Posts Tagged ‘Breaking Bad’
The world spins
Note: This post discusses plot points from Sunday’s episode of Twin Peaks.
“Did you call me five days ago?” Dark Cooper asks the shadowy shape in the darkness in the most recent episode of Twin Peaks. It’s a memorable moment for a number of reasons, not the least of which is that he’s addressing the disembodied Philip Jeffries, who was played by David Bowie in Fire Walk With Me, and is now portrayed by a different voice actor and what looks to be a sentient tea kettle. But that didn’t even strike me as the weirdest part. What hit me hardest is the implication that everything that we’ve seen so far this season has played out over less than a week in real time—the phone call to which Dark Cooper is referring occurred during the second episode. Admittedly, there are indications that the events onscreen have unfolded in a nonlinear fashion, not to draw attention to itself, but to allow David Lynch and Mark Frost to cut between storylines according to their own rhythms, rather than being tied down to chronology. (The text message that Dark Cooper sends at the end of the scene was received by Diane a few episodes ago, while Audrey’s painful interactions with Charlie apparently consist of a single conversation parceled out over multiple weeks. And the Dougie Jones material certainly feels as if it occurs over a longer period than five days, although it’s probably possible to squeeze it into that timeline if necessary.) And if viewers are brought up short by the contrast between the show’s internal calendar and its emotional duration, it’s happened before. When I look back at the first two seasons of the show, I’m still startled to realize that every event from Laura’s murder to Cooper’s possession unfolds over just one month.
Why does this feel so strange? The obvious answer is that we get to know these characters over a period of years, while we really only see them in action for a few weeks, and their interactions with one another end up carrying more weight than you might expect for people who, in some cases, met only recently. And television is the one medium that routinely creates that kind of disparity. It’s inherently impossible for a movie to take longer to watch than the events that it depicts—apart from a handful, like Run Lola Run or Vantage Point, that present scrambled timelines or stage the same action from multiple perspectives—and it usually compresses days or weeks of action within a couple of hours. With books, the length of the act of reading varies from one reader to the next, and we’re unlikely to find it particularly strange that it can take months to finish Ulysses, which recounts the events of a single day. It’s only television, particularly when experienced in its original run, that presents such a sharp contrast between narrative and emotional time, even if we don’t tend to worry about this with sitcoms, procedurals, and other nonserialized shows. (One interesting exception consists of shows set in high school or college, in which it’s awfully tempting to associate each season with an academic year, although there’s no reason why a series like Community couldn’t take place over a single semester.) Shows featuring children or teenagers have a built-in clock that reminds us of how time is passing in the real world, as Urkel or the Olsen twins progress inexorably toward puberty. And occasionally there’s an outlier like The Simpsons, in which a quarter of a century’s worth of storylines theoretically takes place within the same year or so.
But the way in which a serialized show can tell a story that occurs over a short stretch of narrative time while simultaneously drawing on the emotional energy that builds up over years is one of the unsung strengths of the entire medium. Our engagement with a favorite show that airs on a weekly basis isn’t just limited to the hour that we spend watching it every Sunday, but expands to fill much of the time in between. If a series really matters to us, it gets into our dreams. (I happened to miss the initial airing of this week’s episode because I was on vacation with my family, and I’ve been so conditioned to get my fix of Twin Peaks on a regular basis that I had a detailed dream about an imaginary episode that night—which hasn’t happened to me since I had to wait a week to watch the series finale of Breaking Bad. As far as I can remember, my dream involved the reappearance of Sheriff Harry Truman, who has been institutionalized for years, with his family and friends describing him euphemistically as “ill.” And I wouldn’t mention it here at all if this weren’t a show that has taught me to pay close attention to my dreamlife.) Many of us also spend time between episodes in reading reviews, discussing plot points online, and catching up with various theories about where it might go next. In a few cases, as with Westworld, this sort of active analysis can be detrimental to the experience of watching the show itself, if you see it as a mystery with clues that the individual viewer is supposed to crack on his or her own. For the most part, though, it’s an advantage, with time conferring an emotional weight that the show might not have otherwise had. As the world spins, the series stays where it was, and we’ve all changed in the meantime.
The revival of Twin Peaks takes this tendency and magnifies it beyond anything else we’ve seen before, with its fans investing it with twenty-five years of accumulated energy—and this doesn’t even account for the hundreds of hours that I spent listening to the show’s original soundtrack, which carries an unquantifiable duration of its own. And one of the charming things about this season is how Lynch and Frost seem to have gone through much the same experience themselves, mulling over their own work until stray lines and details take on a greater significance. When Dark Cooper goes to his shadowy meeting above a convenience store, it’s paying off on a line that Mike, the one-armed man, uttered in passing during a monologue from the first Bush administration. The same applies to the show’s references to a mysterious “Judy,” whom Jeffries mentioned briefly just before disappearing forever. I don’t think that these callbacks reflect a coherent plan that Lynch and Frost have been keeping in their back pockets for decades, but a process of going back to tease out meanings that even they didn’t know were there. Smart writers of serialized narratives learn to drop vague references into their work that might pay off later on. (Two of my favorite examples are Spock’s “Remember” at the end of Star Trek II: The Wrath of Khan, and the Second Foundation, which Isaac Asimov introduced in case he needed it in a subsequent installment.) What Twin Peaks is doing now is analogous to what the writers of Breaking Bad did when they set up problems that they didn’t know how to solve, trusting that they would figure it out eventually. The only difference is that Lynch and Frost, like the rest of us, have had more time to think about it. And it might take us another twenty-five years before we—or they—figure out what they were actually doing.
Jumping out of the system
Note: Spoilers follow for recent plot developments on Westworld.
Right now, Westworld appears to be operating on two different levels. One is that of an enterprising genre series that is content to strike all the familiar beats with exceptional concentration and intensity. You see this most clearly, I think, in Maeve’s storyline. It’s a plot thread that has given us extraordinary moments, thanks mostly to some fantastic work by Thandie Newton, who obviously understands that she has finally landed the role of a lifetime. Yet it’s ultimately less effective than it should be. We’re never quite clear on why Felix and Sylvester are allowing Maeve’s escape plan to proceed: they have all the power, as well as plenty of ways to deactivate her, and given the risks involved, they’ve been remarkably cooperative so far. Last night’s episode tried to clarify their motivations, suggesting that Felix has developed some sort of emotional connection to Maeve, but the show has been too busy cutting from one set of characters to another to allow us to feel this, rather than just being told about it. Maeve’s story seems rushed, as perhaps it had to be: it’s about a robot who wills herself into becoming conscious, instead of growing more organically aware, as Dolores has. (Or so we’re meant to believe—although the chronology of her awakening may also be an elaborate mislead, if the theory of multiple timelines is correct.) Aside from the subplot involving the Delos Corporation, however, it’s the arc that feels the stagiest and the most conventional. We’re pretty sure that it’s going somewhere, but it’s a little clumsy in the way it lines up the pieces.
The other level is the one embodied by Bernard’s story, and it offers a glimpse of what could be a much more interesting—if messier—series. Last week, I wrote that I had hope that the show could live up to the revelation of Bernard’s true nature, if only because it was in the capable hands of Jeffrey Wright, who seemed eminently qualified to see it through. Not surprisingly, he turns out to be even better at it than I had hoped. The high points of “Trace Decay,” at least for me, were the two scenes that Wright gets with Anthony Hopkins, who also seems to be relishing the chance to play a meatier role than usual. When Bernard asks what distinguishes him from his human creators, Dr. Ford replies that the answer is simple: there’s no difference. The stories that human beings use to define themselves are functionally the same as the artificial backstories that have been uploaded into the robots. We’re all operating within our own loops, and we rarely question our decisions or actions, except on the rare occasions, as Douglas R. Hofstadter puts it, when we can jump out of the system. In theory, a pair of conversations about human and machine consciousness shouldn’t work as drama, but they do. As Hopkins and Wright played off each other, I felt that I could spend an entire episode just watching them talk, even if the result resembled the western that Thomas Pynchon pitches in Gravity’s Rainbow, in which two cowboys played by Basil Rathbone and S.Z. Sakall spend the whole movie debating the nature of reality: “This interesting conversation goes on for an hour and a half. There are no cuts…Occasionally the horses will shit in the dust.”
But when I ask myself which kind of show Westworld most wants to be, I end up thinking that it’s probably the former. In the past, I’ve compared it to Mad Men, a series from which it differs immensely in content, pacing, and tone, but which it resembles in its chilly emotional control, its ability to move between storylines, and the degree to which it rewards close analysis. The difference, of course, is that Mad Men was able to pursue its own obsessions in a relatively neglected corner of basic cable, while Westworld is unfolding front and center on the most public stage imaginable. Mad Men received a fair amount of critical attention early on, but its network, AMC, barely even existed as a creative player, and it wasn’t until the premiere of Breaking Bad the following year that it became clear that something special was happening. Westworld was positioned from the start as the successor to Game of Thrones, which means that there’s a limit to how wild or experimental it can be. It’s hard to imagine it airing an episode like “Fly” on Breaking Bad, which radically upends our expectations of how an installment of the series should look. And maybe it shouldn’t. Getting a science fiction series to work under such conditions is impressive enough, and if it delivers on those multiple timelines, it may turn out to be more innovative than we had any reason to expect. (I’m still nervous about how that reveal will play from a storytelling perspective, since it means that Dolores, the show’s ostensible protagonist, has been been effectively sidelined from the main action for the entire season. It might not work at all. But it’s still daring.)
As usual, the show provides us with the tools for its own deconstruction, when the Man in Black says that there were once two competing visions of the park. In Dr. Ford’s conception, the stories would follow their established arcs, and the robots wouldn’t be allowed to stray from the roles that had been defined for them. Arnold, by contrast, hoped that it would cut deeper. (Harris does such a good job of delivering this speech that I can almost defend the show’s decision to have the Man in Black reveal more about himself in a long monologue, which is rarely a good idea.) Westworld, the series, seems more inclined to follow Ford’s version than Arnold’s, and to squeeze as much freedom as it can out of stories that move along lines that we’ve seen before. Earlier this week, Jim Lanzone of CBS Interactive, the online platform on which Star Trek: Discovery is scheduled to premiere, said of the format:
Sci-fi is not something that has traditionally done really well on broadcast. It’s not impossible, for the future, if somebody figures it out. But historically, a show like Star Trek wouldn’t necessarily be a broadcast show at this point.
