Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Posts Tagged ‘Don’t Look Now

Don’t look now

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Note: This post discusses elements of the series finale of HBO’s Sharp Objects.

It’s been almost twenty years since I first saw Don’t Look Now at a revival screening at the Brattle Theatre in Cambridge, Massachusetts. I haven’t seen it again, but I’ve never gotten over it, and it remains one of my personal cinematic touchstones. (My novelette “Kawataro,” which is largely an homage to Japanese horror, includes a nod to its most famous visual conceit.) And it’s impossible to convey its power without revealing its ending, which I’m afraid I’ll need to do here. For most of its length, Nicholas Roeg’s movie is an evocative supernatural mystery set in Venice, less about conventional scares than about what the film critic Pauline Kael describes as its “unnerving cold ominousness,” with Donald Sutherland and Julie Christie as a husband and wife mourning the recent drowning death of their daughter. Throughout the movie, Sutherland glimpses a childlike figure in a red raincoat, which his daughter was wearing when she died. Finally, in the film’s closing minutes, he catches up with what he thinks is her ghost, only to find what Kael calls “a hideous joke of nature—their own child become a dwarf monstrosity.” A wrinkled crone in red, who is evidently just a serial killer, slashes him to death, in one of the great shock endings in the history of movies. Kael wasn’t convinced by it, but it clearly affected her as much as it did me:

The final kicker is predictable, and strangely flat, because it hasn’t been made to matter to us; fear is decorative, and there’s nothing to care about in this worldly, artificial movie. Yet at a mystery level the the movie can still affect the viewer; even the silliest ghost stories can. It’s not that I’m not impressionable; I’m just not as proud of it as some people are.

I had much the same reaction to the final scene of Sharp Objects, a prestige miniseries that I’ve been watching for two months now with growing impatience, only to have my feelings turn at the very end into a grudging respect. It’s a strange, frustrating, sometimes confusing show that establishes Jean-Marc Vallée, coming off the huge success of Big Little Lies, as one of our major directors—he’s got more pure craft at his disposal than just about anyone else working in television. (I don’t remember much about The Young Victoria, but it was clear even then that he was the real thing.) The series is endlessly clever in its production design, costuming, and music, and the actors do the best that they can with the material at hand. The first trailer led me to expect something heightened and Gothic, with a duel of wills between daughter Celeste (Amy Adams) and mother Adora (Patricia Clarkson), but the show itself spends most of its length going for something sadder and more wounded, and I don’t think it entirely succeeds. Like Big Little Lies, it exploits the structure of a mystery, but it isn’t particularly interested in furnishing clues or even basic information, and there are long stretches when it seems to forget about the two teenage girls who have been murdered in Celeste’s haunted hometown. Celeste is a bad reporter and a lousier investigator, which wouldn’t matter if this were really a psychological study. Yet the series isn’t all that interested in delving into its characters, either, apart from their gorgeously lit surfaces. For most of its eight episodes, it hits the same handful of notes, and by the end, we don’t have much more insight into Celeste, Adora, or anybody else than we did after the pilot. It has a few brilliant visual notions, but very little in the way of real ideas.

Then we come to the end, or the last minute of the finale, which I think is objectively staggering. (I’m not going to name the killer, but if you haven’t seen the show yet, you might want to skip this entire paragraph.) After an extended fake denouement that should serve as a warning sign in itself, Celeste stumbles across the truth, in the form of a few gruesome puzzle pieces that have been hiding in plain sight, followed by a smash cut to black. Aside from an unsettling montage of images during the closing credits, that’s it. It turns the entire series into the equivalent of a shaggy dog story, or an elephant joke, and I loved it—it’s a gigantic “screw you” to the audience that rises to Hitchcockian levels of bad taste. Yet I’m not entirely sure whether it redeems the rest of the series. When I replay Sharp Objects in my head, it seems to start out as a mystery, transition into a simulacrum of a character study, and then reveal at the last second that it was only messing with us. If it had been two hours long, it would have been very effective. But I don’t know if it works for a television series, even with a limited run, in which the episodes in the protracted second act can only deliver one tone at once. If this were a movie, I’d want to see it again, but I don’t think I’ll ever revisit the dusty middle innings of Sharp Objects, much of which was only marking time. As a confidence game, it works all too well, to the point that many critics thought that it was onto something profound. For some viewers, maybe it was. But I’d be curious to hear how they come to terms with that ending, which cuts so savagely away from anything like human resolution that it makes a mockery of the notion that this was ever about the characters at all.

