Posts Tagged ‘Captain America: Civil War’
The crowded circle
Earlier this week, Thrillist posted a massive oral history devoted entirely to the climactic battle scene in The Avengers. It’s well over twelve thousand words, or fifty percent longer than Ronan Farrow’s Pulitzer Prize-winning investigation of Harvey Weinstein, and you can occasionally feel it straining to justify its length. In its introduction, it doesn’t shy away from the hard sell:
Scholars swore that comic-book moviemaking peaked with Christopher Nolan’s lauded vision for The Dark Knight, yet here was an alternative, propulsive, prismatic, and thoughtful…The Battle of New York wasn’t just a third-act magic trick; it was a terraforming of the blockbuster business Hollywood believed it understood.
To put it mildly, this slightly overstates the case. Yet the article is still worth reading, both for its emphasis on the contributions of such artists as storyboard artist Jane Wu and for the presence of director Joss Whedon, who casually throws shade in all directions, including at himself. For instance, at one point, Ryan Meinerding, the visual effects department supervisor, recalls of the design of the alien guns: “We tried to find something that, if Black Widow got ahold of one of their weapons, she could use it in an interesting way. Which is how we ended up with that sort of long Civil War weapons.” Whedon’s perspective is somewhat different: “I look back, and I’m like, So my idea for making the weapons look different was to give them muskets? Did I really do that? Was that the sexiest choice? Muskets? Okay. But you know, hit or miss.”
These days, I can’t listen to Whedon’s studiously candid, self-deprecating voice in quite the way that I once did, but he’s been consistently interesting—if not always convincing—on points of craft, and his insights here are as memorable as usual. My favorite moment comes when he discusses the structure of the sequence itself, which grew from an idea for what he hoped would be an iconic image:
We’re going to want to see the group together. We’re going to want to do a shot of everyone back to back. Now we are a team. This is “The Avengers.” We’d get them in a circle and all facing up. Ryan Meinerding painted the team back to back, and that’s basically what I shot. They’re so kinetic and gorgeous, and he has a way of taking comic books and really bringing them to life, even beyond Alex Ross in a way that I’ve never seen…But then it was like, okay, why are they in a circle? That’s where they’re standing, but why? Let’s assume that there are aliens all over the walls, they’re surrounding them, they’re going to shoot at them, but they haven’t started yet. Why haven’t they started yet? And I was like Oh, let’s give the aliens a war cry… Then one of the aliens takes off his mask because we need to see their faces and hear that cry. The Avengers are surrounded by guys going, “We are going to fuck you up.” But not by guys who are shooting yet.
He concludes: “So there is a very specific reason that sort of evolved more and more right before we shot it. And then it’s like, okay, we got them here, and then once they’re there, you’re like, okay, how do we get them to the next thing?”
On some level, this is the kind of thing I should love. As I’ve discussed here before, the big beats of a story can emerge from figuring out what comes before and after a single moment, and I always enjoy watching a writer work through such problems in the most pragmatic way possible. In this case, though, I’m not sure about the result. The third act of The Avengers has always suffered a little, at least for me, from its geographic constraints. A handful of heroes have to credibly fend off an attack from an alien army, which naturally limits how big or dispersed the threat can be, and it seems strange that an invasion of the entire planet could be contained within a few blocks, even if they happen to include the photogenic Park Avenue Viaduct. The entire conception is undermined by the need to keep most of the characters in one place. You could imagine other possible climaxes—a chase, an assault on the enemy stronghold, a battle raging simultaneously at different locations around the world—that would have involved all the major players while still preserving a sense of plausibility and scale. But then you wouldn’t have gotten that circle shot. (Elsewhere in the article, Whedon offers a weirdly condescending aside about Zak Penn’s original draft of the script: “I read it one time, and I’ve never seen it since. I was like, ‘Nope. There’s nothing here.’ There was no character connection. There was a line in the stage directions that said, apropos of nothing, ‘And then they all walk towards the camera in slow motion because you have to have that.’ Yeah, well, no: You have to earn that.” Which sounds more to me like Whedon defensively dismissing the kind of joke that he might have made himself. And you could make much the same criticism of the circle shot that he had in mind.)