It isn’t hard to see what he means: the network audience, like the theme park crowd, wants something that is more consistent than episodic science fiction tends to be. If Westworld can do this and tell compelling stories at the same time, so much the better—and it may be a greater accomplishment simply to thread that difficult needle. But I’m still waiting to see if it can jump out of its loop.
The test of tone
Note: I’m on vacation this week, so I’ll be republishing a few of my favorite posts from earlier in this blog’s run. This post originally appeared, in a slightly different form, on April 22, 2014.
Tone, as I’ve mentioned before, can be a tricky thing. On the subject of plot, David Mamet writes: “Turn the thing around in the last two minutes, and you can live quite nicely. Turn it around in the last ten seconds and you can buy a house in Bel Air.” And if you can radically shift tones within a single story and still keep the audience on board, you can end up with even more. If you look at the short list of the most exciting directors around—Paul Thomas Anderson, David O. Russell, Quentin Tarantino, David Fincher, the Coen Brothers—you find that what most of them have in common is the ability to alter tones drastically from scene to scene, with comedy giving way unexpectedly to violence or pathos. (A big exception here is Christopher Nolan, who seems happiest when operating within a fundamentally serious tonal range. It’s a limitation, but one we’re willing to accept because Nolan is so good at so many other things. Take away those gifts, and you end up with Transcendence.) Tonal variation may be the last thing a director masters, and it often only happens after a few films that keep a consistent tone most of the way through, however idiosyncratic it may be. The Coens started with Blood Simple, then Raising Arizona, and once they made Miller’s Crossing, they never had to look back.
The trouble with tone is that it imposes tremendous switching costs on the audience. As Tony Gilroy points out, during the first ten minutes of a movie, a viewer is making a lot of decisions about how seriously to take the material. Each time the level of seriousness changes gears, whether upward or downward, it demands a corresponding moment of consolidation, which can be exhausting. For a story that runs two hours or so, more than a few shifts in tone can alienate viewers to no end. You never really know where you stand, or whether you’ll be watching the same movie ten minutes from now, so your reaction is often how Roger Ebert felt upon watching Pulp Fiction for the first time: “Seeing this movie last May at the Cannes Film Festival, I knew it was either one of the year’s best films, or one of the worst.” (The outcome is also extremely subjective. I happen to think that Vanilla Sky is one of the most criminally underrated movies of the last two decades—few other mainstream films have accommodated so many tones and moods—but I’m not surprised that so many people hate it.) It also annoys marketing departments, who can’t easily explain what the movie is about; it’s no accident that one of the worst trailers I can recall was for In Bruges, which plays with tone as dexterously as any movie in recent memory.
As a result, tone is another element in which television has considerable advantages. Instead of two hours, a show ideally has at least one season, maybe more, to play around with tone, and the number of potential switching points is accordingly increased. A television series is already more loosely organized than a movie, which allows it to digress and go off on promising tangents, and we’re used to being asked to stop and start from week to week, so we’re more forgiving of departures. That said, this rarely happens all at once; like a director’s filmography, a show often needs a season or two to establish its strengths before it can go exploring. When we think back to a show’s pivotal episodes—the ones in which the future of the series seemed to lock into place—they’re often installments that discovered a new tone that worked within the rules that the show had laid down. Community was never the same after “Modern Warfare,” followed by “Abed’s Uncontrollable Christmas,” demonstrated how much it could push its own reality while still remaining true to its characters, and The X-Files was altered forever by Darin Morgan’s “Humbug,” which taught the show how far it could kid itself while probing into ever darker places.
At its best, this isn’t just a matter of having a “funny” episode of a dramatic series, or a very special episode of a sitcom, but of building a body of narrative that can accommodate surprise. One of the great pleasures of watching Hannibal lay in how it learned to acknowledge its own absurdity while drawing the noose ever tighter, which only happens after a show has enough history for it to engage in a dialogue with itself. Much the same happened to Breaking Bad, which had the broadest tonal range imaginable: it was able to move between borderline slapstick and the blackest of narrative developments because it could look back and reassure itself that it had already done a good job with both. (Occasionally, a show will emerge with that kind of tone in mind from the beginning. Fargo remains the most fascinating drama on television in large part because it draws its inspiration from one of the most virtuoso experiments with tone in movie history.) If it works, the result starts to feel like life itself, which can’t be confined easily within any one genre. Maybe that’s because learning to master tone is like putting together the pieces of one’s own life: first you try one thing, then something else, and if you’re lucky, you’ll find that they work well side by side.
Choose life
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s topic: “What show did you stop watching after a character was killed off?”
Inside Out is an extraordinary film on many levels, but what I appreciated about it the most was the reminder it provides of how to tell compelling stories on the smallest possible scale. The entire movie turns on nothing more—or less—than a twelve-year-old girl’s happiness. Riley is never in real physical danger; it’s all about how she feels. These stakes might seem relatively low, but as I watched it, I felt that the stakes were infinite, and not just because Riley reminded me so much of my own daughter. By the last scene, I was wrung out with emotion. And I think it stands as the strongest possible rebuke to the idea, so prevalent at the major studios, that mainstream audiences will only be moved or excited by stories in which the fate of the entire world hangs in the balance. As I’ve noted here before, “Raise the stakes” is probably the note that writers in Hollywood get the most frequently, right up there with “Make the hero more likable,” and its overuse has destroyed their ability to make such stories meaningful. When every superhero movie revolves around the fate of the entire planet, the death of six billion people can start to seem trivial. (The Star Trek reboot went there first, but even The Force Awakens falls into that trap: it kills off everyone on the Hosnian System for the sake of a throwaway plot point, and it moves on so quickly that it casts a pall over everything that follows.)
The more I think about this mindless emphasis on raising the stakes, the more it strikes me as a version of a phenomenon I’ve discussed a lot on this blog recently, in which big corporations tasked with making creative choices end up focusing on quantifiable but irrelevant metrics, at the expense of qualitative thinking about what users or audiences really need. For Apple, those proxy metrics are thinness and weight; for longform journalism, it’s length. And while “raising the stakes” isn’t quite as quantitative, it sort of feels that way, and it has the advantage of being the kind of rule that any midlevel studio employee can apply with minimal fear of being wrong. (It’s only when you aggregate all those decisions across the entire industry that you end up with movies that raise the stakes so high that they turn into weightless abstractions.) Saying that a script needs higher stakes is the equivalent of saying that a phone needs to be thinner: it’s a way to involve the maximum number of executives in the creative process who have no business being there in the first place. But that’s how corporations work. And the fact that Pixar has managed to avoid that trap, if not always, then at least consistently enough for the result to be more than accidental, is the most impressive thing about its legacy.
A television series, unlike a studio franchise, can’t blow up the world on a regular basis, but it can do much the same thing to its primary actors, who are the core building blocks of the show’s universe. As a result, the unmotivated killing of a main character has become television’s favorite way of raising the stakes—although by now, it feels just as lazy. As far as I can recall, I’ve never stopped watching a show solely because it killed off a character I liked, but I’ve often given up on a series, as I did with 24 and Game of Thrones and even The Vampire Diaries, when it became increasingly clear that it was incapable of doing anything else. Multiple shock killings emerge from a mindset that is no longer able to think itself into the lives of its characters: if you aren’t feeling your own story, you have no choice but to fall back on strategies for goosing the audience that seem to work on paper. But almost without exception, the seasons that followed would have been more interesting if those characters had been allowed to survive and develop in honest ways. Every removal of a productive cast member means a reduction of the stories that can be told, and the temporary increase in interest it generates doesn’t come close to compensating for that loss. A show that kills characters with abandon is squandering narrative capital and mortgaging its own future, so it’s no surprise if it eventually goes bankrupt.
A while back, Bryan Fuller told Entertainment Weekly that he had made an informal pledge to shun sexual violence on Hannibal, and when you replace “rape” with “murder,” you get a compelling case for avoiding gratuitous character deaths as well:
There are frequent examples of exploiting rape as low-hanging fruit to have a canvas of upset for the audience…“A character gets raped” is a very easy story to pitch for a drama. And it comes with a stable of tropes that are infrequently elevated dramatically, or emotionally. I find that it’s not necessarily thought through in the more common crime procedurals. You’re reduced to using shorthand, and I don’t think there can be a shorthand for that violation…And it’s frequently so thinly explored because you don’t have the real estate in forty-two minutes to dig deep into what it is to be a victim of rape…All of the structural elements of how we tell stories on crime procedurals narrow the bandwidth for the efficacy of exploring what it is to go through that experience.
And I’d love to see more shows make a similar commitment to preserving their primary cast members. I’m not talking about character shields, but about finding ways of increasing the tension without taking the easy way out, as Breaking Bad did so well for so long. Death closes the door on storytelling, and the best shows are the ones that seem eager to keep that door open for as long as possible.
Going for the kill
Note: Spoilers follow for the X-Files episode “Home Again.”
One of the unexpected but undeniable pleasures of the tenth season of The X-Files is the chance it provides to reflect on how television itself has changed over the last twenty years. The original series was so influential in terms of storytelling and tone that it’s easy to forget how compelling its visuals were, too: it managed to tell brooding, cinematic stories on a tiny budget, with the setting and supporting cast changing entirely from one episode to the next, and it mined a tremendous amount of atmosphere from those Vancouver locations. When it pushed itself, it could come up with installments like “Triangle”—one of the first television episodes ever to air in widescreen—or “The Post-Modern Prometheus,” none of which looked like anything you’d ever seen before, but it could be equally impressive in its moody procedural mode. Yet after a couple of decades, even the most innovative shows start to look a little dated. Its blocking and camera style can seem static compared to many contemporary dramas, and one of the most intriguing qualities of the ongoing reboot has been its commitment to maintaining the feel of the initial run of the series while upgrading its technical aspects when necessary. (Sometimes the best choice is to do nothing at all: the decision to keep the classic title sequence bought it tremendous amounts of goodwill, at least with me, and the slightly chintzy digital transformation effects in “Mulder and Scully Meet the Were-Monster” come off as just right.)
This week’s episode, Glen Morgan’s “Home Again,” is interesting mostly as an illustration of the revival’s strengths and limitations. It’s basically a supernatural slasher movie, with a ghostly killer called the Band-Aid Nose Man stalking and tearing apart a string of unsympathetic victims who have exploited the homeless in Philadelphia. And the casefile element here is even more perfunctory than usual. All we get in the way of an explanation is some handwaving about the Tibetan tulpa, which the show undermines at once, and the killer turns out to be hilariously ineffective: he slaughters a bunch of people without doing anything to change the underlying situation. But there’s also a clear implication that the case isn’t meant to be taken seriously, except as a counterpoint to the real story about the death of Scully’s mother. Even there, though, the parallels are strained, and if the implicit point is that the case could have been about anything, literally anything would have been more interesting than this. (There’s another point to be made, which I don’t feel like exploring at length here, about how the show constantly falls back on using Scully’s family—when it isn’t using her body—to put her through the wringer. Scully has lost her father, her sister, and now her mother, and it feels even lazier here than usual, as if the writers thought she’d had too much fun last week, which meant that she had to suffer.)
