Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Étant Donnés

Invitation to look

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Note: This post discusses plot elements from last night’s episode of Twin Peaks.

In order to understand the current run of Twin Peaks, it helps to think back to the most characteristic scene from the finale of the second season, which was also the last episode of the show to air for decades. I’m not talking about Cooper in the Black Lodge, or any of the messy, unresolved melodrama that swirled around the other characters, or even the notorious cliffhanger. I mean the scene at Twin Peaks Savings and Loan that lingers interminably on the figure of Dell Mibbler, an ancient, doddering bank manager whom we haven’t seen before and will never see again, as he crosses the floor, in a single unbroken shot, to get a glass of water for Audrey. Even at the time, when the hope of a third season was still alive, many viewers must have found the sequence agonizingly pointless. Later, when it seemed like this was the last glimpse of these characters that we would ever have, it felt even less explicable. With only so many minutes in any given episode, each one starts to seem precious, especially in a series finale, and this scene took up at least two of them. (Now that we’ve finally gotten another season, I’m not sure how it will play in the future, but I suspect that it will feel like what it must have been intended to be—a precarious, unnecessary, but still pretty funny gag.) Anecdotally speaking, for a lot of viewers, the third season is starting to feel like that bank scene played over and over again. In theory, we have plenty of room for digressions, with eighteen hours of television to fill. But as the tangents and apparent dead ends continue to pile up, like the scene last night in which the camera spends a full minute lovingly recording an employee sweeping up at the Bang Bang Bar, it sometimes feels like we’ve been tricked into watching Dell Mibbler: The Return.

Yet this has been David Lynch’s style from the beginning. Lynch directed only a few hours of the initial run of Twin Peaks, but his work, particularly on the pilot, laid down a template that other writers and directors did their best to follow. And many of the show’s iconic images—the streetlight at the corner where Laura was last seen, the waterfall, the fir trees blowing in the wind—consist of silent shots that are held for slightly longer than the viewer would expect. One of the oddly endearing things about the original series was how such eerie moments were intercut with scenes that, for all their quirkiness, were staged, shot, and edited more or less like any other network drama. The new season hasn’t offered many such respites, which is part of why it still feels like it’s keeping itself at arm’s length from its own history. For better or worse, Lynch doesn’t have to compromise here. (Last night’s episode was perhaps the season’s most plot-heavy installment to date, and it devoted maybe ten minutes to advancing the story.) Instead, Lynch is continuing to educate us, as he’s done erratically throughout his career, on how to slow down and pay attention. Not all of his movies unfold at the same meditative pace: Blue Velvet moves like a thriller, in part because of the circumstances of its editing, and Wild at Heart seems like an attempt, mostly unsuccessful, to sustain that level of frantic motion for the film’s entire length. But when we think back to the scenes from his work that we remember most vividly, they tend to be static shots that are held so long that they burn themselves into our imagination. And as movies and television shows become more anxious to keep the viewer’s interest from straying for even a second, Twin Peaks remains an invitation to look and contemplate.

It also invites us to listen, and while much of Lynch’s fascination with stillness comes from his background as a painter, it also emerges from his interest in sound. Lynch is credited as a sound designer on Twin Peaks, as he has been for most of his movies, and the show is suffused with what you might call the standard-issue Lynchian noise—a low, barely perceptible hum of static that occasionally rises to an oceanic roar. (In last night’s episode, Benjamin Horne and the character played by Ashley Judd try vainly to pin down the source of a similar hum at the Great Northern, and while it might eventually lead somewhere, it also feels like a subtle joke at Lynch’s own expense.) The sound is often associated with electronic or recording equipment, like the video cameras that are trained on the glass cube in the season premiere. My favorite instance is in Blue Velvet, when Jeffrey stumbles across the tableau of two victims in Dorothy’s apartment, one with his ear cut off, the other still standing with his brains shot out. There’s a hum coming from the shattered television set, and it’s pitched at so low a level that it’s almost subliminal, except to imperceptibly increase our anxiety. You only really become aware of it when it stops, after Jeffrey closes the door behind him and, a little later, when Frank shoots out the television tube. But you can’t hear it at all unless everything else onscreen is deathly quiet. It emerges from stillness, as if it were a form of background noise that surrounds us all the time, but is only audible when the rest of the world fades away. I don’t know whether Lynch’s fascination with this kind of sound effect came out of his interest in stillness or the other way around, and the most plausible explanation is that it all arose from the same place. But you could build a convincing reading of his career around the two meanings of the word “static.”