And the whole anecdote sums up my mixed feelings toward the Marvel Universe in general and The Avengers in particular. On its initial release, I wrote that “a lot of the film, probably too much, is spent slotting all the components into place.” That certainly seems to have been true of the climax, which also set a dangerous precedent in which otherwise good movies, like The Winter Soldier, felt obliged to end in a blur of computer effects. And it’s even more clear now that Whedon’s tastes and personality were only occasionally allowed to shine through, often in the face of active opposition from the studio. (Of the one of the few moments from the entire movie that I still recall fondly, Whedon remembers: “There were objections to Hulk tossing Loki. I mean, strong objections. But they were not from Kevin [Feige] and Jeremy [Latcham], so I didn’t have to worry.”) Marvel has since moved on to movies like Captain America: Civil War, Thor: Ragnarok, and Black Panther, much of which are authentically idiosyncratic, fun, and powerful in a way that the studio’s defining effort managed to only intermittently pull off. But it’s revealing that the last two films were mostly allowed to stand on their own, which is starting to seem like a luxury. Marvel is always trying to get to that circle shot, and now the numbers have been multiplied by five. It reflects what I’ve described as the poster problem, which turns graphic design—or storytelling—into an exercise in crowd control. I’m looking forward to Avengers: Infinity War, but my expectations have been tempered in ways for which The Avengers itself, and specifically its climactic battle, was largely responsible. As Whedon concedes: “Sometimes you have to do the shorthand version, and again, that’s sort of against how I like to view people, but it’s necessary when you already have twenty major characters.”
The tentpole test
How do you release blockbusters like clockwork and still make each one seem special? It’s an issue that the movie industry is anxious to solve, and there’s a lot riding on the outcome. When I saw The Phantom Menace nearly two decades ago, there was an electric sense of excitement in the theater: we were pinching ourselves over the fact that we were about to see see the opening crawl for a new Star Wars movie on the big screen. That air of expectancy diminished for the two prequels that followed, and not only because they weren’t very good. There’s a big difference, after all, between the accumulated anticipation of sixteen years and one in which the installments are only a few years apart. The decade that elapsed between Revenge of the Sith and The Force Awakens was enough to ramp it up again, as if fan excitement were a battery that recovers some of its charge after it’s allowed to rest for a while. In the past, when we’ve watched a new chapter in a beloved franchise, our experience hasn’t just been shaped by the movie itself, but by the sudden release of energy that has been bottled up for so long. That kind of prolonged wait can prevent us from honestly evaluating the result—I wasn’t the only one who initially thought that The Phantom Menace had lived up to my expectations—but that isn’t necessarily a mistake. A tentpole picture is named for the support that it offers to the rest of the studio, but it also plays a central role in the lives of fans, which have been going on long before the film starts and will continue after it ends. As Robert Frost once wrote about a different tent, it’s “loosely bound / By countless silken ties of love and thought / to every thing on earth the compass round.”
When you have too many tentpoles coming out in rapid succession, however, the outcome—if I can switch metaphors yet again—is a kind of wave interference that can lead to a weakening of the overall system. On Christmas Eve, I went to see Rogue One, which was preceded by what felt like a dozen trailers. One was for Spider-Man: Homecoming, which left me with a perplexing feeling of indifference. I’m not the only one to observe that the constant onslaught of Marvel movies makes each installment feel less interesting, but in the case of Spider-Man, we actually have a baseline for comparison. Two baselines, really. I can’t defend every moment of the three Sam Raimi films, but there’s no question that each of those movies felt like an event. There was even enough residual excitement lingering after the franchise was rebooted to make me see The Amazing Spider-Man in the theater, and even its sequel felt, for better or worse, like a major movie. (I wonder sometimes if audiences can sense the pressure when a studio has a lot riding on a particular film: even a mediocre movie can seem significant if a company has tethered all its hopes to it.) Spider-Man: Homecoming, by contrast, feels like just one more component in the Marvel machine, and not even a particularly significant one. It has the effect of diminishing a superhero who ought to be at the heart of any universe in which he appears, relegating one of the two or three most successful comic book characters of all time to a supporting role in a larger universe. And because we still remember how central he was to no fewer than two previous franchises, it feels like a demotion, as if Spider-Man were an employee who had left the company, came back, and is now reporting to Iron Man.