What we have, then, are a series of scenes—four, to be exact—in which an unstoppable killer goes after his quarry. There’s nothing wrong with this, and if the resulting sequences were genuinely scary, the episode wouldn’t need to work so hard to justify its existence. Yet none of it is particularly memorable or frightening. As I watched it, I was struck by the extent to which the bar has been raised for this kind of televised suspense, particularly in shows like Breaking Bad and Fargo, which expertly blend the comedic and the terrifying. Fargo isn’t even billed as a suspense show, but it has given us scenes and whole episodes over the last two seasons that built the pressure so expertly that they were almost painful to watch: I’ve rarely had a show keep me in a state of dread for so long. And this doesn’t require graphic violence, or even any violence at all. Despite its title, Fargo takes its most important stylistic cue from another Coen brothers movie entirely, and particularly from the sequence in No Country For Old Men in which Llewelyn Moss awaits Anton Chigurh in his motel room. It’s the most brilliantly sustained sequence of tension in recent memory, and it’s built from little more than our knowledge of the two characters, the physical layout of the space, and a shadow under the door. Fargo has given us a version of this scene in every season, and it does it so well that it makes it all the less forgivable when an episode like “Home Again” falls short.
And the funny thing, of course, is that both Fargo and Breaking Bad lie in a direct line of descent from The X-Files. Breaking Bad, obviously, is the handiwork of Vince Gilligan, who learned much of what he knows in his stint on the earlier show, and who revealed himself in “Pusher” to be a master of constructing a tight suspense sequence from a handful of well-chosen elements. And Fargo constantly winks at The X-Files, most notably in the spaceship that darted in and out of sight during the second season, but also in its range and juxtaposition of tones and its sense of stoicism in the face of an incomprehensible universe. If an episode like “Home Again” starts to look a little lame, it’s only because the show’s descendants have done such a good job of expanding upon the basic set of tools that the original series provided. (It also points to a flaw in the show’s decision to allow all the writers to direct their own episodes. It’s a nice gesture, but it also makes me wonder how an episode like this would have played in the hands of a director like, say, Michelle McLaren, who is an expert at extending tension to the breaking point.) Not every Monster of the Week needs to be a masterpiece, but when we’re talking about six episodes after so many years, there’s greater pressure on each installment to give us something special—aside from killing off another member of the Scully family. Because if the show were just a little smarter about dispatching its other victims, it might have decided to let Margaret Scully live.
The blood in the milkshake
Note: Spoilers follow for the first two episodes of the current season of Fargo.
The most striking aspect of the second season of Fargo—which, two episodes in, already ranks among the most exciting television I’ve seen in months—is its nervous visual style. If the first season had an icy, languid look openly inspired by its cinematic source, the current installment is looser, jazzier, and not particularly Coenesque: there are split screens, montages, dramatic chyrons and captions, and a lot of showy camerawork. (It’s so visually rich that the image of a murder victim’s blood mingling with a spilled vanilla milkshake, on which another show might have lingered, is only allowed to register for a fraction of a second.) The busy look of the season so far seems designed to mirror its plot, which is similarly overstuffed: an early scene involving a confrontation at a waffle joint piles on the complications until I almost wished that it had followed Coco Chanel’s advice and removed one accessory before leaving the house. But that’s part of the point. Fargo started off as a series that seemed so unlikely to succeed that it devoted much of its initial run to assuring us that it knew what it was doing. Now that its qualifications have been established, it’s free to spiral off into weirder directions without feeling the need to abide by any precedent, aside, of course, from the high bar it sets for itself.
And while it might seem premature to declare victory on its behalf, it’s already starting to feel like the best of what the anthology format has to offer. A few months ago, after the premiere of the second season of another ambitious show in much the same vein, I wrote: “Maintaining any kind of continuity for an anthology show is challenging enough, and True Detective has made it as hard on itself as possible: its cast, its period, its setting, its structure, even its overall tone have changed, leaving only the whisper of a conceit embedded in the title.” Like a lot of other viewers, I ended up bailing before the season was even halfway over: it not only failed to meet the difficult task it set for itself, but it fell short in most other respects as well. And I had really wanted it to work, if only because cracking the problem of the anthology series feels like a puzzle on which the future of television depends. We’re witnessing an epochal shift of talent from movies to the small screen, as big names on both sides of the camera begin to realize that the creative opportunities it affords are in many ways greater than what the studios are prepared to offer. And what we’re likely to see within the next ten years—to the extent that it hasn’t already happened—is an entertainment landscape in which Hollywood focuses exclusively on blockbusters while dramas and quirky smaller films migrate to cable or, in rare cases, even the networks.
It isn’t hard to imagine this scenario: in many ways, we’re halfway there. But the current situation leaves a lot of actors, writers, and directors stranded somewhere in the middle: unable to finance the projects they want in the movies, but equally unwilling to roll the dice on the uncertainties of conventional episodic television. The anthology format works best when it strikes a balance between those two extremes. It can be packaged as conveniently as a movie, with a finite beginning and ending, and it allows a single creative personality to exert control throughout the process. By now, its production values are more than comparable to those of many feature films. And instead of such a story being treated as a poor relation of the tentpole franchises that make up a studio’s bottom line, on television, it’s seen as an event. As a result, at a time when original screenplays are so undervalued in Hollywood that it’s newsworthy when one gets produced at all, it’s not surprising that television is attracting talent that would otherwise be stuck in turnaround. But brands are as important in television as they are anywhere else—it’s no accident that Fargo draws its name from a familiar title, however tenuous that connection turned out to be in practice—and for the experiment to work, it needs a few flagship properties to which such resources can be reliably channelled. If the anthology format didn’t already exist, it would be necessary to invent it.
That’s why True Detective once seemed so important, and why its slide into irrelevance was so alarming. And it’s why I also suspect that Fargo may turn out to be the most important television series on the air today. Its first season wasn’t perfect: the lengthy subplot devoted to Oliver Platt’s character was basically a shaggy dog story without an ending, and the finale didn’t quite succeed in living up to everything that had come before. Yet it remains one of the most viscerally riveting shows I’ve ever seen—you have to go back to the best years of Breaking Bad to find a series that sustains the tension in every scene so beautifully, and that mingles humor and horror until it’s hard to tell where one leaves off and the other begins. (But will Jesse Plemons ever get a television role that doesn’t force him to dispose of a corpse?) If the opening act of the second season is any indication, the show will continue to draw talent intrigued by the opportunities that it affords, which translate, in practical terms, into scene after scene that any actor would kill to play. And the fact that it can do this while departing strategically from its own template is especially heartening. If True Detective is defined, in theory, by the genre associations evoked by its title, Fargo is about a triangulation between the contrasts established by the movie that inspired it: politeness, quiet desperation, and sudden violence. It’s a technical trick, but it’s a very good one, and it’s a machine that can generate stories forever, with good and evil mixed together like blood in vanilla ice cream.
From Walter White to Castle Black
Note: Spoilers follow for Game of Thrones.
Two years ago, after the stunning Breaking Bad episode “Ozymandias” first aired, George R.R. Martin wrote the following on his blog:
Amazing series. Amazing episode last night. Talk about a gut punch.
Walter White is a bigger monster than anyone in Westeros.
(I need to do something about that.)
Ever since, Martin and the showrunners of Game of Thrones have been as good as their word, moving past the material in the original books to treat us to moments of violence and cruelty, sexual and otherwise, designed to deliver the kind of gut punch that Breaking Bad did so well. It all culminated, for now, in the most recent episode, in which Stannis—who wasn’t exactly a fan favorite, but at least ranked among the show’s more intriguing characters—burned his own adorable daughter alive. (Now that I’ve taken an extended break from the series, there’s something oddly liberating about reading about the high points the next day, instead of sitting through yet another hour of “Meanwhile, back at the ranch” scenes.)
I’m no longer a Game of Thrones fan, but I’ll give the show partial credit for setting itself an enormous technical challenge. It tells a complicated story with at least three major factions competing to rule the Seven Kingdoms, but it seems determined to make it impossible for us to root for anyone with a legitimate shot at the throne. This has always been a series devoted to undermining our usual reasons for enjoying fantasy fiction, and giving us a conventional hero to follow might have obscured its larger point—that Westeros is a deeply messed up world with a system designed to spark endless cycles of bloodshed, no matter who wears the crown at any given moment. In the abstract, this is one hell of an ambitious goal, and I’m the last person, or almost the last, to argue that a show has any obligation to make its protagonists likable. Yet I still feel that it has an obligation to make them interesting, and this is where the series falters, at least for me. When I look at the show’s current lineup of characters, I’m reminded of what Mark Twain once wrote about the novels of James Fenimore Cooper: “The reader of the Deerslayer tale dislikes the good people in it, is indifferent to the others, and wishes they would all get drowned together.”
In fact, in the absence of other satisfactions, Game of Thrones sometimes feels like an object lesson in the foolishness of becoming attached to anybody. It’s so singleminded about setting up and knocking down our hopes that it seems to be implicitly asking why we bother latching onto anyone at all. To which I’m tempted to respond with the words of Krusty the Clown: “Because I’m an idiot. Happy?” But the show either isn’t satisfied or no longer seems capable of doing anything else. At times, it resembles none of its characters so much as the loathsome Ramsay Bolton, with his systematic breakdown of Theon’s last shreds of humanity. Bolton, at least, is an unrepentant sadist, while the show hedges its cruelties with the implication that this is all somehow good for us. By alienating us from everyone, though, it’s taking the easy way out. We’ve known from the start that there can only be one winner here, at most, and if the show had managed to engage us with every side, the idea that most of these people won’t survive might have seemed genuinely tragic. Instead, I no longer particularly care who ends up on the Iron Throne. And by frustrating us so diligently in the short term, the show has denied itself an endgame that might actually have meant something.