Taken together, the visual and auditory elements invite us to look on in silence, which may be a reflection of Lynch’s art school background. (I don’t know if Lynch was directly influenced by Marcel Duchamp’s Étant Donnés, a work of art that obsessed me so much that I wrote an entire novel about it, but they both ask us to stand and contemplate the inexplicable without speaking. And when you see the installation in person at the Philadelphia Museum of Art, as I’ve done twice, the memory is inevitably entwined with the low hum of the room’s climate control system.) By extending this state of narrative suspension to the breaking point, Twin Peaks is pushing in a direction that even the most innovative prestige dramas have mostly avoided, and it still fascinates me. The real question is when and how the silence will be broken. Lynch’s great hallmark is his use of juxtaposition, not just of light and dark, which horrified Roger Ebert so much in Blue Velvet, but of silence and sudden, violent action. We’ve already seen hints of this so far in Twin Peaks, particularly in the scenes involving the murderous Ike the Spike, who seems to be playing the same role, at random intervals, that a figure of similarly small stature did at the end of Don’t Look Now. And I have a feeling that the real payoff is yet to come. This might sound like the wishful thinking of a viewer who is waiting for the show’s teasing hints to lead somewhere, but it’s central to Lynch’s method, in which silence and stillness are most effective when framed by noise and movement. The shot of the two bodies in Dorothy’s apartment leads directly into the most dramatically satisfying—and, let it be said, most conventional—climax of Lynch’s career. And remember Dell Mibbler? At the end of the scene, the bank blows up.

Written by nevalalee

June 19, 2017 at 9:06 am

My ten great movies #2: Blue Velvet

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Years ago, after watching the fifty minutes of deleted scenes on the Blu-ray release of Blue Velvet, I became more convinced than ever that the secret hero of my favorite American movie was editor Duwayne Dunham. Some of the rediscovered scenes were extraordinary—the scene with Jeffrey and Dorothy on the rooftop, in particular, was one I’d been waiting to see my entire life—but including them in the theatrical cut of the film would have resulted in a movie like Inland Empire: fascinating, but shapeless and digressive, and of interest only to a small cadre of devoted fans. Dunham, who edited Return of the Jedi only a few years earlier and would later become a successful director in his own right, no doubt deserves much of the credit for paring the original cut down to its current, perfect two-hour form, a crucial step in the process that placed David Lynch, however briefly, at the center of our culture.

Because for all its strangeness and sexual violence, this is a remarkably accessible movie, an art film that takes the shape of a thriller and, rather than undermining the genre’s conventions, honors and extends them. For the only time in his career, with the exception of a few indelible moments on Twin Peaks, Lynch displays an almost childlike delight in the mechanisms of suspense for their own sake, and his great set pieces—bookended by the two scenes of Jeffrey peering through the closet door—deserve comparison to Hitchcock by way of Duchamp. (Some have detected the influence of Étant Donnés in Lynch’s vision here, which I can only imagine subconsciously influenced my decision to put Duchamp’s installation at the center of my first novel.) Like L.A. Confidential, this a total film, a work of art that evokes every emotion that we can feel at the movies, and for me, it’s even more: a vision, or a dream, that I’m grateful to revisit again and again.

Tomorrow: The best film ever made about the artistic process, and my favorite movie of all time.

