Posts Tagged ‘Drive’
What makes a great action scene?
For most of this week, anyone passing by my house would have seen a bright rectangular glow in the living room window, as the new Blu-ray of Mission: Impossible—Ghost Protocol played in a nonstop loop. While it doesn’t have the same visceral power as it did in IMAX, this is still a fun, expertly assembled action movie, the perfect sort of thing to have playing in the background while I’m working on other projects. Even after seeing it three or four times, however, I still have to drop everything and watch whenever the big scene in the Burj Khalifa comes up. I may not get as dizzy as I did when I first saw it, but even on the small screen, it’s still wonderfully exciting—and all the more terrifying when you know how it was actually filmed. (Incidentally, as much as I hate this sort of corporate extortion, it’s worth shelling out the extra money for the Best Buy exclusive edition, which contains some great bonus features that aren’t included in the version available on Amazon.)
In fact, I’d say that the Burj Khalifa climb in Ghost Protocol is my favorite action sequence of the past five years, on a short list that includes the Guggenheim shootout in The International and the opening chase scene in Drive. At first glance, these three scenes might not seem to have much in common—one is a death-defying ballet staged one hundred and thirty stories above the ground; one is lunatic, extended gunplay; and the last is the car chase as chess game—but they’re all executed with something of the same spirit, and it’s worth drilling down to figure out why they affect us so deeply. There’s something hugely pleasurable about these scenes that goes beyond their immediate impact, and which sets them apart, in my mind, even from such landmark sequences as the hallway fight in Inception, which I love, but find somewhat less interesting from a writer’s point of view. Because what the three scenes I’ve mentioned have in common is that they were all written first.
Here’s what I mean. Many action scenes, particularly car chases, come off as assemblages of second unit footage that have been pieced together in the editing room, and as a result, there’s something monotonous about the relentless similarity of action—just see any Michael Bay movie for an example. The action sequences in these three films, by contrast, were conceived on the printed page. They have a clear beginning, middle, and end. They make memorable use of their locations. They have small setups, payoffs, and surprises along the way, as when Ethan Hunt throws away his malfunctioning glove and finds it adhering to the side of the building a few stories later. Each is centered on the personality of the characters involved—indeed, each scene unfolds as a sequence of logical choices, which is something you’ll never hear said of Transformers. And these are all things that can only be planned at the screenplay stage.
And while this may seem obvious, it’s worth remembering in light of a movie like The Hunger Games, which has its good points, but to my eyes, despite the strength of its material, doesn’t know how to plan and carry out action. Instead, it relies on editing and camerawork to create the illusion of momentum, when all of this should have been laid out in the script. (Note that none of the three films I’ve mentioned ever use anything resembling a shakycam.) Full credit, then, to writers Eric Singer, Hossein Amini, and the platoon that worked on Ghost Protocol for giving us action scenes we’ll remember, which is something that ought to be celebrated. Because it appeals so shamelessly to our reptile brain, the ability to write a great action scene may never get the respect it deserves, but like any other narrative skill, it benefits from intelligence, ingenuity, and clarity of thought—and all of the editing tricks in the world won’t make up for their absence.
The Best Movies of 2011, Part 1
10. Contagion. Steven Soderbergh’s intimate epic of paranoia, which was inexplicably overlooked throughout the recent awards season, benefits from one of the year’s richest original screenplays, by Scott Z. Burns, and fine contributions from editor Stephen Mirrione and a remarkably restrained cast. As we recently saw in Haywire, Soderbergh can be an erratic storyteller, but here, he delivers a big commercial entertainment that is also, surprisingly, the most effective example to date of the film of global intersection, a genre that includes Babel and Soderbergh’s own Traffic, but finds its most organic expression here, in a movie that demonstrates that we really are all connected, in the least reassuring way possible.
9. The Artist. For a movie that is routinely described as a crowd-pleaser, Michel Hazanavicius’s inspired homage to silent cinema has turned out to be surprisingly divisive, mostly among those who resist its blatant sentimentality and cheerful layers of artifice. It’s shallow, yes, but then, so is Citizen Kane, and Hazanavicius displays some of the same Wellesian willingness to try everything once—an instinct that one finds in all great con artists, parodists, and showmen. I’m still not sure whether its ruthlessly schematic story is intentional or not, but I can’t deny its ingenuity and relentless charm, and I’ll be perfectly happy if it takes home top honors on Sunday night.
8. Kung Fu Panda 2. The year’s best family film is a masterpiece of story and production design, from a franchise that could have gone utterly wrong, in the usual DreamWorks mode of easy gags and pop culture references, but instead gets almost everything right. First-time director Jennifer Yuh Nelson—with able contributions from story consultant Guillermo Del Toro and uncredited script doctor Charlie Kaufman—gracefully walks a fine narrative line, arriving at a tone that gently mocks its own pretensions while still delivering genuine thrills and emotion. The result is a movie that stands on its own as pure storytelling, with nothing that will grow stale over time.
