Posts Tagged ‘Final Cut Pro’
Scrivener and the perils of efficiency
Recently, I’ve become intrigued by the possibilities of a little program called Scrivener. It’s a word processer expressly designed for writers, and I’ve been hearing more and more about it on writing forums: it sometimes seems as if every aspiring novelist or screenwriter has a copy, and most of the reviews are raves. Along with such alluring toys as a virtual corkboard, an integrated outlining system, automatic backups, and a character name generator, it offers what looks like a useful way of organizing notes and research. Instead of keeping your materials in a bunch of widely scattered files, as I tend to do, Scrivener allows you to access them more easily by storing them in a virtual, searchable binder. It also lends itself to nonlinear approaches: instead of starting at the beginning and working your way through to the end, you can attack scenes individually and easily move them from place to place. To all appearances, it’s a thoughtful, intelligently conceived piece of software, and at the moment, it’s on sale at Amazon for only $40.
Yet I’m slightly hesitant. This isn’t because I doubt that Scrivener would save me a lot of time: in fact, I’m pretty sure that it would make my process considerably more efficient. At the moment, for instance, I’m working on an idea for a new short story, and I’m finding it challenging to keep all the pieces straight. I have a hardbound notebook in which I record my initial thoughts, which I jot down as they occur to me. Once I have a sense of the plot and subject matter, I’ll start to do some research, both online and in print. Usually this means creating text files where I can type notes as I read, but for a longer article, I’ll often want to mark it up on paper. Yesterday, for example, I copied and pasted a number of useful blog posts into Word, printed it out, and read it with pen in hand—and today I plan to retranscribe most of these notes back into a text file, where they’ll be more readily available. Using a program like Scrivener would save me at least one step, probably two, and allow me to do all of this considerably faster.
But here’s the thing: I need the process to be slightly inefficient, because it’s in those moments of downtime, when I’m transcribing notes or doing basic housekeeping to make sure that everything I need is in one place, that the story starts to come together. The most beautiful description I’ve seen of this phenomenon comes from Charles Koppelman’s Behind the Seen, as he describes the editor Walter Murch at work on an old flatbed editing machine:
The few moments [Murch] had to spend waiting for a reel to rewind injected a blank space into the process during which he could simply let his mind wander into subconscious areas. With random-access, computer-based editing, a mouse click instantly takes the editor right to a desired frame; there is no waiting, no downtime—and fewer happy accidents.
I also suspect that Murch was the “sly and crafty guy”—identified only as “Francis Ford Coppola’s mixer”—quoted in an interview with Michael Hawley, one of the developers of SoundDroid, in Programmers at Work:
Don’t forget that five minutes of rewind time is never dead time. If you are a good mixer you are always planning out the gestures and effects you’re going to be making, you’re mentally going through the process to help put down a coherent five minutes of performance. With your machine, you have lost that thinking time.
In other words, a program like Scrivener bears an analogous relationship to more conventional forms of word processing—including the humble typewriter and pen—as Final Cut Pro does to traditional editing machines. And as useful as the new software can be, there’s always a price. That doesn’t mean that we should avoid all such changes: Murch, after all, eventually switched to computer-based editing, and I have a feeling that I’m going to start using Scrivener more seriously one of these days. But we always need to remain conscious of the potential cost, building elements of silence, consolidation, and randomness into our own routine to preserve what might otherwise be lost. If we don’t, I suspect that we’ll give up more than we gain, and if this turns out to be the cost of working more efficiently, I can only reply, to quote another famous scrivener: “I would prefer not to.”
Playing solitaire with ideas
Yesterday, I spoke briefly about how Walter Murch, editor of Cold Mountain and longtime collaborator with Francis Ford Coppola, had to cope with the loss of providential randomness that occurred when he switched from old-fashioned editing machines to nonlinear systems like Final Cut Pro. Over time, Murch has developed a number of ways of dealing with the situation, including detailed script notes, picture boards, and handwritten scene cards. And in an elegant instance of convergent evolution, Murch’s tools of the trade, as an editor, are not so different from the tricks that most novelists utilize for similar reasons.
In Behind the Seen, Charles Koppelman gives as beautiful a description of the reasoning behind such tools as any I’ve ever encountered:
The scene cards, picture boards, and script notes are simple and uncomplicated. But they aren’t just different methods of cataloging. Like composer and printmaker John Cage’s throwing the I Ching to determine creative choices, these tools allow Murch to incorporate randomness into the edit process. If a scene isn’t working for some reason that isn’t readily apparent, a sideways glance at the picture boards might reveal a hiccup in the pattern of images that wasn’t obvious before. Let’s reshuffle the scene cards and see what color pattern emerges…But it requires forethought and effort to plan for the unplanned, to invite the unexpected, and to prepare these alternate tools for working on a film. [Italics mine.]
This last point is essential. It can take many hours, and a lot of planning, to be sufficiently random. Murch could prepare scene cards much more quickly on a computer program, but he prefers to do them by hand: “There is something appealing about the visual handcraftedness,” he says. “The personality of handwriting is more engaging to the eye, especially if I’m going to stare at them for a year and a half.” (Which is one reason why, as Jon Vagg recently pointed out in the comments, my own mind maps tend to look so weirdly calligraphic, until they almost become aesthetic objects in their own right.)
Scene cards, too, can be a useful tool for a novelist. Once I’ve generated ideas through a mind map or other method, the individual nuggets—which can be lines of dialogue, plot points, or fragments of action or description—usually end up on cards. (I used to use index cards, but I’ve since found old business cards, obtained from local merchants or friends changing jobs, to be a more convenient size.) Then, once I have enough cards, I play solitaire: the cards go on my desk, or on the floor, and I rearrange them until the outline of each section begins to take shape. And I’m not the only writer who does this. Nabokov, famously, wrote entire novels on index cards, and here’s Joseph Heller talking to The Paris Review:
I keep a small sheath of three-by-five cards in my billfold. If I think of a good sentence, I’ll write it down. It won’t be an idea (“have him visit a brothel in New Orleans”). What I put down is an actual line of intended text (“In the brothel in New Orleans was like the time in San Francisco”). Of course, when I come back to it, the line may change considerably. Occasionally there’s one that sings so perfectly the first time that it stays, like “My boy has stopped speaking to me and I don’t think I can bear it.” I wrote that down on a three-by-five card, perhaps on a bus, or after walking the dog. I store them in filing cabinets. The file on Something Happened is about four inches deep, the one on Catch-22 about the length of a shoe box.
In the end, the cards for Kamera, as pictured above, took up a couple of long boxes. For my most recent stories, like “Kawataro”—which I’ve just learned will be appearing in Analog in June 2011—I’ve been doing much of this organizational work on the computer, but for my next novel, I’m planning to return to the card system. It’s slower and more cumbersome, but as I’ve said before, writing things out by hand can generate ideas by itself. And, as Murch observes, handwritten cards are much easier to live with, especially if you’re going to be staring at them for a year of your life.