Written by nevalalee

May 21, 2015 at 9:00 am

“This is where he wanted to go…”

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"Rounding a corner..."

Note: This post is the fifty-second installment in my author’s commentary for City of Exiles, covering Chapter 51. You can read the earlier installments here

Years ago, I served as an alternate juror in a civil case in Brooklyn. The details of the lawsuit don’t really matter—it involved a patient alleging malpractice, ultimately without success, after undergoing cataract surgery—and I didn’t even get to stick around long enough to render a verdict. I took good notes, though, on the assumption that the experience might be useful for a story one day. This hasn’t happened yet, but one detail still sticks with me. Part of the case hinged on what the doctor had written in the patient’s file, so at strategic moments in the proceedings, the lawyer for the plaintiff would put an enormous reproduction of the relevant page on an easel, inviting us to look closely at some marginal note in an illegible doctor’s scrawl. And what struck me was the fact that records like this are kept for every patient, filling cabinets and boxes in every doctor’s office in the country. Most end up filed away forever. But every now and then, a trial or insurance settlement will depend on detail from a past case, so one dusty file will be promoted out of storage and blown up to huge proportions. It’s a kind of apotheosis, the moment when an ordinary document turns into a key piece of evidence, and we’re asked to study it as closely as a sacred text.

You see the same phenomenon whenever a mass of information promises to yield one small, crucial clue. Conspiracy theorists pore over every scrap of paper connected to events like the Kennedy assassination, until what might otherwise be a routine report or standard form acquires a sinister significance. And writers—who differ from conspiracy theorists mostly in the fact that they’re aware that what they’re doing is fictional—often find themselves up to the knees in a similar process. When you’re writing a novel that requires any amount of research, you find yourself collecting whole shelves of material, but in practice, you find that a critical plot point hinges on a little morsel that you gathered without understanding its full importance. You’ll be trying to map out a scene, for instance, and realize that it has to take place in a particular corner of a building that you’ve never seen before, or that you visited months ago and have mostly forgotten. When that happens, you go back over your notes and sketches, look up photographs, stare at maps, and hope to find the tiny bit of data you need, which often turns on a few blurry pictures that you can barely see.

"This is where he wanted to go..."

I often found myself staring at images like this. When I was writing The Icon Thief, for instance, I knew that the action of the last chapter depended on a detailed knowledge of the interior of Étant Donnés, the enigmatic work by Marcel Duchamp that was installed at the Philadelphia Museum of Art after his death. Since I couldn’t easily get inside that room myself, I was forced to depend on the sources I had, shelling out ninety dollars for a copy of Duchamp’s Manual of Instructions and going over the illustrations until I had a pretty good idea of what my character would find. (Just before the novel was complete, Michael R. Taylor published his definitive study of Étant Donnés, which had much better pictures. It was too late for it to influence the story itself, but it allowed me to correct a number of small errors.) Similarly, in City of Exiles, my description of the London Chess Classic was based on a trove of pictures from the tournament’s official website, which I used to clarify my descriptions, the layout of the building, and the logic of the ensuing chase scene. And I don’t think the photographer in question ever imagined that those images would be used for that purpose.

Ideally, of course, we’d be able to verify everything firsthand, and I’ve tried to do my own location research whenever possible. Yet there’s also something to be said for the experience of looking at a scene through a very narrow window. You can’t range freely through the world; the maneuvers you make are constrained by the evidence you have at hand, which forces you to focus and scrutinize every detail for possible use or meaning. I knew, for example, that the ending of City of Exiles would take place in the network of tunnels under Helsinki, which was something I couldn’t easily visit. All I had, in the end, were a handful of pictures and a video that offered a few tantalizing glimpses of the interior, amounting to no more than a few seconds. From those fragments, I was able to build the sequence that starts here, in Chapter 51, as Wolfe arrives at the data center that provides an access point to the tunnels. Making it plausible involved going through the footage I had inch by inch, pausing it repeatedly to figure out the geography and how to describe what I was actually seeing. Mistakes undoubtedly crept in, and I’m sure I would have benefited from walking those tunnels myself. But as it stood, I had no choice but to put together the pieces I had, put my characters inside, and see what happened when they met…