7. Drive. The coolest main titles of the year, and perhaps of the decade, are only the opening salvo from this suspenseful, violent, and strangely tender ode to the great action films of the ’80s. Nicholas Winding Refn delivers the year’s most fanatically designed movie, from Hossein Amini’s spare, almost abstract screenplay to the gorgeous cinematography by Newton Thomas Sigel, which sets out to make a pop icon of Ryan Gosling and brilliantly succeeds. The ending doesn’t quite live up to what comes before—as I’ve noted earlier, what it really needs is a closing rhapsody of violence on the level of Michael Mann’s Thief—but for most of its length, it’s a work of almost uncanny assurance, and the best argument imaginable for the complete elimination of backstory.
6. A Separation. The more I think about Asghar Farhadi’s powerful, understated melodrama, the more impressive it becomes: its control, its mastery of tone, its ability to evoke entire lives and relationships with a few perfect details, and its combination of intimacy and social expansiveness would be notable in any country, but are especially extraordinary given the constraints of film production in Iran. Details first seen in passing gradually gain in significance, and situations that initially seem remote feel more and more like our own, until, like all great works of art, it succeeds both as a document of a particular time and place and as a universal story.
Tomorrow: My top five movies of the year.
Drive: Real hero, no backstory
Well, that was good timing. Only a few days after I posted my manifesto on backstory, we’ve been given a movie that makes my argument better than I ever could: Nicolas Winding Refn’s Drive. While not a perfect film, it’s close to a great one, and it reactivates pleasure receptors in my moviegoing brain that have remained dormant for years. Starting with its wonderfully clever opening chase scene and neon-tinged, electronically pulsating main titles, this is a film that proudly wears its influences on its sleeve: Thief, American Gigolo, To Live and Die in L.A., and any number of great ’80s crime movies fueled by the sounds of Tangerine Dream. (Note to my dad: If you’re reading this post and haven’t seen this movie yet, what are you waiting for? It even has your favorite actor.)
And much of the film’s fascination comes from how little we know about the protagonist. He’s simply called Driver. A few years ago, we’re told, he wandered into a Los Angeles garage, looking for work, and proceeded to become a brilliant stunt driver, mechanic, and wheelman. His blank gaze and difficulty in connecting with others, aside from his neighbor and her young son, hints at some kind of past trauma, but we aren’t told what this was—and we certainly aren’t told how he learned how to drive and, finally, kill so effectively, although stabbing a man in the throat with a curtain rod isn’t the sort of thing that comes without practice. He has fewer lines than any other important character in the film, and the screenplay around him, by Hossein Amini, is so spare as to seem nonexistent, in a good way. (According to the director, the shooting script was only 81 pages long.)
Much of our interest in Driver, of course, comes from the fact that he’s played by Ryan Gosling, and rarely have the gods of casting been on better behavior. Alfred Hitchcock knew that by casting a star, you can throw out the first reel, because a star brings his own aura and history to the part. For a role like this, Gosling is ideal: he’s undoubtedly a star, but also something of an unknown quantity, with a selective filmography and an air of detached reserve. His affect, as my smitten wife likes to point out, is that of a man smiling quietly at a private joke. He isn’t an actor you’d think of as an action star—apparently the role was originally intended for Hugh Jackman—but he embodies the character completely, and leaves you wanting more. Which, of course, the movie is too smart to give you. Any hint of backstory would have ruined the part: the embroidered scorpion on the back of his jacket, with its nod to Mr. Arkadin, tells us all we need to know.
Drive, then, is close to a textbook example of how to make a classic thriller, and I hope future directors and screenwriters study it intently. In the end, though, it falters a bit: what it needs is a closing aria of revenge like the one Michael Mann gave us in Thief, and what Drive provides is a little too schematic and unsatisfying. (For an example of how to do it right, please, please see here.) And yet there’s so much great stuff on display here that it transcends the weakness of its last twenty minutes. My wife will tell you that for most of the first hour, I was alternately grinning and shaking, or both, at watching something like mastery on the screen. Drive will be picked apart and admired by movie lovers for years to come, and its central lesson is clear for us all: you don’t need backstory to be a real hero. Or even, as the song over the closing credits reminds us, a real human being.
“They never would have given up so easily…”
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Note: This post is the fifty-third installment in my author’s commentary for Eternal Empire, covering Chapter 52. You can read the previous installments here.