A few seasons back, I might have defended Game of Thrones as a show that used dubious tactics for the sake of a larger strategy, but now I no longer believe in the strategy, either. (This lack of trust, more than any one scene, is the real reason I’ve stopped watching.) And I keep coming back to Martin’s comparison to Breaking Bad. Part of me likes to think that Martin merely mistyped: Walter White may not be a bigger monster than anyone on this show, but he’s certainly a better one. And the difference between him and his counterparts in Westeros—as well as the difference between a series that kept me hooked to the end, despite its occasional missteps, and one that I’ve more or less abandoned—lies in the queasy identification that Walt inspired in the audience. We may not have wanted Walt to “win,” but we loved watching him along the way, because he was endlessly interesting. And Breaking Bad earned its big, heartbreaking moments, as Hannibal has done more recently. But that kind of emotional immersion requires countless small, nearly invisible judgment calls and smart choices of the kind that Game of Thrones rarely seems capable of making. I don’t need to like Stannis, any more than I needed to like Walt. But I wish I liked the show around him.
The unbreakable television formula
Watching the sixth season premiere of Community last night on Yahoo—which is a statement that would have once seemed like a joke in itself—I was struck by the range of television comedy we have at our disposal these days. We’ve said goodbye to Parks and Recreation, we’re following Community into what is presumably its final stretch, and we’re about to greet Unbreakable Kimmy Schmidt as it starts what looks to be a powerhouse run on Netflix. These shows are superficially in the same genre: they’re single-camera sitcoms that freely grant themselves elaborate sight gags and excursions into surrealism, with a cutaway style that owes as much to The Simpsons as to Arrested Development. Yet they’re palpably different in tone. Parks and Rec was the ultimate refinement of the mockumentary style, with talking heads and reality show techniques used to flesh out a narrative of underlying sweetness; Community, as always, alternates between obsessively detailed fantasy and a comic strip version of emotions to which we can all relate; and Kimmy Schmidt takes place in what I can only call Tina Fey territory, with a barrage of throwaway jokes and non sequiturs designed to be referenced and quoted forever.
And the diversity of approach we see in these three comedies makes the dramatic genre seem impoverished. Most television dramas are still basically linear; they’re told using the same familiar grammar of establishing shots, medium shots, and closeups; and they’re paced in similar ways. If you were to break down an episode by shot length and type, or chart the transitions between scenes, an installment of Game of Thrones would look a lot on paper like one of Mad Men. There’s room for individual quirks of style, of course: the handheld cinematography favored by procedurals has a different feel from the clinical, detached camera movements of House of Cards. And every now and then, we get a scene—like the epic tracking shot during the raid in True Detective—that awakens us to the medium’s potential. But the fact that such moments are striking enough to inspire think pieces the next day only points to how rare they are. Dramas are just less inclined to take big risks of structure and tone, and when they do, they’re likely to be hybrids. Shows like Fargo or Breaking Bad are able to push the envelope precisely because they have a touch of black comedy in their blood, as if that were the secret ingredient that allowed for greater formal daring.
It isn’t hard to pin down the reason for this. A cutaway scene or extended homage naturally takes us out of the story for a second, and comedy, which is inherently more anarchic, has trained us to roll with it. We’re better at accepting artifice in comic settings, since we aren’t taking the story quite as seriously: whatever plot exists is tacitly understood to be a medium for the delivery of jokes. Which isn’t to say that we can’t care deeply about these characters; if anything, our feelings for them are strengthened because they take place in a stylized world that allows free play for the emotions. Yet this is also something that comedy had to teach us. It can be fun to watch a sitcom push the limits of plausibility to the breaking point, but if a drama deliberately undermines its own illusion of reality, we can feel cheated. Dramas that constantly draw attention to their own artifice, as Twin Peaks did, are more likely to become cult favorites than popular successes, since most of us just want to sit back and watch a story that presents itself using the narrative language we know. (Which, to be fair, is true of comedies as well: the three sitcoms I’ve mentioned above, taken together, have a fraction of the audience of something like The Big Bang Theory.)
In part, it’s a problem of definition. When a drama pushes against its constraints, we feel more comfortable referring to it as something else: Orange is the New Black, which tests its structure as adventurously as any series on the air today, has suffered at awards season from its resistance to easy categorization. But what’s really funny is that comedy escaped from its old formulas by appropriating the tools that dramas had been using for years. The three-camera sitcom—which has been responsible for countless masterpieces of its own—made radical shifts of tone and location hard to achieve, and once comedies liberated themselves from the obligation to unfold as if for a live audience, they could indulge in extended riffs and flights of imagination that were impossible before. It’s the kind of freedom that dramas, in theory, have always had, even if they utilize it only rarely. This isn’t to say that a uniformity of approach is a bad thing: the standard narrative grammar evolved for a reason, and if it gives us compelling characters with a maximum of transparency, that’s all for the better. Telling good stories is hard enough as it is, and formal experimentation for its own sake can be a trap in itself. Yet we’re still living in a world with countless ways of being funny, and only one way, within a narrow range of variations, of being serious. And that’s no laughing matter.
Forget about your House of Cards
Forget about your house of cards
And I’ll do mine
And fall under the table, get swept under
Denial, denial…—Radiohead, “House of Cards”
Note: Major spoilers follow for the third season of House of Cards.
Watching the season finale of House of Cards, I found myself reflecting on the curious career of director James Foley, who has helmed many of the show’s most memorable episodes. Foley is the quintessential journeyman, a filmmaker responsible for one movie, Glengarry Glen Ross, that I’ll probably revisit at least once a decade for the rest of my life, and a lot of weird, inexplicable filler, from The Corruptor to Perfect Stranger. It’s a messy body of work that still earned him a coveted entry in The Biographical Dictionary of Film, in which David Thomson writes: “You could put together a montage of scenes by Foley that might convince anyone that he was—and is—a very hot director.” And that’s equally true of House of Cards, which would allow you to cut together enough striking scenes and images to convince you that it was the hottest show on television. I’ve noted before that I’ve never seen a series in which every technical element was brought to such a consistent pitch of intensity: the cinematography, art direction, sound design, editing, and music are among the best I’ve ever seen. Foley’s handling of the finale is masterful. And yet it’s only a sad coda to a deeply disappointing, often outright frustrating show, which in its most recent season pulled off the neat trick of being both totally implausible and grindingly boring.
And it didn’t have to be this way. As infuriating as House of Cards often was, there was an undeniable charge, in the very last shot of the second season, when Underwood walked into the Oval Office and rapped his hand against the desk. We seemed primed to embark on a spectacular run of stories, with a scheming, murderous, Machiavellian psychopath positioned to move onto a grander stage. What we got, instead, was an Underwood who seemed oddly hapless and neutered. He’s still a hypocrite, but with no coherent plans for domination, and hardly any sense of what he wants to accomplish with the power he sought for so long. If the show were actively working to subvert our expectations, that would be one thing, but that doesn’t seem to be the case: for most of the season, it seemed as adrift as its protagonist, who starts off with poor approval ratings, a nonexistent mandate, and no ability to advance his agenda, whatever the hell it might be. In the abstract, I can understand the narrative reasoning: you want to open with your hero at a low point to give him somewhere to go. But if you can imagine, instead, a scenario in which Underwood starts out as popular and powerful, only to fight ruthlessly in secret against a scandal, old or new, that threatens to undermine it all, you start to glimpse the kind of drama that might have been possible.
And what’s really dispiriting is that all the right pieces were there, only to be systematically squandered. In Petrov, a thinly veiled surrogate for Putin, the show gave Underwood his first truly formidable antagonist, but instead of a global game of chess being played between two superb manipulators, we’re treated to the sight of Underwood rolling over time and time again. The one really shrewd plot point—in which Petrov extorts Underwood into forcing Claire to resign as UN ambassador—would have been much more effective if Claire had been any good at her job, which she manifestly isn’t. The interminable subplot about the America Works bill would have been fine if it had all been a blind for Underwood to consolidate his power, but it’s not: he just wants to give people jobs, and his attempts at extraconstitutional maneuvering seem like a means to an end, when they should have been the end in themselves. We keep waiting for Underwood, our ultimate villain, to do something evil, inspired, or even interesting, but he never does. And the show’s one great act of evil, in the form of Rachel’s fate, feels like a cynical cheat, because the show hasn’t done the hard work, as Breaking Bad repeatedly did, of earning the right to coldly dispose of one of its few sympathetic characters. (As it stands, there’s a touch of misogyny here, in which an appealing female player is reintroduced and killed simply to further the journey of a white male antihero in a supporting role.)
Yet House of Cards remains fascinating to think about, if not to watch, because so many talented people—David Fincher, Eric Roth, Tony Gilroy—have allowed it to drift off the rails. I’ve spoken at length before, most notably in Salon, about the dangers inherent in delivering a television series a full season at a time: without the intense scrutiny and feedback that comes from airing week to week, a show is likely to grow complacent, or to push deeper into a narrative dead end. In Vox, Todd VanDerWerff argues that this season can best be understood as a reaction to the show’s critics, a failed attempt to make a hard turn into a character drama, which only proves that it isn’t enough to plot a course correction once per season. And there’s a larger blindness here, perhaps one enabled by the show’s superficial gorgeousness. Is what Frank Underwood does interesting because he’s Underwood, or is he interesting because he does interesting things? I’d argue that it’s the latter, and that the echo chamber the Netflix model creates has lulled the show into thinking that we’ll follow its protagonist anywhere, when it has yet to honestly earn that level of trust. (In a way, it feels like a reflection of its leading man: Kevin Spacey may be the most intelligent actor alive when it comes to the small decisions he makes from moment to moment, but he’s been frequently misguided in his choice of star parts.) House of Cards is still a fun show to dissect; if I were teaching a course on television, it’s the first case study I’d assign. But that doesn’t mean I need to give it any more of my time.
The Achilles heel
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s topic: “What fictional character embodies your masculine ideal?”
AMC used to stand for American Movie Classics, but over the last few years, it’s felt more like an acronym for “antiheroic male character.” You’ve met this man before. He’s a direct descendent of Tony Soprano, who owed a great deal in turn to Michael Corleone: a deeply flawed white male who screws up the lives of just about everyone around him, whether out of uncontrollable compulsion, like Don Draper, or icy calculation, like Walter White. Yet he’s also enormously attractive. He’s great at his job, he knows what he wants and how to get it, and he doesn’t play by the rules. It’s a reliable formula for an interesting protagonist, except that his underlying motivations are selfish, and everyone else in his life is a means to an end. And the more ruthless he is, the more we respond to him. I’m only four episodes into the current season of House of Cards, but I’ve already found myself flitting with boredom, because Frank Underwood has lost so much of his evil spark. As much as I enjoy Kevin Spacey’s performance, I’ve never found Frank to be an especially compelling or even coherent character, and without that core of hate and ambition, I’m no longer sure why I’m supposed to be watching him at all.