The real thing

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It's the real thing

I don’t think there’s anything better in this world than an icy bottle of Mexican Coke, made with real sugar, with a slice of lemon. My wife and I have recently taken to picking up a six-pack of it whenever we visit our local grocery store, and for the past few weeks, it’s been my afternoon treat—although you have to do it right. The lemon is essential, and the bottle needs to be as cold as possible, which means ten minutes or so in the freezer before I pop the cap. The other day, though, I put one in the freezer and promptly forgot about it for hours. When I finally retrieved it, anxious at the thought of losing something so precious, I found, to my surprise, that the Coke was still liquid, at least at first glance. As soon as I added the lemon, however, the entire bottle nucleated at once, transforming its contents before my eyes into something brown, slushy, and delicious. (I’m not the first person to observe this phenomenon, of course: apparently there are vending machines in Hong Kong that sell bottles of supercooled Coke, and you can read more about the science behind it here.)

And because this is how my mind works, and also because I wanted an excuse to talk about it on this blog, I was struck by how much this resembled the process in which an idea takes root in the brain. If you’re a writer, you’ve felt it before: the moment when the seed crystal of a single image or concept rockets through your imagination, altering everything it touches, and transforms a pool of unrelated thoughts into something crystalline and structured. I’ve spoken about this before in relation to my own work. When I was researching The Icon Thief, I started with the vague desire to write a novel about the art world, but it wasn’t until I saw a picture of Duchamp’s Étant Donnés that the rest locked into place: at once, the story had its central image, the engine that would drive the narrative all the way to its ending. The same was true of the Dyatlov Pass incident in City of Exiles and the Shambhala story in Eternal Empire. In each case, I immediately knew what I’d found, and within seconds, a shapeless and unformed web of impressions became a structure on which I could build something substantial.

Vending machine of supercooled Coke

But you need to be ready for it. Coke needs to be supercooled first before it can freeze in an instant, and a long period of preparation is equally necessary for an idea to take hold. I don’t think I would have been nearly as struck by Étant Donnés, at least not as the basis for a novel, if I hadn’t already saturated myself for weeks with books and articles on art. The ideas for the next two books had the ground prepared for them by their predecessor: a world of characters and potential relationships was there already, waiting to be catalyzed. Habit, as I’ve said before, is just a way of staying in practice—and of physically being at the keyboard—while you wait for inspiration to strike, and that’s as true of the search for ideas as for the writing process itself. Even if you don’t have a particular project in mind, it’s necessary to think as much as possible like a novelist as you go about your daily business: looking for connections, images, moments of behavior that might be incorporated into something more. This requires taking good notes, and also supercooling your mind into that state of receptivity without which even the best idea can settle briefly into place without triggering a larger reaction.

Of course, some ideas are like ice-nine; if you touch them even lightly, the reaction occurs instantaneously. It happened to Peter Benchley, walking along the beach, when an idea occurred to him that would change the course of popular entertainment forever: “What if a shark got territorial?” But Benchley had been thinking about sharks for a long time, and he was a professional writer—not to mention the son and grandson of writers who were famous in their own right. Similarly, Samuel Coleridge dreamed of Kubla Khan’s palace only after reading about it in Purchas his Pilgrimage,  and there’s a good reason that the melody for “Yesterday” happened to drift into the dreaming mind of Paul McCartney and not some other young Liverpudian. The more we look at any case of “sudden” inspiration, the more it seems like the result of a long incubation, arising in a mind that has been prepared to receive it. The process can be a quiet, private one, unperceived even by the artist himself, as superficially dormant as that bottle of Coke in the freezer. But once you feel it, when you’re ready, you’ll know it’s the real thing.