I frequently discuss action sequences on this blog, both because I enjoy thinking about them and because they’re a place in which all the familiar challenges of good writing rise to an unusual pitch of intensity. This might not seem like the case, when we look at how most action scenes in movies are made: many are all but outsourced to the stunt team and second unit crew, and your typical screenplay will often just state that a fight or a car chase ensues without attempting to block out the individual beats. Yet this is almost always a mistake. As I’ve noted here before, my favorite action scenes of recent years—notably the ones in Mission: Impossible—Ghost Protocol, The International, and Drive—all have one thing in common: they seem to have been worked out in detail on the page. An action sequence isn’t a good place for the screenwriter to abdicate responsibility; if anything, it’s the opposite. When I talk about the importance of structuring a plot as a series of clear objectives, the primary reason is to keep the reader or viewer oriented while we focus on the dialogue and the characters and the atmosphere and everything else that made us want to write the story in the first place. A sequence of objectives is the backbone that, paradoxically, gives the writer the freedom to indulge himself. And if that’s true of writing in general, it especially applies to action, in which narrative clarity is all too vulnerable to being swallowed up by sound and fury.
In fact, when we talk about great action scenes, we’re usually talking about the clarity of their writing, often without even knowing it. By now, it’s a critical cliché to complain about the visual grammar of modern action movies, in which an otherwise straightforward sequence is cut into countless tiny pieces of film shot using a shaky camera. (The classic example has quickly become the moment in Taken 3 that uses fifteen cuts to show Liam Neeson jumping over a fence.) In almost the same breath, we usually add that one of the few directors who can do it properly is Paul Greengrass, and that his use of the technique in the Bourne movies has inspired countless imitators to do the same thing less well. This is true enough—but it misses the real point, which is that these scenes work mostly because we know what Bourne is doing and why. This isn’t to understate the sheer technical facility required to take all those brief flashes of the action and assemble them into something coherent in the editing room. But it’s the script, which lays out the situation and the big blocks of the scene in a logical sequence of decisions, that allows for so much visual chaos and excitement. If anything, the editing style obscures the clean lines of the story, which are more obvious in a scene like the lovely opera house set piece in Mission: Impossible—Rogue Nation, a gorgeous example of an action sequence that unfolds almost novelistically in its series of logical complications.
I can’t help but think of this when I go back to look at Chapter 52 of Eternal Empire, which is one of the few sequences anywhere in my work that I can enjoy without reliving the act of writing it. In part, this is because it’s been long enough since I wrote it that the details have started to blur—although I do remember being nervous about it. I knew from the start that this would be the action centerpiece of the entire novel, if not the whole trilogy, that it would have to cover a lot of plot points in a limited space, and that it hinged on the accurate depiction of a complicated event, in this case an attack on a megayacht by a drone. (I faced a similar challenge in City of Exiles, when it came to describing the sabotage of a private plane and its subsequent crash.) As usual, I started by gathering up all the information I could find on the subject, with the assumption that I could structure the ensuing scene around whatever facts I had available. In the end, many of the beats and much of the language in this chapter came from a little book I found called Megayacht: True Stories of Adventure, Drama, and Tragedy at Sea. None of the incidents it described exactly matched the situation I was writing, but I was able to cobble together enough in the way of persuasive color to construct what I thought would be a convincing naval disaster. And one story in particular caught my eye: the account of a yacht caught in a storm that had to push the helicopter off its upper deck to avoid being tangled up in the wreckage.
When I first read it, I made a note of that idea for a number of reasons. First, it was an exciting sequence, and the book told it with enough circumstantial detail that I knew I could put a version of it into my novel without having to invent too much else. (The rest was filled in with manuals and technical specifications, and I learned more than I ever wanted about tiedown straps and lashing points.) Second, it gave me a few nice images, my favorite of which is the sight of the helicopter sinking into the water, its navigational lights all going up at once as the circuits shorted out, so that it glowed like a ghost in the sea—an image taken directly from the account in Megayacht. Third, and most important, it gave me a sequence of objectives around which I could build the rest of the chapter. What matters, after all, isn’t the helicopter, but what Ilya is thinking and feeling at the time, and by giving him a concrete task to accomplish, I established a clear direction for a chapter that might otherwise have degenerated into a mishmash of furious action. The attempt to push off the helicopter goes badly, of course, and in my original outline, I had Laszlo, the bosun, simply caught in the wreck as it fell overboard. That didn’t seem all that satisfying, especially since it depended on a moment of uncharacteristic incompetence, and as I was working on the chapter, it occurred to me that the drone should turn back and smash itself like a kamikaze into the yacht. That’s what finally happens, and I still love it. But it wouldn’t have occurred to me at all if I hadn’t put together the other pieces first…
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Written by nevalalee
May 12, 2016 at 8:33 am
Posted in Books, Writing
Tagged with Drive, Eternal Empire commentary, Megayacht, Mission: Impossible—Ghost Protocol, Mission: Impossible—Rogue Nation, Paul Greengrass, Taken 3, The International