It isn’t that I’m all that emotionally invested in the future of Spider-Man, but it’s a useful case study for what it tells us about the pitfalls of these films, which can take something that once felt like a milestone and reduce it to a midseason episode of an ongoing television series. What’s funny, of course, is that the attitude we’re now being asked to take toward these movies is actually closer to the way in which they were originally conceived. The word “episode” is right there in the title of every Star Wars movie, which George Lucas saw as an homage to classic serials, with one installment following another on a weekly basis. Superhero films, obviously, are based on comic books, which are cranked out by the month. The fact that audiences once had to wait for years between movies may turn out to have been a historical artifact caused by technological limitations and corporate inertia. Maybe the logical way to view these films is, in fact, in semiannual installments, as younger viewers are no doubt growing up to expect. In years to come, the extended gaps between these movies in prior decades will seem like a structural quirk, rather than an inherent feature of how we relate to them. This transition may not be as meaningful as, say, the shift from silent films to the talkies, but they imply a similar change in the way we relate to the film onscreen. Blockbusters used to be released with years of anticipation baked into the response from moviegoers, which is no longer something that can be taken for granted. It’s a loss, in its way, to fan culture, which had to learn how to sustain itself during the dry periods between films, but it also implies that the movies themselves face a new set of challenges.
To be fair, Disney, which controls both the Marvel and Star Wars franchises, has clearly thought a lot about this problem, and they’ve hit on approaches that seem to work pretty well. With the Marvel Universe, this means pitching most of the films at a level at which they’re just good enough, but no more, while investing real energy every few years into a movie that is first among equals. This leads to a lot of fairly mediocre installments, but also to the occasional Captain America: Civil War, which I think is the best Marvel movie yet—it pulls off the impossible task of updating us on a dozen important characters while also creating real emotional stakes in the process, which is even more difficult than it looks. Rogue One, which I also liked a lot, takes a slightly different tack. For most of the first half, I was skeptical of how heavily it was leaning on its predecessors, but by the end, I was on board, and for exactly the same reason. This is a movie that depends on our knowledge of the prior films for its full impact, but it does so with intelligence and ingenuity, and there’s a real satisfaction in how neatly it aligns with and enhances the original Star Wars, while also having the consideration to close itself off at the end. (A lot of the credit for this may be due to Tony Gilroy, the screenwriter and unbilled co-director, who pulled off much of the same feat when he structured much of The Bourne Ultimatum to take place during gaps in The Bourne Supremacy.) Relying on nostalgia is a clever way to compensate for the reduced buildup between movies, as if Rogue One were drawing on the goodwill that Star Wars built up and hasn’t dissipated, like a flywheel that serves as an uninterruptible power supply. Star Wars isn’t just a tentpole, but a source of energy. And it might just be powerful enough to keep the whole machine running forever.
