Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

Archive for March 5th, 2015

“There were many ways to kill a man…”

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"There were many ways to kill a man..."

Note: This post is the tenth installment in my author’s commentary for Eternal Empire, covering Chapter 11. You can read the previous installments here.

I don’t think there’s ever been a better depiction of the creative process on film than the one we find in Apollo 13. If you’ve seen the movie, you remember the scene. A team of engineers at NASA is confronted with the problem of converting the carbon scrubbers on the damaged spacecraft to ones that will work on the lunar module, using only the materials that the astronauts have on board. As they dump a bunch of boxes full of equipment—space suits, tubing, the inevitable duct tape—onto a conference table, the lead technician holds up a pair of carbon scrubbers and announces: “We gotta find a way to make this fit into a hole for this using nothing but that.” (My favorite touch is the voice in the background saying: “Better get some coffee going, too.”) As I’ve noted before, it’s a lovely illustration of what Stuart Kauffman calls “the adjacent possible,” the creation of something new from whatever happens to be lying around, and I know for a fact that it inspired one of my oldest friends to become an engineer. And I’ve started to realize that I became a novelist for many of the same reasons.

In the arts, the idea of the adjacent possible is better known as bricolage, literally “tinkering,” as memorably described by the anthropologist Claude Lévi-Strauss: “[The bricoleur’s] universe of instruments is closed and the rules of his game are always to make do with ‘whatever is at hand,’ that is to say with a set of tools and materials which is always finite and is also heterogenous because what it contains bears no relation to the current project, or indeed to any particular project.” And although the possibilities at a writer’s disposal might seem infinite, in practice, we start engaging in bricolage as soon as we begin a story, and continue to do so throughout the process. Taking a challenging premise and doing our best to execute it within the constraints it presents is one kind of bricolage; so is solving a tricky narrative problem in a way consistent with everything that has come before. We’re acting as bricoleurs when we visit a location and work out a chase scene using the real layout of a building or street, or when we start with a twist ending and engineer the story backwards so that the result seems inevitable. And the greater the number of constraints we impose on the universe of potential materials, the more interesting the result tends to be.

"When the solvents had evaporated..."

There’s a nice little example from Chapter 11 of Eternal Empire, in which one of my lead characters is forced, a la MacGyver, to engage in a bit of bricolage himself. While incarcerated at Belmarsh Prison, Ilya is ordered to kill another convict in order to prove his loyalty, and it all has to be done in a way that won’t implicate him. Prisoners, of course, are some of the original bricoleurs: a glance at the improvised weapons that inmates have constructed out of a plastic comb, a shoelace, and a bit of wire offers us a particularly murderous illustration of the adjacent possible. (If we’re looking for a pair of martyrs to the act of bricolage, we couldn’t do better than the gangsters Harry Pierpont and Charles Makley, who tried—and failed—to escape from prison using fake guns carved from soap and painted with shoe polish.) While I could have had Ilya put together some kind of clever shiv, it seemed more fun to see what else I could do using the materials available. And as it happened, I had a useful source of information: the list of items that inmates can purchase with their commissary accounts at Belmarsh, as helpfully reproduced in its entirety by Jeffrey Archer in his memoir A Prison Diary.

The result was the sort of logic puzzle that thriller and mystery writers delight in setting for themselves. Looking at the commissary list that Archer provides—which consists mostly of tobacco, batteries, toiletries, stationary, and salted snacks—I was able to cobble together a plan in which Ilya uses tea bags, butane, and alcohol to extract the nicotine from several packs of cigarettes. (On this point, at least, no exaggeration was necessary: pure nicotine is one of the most potent poisons imaginable, and sixty milligrams on the skin can be fatal.) I had to fudge a few of the steps, and I departed from the commissary inventory in a number of ways: the alcohol was provided by a flask of bootleg prison liquor, while the plastic syringe that Ilya uses to administer the poison was appropriated from a workshop where inmates refill printer cartridges. Still, when I was done, it felt like literally the only solution that worked within the limits the story had imposed, and the fact that it used poison seemed particularly appropriate, since toxins of one sort or another play an important thematic role elsewhere in the series. And while killing an inmate might hold less immediate appeal than saving three astronauts, in both cases, as Apollo 13 famously puts it, it all starts when we have a problem…

Written by nevalalee

March 5, 2015 at 9:37 am

Quote of the Day

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Steven Soderbergh on the set of Haywire

I’ve begun to believe more and more that movies are all about transitions, that the key to making good movies is to pay attention to the transition between scenes. And not just how you get from one scene to the next, but where you leave a scene and where you come into a new scene. Those are some of the most important decisions that you make. It can be the difference between a movie that works and a movie that doesn’t.

Steven Soderbergh

Written by nevalalee

March 5, 2015 at 7:30 am

Posted in Movies, Quote of the Day

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