Posts Tagged ‘Brian Froud’
The Eye of the Skeksis
Every now and then, you’re able to date the precise moment when your life incrementally changed. For me, one of those turning points was January 9, 1983, when the documentary The World of the Dark Crystal aired on public television, a few weeks after the movie itself debuted in theaters. (This weekend marks the thirty-fifth anniversary of its initial release.) It seems implausible now that I would have watched it at the time, but fortunately, my dad taped it, and it must have lived in our house for years afterward, like a tiny imaginative bomb waiting for its chance to detonate. As I’ll mention in a second, our copy cut off the first four minutes of the documentary—it must have taken my dad that long to get the videocassette recorder set up—and I didn’t see it in its entirety until decades later. It was preserved for me by chance, and when I look at it today, it feels doubly precious. We’re living in an era when a series like The Lord of the Rings can offer dozens of hours of production footage, much of it beautifully presented, while even the most mediocre blockbusters usually provide a bonus disc packed with special features. The World of the Dark Crystal isn’t even an hour long, but it was enough to fuel my imagination for a lifetime. And it wasn’t just an element of what would eventually come to be known as an electronic press kit, or even an anomaly like Les Blank’s Burden of Dreams, but a labor of love in its own right, a document made by creative artists who were convinced that what they were doing was worth recording because it had the potential to change movies forever.
That isn’t how it worked out, but at least it changed me, and the moment in particular that I never forgot comes near the beginning of the documentary. Our copy of the tape abruptly opened with a shot of the artist Brian Froud, who provided the movie’s conceptual designs, wandering across the moor near his home in Devon. Shortly afterward, it cut to a sequence of Froud seated at his drafting table, working on a sketch of a Skeksis and musing on the soundtrack:
Jim [Henson] had feelings about what the major creatures were, and some of their characteristics, and it was my job to show how they looked. I always start with the eye—the eye is the focal point of all these characters. And for the Skeksis, they needed to have a penetrating stare….They are part reptile, part predatory bird, part dragon.
He drew rapidly for the camera, filling in the details around the eye before extending the illustration—with what struck me at the time as a startling flourish—into the downward curve of the mouth. Watching the movement of the pencil, I experienced what I can only describe as a moment of revelation. If nothing else, it was probably the first time that I’d ever seen an artist actually drawing, and it kindled something in me that has never entirely gone away.
I must have been about six years old when it really took hold, and I reacted much like any other kid when presented with this sort of stimulus: I imitated it. To be specific, I slavishly copied that one drawing, not just in its final shape, but in the process that Froud took to get there. I started with the eye, like he did, and then ritualistically added in the rest. It never would have occurred to me to do otherwise, and I suspect that I drew it hundreds of times, sometimes as a doodle in the margin of a notepad, occasionally more systematically, which doesn’t even include the countless other drawings that I made of creatures that were “part reptile, part predatory bird, part dragon.” It wasn’t so much a reaction to The Dark Crystal itself—which I liked, although not as much as Labyrinth—as to that brief glimpse of a creative mind expressed in the pencil on the page. Combined with a few technical tricks that I picked up from the show The Secret City, which is worth a blog post of its own, it was enough to turn me into a pretty good artist, at least by the standards of the second grade. (It’s worth noting that both The World of the Dark Crystal and The Secret City aired on public television, which is also where Jim Henson made his most lasting impact, and an argument in itself for defending it as a proving ground for the imaginations of the young.) I haven’t done a lot of art in recent years, except when sketching with my daughter, and I knew by the end of college that I didn’t have it in me to be a painter. But I’m grateful to have even a little of it, and I owe it largely to that chance encounter with a Skeksis.
I don’t doubt that there are kids who experienced the same kind of epiphany while watching the lovingly detailed profiles of conceptual designers John Howe and Alan Lee—Froud’s old collaborator—in the special features for The Lord of the Rings. The Hobbit provides hours more, and those featurettes, unlike so much else in those bloated box sets, remain fascinating and magical. (The life of a fantasy illustrator must not be a particularly lucrative one under most circumstances, and one of the small pleasures of watching the behind-the-scenes footage from these two trilogies is seeing Howe and Lee growing visibly more prosperous.) But something in the fragmentary nature of The World of the Dark Crystal was stimulating in itself. It wasn’t a textbook, but a series of hints, and it left me to fill in the gaps on my own. You can draw a straight line from that pencil drawing to my interest in science fiction and fantasy, not just as fan, but as someone with an interest in the practicalities of how it all gets done. The forms have changed, but the underlying impulse remains the same. And what really haunts me is the fact that the scene at the drawing table occurs just a minute and a half after our tape started, and my dad could easily have missed it. If it had taken him a few minutes longer to cue up the recorder that night, he might have skipped it entirely, and opened instead with the sequence in which the creatures that Froud designed were coming to life in Jim Henson’s workshop. And maybe I would have become a puppeteer.