Posts Tagged ‘Alien’
Show me the monster
Over the weekend, I finally caught up with the recent remake of Godzilla. I’d wanted to see this movie for a long time, and although I was aware that a lot of viewers had found it disappointing—especially with regard to Godzilla’s own limited screen time—I was looking forward to watching a big, effects-driven blockbuster that followed what I’ve called one of the cardinal rules of suspense. You don’t show the monster. You let the viewer’s imagination do the work. It’s what Spielberg did in Jaws and Ridley Scott did in Alien. I know all this, and I believe in it. Yet after Godzilla was over, my first reaction was, well, that I wished I’d seen more of the monster. Part of me feels a little guilty even for typing this. Director Gareth Edwards and his production team are obviously harking back to Spielberg, and there’s no question that this approach is preferable to the nonstop pummeling of the senses we get from the likes of Michael Bay. But if we look back at what what Roger Ebert wrote in his review of Roland Emmerich’s own Godzilla remake, we start to realize that the truth is a little more complicated: “Steven Spielberg opened Jurassic Park by giving us a good, long look at the dinosaurs in full sunlight, and our imaginations leapt up. Godzilla hops out of sight like a camera-shy kangaroo.”
So which is it? Would Spielberg want us to show the monster or not? Or to put to put it another way, why does an approach that works for Jaws leave us so dissatisfied with Godzilla? For one thing, there’s the fact that while Jaws leaves its shark offscreen for most of the movie, it spends the intervening time developing a trio of engaging protagonists we’d happily follow on an ordinary fishing trip, while Godzilla kills off its most interesting character before the halfway mark. A director like Spielberg also knows that every delay demands a corresponding payoff: most of the flying saucers in Close Encounters stay out of sight, but when we see the mothership at last, it still has the power to delight the imagination almost forty years later. Godzilla never affords us that kind of cathartic moment, which even a movie like Peter Jackson’s King King offers almost to a fault. More subtly, it’s worth pointing out that most of the films that first come to mind when we think of the power of suggestion, like Jaws or Alien, were forced in that direction out of technical limitations. Not showing the monster is only one of a series of ingenious decisions and workarounds imposed by real constraints, and it’s no surprise if the result is more compelling than a movie that doesn’t need to sweat as hard.
But I think the real explanation is even simpler. In Jaws, it makes sense to leave the shark off screen: for the most part, we’re seeing events from the perspective of men on shore or on the boat, fighting an unseen foe, and as long as we stick to their point of view—which makes for good dramatic logic—we won’t see more than a dorsal fin or underwater shadow. The same holds for Alien, which pits its crew against a single murderous creature in a labyrinth of darkness, and even Close Encounters, where the flying objects, by definition, are elusive enough to remain unidentified. But Godzilla is hard to miss. He’s 350 feet tall. This is a creature defined by its overwhelming physical presence, and to keep him out of sight, we need to artificially depart from the perspective of those on the ground. We cut away from the main action or cheat the lighting and the camera angles, so instead of seeing things through a character’s eyes, we enforce a kind of alienation from what the human beings in the story are experiencing. (Having already been entertained but underwhelmed by Pacific Rim, I’m starting to think that any story about two or more really big monsters might be inherently undramatic: there isn’t enough room for action on a human scale when the plot turns on a fistfight between creatures the size of skyscrapers.)
In other words, Godzilla understands the “rule” that it shouldn’t show the monster, but it forgets why that rule has meaning in the first place. Watching it, I felt much the same way I did when I saw Ti West’s The House of the Devil. In that movie, we’re repeatedly shown the heroine moving past dark doorways, and each time she does, our heart rate accelerates—but time and again, nothing happens. And after an hour of establishing the layout of its terrifying house, when the horror finally does come, the film commits the ultimate crime: it cuts away to a room we’ve never seen. Maybe it knows, rightly, that dread is more effective than terror, but it forgets an even more basic rule: if you’re going to tease us with all those shots of a doorway, sooner or later, something has to come out of that door. Godzilla makes much the same mistake, which is only a reminder of the difference between approaching a genre from the outside, even from the standpoint of a loving fan, and figuring out its logic from within, as Spielberg did. Rules, to the extent they exist, are there for a reason, and it can be dangerous, especially for smart storytellers, to honor those conventions with great technical skill while failing to articulate while they’re there in the first place. And as Godzilla proves, you can be a careful, perceptive, and talented director, but still miss the monster in the room.