Ever since Mad Men and Breaking Bad brought the figure of the male antihero to its current heights, we’ve seen a lot of shows, from Low Winter Sun to Ray Donovan, attempting to replicate that recipe without the same critical success. In itself, this isn’t surprising: television has always been about trying to take apart the shows that worked and put the pieces together in a new way. But by fixating on the obvious traits of their antiheroic leads, rather than on deeper qualities of storytelling, the latest round of imitators runs the risk of embodying all the genre’s shortcomings and few of its strengths. There’s the fact, for instance, that even the best of these shows have problems with their female characters. Mad Men foundered with Betty Draper for much of its middle stretch, to the point where it seemed tempted to write her out entirely, and I never much cared for Skylar on Breaking Bad—not, as some would have it, because I resented her for getting in Walt’s way, but because she was shrill and uninteresting. Even True Detective, a minor masterpiece of the form with two unforgettable male leads, couldn’t figure out what to do with its women. (The great exception here is Fargo, which offered us a fantastic heroine, even if she felt a little sidelined toward the end.)
Of course, the figure of the antihero is as old as literature itself. It’s only a small step from Hamlet to Edmund or Iago, and the Iliad, which inaugurates nothing less than the entire western tradition, opens by invoking the wrath of Achilles. In many ways, Achilles is the prototype for all protagonists of this kind: he’s a figure of superhuman ability on the battlefield, with a single mythic vulnerability, and he’s willing to let others die as he sulks in his tent out of wounded pride, over a woman who is treated as a spoil in a conflict between men. Achilles stands alone, and he’s defined more by his own fate than by any of his human relationships. (To the extent that other characters are important in our understanding of him, it’s as a series of counterexamples: Achilles is opposed at one point or another to Hector, Odysseus, and Agamemnon, and the fact that he’s contrasted against three such different men only points to how complicated he is.) It’s no wonder that readers tend to feel more sympathy for Hector, who is allowed moments of recognizable tenderness: when he tries to embrace his son Astyanax, who bursts into tears at the sight of his father’s armor and plumed helmet, the result is my favorite passage in all of classical poetry, because it feels so much like an instant captured out of real life and transmitted across the centuries.
Yet Achilles is the hero of the Iliad for a reason; Hector, for all his appeal, isn’t cut out for sustaining an entire poem. An antihero, properly written, can be the engine that drives the whole machine, and in epic poetry, or television, you need one heck of a motor. But a motor isn’t a man, or at least it’s a highly incomplete version of what a man can be. And there’s a very real risk that the choices writers make for the sake of the narrative can shape the way the rest of us think and behave. As Joseph Meeker points out, we tend to glamorize the tragic hero, who causes nothing but suffering to those around him, over the comic hero, who simply muddles through. Fortunately, we have a model both for vivid storytelling and meaningful connection in Achilles’ opposite number. Odysseus isn’t perfect: he engages in dalliances of his own while his wife remains faithful, and his bright ideas lead to the deaths of most of his shipmates. But he’s much closer to a comic than a tragic hero, relying on wit and good timing as much as strength to get home, and his story is like a guided tour of all the things a man can be: king, beggar, father, son, husband, lover, and nobody. We’d live in a happier world if our fictional heroes were more like Odysseus. Or, failing that, I’ll settle for Achilles, as long as he’s more than just a heel.
In with the old
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “What are your pop cultural dealbreakers?”
Every year, it sometimes seems, a new television series is anointed the greatest show of all time. Oddly enough, it’s usually a show that happens to be airing right now, and which is still some distance away from finishing its run, which you’d think would be a necessary part of evaluating its place in the canon. It isn’t that the acclaim is always undeserved: even before “Ozymandias” and “Felina,” for instance, it was clear that Breaking Bad merited a place near the top of many people’s lists of classic shows. (And I’m not entirely innocent here. I think that Mad Men might be the best dramatic series I’ve ever seen, but I’m going to hold off until the series actually ends before staking out that position.) Part of this is simply an aspect of a larger trend toward hyperbole, which is inevitable given our fragmented media landscape: for a show to stand out among the dozens of hours of excellent television at our disposal these days, it needs to be hyped as the best thing ever. Fans have been doing this for a long time, but serious critics have started to do the same, to the point where if a similar tendency was at work among movies, we’d see a Sight and Sound list where Gravity and Inception had long since toppled Citizen Kane.
Still, there’s another, more disturbing phenomenon operating here, which speaks to a lack of curiosity in—or a sense of being overwhelmed by—the pop culture that emerged before we were born. Television in particular suffers from a loss of institutional memory. There’s just so much of it, with more being produced every day, that we don’t know where to begin, even if we make a point of seeking out older shows. Even as it stands, much of our cultural knowledge arises from accidents of biography, timing, and syndication. I was lucky enough to grow up during the golden era of Nick at Nite, which exposed me to some fantastic television (The Dick Van Dyke Show, Get Smart, Mary Tyler Moore) while leaving me unaware of many others (Andy Griffith, The Twilight Zone, All in the Family). And it’s likely that I suffer from some of the same biases that I see in others. I have a real problem with people who say that they can’t watch black-and-white movies, or three-camera sitcoms, but if I haven’t revisited many of the great series of the 70s, it’s because the videotape they used looks hideous to contemporary eyes, when older shows shot on film still look fantastic.
But a large portion of our responsibility as thinking adults who care about pop culture in any form lies in overcoming those preconceptions. It’s easy to stick with art that presents itself to us in a way we find immediately recognizable and accessible, but many—perhaps most—worthwhile stories teach us how to encounter them, whether because they’re rooted in the past, look toward the future, or both. Proust takes more effort than Stephen King, but both offer considerable rewards to those willing to seek them out, and this especially applies to works of art that have fallen off the radar. I’m always a little depressed, in a slightly guilty fashion, when I see that a friend’s bookshelves consist only of books published in the last five years or so, most of which might as well have been plucked directly from the front table at Barnes & Noble. Reading is a worthwhile pursuit in its own right, no matter the provenance of the works involved, but I still can’t help feel that there’s something limiting in sticking to the books that everyone else you know is already buying. (If anything, in recent years, I’ve become unfairly biased toward the old, neglected, and out of print, to the point where I find myself erring in the other direction.)
Of course, we all have our cultural blinders: I could stand to be more aware, say, of the current occupants of the Billboard Hot 100, and I’m more than a little influenced in my choice of what television shows to watch by what people I respect think is cool. But what counts more than the particular books, movies, television, or music you love is that willingness to move beyond the familiar. The gradual expansion of one’s cultural comfort zone is an essential part of becoming a grownup, and while I can understand that reluctance in the young—I vividly remember how it felt to be in high school, when the kind of music you liked seemed like the only thing defining who you were to your peers—adults have no excuse. And it doesn’t exclude the possibility of strong likes and dislikes; in fact, it lays the groundwork, because those tastes are nourished by curiosity and wide experience, rather than easy assumptions. If you’re a curious reader and viewer, I’m going to love talking to you, even if our tastes diverge; if you refuse to move beyond one comfortable slice marked out by the tastemakers around you, we might have trouble having a conversation, even if we agree that Breaking Bad is pretty darned great.
The test of tone
Tone, as I’ve mentioned before, can be a tricky thing. On the subject of plot, David Mamet writes: “Turn the thing around in the last two minutes, and you can live quite nicely. Turn it around in the last ten seconds and you can buy a house in Bel Air.” And if you can radically shift tones within a single story and still keep the audience on board, you can end up with even more. If you look at the short list of the most exciting directors around—Paul Thomas Anderson, David O. Russell, Quentin Tarantino, David Fincher, the Coen Brothers—you find that what most of them have in common is the ability to alter tones drastically from scene to scene, with comedy giving way unexpectedly to violence or pathos. (A big exception here is Christopher Nolan, who seems happiest when operating within a fundamentally serious tonal range. It’s a limitation, but one we’re willing to accept because Nolan is so good at so many other things. Take away those gifts, and you end up with Transcendence.) Tonal variation may be the last thing a director masters, and it often only happens after a few films that keep a consistent tone most of the way through, however idiosyncratic it may be. The Coens started with Blood Simple, then Raising Arizona, and once they made Miller’s Crossing, they never had to look back.
The trouble with tone is that it imposes tremendous switching costs on the audience. As Tony Gilroy points out, during the first ten minutes of a movie, a viewer is making a lot of decisions about how seriously to take the material. Each time the level of seriousness changes gears, whether upward or downward, it demands a corresponding moment of consolidation, which can be exhausting. For a story that runs two hours or so, more than a few shifts in tone can alienate viewers to no end. You never really know where you stand, or whether you’ll be watching the same movie ten minutes from now, so your reaction is often how Roger Ebert felt upon watching Pulp Fiction for the first time: “Seeing this movie last May at the Cannes Film Festival, I knew it was either one of the year’s best films, or one of the worst.” (The outcome is also extremely subjective. I happen to think that Vanilla Sky is one of the most criminally underrated movies of the last two decades—few other mainstream films have accommodated so many tones and moods—but I’m not surprised that so many people hate it.) It also annoys marketing departments, who can’t easily explain what the movie is about; it’s no accident that one of the worst trailers I can recall was for In Bruges, which plays with tone as dexterously as any movie in recent memory.
As a result, tone is another element in which television has considerable advantages. Instead of two hours, a show ideally has at least one season, maybe more, to play around with tone, and the number of potential switching points is accordingly increased. A television series is already more loosely organized than a movie, which allows it to digress and go off on promising tangents, and we’re used to being asked to stop and start from week to week, so we’re more forgiving of departures. That said, this rarely happens all at once; like a director’s filmography, a show often needs a season or two to establish its strengths before it can go exploring. When we think back to a show’s pivotal episodes—the ones in which the future of the series seemed to lock into place—they’re often installments that discovered a new tone that worked within the rules that the show had laid down. Community was never the same after “Modern Warfare,” followed by “Abed’s Uncontrollable Christmas,” demonstrated how much it could push its own reality while still remaining true to its characters, and The X-Files was altered forever by Darin Morgan’s “Humbug,” which taught the show how far it could kid itself while probing into ever darker places.