And it works, at least to a point. If nothing else, I’ve been thinking about it ever since—as Kael says, I’m no less impressionable than anyone else, even if I’m not proud of it. But I’d also argue that the conventions of the prestige drama, which made this project possible in the first place, also interfere with its ultimate impact. There’s no particular reason why Sharp Objects had to be eight episodes long, and you could make a strong case that it would work better if the entire experience, like Don’t Look Now, were experienced in a single sitting. In the end, I liked it enough to want to see a shorter version, which might feel like a masterpiece. In a funny way, Sharp Objects represents the opposite problem as Gone Girl, another fascinating project that Gillian Flynn adapted from her own novel. That movie was a superb Hitchcockian toy that stumbled when it asked us to take it seriously at the end, while Sharp Objects is a superficially serious show that exposes itself in its final seconds as a twisted game. I prefer the latter, and that final shock is delivered with a newfound professionalism that promises great things from both Flynn and Vallée. (It certainly ends on a higher note than the first season of Big Little Lies, which also closed with an inexplicable ending that made much of the show seem meaningless, except not in a good way.) But the interminable central section makes me suspect that the creators were so seduced by Amy Adams—“so extraordinarily beautiful yet not adding up right for ordinary beauty,” as Kael said of Julie Christie—that they forgot what they were supposed to be doing. Kael ends her review on a typically inscrutable note: “It’s like an entertainment for bomb victims: nobody excepts any real pleasure from it.” But what I might remember most about Sharp Objects is that sick tingle of pleasure that it offered me at the very end, just after I’d given up looking for it.

Written by nevalalee

August 27, 2018 at 8:47 am

Invitation to look

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Note: This post discusses plot elements from last night’s episode of Twin Peaks.

In order to understand the current run of Twin Peaks, it helps to think back to the most characteristic scene from the finale of the second season, which was also the last episode of the show to air for decades. I’m not talking about Cooper in the Black Lodge, or any of the messy, unresolved melodrama that swirled around the other characters, or even the notorious cliffhanger. I mean the scene at Twin Peaks Savings and Loan that lingers interminably on the figure of Dell Mibbler, an ancient, doddering bank manager whom we haven’t seen before and will never see again, as he crosses the floor, in a single unbroken shot, to get a glass of water for Audrey. Even at the time, when the hope of a third season was still alive, many viewers must have found the sequence agonizingly pointless. Later, when it seemed like this was the last glimpse of these characters that we would ever have, it felt even less explicable. With only so many minutes in any given episode, each one starts to seem precious, especially in a series finale, and this scene took up at least two of them. (Now that we’ve finally gotten another season, I’m not sure how it will play in the future, but I suspect that it will feel like what it must have been intended to be—a precarious, unnecessary, but still pretty funny gag.) Anecdotally speaking, for a lot of viewers, the third season is starting to feel like that bank scene played over and over again. In theory, we have plenty of room for digressions, with eighteen hours of television to fill. But as the tangents and apparent dead ends continue to pile up, like the scene last night in which the camera spends a full minute lovingly recording an employee sweeping up at the Roadhouse, it sometimes feels like we’ve been tricked into watching Dell Mibbler: The Return.

