- Work rough when laying out your animation. Feel out the basic construction of the drawings of a scene, and then add the details.
- It is always a good idea to anticipate an action. When animating a character from one place to another, always go in the opposite direction first—just as a baseball player draws back and cocks his arm before he throws.
- To help accent a pose or character, go slightly past the post when animating the pose. For example, in a quick point, make the finger go out fast, and then, just for an instant, pass the position it will finally stop at.
- Create overlapping action whenever you can. When animating a character from one point to another, don’t go there with all parts of the character at once—arrive at different times.
—Preston Blair, Animation