Prometheus and the perils of secrecy
I’m tired of secrets. Over the past few years, ever since the release of the teaser trailer for Cloverfield, an increasing number of movies have shifted from the entirely reasonable attempt to keep certain plot elements a surprise to making a fetish of secrecy for its own sake. I blame J.J. Abrams, a talented director and producer who often puts more thought into a movie’s marketing campaign than into the story itself—witness Super 8, which shrouded in great intrigue a plot that turned out to be utterly conventional. Ridley Scott’s Prometheus is perhaps the most disappointing victim of this tendency to date, a movie that comes cloaked in secrecy—is it a prequel to Alien, or isn’t it?—only stand revealed as a total narrative nonevent. (It may not be a coincidence that one of the film’s writers is frequent Abrams collaborator Damon Lindelof, whose Lost displayed a similar inability to deliver on the revelations that the hype had led us to expect.)
Prometheus, to put it mildly, has some script problems. The trouble begins in one of the very first scenes, in which Noomi Rapace and Logan Marshall-Green, as a pair of startlingly incompetent archaeologists, discover an array of remarkable cave paintings at a site in Scotland, only to begin blithely tromping around with flashlights, no doubt destroying thousands of years of material in the process. The paintings, we’re told, are 35,000 years old—the age of the earliest human settlement in Scotland is usually dated closer to 15,000 years, but never mind—and depict a constellation that has appeared in works of art in every human culture, a configuration the archaeologists have confidently identified with a single star system many light years away (the arrangement of the stars in the sky having evidently remained unchanged across thirty millennia). Such plot holes are far from unusual in a big summer movie, of course, but none of these issues make us especially optimistic about the quality of the story we’re about to be told.
Our concerns are not without foundation. Rapace and Marshall-Green end up traveling on the most casually organized interstellar voyage of all time, a trillion-dollar project whose members not only haven’t been told the purpose of the mission, but haven’t even met yet, or been told anything about the chain of command, before awakening from hibernation on their arrival. Upon landing, they do, in fact, make the greatest archeological discovery in human history, stumbling at once on the remains of a massive alien civilization, a result which is somehow seen as disappointing, because none of the aliens there are still alive. (This is after a single day of exploration at one random site, which is sort of like aliens landing at Chichen Itza at night and bemoaning the fact that the humans there have gone extinct.) But of course, there is life here, of a particularly unpleasant kind, and Prometheus soon turns into something less than a coherent horror movie than a series of disconnected ideas about scenes it might be cool to have in an undeclared Alien prequel.
In interviews, Scott and Lindelof have spoken about the supposed profundity of the film’s ideas, and their decision to leave certain elements unexplained, with a nod toward such works as 2001: A Space Odyssey. But 2001, for all its obscurities, gives us the pieces for a perfectly straightforward explanation, which the novel makes even more clear, while Prometheus consists of such ill-fitting parts that any coherent reading seems impossible. There are occasional pleasures to be found here: Michael Fassbender is particularly good as an android who draws his personal style from Peter O’Toole’s Lawrence of Arabia, and there’s one nifty scene involving Rapace, an automated medical pod, and a particularly traumatic surgical procedure. For the most part, however, the astronauts are such idiots that one finds oneself missing the cult of of competence that James Cameron brought to Aliens. And that’s the heart of the problem. If we had characters that we cared about, the movie’s incoherencies wouldn’t matter. Because in the end, I don’t want answers. I want Ripley.
“Yet she was still a woman…”
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Note: This post is the forty-ninth installment in my author’s commentary for Eternal Empire, covering Chapter 48. You can read the previous installments here.