At its best, this isn’t just a matter of having a “funny” episode of a dramatic series, or a very special episode of a sitcom, but of building a body of narrative that can accommodate surprise. One of the pleasures of following Hannibal this season has been watching the show acknowledge its own absurdity while drawing the noose ever tighter, which only happens after a show has enough history for it to engage in a dialogue with itself. Much the same happened to Breaking Bad, which had the broadest tonal range imaginable: it was able to move between borderline slapstick and the blackest of narrative developments because it could look back and reassure itself that it had already done a good job with both. (Occasionally, a show will emerge with that kind of tone in mind from the beginning. I haven’t had a chance to catch Fargo on FX, but I’m curious about it, because it draws its inspiration from one of the most virtuoso experiments with tone in movie history.) If it works, the result starts to feel like life itself, which can’t be confined easily within any one genre. Maybe that’s because learning to master tone is like putting together the pieces of one’s own life: first you try one thing, then something else, and if you’re lucky, you’ll find that they work well side by side.
The title shot
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “What’s your favorite TV intro?”
A lot of positive developments have arisen from the proliferation of great television shows on cable and streaming services, but one that I’ve found especially gratifying is the return of the opening credit sequence. I’ve noted elsewhere that opening titles are becoming a lost art for movies—to the point where sometimes we don’t even get to see the title itself—and that’s all the more true for television, where executives are terrified, perhaps rightly so, that audiences will use any excuse to change the channel. As a result, it’s hard to imagine a sitcom these days getting the iconic extended credits of Cheers or The Simpsons, the latter of which rarely even survives syndication. (Admittedly, part of the problem is that the shows themselves are also getting shorter: with multiple commercial breaks eating into narrative time, a lengthy title sequence is a luxury that most showrunners can’t afford.) And that’s a real loss. For casual viewers, credits can be an annoyance, but for fans, they amount to a short film that ushers us instantly into the world that the show inhabits. If anything, that kind of transitional moment counts for even more on a network broadcast, in which shows with radically different tones and styles are often juxtaposed side by side.
Of course, it’s possible for a clever producer to make the most of the few seconds afforded by the network. The opening titles of Community make me happy every time I see them, and it occasionally toys with the format for special episodes, like “Advanced Dungeons and Dragons,” which is something I’d like to see more often. Still, it’s nice when a show has the breathing room to give us something really special. On cable, there’s less pressure to make every second count, and shows from The Sopranos to Game of Thrones have taken advantage of this fact. Netflix pushes it even further, with credits that can run to close to two minutes. Orange is the New Black goes a little far—as much as I like Regina Spektor’s theme song, I generally use it as an excuse to get a beer—but House of Cards has delivered an opening title sequence that instantly ranks among the greats. In some ways, it’s almost too good: House of Cards is both the most visually beautiful television series I’ve ever seen and deeply infuriating from a narrative perspective, and I always wish that the show itself lived up to the promise of its titles. (It helps that the credits are nothing but image and sound, without any dialogue to ruin the effect.)
What really fascinates me about opening title sequences is that they’re effectively a statement of intent, a declaration in forty seconds of what the show is going to be about, and it’s often completed before the series even knows its own strengths. The X-Files evolved in striking ways over its first few seasons, but those eerie credits always remained superbly right, which made it all the more jarring when they were revised after David Duchovny’s departure. Long before its glory days, The Simpsons stated in its title sequence that this was going to be the story about an entire city, populated with hundreds of memorable characters, a vast increase in ambition from those original shorts on The Tracey Ullmann Show. And the opening of Star Trek, perhaps the most iconic of them all, evoked a sense of adventure and possibility that the episodes themselves only intermittently managed to capture. Occasionally, a show will outdo its own credits, but find itself stuck with the opening sequence it used for the pilot: I find Mad Men‘s credits a little pedestrian, although it’s too late to change them now, and I occasionally wish Breaking Bad had used something more like the wonderful fan-made extended credits that were recently posted online
For all these reasons and more, I still believe that Twin Peaks had the most effective opening titles of any television series in my lifetime. This is partially an accident of my own biography: I first saw the show when I was just old enough to start taking these things seriously, and Angelo Badalamenti’s score—especially the songs sung by Julee Cruise—was an integral part of my life for a long time. Watching them now, they seem insolently long and uneventful: a shot of a bird, a sawmill, and a long pan across running water, accompanied by a comically interminable cast list and the instrumental version of “Falling.” Yet for me, that opening sequence is Twin Peaks, and when I go back again to watch the show itself, I’m sometimes surprised at how unevenly it captures the mood of those images, which have taken up permanent residence in my dreams. That music and those languorous shots are the emblem both of the show that was and what could have been. Perhaps that’s why opening titles are so precious: in the end, the countless hours of the series that we love are distilled down to a few images, a handful of memorable lines, and a sense of something lost, but when we put on a favorite episode and see those titles once more, we fall into it all over again.
The killing joke
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “What television trope aggravates you the most?”
Clichés exist for a reason. As I pointed out in my post on the cinematic baguette, whenever a trope becomes exhausted to the point of parody, it’s because it was once incredibly useful. Most of the conventions that wind up advertising a story’s unreality, like the fact that the first bill the hero pulls from his wallet is always the exact amount he needs to pay for his cab, or that people in movies rarely say “Hello” or “Goodbye” on the phone, are about saving time or conveying information to the audience. Two of my wife’s least favorite tropes fall in this category: Hollywood Gift Wrap, in which a present is wrapped so that the character can open it simply by lifting off the lid, and They Wasted a Perfectly Good Sandwich, in which one character meets another for lunch, orders, then leaves as soon as the food arrives. In both cases, there’s a pragmatic rationale—it’s a pain to rewrap a present between takes, and it’s equally hard to maintain continuity with food—but it also makes good narrative sense. The point isn’t to watch the character unwrapping the present, but to see what’s inside the box, and even if we’re annoyed by the transparent artifice of that lid with its separate ribbon, we’d probably be even more irritated if the show spent thirty seconds showing the character fumbling with the gift paper.
Television has its own set of tropes that the nature of the medium enforces, although whenever you notice a convention for the first time, you’ll also find a show that can’t wait to break it. For decades, sitcoms and procedural dramas tended to hit the reset button at the end of every episode: no matter what happened, you’d find the characters in the same familiar situations and relationships the following week. This was largely a consequence of syndication, which routinely aired episodes out of order, and the rise in serialized storytelling fueled by alternative viewing options has allowed shows of every genre to show characters evolving over time. Similarly, the concept of the character shield originates in the logistics of actors’ contracts: when the lead actors are slated to appear at least through the rest of the season, there’s little suspense over whether Mulder or Scully will survive their latest brush with the paranormal. More recently, however, shows have begun to play with the audience’s expectations on how invulnerable major characters can be. Joss Whedon is notorious for killing off fan favorites, and Game of Thrones has raised the bar for showing us the unexpected deaths of lead characters—and not once but twice.
On the surface, this seems like a positive development, since it discourages audience complacency and forces the viewer to fully commit to the drama of each episode. With occasional exceptions, the show’s lead character is still relatively safe, barring the occasional contract dispute, but when it comes to the supporting cast, we’ve been taught that no one is immune. Yet I’ve begun to feel that this idea has become a cliché in itself, and at its worst, the storytelling it inspires can be equally lazy. One unexpected character death can be shocking; when a show piles them up over and over again, as The Vampire Diaries does, it isn’t long before we start to see diminishing returns. (It doesn’t help that nobody on The Vampire Diaries seems to stay dead forever.) Even on shows that parcel out their casualties out more scrupulously, there’s a sense that this trope is becoming exhausted. When an important character was suddenly dispatched at the beginning of the second season of House of Cards, it was shocking in the moment—although I found myself more distracted by the inexplicability of it all—but the show seemed eager to dance away from confronting the consequences. These days, it’s just business as usual.
And the worst thing about the casual killing of characters is that it encourages a sort of all or nothing approach to writing stories. Ninety percent of the time, a show goes through the motions, but every few episodes, somebody is shoved in front of a bus—when it might be more interesting, and more difficult, to create tension and suspense while those characters were sill alive. Major deaths should be honestly earned, not just a way to keep the audience awake. Of course, it’s easier to shock than to engage, and the sudden death of a character has become television’s equivalent of a jump scare, an effect that can pulled off the shelf without thinking. I hate to keep coming back to Breaking Bad as a reference point, just because it’s what everyone else does, but I can’t help it. Few viewers had any doubt that Walt, and probably Jesse, would make it to the final episode, so the writers became agonizingly inventive at finding ways of testing them and their loved ones in the meantime, to the point where death itself seemed like a blessing. At this point, I’m no longer surprised or impressed when a character dies, but I’m actively grateful when a show puts us through the wringer in other ways. There’s an enormous spectrum of experience between life and death. And it’s far better to keep these characters alive, if you can make me care about what happens to them next.
“She couldn’t believe it was over…”
Note: This post is the twenty-second installment in my author’s commentary for City of Exiles, covering Chapter 21. You can read the earlier installments here.)
I’ve spoken frequently on this blog about my fascination with television, and especially with the challenges involved in telling an extended, episodic narrative in a medium that offers no clearly defined endpoint. Trying to plan too far in advance is a fool’s game: you never know if you’re going to get a single pilot, ten episodes, or a decade’s worth of stories, so you simultaneously need to act as if you might be canceled tomorrow and if you’ll get six seasons and a movie. Inevitably, the situation encourages shows to burn through ideas as quickly as possible. Since you don’t know how long you’re going to be on the air, it doesn’t make sense to hold any of the good stuff in reserve—which is why so many series seem to work themselves into exhaustion around the fifth season or so. At the other extreme, planning too far in advance can rob a show of its surprise and spontaneity, as I argued last year in my Salon piece on The X-Files and House of Cards. Even a show like Breaking Bad, which was able to set its own timetable for its final run of episodes, allowed chance and uncertainty to creep into the process: when Vince Gilligan and his writing staff showed us that machine gun in the trunk of Walt’s car at the beginning of the final season, even they weren’t sure how it was going to be used in the end.
Since a book is written and conceived in its entirety before its initial publication, it’s harder for a novelist to set challenges like this, although there are exceptions. Writing in a serial format, as Tom Wolfe did with the original draft of The Bonfire of the Vanities and Stephen King did with The Green Mile, can create something of the same effect, and it’s an approach I’ve often been tempted to try. It’s also a factor for authors of series fiction. Plotting out one novel is hard enough in itself, much less trying to figure out a narrative arc that spans several volumes, and I suspect that most writers who stretch a single story across multiple books aren’t quite sure how the final result will look. George R.R. Martin’s evolving sense of the scope of A Song of Ice and Fire has been thoroughly documented—he originally conceived it as a trilogy, only to see it balloon to a projected seven installments—and although he claims to have a general sense of how the story will end, I expect that even he will be surprised by many of his own developments. Part of this has to do with sustaining the writer’s interest over a project that can consume many years of his or her life, but even more of it has to do with the impossibility of holding that much information in one’s head at any one time.