Yet this has been David Lynch’s style from the beginning. Lynch directed only a few hours of the initial run of Twin Peaks, but his work, particularly on the pilot, laid down a template that other writers and directors did their best to follow. And many of the show’s iconic images—the streetlight at the corner where Laura was last seen, the waterfall, the fir trees blowing in the wind—consist of silent shots that are held for slightly longer than the viewer would expect. One of the oddly endearing things about the original series was how such eerie moments were intercut with scenes that, for all their quirkiness, were staged, shot, and edited more or less like any other network drama. The new season hasn’t offered many such respites, which is part of why it still feels like it’s keeping itself at arm’s length from its own history. For better or worse, Lynch doesn’t have to compromise here. (Last night’s episode was perhaps the season’s most plot-heavy installment to date, and it devoted maybe ten minutes to advancing the story.) Instead, Lynch is continuing to educate us, as he’s done erratically throughout his career, on how to slow down and pay attention. Not all of his movies unfold at the same meditative pace: Blue Velvet moves like a thriller, in part because of the circumstances of its editing, and Wild at Heart seems like an attempt, mostly unsuccessful, to sustain that level of frantic motion for the film’s entire length. But when we think back to the scenes from his work that we remember most vividly, they tend to be static shots that are held so long that they burn themselves into our imagination. And as movies and television shows become more anxious to keep the viewer’s interest from straying for even a second, Twin Peaks remains an invitation to look and contemplate.

It also invites us to listen, and while much of Lynch’s fascination with stillness comes from his background as a painter, it also emerges from his interest in sound. Lynch is credited as a sound designer on Twin Peaks, as he has been for most of his movies, and the show is suffused with what you might call the standard-issue Lynchian noise—a low, barely perceptible hum of static that occasionally rises to an oceanic roar. (In last night’s episode, Benjamin Horne and the character played by Ashley Judd try vainly to pin down the source of a similar hum at the Great Northern, and while it might eventually lead somewhere, it also feels like a subtle joke at Lynch’s own expense.) The sound is often associated with electronic or recording equipment, like the video cameras that are trained on the glass cube in the season premiere. My favorite instance is in Blue Velvet, when Jeffrey stumbles across the tableau of two victims in Dorothy’s apartment, one with his ear cut off, the other still standing with his brains shot out. There’s a hum coming from the shattered television set, and it’s pitched at so low a level that it’s almost subliminal, except to imperceptibly increase our anxiety. You only really become aware of it when it stops, after Jeffrey closes the door behind him and, a little later, when Frank shoots out the television tube. But you can’t hear it at all unless everything else onscreen is deathly quiet. It emerges from stillness, as if it were a form of background noise that surrounds us all the time, but is only audible when the rest of the world fades away. I don’t know whether Lynch’s fascination with this kind of sound effect came out of his interest in stillness or the other way around, and the most plausible explanation is that it all arose from the same place. But you could build a convincing reading of his career around the two meanings of the word “static.”

Taken together, the visual and auditory elements invite us to look on in silence, which may be a reflection of Lynch’s art school background. (I don’t know if Lynch was directly influenced by Marcel Duchamp’s Étant Donnés, a work of art that obsessed me so much that I wrote an entire novel about it, but they both ask us to stand and contemplate the inexplicable without speaking. And when you see the installation in person at the Philadelphia Museum of Art, as I’ve done twice, the memory is inevitably entwined with the low hum of the room’s climate control system.) By extending this state of narrative suspension to the breaking point, Twin Peaks is pushing in a direction that even the most innovative prestige dramas have mostly avoided, and it still fascinates me. The real question is when and how the silence will be broken. Lynch’s great hallmark is his use of juxtaposition, not just of light and dark, which horrified Roger Ebert so much in Blue Velvet, but of silence and sudden, violent action. We’ve already seen hints of this so far in Twin Peaks, particularly in the scenes involving the murderous Ike the Spike, who seems to be playing the same role, at random intervals, that a figure of similarly small stature did at the end of Don’t Look Now. And I have a feeling that the real payoff is yet to come. This might sound like the wishful thinking of a viewer who is waiting for the show’s teasing hints to lead somewhere, but it’s central to Lynch’s method, in which silence and stillness are most effective when framed by noise and movement. The shot of the two bodies in Dorothy’s apartment leads directly into the most dramatically satisfying—and, let it be said, most conventional—climax of Lynch’s career. And remember Dell Mibbler? At the end of the scene, the bank blows up.