“When I start a play, I’ll think, does it matter if this character is a man or a woman?” David Lindsay-Abaire once said. “And if it doesn’t, I make it a woman.” I do pretty much the same thing. And I’d like to think that we both take this approach for an utterly unsentimental reason: it results in better stories. There’s a tendency for writers, male and female alike, to use male characters as default placeholders, especially in genres that have traditionally been dominated by men. By systematically visualizing women instead—even if it’s nothing more than an initial sketch—you’ve already redirected your thought processes at a slightly different angle, which can only be good for the outcome. Whenever I read stories from the golden age of science fiction, I’m struck by the absence of women, which seems less like a sin than a mistake. It’s hard to think of a story from that era that wouldn’t have been improved by turning half of the men into women, without any other revisions aside from the relevant pronouns, as was done, much later, with Ripley in Alien. And I would have addressed this advice squarely to those pragmatic hacks who were only interested in making a living. There are so few writing rules of any value that a professional ought to utilize anything that works on a consistent basis, and the fact that so many of the women we see in these stories are either love interests or secretaries, even in the far future, feels like a missed opportunity.
There’s even a handy empirical test that you can use to verify this. Take a story from any genre in which the genders of the main characters are mostly irrelevant—that is, in which you could rewrite most of the men as women, or vice versa, while leaving the overall plot unchanged. Now mentally change a few of the men into women. The result, in most cases, is more interesting: it generates registers of meaning that weren’t there before. Now mentally turn some of the women in the original story into men. I’m willing to bet that it has the net opposite result: it actually saps the narrative of interest, and makes the whole thing flatter and duller. If you don’t believe me, just try it a few times. Even better, do it when you’re constructing a story, and see which version you like better. In the book Which Lie Did I Tell?, the screenwriter William Goldman writes:
The truth, as Goldman points out, is that it was an excellent idea: “Making them all women opened up the world. I use it a lot myself now.” And that’s all the more reason to do it automatically at the earliest possible stage.
Which isn’t to say that you can just change the names and pronouns and be done with it. This exercise is only useful if you follow through on the implications that come with making a character a woman, especially in a genre like suspense, which defines itself so casually in terms of action and violence. In my novels, you could change most of the women to men without affecting the main outlines of the plot, but there would be a real loss of meaning. In part, this is because I unconsciously situated these characters in worlds in which women face particular challenges. For Maddy, it was the world of art and finance; for Wolfe, of law enforcement; and for Asthana, of thieves and criminals. These tensions are mostly just implied, but I’d like to think that they quietly affect the way we see these characters, who are enriched by the choices they must have made before the story began. In retrospect, this explains, for instance, why Wolfe is so much more interesting than Alan Powell, to whom I devoted a third of The Icon Thief before mostly shelving him in Eternal Empire. Wolfe would have had to prove herself in ways that someone like Powell never would, and it shows, even if it’s unstated. And I have a hunch that my endless struggles with Powell as a character might have been avoided entirely if I’d done the logical thing and made him a woman as well.
There’s another missed chance in this series, and it involves the character of Asthana. The only time I come close to exploring the peculiar position she holds—as a woman of color in a criminal world—is in Chapter 48 of Eternal Empire, in which she enters a house in Sochi occupied entirely by Russian thieves. Her thoughts turn briefly to the fact that she’ll always be regarded as an outsider, and I try to show how she establishes herself in the pecking order by being a little smarter than the men around her. But I don’t do nearly enough. Part of this is simply due to a lack of space, and to the fact that it felt more important to define Asthana in relation to Wolfe. Still, her presence here raises a lot of questions that go mostly unanswered, and I can’t help but feel that I could have touched on them more. (If I were doing it all over again today, I would have remembered what Christopher McQuarrie says about Rebecca Ferguson’s character in Mission: Impossible—Rogue Nation: “They’re not men. They’re women that are not trying to be men…You’re here on your own terms and you’re in a shitty situation created by people in power above you. How do you escape this situation and maintain your dignity?”) If anything, the result would have made Asthana an even more formidable antagonist for Wolfe. And although there’s a showdown coming soon between these two women, the most interesting parts of this story will mostly remain unspoken…
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Written by nevalalee
March 31, 2016 at 9:54 am
Posted in Books, Writing
Tagged with Alien, Christopher McQuarrie, David Lindsay-Abaire, Eternal Empire commentary, Mission: Impossible—Rogue Nation, Which Lie Did I Tell?, William Goldman