One thinks, instead, “I can shoot the whole thing in the morning.”
This conflicts with Mamet’s approach to structuring a plot, which hinges on dividing each scene into individual beats that can be expressed in purely visual terms. It’s a method that emerges naturally from the discipline of selecting shots and cutting them together, and it’s the kind of hard work that we’re often tempted to avoid. As Mamet adds in a footnote: “The Steadicam is no more capable of aiding in the creation of a good movie than the computer is in the writing of a good novel—both are labor-saving devices, which simplify and so make more attractive the mindless aspects of creative endeavor.” The casual use of the Steadicam seduces directors into conceiving of the action in terms of “little plays,” rather than in fundamental narrative units, and it removes some of the necessity of disciplined thinking beforehand.
But it isn’t until toward the end of the book that Mamet delivers his most ringing condemnation of what the Steadicam represents:
“Wouldn’t it be nice,” one might say, “if we could get this hall here, really around the corner from that door there; or to get that door here to really be the door that opens on the staircase to that door there? So we could just movie the camera from one to the next?”
It took me a great deal of effort and still takes me a great deal and will continue to take me a great deal of effort to answer the question thusly: no, not only is it not important to have those objects literally contiguous; it is important to fight against this desire, because fighting it reinforces an understanding of the essential nature of film, which is that it is made of disparate shorts, cut together. It’s a door, it’s a hall, it’s a blah-blah. Put the camera “there” and photograph, as simply as possible, that object. If we don’t understand that we both can and must cut the shots together, we are sneakily falling victim to the mistaken theory of the Steadicam.
This might all sound grumpy and abstract, but it isn’t. Take Birdman. You might well love Birdman—plenty of viewers evidently did—but I think it provides a devastating confirmation of Mamet’s point. By playing as a single, seemingly continuous shot, it robs itself of the ability to tell the story with cuts, and it inadvertently serves as an advertisement of how most good movies come together in the editing room. It’s an audacious experiment that never needs to be tried again. And it wouldn’t exist at all if it weren’t for the Steadicam.
But the Steadicam can also be a thing of beauty. I don’t want to discourage its use by filmmakers for whom it means the difference between making a movie under budget and never making it at all, as long as they don’t forget to think hard about all of the constituent parts of the story. There’s also a place for the bravura long take, especially when it depends on our awareness of the unfaked passage of time, as in the opening of Touch of Evil—a long take, made without benefit of a Steadicam, that runs the risk of looking less astonishing today because technology has made this sort of thing so much easier. And there’s even room for the occasional long take that exists only to wow us. De Palma has a fantastic one in Raising Cain, which I watched again recently, that deserves to be ranked among the greats. At its best, it can make the filmmaker’s audacity inseparable from the emotional core of the scene, as David Thomson observes of Goodfellas: “The terrific, serpentine, Steadicam tracking shot by which Henry Hill and his girl enter the Copacabana by the back exit is not just his attempt to impress her but Scorsese’s urge to stagger us and himself with bravura cinema.” The best example of all is The Shining, with its tracking shots of Danny pedaling his Big Wheel down the deserted corridors of the Overlook. It’s showy, but it also expresses the movie’s basic horror, as Danny is inexorably drawn to the revelation of his father’s true nature. (And it’s worth noting that much of its effectiveness is due to the sound design, with the alternation of the wheels against the carpet and floor, which is one of those artistic insights that never grows dated.) The Steadicam is a tool like any other, which means that it can be misused. It can be wonderful, too. But it requires a steady hand behind the camera.