As a result, a plot development in the middle of a series can sometimes resemble a shot in the dark, a best guess as to which avenues of exploration will turn out to be dramatically profitable. By the time I started work on City of Exiles, I knew that I wanted it to be the middle volume of a trilogy, which meant that every choice would affect not just the plot I was writing, but a hypothetical third book whose outlines I could see only dimly. (I’d like to believe that the three books in the series feel like one unified story, but I had no idea what Eternal Empire would be about, or even who the protagonist would be, until I’d submitted a draft of the second installment.) Of all the judgment calls I made, the one that had the greatest impact on what followed was the decision to have Ilya captured by the police at the exact midpoint of the series. At the time, as I mentioned last week, it was a way of forestalling writer’s block: I didn’t want to write the same novel all over again, and the change was radical enough to get me excited about where the story would go. But it also imposed enormous limitations, since I was effectively confining my most dynamic character for an extended period of time, and it meant that I was suddenly writing a prison novel, which wasn’t exactly what I’d had in mind when I started.
When I wrote the scene of Ilya’s capture, which occurs in Chapter 20, I knew that all of these elements would present issues down the line, but I tried to take a page from the episodic narratives I admired and focus solely on the moment. I think the result is an exciting scene, and hopefully an unexpected one, all the more so because I didn’t know what would happen next. Looking back, it’s hard to imagine this series unfolding in any other way, and it certainly opened up a rich vein of new ideas. (For what it’s worth, I don’t think I would have been brave enough to write this scene at all if I didn’t know that I had ample background material available on the British prison system, in the form of memoirs, journalism, and other works of nonfiction, most of which will make its appearance in Part II.) By writing both Ilya and myself into a corner—and one I wouldn’t be able to get out for another three hundred pages, spread over two different books—I gave the series a jolt of energy that it badly needed. Whether the result was better or worse than it would have been if I’d gone in a different direction is something I’ll never know. All I can say is that it made me a lot more curious about the outcome, and that when I put Ilya in handcuffs, I had no idea how, if ever, he’d get out of them again…
The completist’s dilemma
Note: Every Friday, The A.V. Club, my favorite pop cultural site on the Internet, throws out a question to its staff members for discussion, and I’ve decided that I want to join in on the fun. This week’s question: “What pop culture that you once loved became a chore?”
At some point, almost without knowing it, we all became completists. Twenty or even ten years ago, the idea that you couldn’t dip into a show like, say, The Vampire Diaries without first working chronologically through the four previous seasons would have seemed vaguely ridiculous. When I was growing up, I thought nothing of checking in occasionally with the likes of Star Trek: The Next Generation without any notion of trying to see every episode. That’s the beauty of the medium—we’re all naturally good at figuring out stories in progress, so it’s possible to to start watching midway through an unfamiliar show and catch up fairly quickly with the narrative. (David Mamet, who advises writers to throw out the first ten minutes of every script, notes: “When you walk into a bar and see a drama on the television, you’ve missed the exposition. Do you have any trouble whatsoever understanding what’s going on?”) Yet between Netflix, various other streaming options, and the rise in intensely serialized storytelling, many of us have gotten to the point where we feel like we need to watch an entire series to watch it at all, so that committing to a new show implicitly means investing dozens or hundreds of hours of our lives.
This hasn’t been a bad thing for the medium as a whole, and it’s hard to imagine a show like Mad Men thriving in a world of casual viewers. Yet there’s also a loss here on a number of levels. It makes it harder to get into a new show that has been on the air for a few seasons: as much as we’d like to start watching Person of Interest or Elementary, there’s the nagging sense that we need to put in hours of remedial work before we can start tuning in each week. It’s hard on the creators of shows that don’t lend themselves to this kind of immersive viewing, many of which find themselves trying to split the difference. (In a recent discussion of Agents of S.H.I.E.L.D., Todd VanDerWerff of The A.V. Club referred to this problem as “how to tell a 22-episode story in a 13-episode world.”) At worst, it can turn even the shows we love into a chore. When you’re catching up on three or more seasons—keeping an eye out for spoilers the entire time—a show as great as Breaking Bad can start to feel like homework. And when you’re staking so much onto a single series, it’s easier to get burned out on the whole thing than if you were sampling it whenever you caught it on the air.
This isn’t always fair to the shows themselves. My wife and I may have been less forgiving toward Lost and Battlestar Galactica, both of which we started on Netflix and abandoned halfway through, because the effort required seemed greater than either show’s immediate rewards. (It didn’t help that we had only begun to build some momentum when word trickled out about what were widely regarded as their unsatisfying finales. It’s hard to give a show your all when you suspect that the destination may not be worth it.) Yet this experience was only a highly compressed version of what happens to many of us once our favorite shows start to lose their appeal. There came an indefinable point when it no longer seemed worth the effort for me to keep up with Glee or 24, but it wasn’t exactly a burnout—more of a slow, steady fade, to the point where I don’t even remember where I gave up. Saddest of all are the cases of arguably my two favorite shows of all time, The Simpsons and The X-Files, neither of which I managed to watch—or, in the case of The Simpsons, continue to watch—to the end. Part of this was due to a drop in quality, part to changes in my own life, but it seems likely that I’m never going to be a true completist when it comes to the shows that have mattered to me the most.
But then again, maybe that’s how it should be. The trouble with being a completist is that once you’re finished, there isn’t much more to discover, while the best television shows seem to go on and on—often because there’s so much there we haven’t experienced. David Thomson, speaking about the work of Japanese director Mikio Naruse, whose films he once claimed to have never seen, has written: “There is nothing like knowing that one has still to see a body of great work. And no gamble as interesting as pushing the desire to its limit.” That’s how I feel about many of my own favorite shows. As much as I look forward to squeezing every last drop out of Mad Men, I’m also oddly reassured by the fact that there are still excellent episodes of The X-Files, Star Trek, and even The Simpsons that I’ve never seen, and possibly never will. They’ll always be out there, tantalizingly unexplored, and the worlds they encompass remain open and unbounded. And it’s possible that this is a healthier, more natural way to think about television, or any work of art that lends itself to elaborate, obsessive fandoms. Being a completist has rewards of its own, but there’s also something to be said for the promise of the incomplete.
The dreamlife of television
I’ve been dreaming a lot about Breaking Bad. On Wednesday, my wife and I returned from a trip to Barcelona, where we’d spent a beautiful week: my baby daughter was perfectly happy to be toted around various restaurants, cultural sites, and the Sagrada Familia, and it came as a welcome break from my own work. Unfortunately, it also meant that we were going to miss the Breaking Bad finale, which aired the Sunday before we came home. For a while, I seriously considered bringing my laptop and downloading it while we were out of the country, both because I was enormously anxious to see how the show turned out and because I dreaded the spoilers I’d have to avoid for the three days before we returned. In the end, I gritted my teeth and decided to wait until we got home. This meant avoiding most of my favorite news and pop cultural sites—I was afraid to even glance past the top few headlines on the New York Times—and staying off Twitter entirely, which I suppose wasn’t such a great loss. And even as we toured the Picasso Museum and walked for miles along the marina with a baby in tow, my thoughts were rarely very far from Walter White.
This must have done quite a number on my psyche, because I started dreaming about the show with alarming frequency. My dreams included two separate, highly elaborated versions of the finale, one of which was a straightforward bloodbath with a quiet epilogue, the other a weird metafictional conclusion in which the events of the series were played out on a movie screen with the cast and crew watching them unfold—which led me to exclaim, while still dreaming: “Of course that’s how they would end it!” Now that I’ve finally seen the real finale, the details of these dreams are fading, and only a few scraps of imagery remain. Yet the memories are still emotionally charged, and they undoubtedly affected how I approached the last episode itself, which I was afraid would never live up to the versions I’d dreamed for myself. I suspect that a lot of fans, even those who didn’t actually hallucinate alternate endings, probably felt the same way. (For the record, I liked the finale a lot, even if it ranks a notch below the best episodes of the show, which was always best at creating chaos, not resolving it. And I think about its closing moments almost every day.)
And it made me reflect on the ways in which television, especially in its modern, highly serialized form, is so conducive to dreaming. Dreams are a way of assembling and processing fragments of the day’s experience, or recollections from the distant past, and a great television series is nothing less than a vast storehouse of memories from another life. When a show is as intensely serialized as Breaking Bad was, it can be hard to remember individual episodes, aside from the occasional formal standout like “Fly”: I can’t always recall what scenes took place when, or in what order, and an especially charged sequence of installments—like the last half of this final season—tends to blend together into a blur of vivid impressions. What I remember are facial expressions, images, bits of dialogue: “Stay out of my territory.” “Run.” “Tread lightly.” And the result is a mine of moments that end up naturally incorporated into my own subconscious. A good movie or novel exists as a piece, and I rarely find myself dreaming alternate lives for, say, Rick and Ilsa or Charles Foster Kane. With Walter White, it’s easy to imagine different paths that the action could have taken, and those byways play themselves out in the deepest parts of my brain.
Which may explain why television is so naturally drawn to dream sequences and fantasies, which are only one step removed from the supposedly factual events of the shows themselves. Don Draper’s dreams have become a huge part of Mad Men, almost to the point of parody, and this has always been an art form that attracts surreal temperaments, from David Lynch to Bryan Fuller, even if they tend to be destroyed by it. As I’ve often said before, it’s the strangest medium I know, and at its best, it’s the outcome of many unresolved tensions. Television can feel maddeningly real, a hidden part of your own life, which is why it can be so hard to say goodbye to a great show. It’s also impossible to get a lasting grip on it or to hold it all in your mind at once, especially if it runs for more than a few seasons, which hints at an even deeper meaning. I’ve always been struck by how poorly we integrate the different chapters in our own past: there are entire decades of my life that I don’t think about for months on end. When they return, it’s usually in the hours just before waking. And by teaching us to process narratives that can last for years, it’s possible that television subtly trains us to better understand the shapes of our own lives, even if it’s only in dreams.