Written by nevalalee

October 24, 2013 at 8:46 am

“It’s always the other ones who die…”

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"It was a chess pawn..."

Note: This post is the sixtieth installment in my author’s commentary for The Icon Thief, covering Chapter 59. You can read the earlier installments here. Major spoilers follow for the ending of the novel.)

For some reason, my novels tend to end in hospital rooms. Both The Icon Thief and City of Exiles conclude with one character paying a visit to another in recovery, during which most of the unanswered questions in the story are addressed. To some extent, this is an artifact of the way these novels are constructed: the penultimate chapters tend to be heavy on action, with the players sustaining a certain amount of damage, and there isn’t a lot of time in the heat of events to resolve any of the plot’s remaining mysteries. And although it’s best for a novel to end as soon after the climax as possible, there’s also room for a bit of falling action and consolidation. Practically speaking, of course, these scenes should be as short as possible, a rule that I’ve followed fairly well in two out of three novels—I think the hospital visit in City of Exiles runs a little long. (If I’m being honest, I should also confess that I’ve been influenced by the final chapter in Red Dragon, which uses an important character’s recuperation in the hospital to tie off a number of crucial plot points.)

The last chapter of The Icon Thief, not counting the epilogue, has to walk a particularly fine line. Powell’s final speech to Maddy, who is recovering in the hospital after the events at the Philadelphia Museum of Art, essentially tears down the entire novel: the Rosicrucians don’t exist, Maddy and Ethan were suffering from a chemically induced paranoia, and she broke into the installation for no rational reason. I know that this revelation troubled some readers, along with at least one editor, who expressed an interest in acquiring the novel if I could rewrite the ending so that the Rosicrucians were real—which would have meant turning it into another story entirely. Still, in order for this to seem like anything but an enormous cheat, I had to put something inside Étant Donnés for Maddy to find, but it had to play by the rules. It had to be plausible, consistent with what I knew about Duchamp, expressive of the novel’s themes, and evocative enough to compensate the reader for the extended trick the novel had played. And for most of the writing process, I had no idea what this object would be.

"It's always the other ones who die..."

My memory of when the answer hit me is oddly specific. I was standing in the appraisal line at the Strand in New York, waiting to resell a few used books, when it occurred to me that Maddy could find a pawn from the chess set that Duchamp had carved for himself in Buenos Aires. The pawn—which can be seen here—seemed like an ideal object for a number of reasons. It was small and easily concealable, so it could have remained unnoticed in Étant Donnés for decades and also lie clutched in Maddy’s hand, unseen, after her departure from the museum. It was symbolically resonant, yet nonspecific, so it could sustain any number of readings. And it tied in with many of the novel’s themes and touchstones: chess, of course, but also Through the Looking-Glass, with its sense of entering a strange world, a mirror image of our own, in which a pawn that makes it to the end of the board can become a queen. (Incidentally, the pawn may not have been Duchamp’s own handiwork: he seems to have carved the chessmen himself, but left the pawns to be turned by a local woodcarver, a technicality that I didn’t think was worth mentioning.)

If this novel has one message, it’s that when all is said and done, it’s enough to survive. As I’ve said before, I’m drawn to conspiracy fiction because it seems to get at something close to the heart of how we experience the world. We’re always telling stories to ourselves about history and our own lives, and we have a tendency to find patterns that aren’t really there. If Maddy’s journey means anything, it’s because the Rosicrucians were secretly her way of dealing with her own failures and disappointments: it’s easier to accept life’s reverses if we sense that there’s a guiding hand, even a sinister one, controlling it behind the scenes. The pawn reminds us that there’s a dignity in simply making it across the board, even if the contest itself lacks any logic, like the moves in Carroll’s looking-glass game. And in the original draft, I had intended to leave Maddy here. Later, of course, the story took a turn that I hadn’t anticipated. Next week, I’ll be finishing up this commentary with a look at the epilogue, in which we discover that Maddy’s story is far from over…

“Before her stood the wooden door…”

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"Before her stood the wooden door..."

