Posts Tagged ‘Flight’
The Best Movies of 2012, Part 2
Note: The first part of the list can be found here, along with an explanation of its many omissions.
5. Looper. As Rian Johnson’s online commentary for the movie makes clear, this is the ultimate rarity: a labor of love, developed over the course of a decade, that is immediately accessible and exciting, and which knows how to tell a complicated story in quick, economical strokes. The montage that follows one character’s life over three decades may be the year’s single most bravura sequence, and although Johnson isn’t quite as good at shooting action as he is at conceiving a twisty plot, that’s a minor flaw in an otherwise remarkably assured and singular movie. In a year in which Prometheus and John Carter confused effects with storytelling, this was a small masterpiece of grounded science fiction, and should stand as an example for many filmmakers to come.
4. Flight. In some ways, this was the movie that made me most hopeful for the future of Hollywood. It isn’t an independent film or the work of a visionary auteur: rather, it’s a solid mainstream picture, based on an ambitious original screenplay, with a major star and superb director willing to tackle thorny, uncomfortable issues of character and ethical choice. Above all, it’s a slick, entertaining movie for adults that puts technology at the service of a story that comes across as old-fashioned in its belief in narrative, performance, and big moral themes. The fact that it was brought in on a modest budget and enjoyed considerable popular and critical acclaim only underlines that this is the kind of movie that studios can, and should, be making all the time.
3. The Master. At this point, Paul Thomas Anderson has evolved into a director of such peculiar, hermetic intensity that it would almost be more surprising if he delivered a movie that wasn’t so elliptical, mysterious, and deeply strange. Yet for all its apparent shapelessness, it delivers more scenes, moments, and images that linger in my memory than any other movie I’ve seen all year, as rendered by Mihai Malăimare, Jr.’s gorgeous cinematography, which was scandalously denied an Oscar nomination. Anchoring it all is the ravaged presence of Joaquin Phoenix, who gives what I emphatically believe is the year’s best performance: secretive, violent, and tender, with an Easter Island face that speaks more eloquently than any dialogue ever could.
2. Life of Pi. The year’s most technically astounding movie is bound to be diminished on the small screen, but its achievement goes far beyond the most lifelike special effects I’ve ever seen. As a director, Ang Lee is both hungry for new challenges and capable of doing almost anything, and he indulges in a great deal of delicious trickery—changing the aspect ratio, playing with the visual possibilities that 3D affords—without losing sight of the story’s underlying humanity. The ending is heartbreaking and inevitable, and cuts deeper than it seems at first glance: this isn’t just a love letter to the possibilities of digital filmmaking, but a meditation on the meaning and morality of storytelling itself.
1. The Dark Knight Rises. Take this, if you will, as the testimony of an avowed Christopher Nolan fanboy, but even after the inevitable backlash and nitpicking—which I don’t think is altogether warranted—I still think that this is the movie of the year. Much of its power is inseparable from the beauties of the IMAX format, which Nolan and his collaborators employ as it has never been used before, to tell the epic story of an entire city on a massive scale. Even on Blu-ray, however, its pleasures remain considerable: Bane’s voice still rumbles menacingly, and it has a more shapely, satisfying story than any of its predecessors, to the point where I’d argue that it’s a stronger picture than The Dark Knight—which makes it the best comic book movie ever made. And at a moment when superheroes seem to outnumber ordinary mortals at the multiplex, it’s an achievement that I suspect will only look better with time.
Flight, Wreck-It Ralph, and the triumph of the mainstream
At first glance, it’s hard to imagine two movies more different than Flight and Wreck-It Ralph. The former is an emphatically R-rated message movie with a refreshing amount of nudity, drug and alcohol abuse, and what used to be known as adult situations, in the most literal sense of the term; the latter is a big, colorful family film that shrewdly joins the latest innovations in animation and digital effects to the best of classic Disney. On the surface, they appeal to two entirely separate audiences, and as a result, you’d expect them to coexist happily at the box office, which is precisely what happened: both debuted this weekend to numbers that exceeded even the most optimistic expectations. (This is, in fact, the first weekend in a long time when my wife and I went to the movies on two consecutive nights.) Yet these two films have more in common than first meets the eye, and in particular, they offer an encouraging snapshot of Hollywood’s current potential for creating great popular entertainment. And even if their proximity is just a fluke of scheduling, it’s one that should hearten a lot of mainstream moviegoers.
In fact, for all their dissimilarities, the creative team behind Flight would have been more than capable of making Wreck-It Ralph, and vice-versa, and under the right circumstances, they might well have done so. Flight is Robert Zemeckis’s first live-action movie in years, after a long, self-imposed exile in the motion-capture wilderness, and the script is by John Gatins, who spent a decade trying to get it made, while also slaving away for two years on the screenplay for Real Steel. It’s a handsome movie, old-fashioned in its insistence on big themes and complex characters, but it’s also a product of the digital age: Zemeckis’s Forrest Gump, whatever its other flaws, remains a landmark in the use of unobtrusive special effects to advance the story and fill in a movie’s canvas, and their use here allowed Flight to be brought in on a startlingly low budget of $31 million. At his best, Zemeckis is one of the most technically gifted of mainstream directors, and in some ways, he’s an important spiritual godfather for Wreck-It Ralph, whose true precursor isn’t Toy Story, as many critics have assumed, but Who Framed Roger Rabbit?
Similarly, Wreck-It Ralph is the product of a canny, often surprisingly mature set of sensibilities that only happens to have ended up in animation. Along with the usual stable of Pixar and Disney veterans, the creative team includes Rich Moore and Jim Reardon, a pair of directors whose work on The Simpsons collectively represents the best fusion of high and low art in my lifetime, and they’ve given us a movie that appeals to both adults and kids, and not just in the obvious ways. It’s full of video game in-jokes that will fly over or under the heads of many viewers—a reference to Metal Gear Solid represents one of the few times a joke in a movie had the audience laughing while I was scratching my head—but this is really the least impressive aspect of the movie’s sophistication. The script is very clever, with a number of genuinely ingenious surprises, and there are touches here that go well beyond nerd culture to something older and weirder, like Alan Tudyk’s brilliant Ed Wynn impression as the villainous King Candy. (The cast, which includes John C. Reilly, Jack McBrayer, and Sarah Silverman, all of them wonderful, is a modern version of the Disney trick of recruiting old pros like Ed Wynn and Phil Harris to bring its characters to life.)
It’s tempting to say that it all comes down to good storytelling, but there’s something else going on here. Last year, I predicted that the incursion of Pixar talent into live-action movies would represent a seismic shift in popular filmmaking, and although John Carter was a bust, Brad Bird’s work on Mission: Impossible—Ghost Protocol indicates that I wasn’t entirely off the mark. This weekend’s top two movies are a sign that, at its best, Hollywood is still capable of making solid movies for adults and children that come from essentially the same place—from good scripts, yes, but also from studios and creative teams that understand the potential of technology and draw on a similar pool of skilled professionals. This is how Hollywood should look: not a world neatly divided into summer tentpole pictures, Oscar contenders, and a lot of mediocrity, but a system capable of turning out mainstream entertainment for different audiences linked by a common respect for craft. The tools and the talent are there, led by directors like Zemeckis and backed up by studios like Pixar and Disney. This ought to be the future of moviemaking. And at least for one weekend, it’s already here.