Land of the giants
Earlier this morning, I found myself thinking about two of my favorite movie scenes of the year. One is the sequence in Zootopia in which Judy Hopps chases a thief into the neighborhood of Little Rodentia, where she suddenly seems gigantic by comparison, tiptoeing gingerly past buildings the size of dollhouses. The other is the epic fight between the superheroes in Captain America: Civil War, in which Ant-Man reverses his usual shrinking power to transform himself into Giant Man. Both are standout moments in very good movies, and they have a lot in common. In each one, a normally meek and physically vulnerable character is abruptly blown up to gargantuan proportions, a situation that offers up more natural comedy than if it had involved a more conventional hero. (It’s a lot of fun to see Hank Pym treating the rest of the Avengers as his personal action figures, when it wouldn’t mean much of anything to see a giant Hulk.) Both are bright daytime scenes that allow us to scrutinize every detail of their huge central figure, which is logically satisfying in a way that a movie like the Godzilla remake isn’t: the latter is so weirdly loyal to the notion that you shouldn’t show the monster that it keeps cutting away nervously even when Godzilla ought to be the biggest thing in sight.
Most of all, of course, these scenes play with scale in ways that remind us of how satisfying that basic trick can be. A contrast in scale, properly handled, can be delightful, and it’s even more instructive to see it here, in a pair of mainstream studio movies, than it might be in more refined contexts. As the architect Christopher Alexander writes in The Nature of Order:
The first thing I noticed, when I began to study objects which have life, was that they all contain different scales. In my new language, I would now say that the centers these objects are made of tend to have a beautiful range of sizes, and that these sizes exist at a series of well-marked levels, with definite jumps between them. In short, there are big centers, middle-sized centers, small centers, and very small centers…[Scale] provides a way in which one center can be helped in its intensity by other smaller centers.
It might seem like a leap from the harmonious gradation of scale that Alexander is describing here and the goofy appearance of Giant Man, but both draw on the same underlying fact, which is that contrasts of size provide a standard of measurement. When Giant Man shows up, it feels like we’re seeing him and the rest of the Avengers for the first time.
The movies have always taken pleasure in toying with our sense of proportion: there’s a reason why a new version of King Kong seems to pop up every few decades. If film is naturally drawn to massive contrasts of scale, it’s in part because it’s so good at it. It’s hard to imagine another medium that could pull it off so well, aside from our own imaginations, and movies like The Thief of Baghdad have reveled in bringing the giants and ogres of folklore—who are like a small child’s impression of the adult world—to life. Every movie that we see in theaters becomes a confrontation with giants. When we watch Bogart and Bergman on the big screen in Casablanca, their faces are the size of billboards, and you could argue that we respond to giants in the movies because they force the other characters to experience what the rest of us feel in the auditorium. Hollywood has always seen itself as a land of giants, even if it’s populated by moral pygmies, as Gloria Swanson reminds us in Sunset Boulevard: “I am big. It’s the pictures that got small.” And I’ve always been struck by the fact that the classic posters for King Kong and Citizen Kane are so similar, with the title character looming over smaller figures who stand terrified at the level of his ankles. Kane and Kong, whose names go together so well, are both monsters who came out of RKO Pictures, and perhaps it isn’t surprising that Orson Welles, like Brando, grew so large toward the end of his life.
The idea that a giant might symbolize the gigantic qualities of the work of art in which it appears isn’t a new one. In his great essay “Gravity’s Encyclopedia,” which I seem to think about all the time, the scholar Edward Mendelson lists what he calls “encyclopedic narratives”—The Divine Comedy, Gargantua and Patnagruel, Don Quixote, Faust, Moby-Dick, Ulysses, and Gravity’s Rainbow—and observes that they all have one thing in common:
All encyclopedias metastasize their monstrousness by including giants or gigantism: the giants who guard the pit of hell in Dante, the eponymous heroes of Rabelais, the windmills that Don Quixote takes for giants, the mighty men whom Faust sends into battle, Moby-Dick himself, the stylistic gigantism of Joyce’s “Cyclops,” and, in Gravity’s Rainbow, the titans under the earth and the angel over Lübeck whose eyes go “towering for miles.”
Your average blockbuster is even more gargantuan, in its way, than even a great novel, since it involves the collaboration of hundreds of artisans and the backing of an enormous corporation that can start to seem vaguely monstrous itself. Like most adult moviegoers, I hope that Hollywood gives us more intimate human stories, too. But we can also allow it a few giants.