Note: This post is the fifty-ninth installment in my author’s commentary for The Icon Thief, covering Chapter 58. You can read the earlier installments here.)

One piece of advice I’ve learned to share with aspiring writers is that if you aren’t sure how to end a story, take the scene you like best—the one you’re absolutely dying to write—and restructure the plot so that it serves as your climax. This may take a bit of tinkering, since you’ll often be tempted to put the big scene as early as possible, if only because you know you’ll actually get to write it. Really, though, endings count for so much that you need to save the best for last. A reader’s opinion of a story will largely turn on how satisfied he or she is by how it concludes, and a novel that unfolds beautifully for three hundred pages won’t survive a failure of nerve in the last thirty. In the case of my own novels, I usually know what the ending will be, at least in general terms, soon after I get the initial idea. The process of writing a novel is so uncertain and unpredictable that it helps to have a destination in mind: when I’m stranded in second-act problems and trying to get out of a jam, it helps to know that I have an ending that will work if I can manage to bring it off.

Of course, it’s one thing to know in broad strokes what the climax will be, and quite another to put it into narrative form. For The Icon Thief, as I’ve noted before, I knew that the novel would end with Maddy breaking into the installation of Étant Donnés at the Philadelphia Museum of Art, but I didn’t know what she would find there; I only knew that there had to be something, or else the entire story would seem like one long cheat. I also didn’t know how that moment would tie in with the machinery of the larger plot. Twenty pages from the end, I still had a lot of material to tie off, and for the sake of narrative momentum, I knew that I’d have to stage what followed—Sharkovsky’s attempt on Maddy’s life, Ilya coming to the rescue, and Ilya’s final escape—as close to the installation itself as possible. Trying to cover all of this in a way that seemed surprising and logical within the considerable constraints that the location presented was a real headache, and it took me a long time to make it work.

"Ilya turned back to Sharkovsky..."

In the end, as usual, it was the location itself that provided the answers I needed, and it wasn’t until I spent a few hours at the museum, repeatedly walking over the same ground, that the pieces fell into place. And I’m still proud of much of what happens here. I like the little MacGyver trick, involving a fragment of a porcelain spark plug, that Maddy uses to get past the tempered glass in the installation. The moment when Sharkovsky—and the reader—thinks that he’s killed Maddy, only to realize that he shot the dummy inside by mistake, may stretch credulity a bit, but I enjoyed the effect so much that I kept it in. And Ilya’s final escape through the window in the Duchamp gallery, which I told you we’d see again, is a nice touch of badassery. (This moment, incidentally, involves one of the novel’s few intentional cheats: I don’t think it would actually be possible for Ilya to escape through this window, which is made of bulletproof glass, in the manner in which he does here. By the time I realized this, though, I’d already written the scene, and after some thought, I decided to let it stand, with a nod to the rule of cool.)

The result is the single longest chapter in the novel, as well as one of the few that switches between multiple perspectives, cycling from Sharkovsky to Maddy to Ilya. I hope it feels like a satisfying conclusion; it’s certainly one of the few chapters that I can read again for my own pleasure as if it had been written by someone else. But the passage that sticks with me the most is the final beat between Maddy and Ilya, in which she silently asks him to spare Sharkovsky’s life. It’s an important moment for both of them: it conveys the essential difference between these two characters, points a way forward for Ilya to leave behind his violent past, and lays the groundwork for the epilogue’s closing twist. And we’ll revisit this moment again. At the climax of Eternal Empire, the final novel in the trilogy, I harken back to it, but both Maddy and Ilya have charged a great deal in the meantime. And it’s not until then, at the very end of the series, that we understand what that exchange of glances really meant…

Written by nevalalee

August 2, 2013 at 9:03 am

“She crossed the threshold…”

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"She crossed the threshold..."