Critical television studies
Television is such a pervasive medium that it’s easy to forget how deeply strange it is. Most works of art are designed to be consumed all at once, or at least in a fixed period of time—it’s physically possible, if not entirely advisable, to read War and Peace in one sitting. Television, by contrast, is defined by the fact of its indefinite duration. House of Cards aside, it seems likely that most of us will continue to watch shows week by week, year after year, until they become a part of our lives. This kind of extended narrative can be delightful, but it’s also subject to risk. A beloved show can change for reasons beyond anyone’s control. Sooner or later, we find out who killed Laura Palmer. An actor’s contract expires, so Mulder is abducted by aliens, and even if he comes back, by that point, we’ve lost interest. For every show like Breaking Bad that has its dark evolution mapped out for seasons to come, there’s a series like Glee, which disappoints, or Parks and Recreation, which gradually reveals a richness and warmth that you’d never guess from the first season alone. And sometimes a show breaks your heart.
It’s clear at this point that the firing of Dan Harmon from Community was the most dramatic creative upheaval for any show in recent memory. This isn’t the first time that a show’s guiding force has departed under less than amicable terms—just ask Frank Darabont—but it’s unusual in a series so intimately linked to one man’s particular vision. Before I discovered Community, I’d never heard of Dan Harmon, but now I care deeply about what this guy feels and thinks. (Luckily, he’s never been shy about sharing this with the rest of us.) And although it’s obvious from the opening minutes of last night’s season premiere that the show’s new creative team takes its legacy seriously, there’s no escaping the sense that they’re a cover band doing a great job with somebody else’s music. Showrunners David Guarascio and Moses Port do their best to convince us out of the gate that they know how much this show means to us, and that’s part of the problem. Community was never a show about reassuring us that things won’t change, but about unsettling us with its endless transformations, even as it delighted us with its new tricks.
Don’t get me wrong: I laughed a lot at last night’s episode, and I was overjoyed to see these characters again. By faulting the new staff for repeating the same beats I loved before, when I might have been outraged by any major alterations, I’m setting it up so they just can’t win. But the show seems familiar now in a way that would have seemed unthinkable for most of its first three seasons. Part of the pleasure of watching the series came from the fact that you never knew what the hell might happen next, and it wasn’t clear if Harmon knew either. Not all of his experiments worked: there even some clunkers, like “Messianic Myths and Ancient Peoples,” in the glorious second season, which is one of my favorite runs of any modern sitcom. But as strange as this might have once seemed, it feels like we finally know what Community is about. It’s a show that takes big formal risks, finds the emotional core in a flurry of pop culture references, and has no idea how to use Chevy Chase. And although I’m grateful that this version of the show has survived, I don’t think I’m going to tune in every week wondering where in the world it will take me.
And the strange thing is that Community might have gone down this path with or without Harmon. When a show needs only two seasons to establish that anything is possible, even the most outlandish developments can seem like variations on a theme. Even at the end of the third season, there was the sense that the series was repeating itself. I loved “Digital Estate Planning,” for instance, but it felt like the latest attempt to do one of the formally ambitious episodes that crop up at regular intervals each season, rather than an idea that forced itself onto television because the writers couldn’t help themselves. In my review of The Master, I noted that Paul Thomas Anderson has perfected his brand of hermetic filmmaking to the point where it would be more surprising if he made a movie that wasn’t ambiguous, frustrating, and deeply weird. Community has ended up in much the same place, so maybe it’s best that Harmon got out when he did. It’s doubtful that the series will ever be able to fake us out with a “Critical Film Studies” again, because it’s already schooled us, like all great shows, in how it needs to be watched. And although its characters haven’t graduated from Greendale yet, its viewers, to their everlasting benefit, already have.
The Bottle Test
Earlier this year, while watching the entire run of Breaking Bad for the first time, I finally saw “Fly,” which is generally considered to be one of the show’s definitive episodes. It takes place almost entirely in the secret meth lab, as Walt and Jesse go to increasingly elaborate—and dangerous—lengths to kill a pesky fly that ends up symbolizing everything that has gone wrong with both of their lives. And while the conceit was divisive at time, I think it’s easily one of the strongest episodes of the series, and more riveting than many of the show’s busier, more conventionally plotted installments. Part of this is because it focuses squarely on its two most compelling characters, without the digressions to relatively weaker players like Skyler or Marie who tend to sap the momentum. But it’s also a reflection of the inherent strength of one of the most fascinating conventions of episodic television, a form of storytelling that, at its best, offers us nothing less than a distilled version of the shows we love: the bottle episode.
A bottle episode, as viewers of the “Cooperative Calligraphy” episode of Community or the nerds on TV Tropes already know, is an episode of a television series that takes place mostly on one set, and often with only the show’s regular cast. Bottle episodes are usually a budgetary measure, born out of a need to save time or money, but as is often the case when constraints are imposed, the results can be remarkable. My own favorite example is the X-Files episode “Ice,” which, aside from a couple of establishing scenes, takes place entirely in an abandoned research base in Alaska. The result seems designed to economize in more ways than one—the plot is essentially an extended riff on The Thing—but it’s also the first great episode of the series, and one of the best the show ever did. It established the fact that the show’s true strengths had nothing to do with elaborate conspiracies or special effects, but with the ingenious working out of tense, surprising premises. And it’s no accident that the show’s storytelling became immediately more confident after “Ice” established what the series could really do.
In fact, the more I think about it, the more I’d argue that the ability to deliver a great bottle episode is a measure of a show’s quality. Only a show with supreme confidence in its cast, its premise, the technical qualities of its writing and direction, and a willingness to embrace constraint and simplicity can pull off an episode like this. And if we apply this hypothetical test to an actual show, the resulting thought experiment tells us a lot about the series in question. It’s hard to imagine a show like Glee, for instance, with its obsession with burning through ideas and plotlines as quickly as possible, generating the necessary focus to keep its primary cast in a room for forty minutes while still keeping our attention. (“Blame It On the Alcohol” is a great example of a potentially promising bottle episode that chickens out halfway through.) Conversely, while Mad Men has never done a true bottle episode—“The Suitcase” probably comes closest—the prospect of keeping these characters in a single location is undeniably enticing.
Which only demonstrates that part of the appeal of the bottle episode is that it’s really an allegory for the act of making television itself. Any television series, after all, really amounts to a bottle episode being played out in real life over the course of many seasons: it involves a group of actors, writers, and other professionals thrown together on a few standing sets, often without a lot of advance preparation, so that it’s anyone’s guess what will come next. This is especially true of comedy, in which the dynamics present in the pilot will often evolve in ways that nobody could have anticipated at the time: a secondary character will turn into a breakout star, supporting players will fall flat or rise to the occasion, and unusual pairings and combinations will arise under the endless pressure of producing new stories. The more interesting the ensuing collisions, the better the show will be. And none of this would happen if the process weren’t already taking place in a bottle—and unfolding before our eyes.
Note: If this is your first time here, please take a moment to visit my author page and learn a bit about my novel The Icon Thief.
“What are you offering?”
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Note: This post is the fifty-fifth installment in my author’s commentary for City of Exiles, covering the epilogue. You can read the earlier installments here.
As I’ve noted before, writing a series of novels is a little like producing a television series: the published result, as Emily Nussbaum says, is the rough draft masquerading as the final product. You want a clear narrative arc that spans multiple installments, but you also don’t want to plan too far in advance, which can lead to boredom and inflexibility. With a television show, you’re juggling multiple factors that are outside any one showrunner’s control: budgets, the availability of cast members, the responses of the audience, the perpetual threat of cancellation. For the most part, a novelist is insulated from such concerns, but you’re also trying to manage your own engagement with the material. A writer who has lost the capacity to surprise himself is unlikely to surprise the reader, which means that any extended project has to strike a balance between the knowns and the unknowns. That’s challenging enough for a single book, but over the course of a series, it feels like a real high-wire act, as the story continues to evolve in unexpected ways while always maintaining that illusion of continuity.
One possible solution, which you see in works in every medium, is to incorporate elements at an early stage that could pay off in a number of ways, depending on the shape the larger narrative ends up taking. My favorite example is from Star Trek II: The Wrath of Khan. Leonard Nimoy wanted Spock to die, and his death—unlike its hollow pastiche in Star Trek Into Darkness—was meant to be a permanent one. Fortunately, writer and director Nicholas Meyer was shrewd enough to build in an escape hatch, especially once he noticed that Nimoy seemed to be having a pretty good time on the set. It consisted of a single insert shot of Spock laying his hand on the side of McCoy’s unconscious face, with the enigmatic word: “Remember.” As Meyer explains on his commentary track, at the time, he didn’t know what the moment meant, but he figured that it was ambiguous enough to support whatever interpretation they might need to give it later on. And whether or not you find the resolution satisfying in The Search for Spock, you’ve got to admit that it was a clever way out.
The more you’re aware of the serendipitous way in which extended narratives unfold, the more often you notice such touches. Breaking Bad, for instance, feels incredibly cohesive, but it was often written on the fly: big elements of foreshadowing—like the stuffed animal floating in the swimming pool, the tube of ricin concealed behind the electrical outlet, or the huge gun that Walter buys at the beginning of the last season—were introduced before the writers knew how they would pay off. Like Spock’s “Remember,” though, they’re all pieces that could fit a range of potential developments, and when their true meaning is finally revealed, it feels inevitable. (Looking at the list of discarded endings that Vince Gilligan shared with Entertainment Weekly is a reminder of how many different ways the story could have gone.) You see the same process at work even in the composition of a single novel: a writer will sometimes introduce a detail on a hunch that it will play a role later on. But the greater challenge of series fiction, or television, is that it’s impossible to go back and revise the draft to bring everything into line.
City of Exiles is a good case in point. In the epilogue, I wanted to set up the events of the next installment without locking myself down to any one storyline, in case my sense of the narrative evolved; at the time I was writing it, I didn’t really know what Eternal Empire would be about. (In fact, I wasn’t even sure there would be a third installment, although the fact that I left a few big storylines unresolved indicates that I at least had some hopes in that direction.) What I needed, then, were a few pieces of vague information that could function in some way in a sequel. Somewhat to my surprise, this included the return of a supporting character, the lawyer Owen Dancy, whom I’d originally intended to appear just once: it occurred to me later on that it might be useful to let him hang around. When he comes to visit Ilya in prison, I didn’t know what that might mean, but it seemed like a development worth exploring. The same is true of the lock-picking tools that Ilya examines on the very last page, which I knew would come in handy. As I said yesterday, a draft can feel like a message—or an inheritance—from the past to the future. And you try to leave as much useful material as possible for the next version of you who comes along…
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Written by nevalalee
October 30, 2014 at 9:42 am
Posted in Books, Writing
Tagged with Breaking Bad, City of Exiles commentary, Emily Nussbaum, Entertainment Weekly, Nicholas Meyer, Star Trek II: The Wrath of Khan, Star Trek III: The Search for Spock, Star Trek: Into Darkness, Vince Gilligan