Written by nevalalee

June 19, 2017 at 9:06 am

The making of a novelette (part 3)

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In his nice little book Writing the Novel, Lawrence Block, while describing how he incorporates all kinds of disparate elements into his fiction, uses an image for the creative process that I’ve always thought was particularly appropriate:

I may borrow a bit of physical description, for example, or a mannerism, or an oddity of speech. I may take an incident in the life of someone I know and use it as an item of background data in the life of one of my characters. Little touches of this sort get threaded into my characters much as bits of ribbon and cloth are woven into a songbird’s nest—for color, to tighten things up, and because they caught my eye and seemed to belong there.

Most writers, I imagine, can relate to this. As carefully as any novel or story may be planned, many of its constituent parts will end up being the result of chance, impulse, or random inspiration. “Kawataro” is no exception. Although what I’ve described so far might sound like a fairly rational process, that rationality, if it exists at all, occurs mostly in the intermediate planning stage. When it comes to the details of the novel itself—the characters, the scenes, the small touches that make a story live—the process is much more intuitive, and the results can take even the author by surprise.

The backgrounds of the characters in “Kawataro,” for instance, were a combination of pragmatism and personal inclination. For my viewpoint character, Hakaru, I had a particular type in mind: a smart, observant outsider, but not a scientist, which would allow me to explain certain concepts to the reader in a way that was hopefully unobtrusive. I’ve used the figure of a journalist in a number of stories (including the upcoming “Warning Sign” and “The Boneless One”), partly because I’m married to one, but also because it’s a job that involves asking questions and going into unusual places, which is useful from a storytelling point of view. For a change of pace, I decided to have Hakaru (named, incidentally, for this man) be a videographer with a research background. I knew that projects like the one I was describing were usually videotaped, so he had a good reason for being there. Plus I’ve done a lot of video production myself, so I could easily describe his work if necessary (although it ended up not entering the story at all).

My other main character, Dr. Nakaya, was a bit more determined by the plot I had already sketched out. She had to be a scientist involved in the study of language formation among the burakumin of my fictional village. At some point, it occurred to me that she might also be a burakumin herself. Once these details had been established, her character quickly fell into place: intelligent, slightly severe, but emotionally involved with the predicament of these villagers in ways that were only gradually revealed. As for the other characters, they were mostly functional types—a few fell into the category of characters, familiar from The X-Files, destined only to be victims—but I tried to invest them with at least some specificity. (For some reason, I love Miyamoto’s pink shirt, which is inspired by a similar shirt worn by a figure in The Cove.) And the three sinister children at the heart of the story were clearly rooted in my memories of spooky kids from The Grudge and similar movies, with one of them wearing a red raincoat that was my homage to Don’t Look Now. (It’s an homage that would seem overly obvious in a straight horror movie, but which works pretty well in a different genre.)

Now that I had a general plot and a cast of characters, all that remained was to fill out the story itself. Many of the scenes were dictated by the shape of the conventional story I’d chosen: an outsider arrives in a small town, meets the locals, is confronted with violent and seemingly supernatural events, and finally discovers a rational explanation. In the details, though, I was free to indulge myself. The scene in which a little girl with a bouncing ball watches Dr. Nakaya argue with Miyamoto, then later implicates her in his murder, was a straight homage to The Third Man. Many of the visual details of the story—the rain, the figure in the woods, the children’s drawings unexpectedly revealing a monster—were taken from the vocabulary of horror movies. The layout of my imaginary village determined the beats of the chase scenes. And the image of the dead innkeeper, folded up like a frog, came from a dream I had over ten years ago, which I was glad to finally use here.

In the end, then, I had a story constructed from many dissimilar elements—an article in a science magazine, a Japanese legend, a few character ideas, memories of favorite movies, even dreams—which all came together, I hope, in a seamless and inevitable way. Tomorrow, I’ll wind up the discussion by talking a bit about the revision and submission process, and how I feel about the story that resulted. (For other installments in this series, please see here, here, and here.)

Written by nevalalee

April 25, 2011 at 10:20 am

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