Note: This post is the fifty-eighth installment in my author’s commentary for The Icon Thief, covering Chapter 57. You can read the earlier installments here.)

When I first started writing The Icon Thief, I knew from early on that the novel would end with Maddy breaking into the secret chamber behind Étant Donnés at the Philadelphia Museum of Art. For those of you who might need a reminder, this work—which was discovered and installed in the museum only after Marcel Duchamp’s death—lies in its own room just off the main gallery. It consists of a pair of wooden doors, which Duchamp bought in Spain and had specially cut to size, set into a brick archway. Through two small eyeholes, the viewer can see into the chamber beyond, in which the body of a nude woman, really a realistic dummy covered in calfskin, lies on a bed of dry grass, an upraised lamp in one hand. It’s the work that sparked much of the plot of this novel in the first place, partially because it’s so striking in its own right, but also because it inspires countless interpretations. And for a story in which the way we interpret or misread the world around us is such a crucial theme, I couldn’t think of a better way to end it than to have Maddy break into the installation itself in search of one last clue.

Obviously, this presented a number of problems, both narratively and logistically. Much of the novel is devoted to stacking the deck so that the reader truly believes, when the moment comes, that Maddy would be capable of taking such drastic action. I also wanted my description of the installation and its violation to be as accurate as possible, which turned out to be something of a challenge, especially in the early stages of research. At the point when I finally had to figure out how the scene would work, my only good source of pictures and diagrams of the interior was Duchamp’s own Manual of Instructions, which was published in a limited edition by the museum after the installation was first opened up for photographs. A few of the illustrations had been reproduced in Juan Antonio Ramírez’s useful book Duchamp: Love and Death, Even, but I soon realized that I’d have to get my hands on the real thing. As luck would have it, I managed to find a copy at a bookstore a short walk away from where I was living in Brooklyn, and although it was fairly expensive, it was more than worth the price.

"Then her vision cleared..."

Once I had the source, I studied the diagrams and pictures carefully, trying to see how the installation looked from the inside, how best to break into it, and what Maddy would encounter when she laid her hands on it for the first time. I learned, for instance, that the dummy itself consisted of several pieces: the torso, the left thigh, and the forearm and hand, which would all come apart if someone picked it up. Other details, such as the appearance of the underside of the armature, were less clear, and I had to extrapolate them from my sources as best I could. Much later, as I was finishing up the novel, the excellent study of Étant Donnés by Michael R. Taylor was published, with detailed interior photographs and essays on its construction that would have been incredibly useful. I discovered it too late for it to have a meaningful impact on most of the action, but I was able to use it to correct a few mistakes, and I later sent a copy of the novel to Taylor as a token of my appreciation.

Eventually, though, I knew that I’d have to go to the museum itself. The result was a visit that went much like the one I describe in Chapter 57, as Maddy figures out her mode of attack. Like Maddy, I noticed that behind the room with the visible door, there was another room that contained the dummy and tableaux itself, and that it appeared as an enigmatic unnumbered square on the upper left-hand corner of the museum map, like the secret chamber in the library in The Name of the Rose. There was an unmarked door leading into this room from the gallery devoted to Brâncuși, but I didn’t think you could easily force the lock. (I tried it gently—and as I’ve often reflected while doing location research for these stories, I’m lucky I didn’t get arrested.) I also spent a lot of time studying the wooden doors themselves, which I knew could be slid open to allow photographs to be taken of the interior, and I confirmed, as I’d long feared, that it wasn’t just a matter of getting the doors open: there was a pane of glass behind the door, not specified in Duchamp’s original plan, to protect the interior and prevent anyone from attempting precisely what I wanted to do. And to give my novel the ending it needed, I knew I’d have to break through it…

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